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Savage Lynel Sword
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Savage Lynel Swords are recurring Items in The Legend of Zelda series.(BotWBreath of the Wild | HWAoCHyrule Warriors: Age of Calamity)[1][2]
Location and Uses
Breath of the Wild
Hyrule Compendium Entry
Savage Lynel Swords are used by White-Maned Lynels, Silver Lynels, and Golden Lynels. As it takes time for Lynels to scale up, Savage Lynel Swords may not be available until later in the game. However, the White-Maned Lynel in the Second Gatehouse of Hyrule Castle does not scale, meaning it will always carry a Savage Lynel Sword. They belong to the Lynel Gear equipment archetype, a series of Weapons that are created and utilized by Lynels.[3] The blades of this Sword are said to be strong enough to cut down any foe.[1]
Since they are made of metal, Savage Lynel Swords will attract Lightning when equipped during Thunderstorm and conduct Electricity. They can also be picked up using the Magnesis Basic Rune, and they will not burn if exposed to Fire or a Scorching Climate. If they are dropped in Water, Savage Lynel Swords will sink.
Weapon Parameters
Name | ActorName |
---|---|
Value | "Weapon_Sword_018" |
Description | Internal name |
Name | Life |
Value | 41 |
Description | Durability of the weapon |
Name | Power |
Value | 58 |
Description | Damage dealt with the weapon |
Name | SpHitActor |
Value | "" |
Description | Objects that receive additional damage from the weapon |
Name | SpHitRatio |
Value | 2.0 |
Description | Damage multiplier appplied to SpHitActor objects |
Name | IsHammer |
Value | false |
Description | Whether or not the weapon can break ore deposits in one hit |
Name | IsWeakBreaker |
Value | false |
Description | Unknown use, maybe was used during dev to one hit kill weaker enemies ? |
Name | IsBoomerang |
Value | false |
Description | Whether or not the weapon comes back to the player if they throw it |
Name | IsLuckyWeapon |
Value | false |
Description | Unknown use, maybe was used to have random crits during dev ? |
Name | IsPikohan |
Value | false |
Description | Whether or not the weapon launches the enemies at the end of a combo or after a charged attack (Spring-Loaded Hammer behavior) |
Name | IsThrowingWeapon |
Value | true |
Description | Whether or not the weapon can be thrown |
Name | IsThrowingBreakWeapon |
Value | true |
Description | Whether or not the weapon breaks instantly when thrown to an enemy |
Name | ThrowRange |
Value | 5.0 |
Description | After being thrown, travelled distance of the weapon before getting affected with gravity |
Name | ChemicalEnergyMax |
Value | 0 |
Description | The maximal amount of energy elemental weapons have. If it falls to zero, the weapon is uncharged and you have to wait until it's charged again [a] |
Name | ChemicalEnergyAmountUsed |
Value | 0 |
Description | The energy cost elemental weapons have when using their power |
Name | ChemicalEnergyRecoverRate |
Value | 0.0 |
Description | Speed, in unit/frame, of the energy recovery of the weapon |
Name | ChemicalEnergyRecoverInterval |
Value | 60 |
Description | Frames you have to wait, after your last attack, before the weapon starts to recharge itself |
Name | ShootBeam |
Value | "" |
Description | If specified, what actor to launch when throwing the weapon |
Name | SharpWeaponAddAtkMin |
Value | 11 |
Description | Minimal value for level 1 attack up modifier |
Name | SharpWeaponAddAtkMax |
Value | 21 |
Description | Maximal value for level 1 attack up modifier |
Name | SharpWeaponAddLifeMin |
Value | 5 |
Description | Minimal value for level 1 durability up modifier |
Name | SharpWeaponAddLifeMax |
Value | 9 |
Description | Maximal value for level 1 durability up modifier |
Name | SharpWeaponAddCrit |
Value | true |
Description | Whether or not the weapon can get the critical hit modifier |
Name | PoweredSharpAddAtkMin |
Value | 22 |
Description | Minimal value for level 2 attack up modifier |
Name | PoweredSharpAddAtkMax |
Value | 42 |
Description | Maximal value for level 2 attack up modifier |
Name | PoweredSharpAddLifeMin |
Value | 10 |
Description | Minimal value for level 2 durability up modifier |
Name | PoweredSharpAddLifeMax |
Value | 21 |
Description | Maximal value for level 2 durability up modifier |
Name | PoweredSharpAddThrowMin |
Value | 1.5 |
Description | Minimal value for throw distance up modifier |
Name | PoweredSharpAddThrowMax |
Value | 2.0 |
Description | Maximal value for throw distance up modifier |
Name | ThrowSpeed |
Value | 1.0 |
Description | Initial speed of the weapon when thrown |
Name | ThrowRotSpeed |
Value | 50.0 |
Description | Rotation speed, in radian per second, of the weapon when thrown |
Name | SellingPrice |
Value | 52 |
Description | Unused value for the weapons, probably a leftover from a dev build where you could sell your weapons |
Name | BuyingPrice |
Value | 135 |
Description | Unused value for the weapons, probably a leftover from a dev build where you could buy weapons |
Name | Value | Description |
---|---|---|
ActorName | "Weapon_Sword_018" | Internal name |
Life | 41 | Durability of the weapon |
Power | 58 | Damage dealt with the weapon |
SpHitActor | "" | Objects that receive additional damage from the weapon |
SpHitRatio | 2.0 | Damage multiplier appplied to SpHitActor objects |
IsHammer | false | Whether or not the weapon can break ore deposits in one hit |
IsWeakBreaker | false | Unknown use, maybe was used during dev to one hit kill weaker enemies ? |
IsBoomerang | false | Whether or not the weapon comes back to the player if they throw it |
IsLuckyWeapon | false | Unknown use, maybe was used to have random crits during dev ? |
IsPikohan | false | Whether or not the weapon launches the enemies at the end of a combo or after a charged attack (Spring-Loaded Hammer behavior) |
IsThrowingWeapon | true | Whether or not the weapon can be thrown |
IsThrowingBreakWeapon | true | Whether or not the weapon breaks instantly when thrown to an enemy |
ThrowRange | 5.0 | After being thrown, travelled distance of the weapon before getting affected with gravity |
ChemicalEnergyMax | 0 | The maximal amount of energy elemental weapons have. If it falls to zero, the weapon is uncharged and you have to wait until it's charged again [a] |
ChemicalEnergyAmountUsed | 0 | The energy cost elemental weapons have when using their power |
ChemicalEnergyRecoverRate | 0.0 | Speed, in unit/frame, of the energy recovery of the weapon |
ChemicalEnergyRecoverInterval | 60 | Frames you have to wait, after your last attack, before the weapon starts to recharge itself |
ShootBeam | "" | If specified, what actor to launch when throwing the weapon |
SharpWeaponAddAtkMin | 11 | Minimal value for level 1 attack up modifier |
SharpWeaponAddAtkMax | 21 | Maximal value for level 1 attack up modifier |
SharpWeaponAddLifeMin | 5 | Minimal value for level 1 durability up modifier |
SharpWeaponAddLifeMax | 9 | Maximal value for level 1 durability up modifier |
SharpWeaponAddCrit | true | Whether or not the weapon can get the critical hit modifier |
PoweredSharpAddAtkMin | 22 | Minimal value for level 2 attack up modifier |
PoweredSharpAddAtkMax | 42 | Maximal value for level 2 attack up modifier |
PoweredSharpAddLifeMin | 10 | Minimal value for level 2 durability up modifier |
PoweredSharpAddLifeMax | 21 | Maximal value for level 2 durability up modifier |
PoweredSharpAddThrowMin | 1.5 | Minimal value for throw distance up modifier |
PoweredSharpAddThrowMax | 2.0 | Maximal value for throw distance up modifier |
ThrowSpeed | 1.0 | Initial speed of the weapon when thrown |
ThrowRotSpeed | 50.0 | Rotation speed, in radian per second, of the weapon when thrown |
SellingPrice | 52 | Unused value for the weapons, probably a leftover from a dev build where you could sell your weapons |
BuyingPrice | 135 | Unused value for the weapons, probably a leftover from a dev build where you could buy weapons |
- ↑ You can switch weapons to instantly recharge your elemental weapons
Other Appearances
Hyrule Warriors: Age of Calamity
The following section is not part of the Zelda canon and should not be taken as such.
Nomenclature
![]() ![]() | ||
---|---|---|
Language | Names | Meanings |
獣神の剣 (Jūshin no ken) (BotWBreath of the Wild) | ||
獸神劍 (Shòushén jiàn) (BotWBreath of the Wild) | ||
Woest Lynel-zwaard (BotWBreath of the Wild)[5] | Fierce Lynel Sword | |
Épée du dieu bestial (BotWBreath of the Wild | HWAoCHyrule Warriors: Age of Calamity)[4] | ||
Chimärenschwert (BotWBreath of the Wild) | ||
Spada bestiale divina (BotWBreath of the Wild) | Divine beastly sword | |
야수신의 검 (Yasusinui geom) (BotWBreath of the Wild) | ||
Меч ужасного левра (Mech uzhasnovo levra) (BotWBreath of the Wild) | ||
Espada colosal (BotWBreath of the Wild) | ||
This table was generated from Zelda Wiki's translation data. |
Gallery
-
Concept art of a Savage Lynel Sword from Breath of the Wild
-
Icon for the Savage Lynel Sword from Hyrule Warriors: Age of Calamity
See Also
References
- ↑ 1.0 1.1
Savage Lynel Sword
— Inventory (Breath of the Wild)
A brutal sword carried by white-haired Lynels. The savage blades are strong enough to cut down any foe, no matter how strong. - ↑
Savage Lynel Sword
— Allies (Hyrule Warriors: Age of Calamity)
A brutal sword carried by white-haired Lynels. The savage blades are strong enough to cut down any foe, no matter how strong. - ↑ Creating a Champion, Dark Horse Books, pg. 174
- ↑
Épée du dieu bestial
— Allies (Hyrule Warriors: Age of Calamity) - ↑
Woest Lynel-zwaard
— Inventory (Breath of the Wild)