Lynel Sword

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Lynel Swords are recurring Items in The Legend of Zelda series.(BotW | HWAoC)[1][2]

Location and Uses

Breath of the Wild

Hyrule Compendium Entry
230 (235) Lynel Sword
BotW Hyrule Compendium Lynel Sword.png
Description
This Lynel-made sword was designed with smashing in mind rather than slicing. It's on the heavy side compared to what Hylians are used to, but it's very strong.
Common Locations
Lanayru Great Spring
Hyrule Field
Properties
Atk 24

Lynel Swords are Weapons wielded solely by Lynels. They belong to the Lynel Gear equipment archetype, a series of Weapons crafted by Lynels.[3] Though most Lynels will increase in tier as Link defeats more Enemies, the Lynel on Ploymus Mountain will always remain a regular Lynel. This makes it a permanent source of Lynel Swords and other low tier Lynel Gear. In Master Mode, though the Lynel on Ploymus Mountain remains the same, all other Lynels are tiered up to Blue-Maned Lynels. However, Blue-Maned Lynels will still make use of Lynel Swords, meaning they are still obtainable.

Because they are made for smashing, Lynel Swords are heavier than standard swords.[1] Lynel Swords can conduct Electricity and attract Lightning when equipped during a Thunderstorm due to being made of metal. They can also be picked up using the Magnesis Rune on the Sheikah Slate, but they will sink if they are dropped in Water.

Weapon Parameters
Name
ActorName
Value
"Weapon_Sword_016"
Description
Internal name
Name
Life
Value
26
Description
Durability of the weapon
Name
Power
Value
24
Description
Damage dealt with the weapon
Name
SpHitActor
Value
""
Description
Objects that receive additional damage from the weapon
Name
SpHitRatio
Value
2.0
Description
Damage multiplier appplied to SpHitActor objects
Name
IsHammer
Value
false
Description
Whether or not the weapon can break ore deposits in one hit
Name
IsWeakBreaker
Value
false
Description
Unknown use, maybe was used during dev to one hit kill weaker enemies ?
Name
IsBoomerang
Value
false
Description
Whether or not the weapon comes back to the player if they throw it
Name
IsLuckyWeapon
Value
false
Description
Unknown use, maybe was used to have random crits during dev ?
Name
IsPikohan
Value
false
Description
Whether or not the weapon launches the enemies at the end of a combo or after a charged attack (Spring-Loaded Hammer behavior)
Name
IsThrowingWeapon
Value
true
Description
Whether or not the weapon can be thrown
Name
IsThrowingBreakWeapon
Value
true
Description
Whether or not the weapon breaks instantly when thrown to an enemy
Name
ThrowRange
Value
5.0
Description
After being thrown, travelled distance of the weapon before getting affected with gravity
Name
ChemicalEnergyMax
Value
0
Description
The maximal amount of energy elemental weapons have. If it falls to zero, the weapon is uncharged and you have to wait until it's charged again [a]
Name
ChemicalEnergyAmountUsed
Value
0
Description
The energy cost elemental weapons have when using their power
Name
ChemicalEnergyRecoverRate
Value
0.0
Description
Speed, in unit/frame, of the energy recovery of the weapon
Name
ChemicalEnergyRecoverInterval
Value
60
Description
Frames you have to wait, after your last attack, before the weapon starts to recharge itself
Name
ShootBeam
Value
""
Description
If specified, what actor to launch when throwing the weapon
Name
SharpWeaponAddAtkMin
Value
3
Description
Minimal value for level 1 attack up modifier
Name
SharpWeaponAddAtkMax
Value
6
Description
Maximal value for level 1 attack up modifier
Name
SharpWeaponAddLifeMin
Value
3
Description
Minimal value for level 1 durability up modifier
Name
SharpWeaponAddLifeMax
Value
6
Description
Maximal value for level 1 durability up modifier
Name
SharpWeaponAddCrit
Value
true
Description
Whether or not the weapon can get the critical hit modifier
Name
PoweredSharpAddAtkMin
Value
7
Description
Minimal value for level 2 attack up modifier
Name
PoweredSharpAddAtkMax
Value
11
Description
Maximal value for level 2 attack up modifier
Name
PoweredSharpAddLifeMin
Value
7
Description
Minimal value for level 2 durability up modifier
Name
PoweredSharpAddLifeMax
Value
13
Description
Maximal value for level 2 durability up modifier
Name
PoweredSharpAddThrowMin
Value
1.5
Description
Minimal value for throw distance up modifier
Name
PoweredSharpAddThrowMax
Value
2.0
Description
Maximal value for throw distance up modifier
Name
ThrowSpeed
Value
1.0
Description
Initial speed of the weapon when thrown
Name
ThrowRotSpeed
Value
50.0
Description
Rotation speed, in radian per second, of the weapon when thrown
Name
SellingPrice
Value
18
Description
Unused value for the weapons, probably a leftover from a dev build where you could sell your weapons
Name
BuyingPrice
Value
45
Description
Unused value for the weapons, probably a leftover from a dev build where you could buy weapons
NameValueDescription
ActorName
"Weapon_Sword_016"
Internal name
Life
26
Durability of the weapon
Power
24
Damage dealt with the weapon
SpHitActor
""
Objects that receive additional damage from the weapon
SpHitRatio
2.0
Damage multiplier appplied to SpHitActor objects
IsHammer
false
Whether or not the weapon can break ore deposits in one hit
IsWeakBreaker
false
Unknown use, maybe was used during dev to one hit kill weaker enemies ?
IsBoomerang
false
Whether or not the weapon comes back to the player if they throw it
IsLuckyWeapon
false
Unknown use, maybe was used to have random crits during dev ?
IsPikohan
false
Whether or not the weapon launches the enemies at the end of a combo or after a charged attack (Spring-Loaded Hammer behavior)
IsThrowingWeapon
true
Whether or not the weapon can be thrown
IsThrowingBreakWeapon
true
Whether or not the weapon breaks instantly when thrown to an enemy
ThrowRange
5.0
After being thrown, travelled distance of the weapon before getting affected with gravity
ChemicalEnergyMax
0
The maximal amount of energy elemental weapons have. If it falls to zero, the weapon is uncharged and you have to wait until it's charged again [a]
ChemicalEnergyAmountUsed
0
The energy cost elemental weapons have when using their power
ChemicalEnergyRecoverRate
0.0
Speed, in unit/frame, of the energy recovery of the weapon
ChemicalEnergyRecoverInterval
60
Frames you have to wait, after your last attack, before the weapon starts to recharge itself
ShootBeam
""
If specified, what actor to launch when throwing the weapon
SharpWeaponAddAtkMin
3
Minimal value for level 1 attack up modifier
SharpWeaponAddAtkMax
6
Maximal value for level 1 attack up modifier
SharpWeaponAddLifeMin
3
Minimal value for level 1 durability up modifier
SharpWeaponAddLifeMax
6
Maximal value for level 1 durability up modifier
SharpWeaponAddCrit
true
Whether or not the weapon can get the critical hit modifier
PoweredSharpAddAtkMin
7
Minimal value for level 2 attack up modifier
PoweredSharpAddAtkMax
11
Maximal value for level 2 attack up modifier
PoweredSharpAddLifeMin
7
Minimal value for level 2 durability up modifier
PoweredSharpAddLifeMax
13
Maximal value for level 2 durability up modifier
PoweredSharpAddThrowMin
1.5
Minimal value for throw distance up modifier
PoweredSharpAddThrowMax
2.0
Maximal value for throw distance up modifier
ThrowSpeed
1.0
Initial speed of the weapon when thrown
ThrowRotSpeed
50.0
Rotation speed, in radian per second, of the weapon when thrown
SellingPrice
18
Unused value for the weapons, probably a leftover from a dev build where you could sell your weapons
BuyingPrice
45
Unused value for the weapons, probably a leftover from a dev build where you could buy weapons
  1. You can switch weapons to instantly recharge your elemental weapons

Other Appearances

Hyrule Warriors: Age of Calamity



Nomenclature

ZW Nomenclature Asset.png Names in Other Regions ZW Nomenclature Asset 2.png
LanguageNames
This table was generated using translation pages.
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Gallery

See Also

References

  1. 1.0 1.1 "Lynel Sword
    This Lynel-made sword was designed with smashing in mind rather than slicing. It's on the heavy side compared to what Hylians are used to, but it's very strong.
    " — Inventory (Breath of the Wild)
  2. "Lynel Sword
    This Lynel-made sword was designed with smashing in mind rather than slicing. It's on the heavy side compared to what Hylians are used to, but it's very strong.
    " — Allies (Hyrule Warriors: Age of Calamity)
  3. Creating a Champion, Dark Horse Books, pg. 174