Savage Lynel Sword

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Savage Lynel Swords are recurring Items in The Legend of Zelda series.(BotW | HWAoC)[1][2]

Location and Uses

Breath of the Wild

Hyrule Compendium Entry
232 (237) Savage Lynel Sword
BotW Hyrule Compendium Savage Lynel Sword.png
Description
A brutal sword carried by white-haired Lynels. The savage blades are strong enough to cut down any foe, no matter how strong.
Common Locations
Hyrule Field
Hebra Mountains
Properties
Atk 58

Savage Lynel Swords are used by White-Maned Lynels, Silver Lynels, and Golden Lynels. As it takes time for Lynels to scale up, Savage Lynel Swords may not be available until later in the game. However, the White-Maned Lynel in the Second Gatehouse of Hyrule Castle does not scale, meaning it will always carry a Savage Lynel Sword. They belong to the Lynel Gear equipment archetype, a series of Weapons that are created and utilized by Lynels.[3] The blades of this Sword are said to be strong enough to cut down any foe.[1]

Since they are made of metal, Savage Lynel Swords will attract Lightning when equipped during Thunderstorm and conduct Electricity. They can also be picked up using the Magnesis Rune, and they will not burn if exposed to Fire or a Scorching Climate. If they are dropped in Water, Savage Lynel Swords will sink.

Weapon Parameters
Name
ActorName
Value
"Weapon_Sword_018"
Description
Internal name
Name
Life
Value
41
Description
Durability of the weapon
Name
Power
Value
58
Description
Damage dealt with the weapon
Name
SpHitActor
Value
""
Description
Objects that receive additional damage from the weapon
Name
SpHitRatio
Value
2.0
Description
Damage multiplier appplied to SpHitActor objects
Name
IsHammer
Value
false
Description
Whether or not the weapon can break ore deposits in one hit
Name
IsWeakBreaker
Value
false
Description
Unknown use, maybe was used during dev to one hit kill weaker enemies ?
Name
IsBoomerang
Value
false
Description
Whether or not the weapon comes back to the player if they throw it
Name
IsLuckyWeapon
Value
false
Description
Unknown use, maybe was used to have random crits during dev ?
Name
IsPikohan
Value
false
Description
Whether or not the weapon launches the enemies at the end of a combo or after a charged attack (Spring-Loaded Hammer behavior)
Name
IsThrowingWeapon
Value
true
Description
Whether or not the weapon can be thrown
Name
IsThrowingBreakWeapon
Value
true
Description
Whether or not the weapon breaks instantly when thrown to an enemy
Name
ThrowRange
Value
5.0
Description
After being thrown, travelled distance of the weapon before getting affected with gravity
Name
ChemicalEnergyMax
Value
0
Description
The maximal amount of energy elemental weapons have. If it falls to zero, the weapon is uncharged and you have to wait until it's charged again [a]
Name
ChemicalEnergyAmountUsed
Value
0
Description
The energy cost elemental weapons have when using their power
Name
ChemicalEnergyRecoverRate
Value
0.0
Description
Speed, in unit/frame, of the energy recovery of the weapon
Name
ChemicalEnergyRecoverInterval
Value
60
Description
Frames you have to wait, after your last attack, before the weapon starts to recharge itself
Name
ShootBeam
Value
""
Description
If specified, what actor to launch when throwing the weapon
Name
SharpWeaponAddAtkMin
Value
11
Description
Minimal value for level 1 attack up modifier
Name
SharpWeaponAddAtkMax
Value
21
Description
Maximal value for level 1 attack up modifier
Name
SharpWeaponAddLifeMin
Value
5
Description
Minimal value for level 1 durability up modifier
Name
SharpWeaponAddLifeMax
Value
9
Description
Maximal value for level 1 durability up modifier
Name
SharpWeaponAddCrit
Value
true
Description
Whether or not the weapon can get the critical hit modifier
Name
PoweredSharpAddAtkMin
Value
22
Description
Minimal value for level 2 attack up modifier
Name
PoweredSharpAddAtkMax
Value
42
Description
Maximal value for level 2 attack up modifier
Name
PoweredSharpAddLifeMin
Value
10
Description
Minimal value for level 2 durability up modifier
Name
PoweredSharpAddLifeMax
Value
21
Description
Maximal value for level 2 durability up modifier
Name
PoweredSharpAddThrowMin
Value
1.5
Description
Minimal value for throw distance up modifier
Name
PoweredSharpAddThrowMax
Value
2.0
Description
Maximal value for throw distance up modifier
Name
ThrowSpeed
Value
1.0
Description
Initial speed of the weapon when thrown
Name
ThrowRotSpeed
Value
50.0
Description
Rotation speed, in radian per second, of the weapon when thrown
Name
SellingPrice
Value
52
Description
Unused value for the weapons, probably a leftover from a dev build where you could sell your weapons
Name
BuyingPrice
Value
135
Description
Unused value for the weapons, probably a leftover from a dev build where you could buy weapons
NameValueDescription
ActorName
"Weapon_Sword_018"
Internal name
Life
41
Durability of the weapon
Power
58
Damage dealt with the weapon
SpHitActor
""
Objects that receive additional damage from the weapon
SpHitRatio
2.0
Damage multiplier appplied to SpHitActor objects
IsHammer
false
Whether or not the weapon can break ore deposits in one hit
IsWeakBreaker
false
Unknown use, maybe was used during dev to one hit kill weaker enemies ?
IsBoomerang
false
Whether or not the weapon comes back to the player if they throw it
IsLuckyWeapon
false
Unknown use, maybe was used to have random crits during dev ?
IsPikohan
false
Whether or not the weapon launches the enemies at the end of a combo or after a charged attack (Spring-Loaded Hammer behavior)
IsThrowingWeapon
true
Whether or not the weapon can be thrown
IsThrowingBreakWeapon
true
Whether or not the weapon breaks instantly when thrown to an enemy
ThrowRange
5.0
After being thrown, travelled distance of the weapon before getting affected with gravity
ChemicalEnergyMax
0
The maximal amount of energy elemental weapons have. If it falls to zero, the weapon is uncharged and you have to wait until it's charged again [a]
ChemicalEnergyAmountUsed
0
The energy cost elemental weapons have when using their power
ChemicalEnergyRecoverRate
0.0
Speed, in unit/frame, of the energy recovery of the weapon
ChemicalEnergyRecoverInterval
60
Frames you have to wait, after your last attack, before the weapon starts to recharge itself
ShootBeam
""
If specified, what actor to launch when throwing the weapon
SharpWeaponAddAtkMin
11
Minimal value for level 1 attack up modifier
SharpWeaponAddAtkMax
21
Maximal value for level 1 attack up modifier
SharpWeaponAddLifeMin
5
Minimal value for level 1 durability up modifier
SharpWeaponAddLifeMax
9
Maximal value for level 1 durability up modifier
SharpWeaponAddCrit
true
Whether or not the weapon can get the critical hit modifier
PoweredSharpAddAtkMin
22
Minimal value for level 2 attack up modifier
PoweredSharpAddAtkMax
42
Maximal value for level 2 attack up modifier
PoweredSharpAddLifeMin
10
Minimal value for level 2 durability up modifier
PoweredSharpAddLifeMax
21
Maximal value for level 2 durability up modifier
PoweredSharpAddThrowMin
1.5
Minimal value for throw distance up modifier
PoweredSharpAddThrowMax
2.0
Maximal value for throw distance up modifier
ThrowSpeed
1.0
Initial speed of the weapon when thrown
ThrowRotSpeed
50.0
Rotation speed, in radian per second, of the weapon when thrown
SellingPrice
52
Unused value for the weapons, probably a leftover from a dev build where you could sell your weapons
BuyingPrice
135
Unused value for the weapons, probably a leftover from a dev build where you could buy weapons
  1. You can switch weapons to instantly recharge your elemental weapons

Other Appearances

Hyrule Warriors: Age of Calamity



Nomenclature

ZW Nomenclature Asset.png Names in Other Regions ZW Nomenclature Asset 2.png
LanguageNamesMeanings
Japan
Japanese
獣神の剣 (Jūshin no ken) (BotW) 
The Republic of ChinaThe Hong Kong Special Administrative Region of ChinaThe Macao Special Administrative Region of China
ChineseTR
獸神劍 (Shòushén jiàn) (BotW) 
The Kingdom of the Netherlands
Dutch
Woest Lynel-zwaard (BotW)[5]Fierce Lynel Sword
The French Republic
FrenchEU
Épée du dieu bestial (BotW | HWAoC)[4] 
The Federal Republic of Germany
German
Chimärenschwert (BotW) 
The Italian Republic
Italian
Spada bestiale divina (BotW)Divine beastly sword
The Republic of Korea
Korean
야수신의 검 (Yasusinui geom) (BotW) 
The Russian Federation
Russian
Меч ужасного левра (Mech uzhasnovo levra) (BotW) 
Latin America
SpanishLA
Espada colosal (BotW) 
This table was generated using translation pages.
To request an addition, please contact a staff member with a reference.

Gallery

See Also

References

  1. 1.0 1.1 "Savage Lynel Sword
    A brutal sword carried by white-haired Lynels. The savage blades are strong enough to cut down any foe, no matter how strong.
    " — Inventory (Breath of the Wild)
  2. "Savage Lynel Sword
    A brutal sword carried by white-haired Lynels. The savage blades are strong enough to cut down any foe, no matter how strong.
    " — Allies (Hyrule Warriors: Age of Calamity)
  3. Creating a Champion, Dark Horse Books, pg. 174
  4. "Épée du dieu bestial" — Allies (Hyrule Warriors: Age of Calamity)
  5. "Woest Lynel-zwaard" — Inventory (Breath of the Wild)