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{{stub}}
:''This article is about the recurring ability used manually in {{TLoZ|Series}}. For other uses of jumping, see [[Jump (Disambiguation)]].''
:''Not to be confused with [[Autojump]].''
{{Infobox Ability
{{Ability
|image=  
|name = Jumping
{{Media
|image = [[File:Zelda-II-The-Adventure-of-Link thumb3.jpg|300px]]
|Artwork TAoL= File:TAoL Jump Artwork.png
|caption = Link jumping to avoid an attack
|Screenshot TAoL= File:TAoL Gooma Fight.png
|type =
|Screenshot BotW= File:BotW Link Jump.png
|game = {{TAoL}}<br>{{BotW}}
|other =  
|req = [[Magic]] {{ExpGame|TAoL}}
|uses =  
|comp = [[Autojump]]
}}
}}
'''Jumping''' is a recurring ability in {{LZS|Series}}. It appears predominately in 2D Zelda games, often as an effect of the [[Roc's Feather]] or [[Roc's Cape]]. In 3D titles, manual jumping has only appeared in {{BotW}}, though [[Autojump]]ing has been present since {{OoT}}.
|caption=
|type=
|game= TAoL, BotW
|other=
|req= [[Magic]] {{Exp Game|TAoL}}
|uses=
|comp= [[Autojump]]
}}
{{Term/Store|Jump|Jumps|Series, TAoL, BotW}} is a recurring ability in {{TLoZ|Series}}.<ref>{{Cite Book|quote= |book= E |publisher= |page= 108 {{Exp Game|TAoL}}}}</ref><ref>{{Cite|Jump|System|BotW}}</ref> This ability also appears in {{LA}}, {{OoS}}, {{OoA}}, {{FS}}, {{FSA}} and {{TMC}} in the form of an effect of the [[Roc's Feather]] and [[Roc's Cape]].


==Overview==
==Overview==
===''The Adventure of Link''===
==={{TAoL|-}}===
Due to the change from a top-down perspective in{{TLoZ}} to a side-scrolling perspective in {{TAoL}}, the jump ability was introduced, alongside a dedicated jump button. Link can jump at any time the jump button is pressed, as long as he is standing on solid ground. The jump can be used to cross pits, reach higher places, and avoid enemies.  
Due to the change from a top-down perspective in {{TLoZ}} to a side-scrolling perspective in {{TAoL}}, the Jumping ability was introduced, alongside a dedicated jump button. Jumping can be performed by [[Link]] any time the jump button is pressed, as long as he is standing on solid ground. Jumping can be used to cross pits, reach higher places and avoid enemies.  


After learning the [[Down Thrust]] and [[Up Thrust]], Link can execute these aerial attacks by holding down while in the air for the former, and holding up and pressing the jump button for the latter.
After learning the [[Down Thrust]] and [[Jump Thrust]], Link can execute the Down Thrust by holding "down" while Jumping and must hold "up" while Jumping to execute the Up Thrust.


The [[Magic of The Adventure of Link#Jump|Jump spell]] makes Link jump twice as high as before, allowing access to areas that would be otherwise unreachable.<ref>{{cite manual|quote= Using this magic increases Link's jumping power. He can even climb to heights he could not reach with a normal jump.|game= TAoL|pages= 43–44}}</ref> The magic also increases the maximum horizontal distance of Link's jumps, allowing easier access over large pits.  
The [[Magic of The Adventure of Link#Jump|Jump Spell]] makes Link jump twice as high as before, allowing access to areas that would be otherwise unreachable.<ref>{{Cite Manual|quote= Using this magic increases Link's jumping power. He can even climb to heights he could not reach with a normal jump.|game= TAoL|page= 43–44}}</ref> The Spell also increases the maximum horizontal distance of Link's jumps, allowing easier access over large pits.


===''Breath of the Wild''===
==={{BotW|-}}===
Being absent in every game since ''The Adventure of Link'', the ability to manually jump returns in {{BotW}}. In addition to jumping while on the run, Link can also jump while clinging to a wall, gaining elevation at the cost of some of his [[Stamina Wheel]]; or, if the player simultaneously pushes the Control Stick away from the wall, Link will leap off the wall entirely. Link can also jump while [[Shield Surfing]].  
Being absent in every game since {{TAoL|-}}, the ability of manually Jumping returns in {{BotW}}. In addition to Jumping while [[Sprinting]] Link can also jump while clinging to a wall and gain elevation at the cost of [[Stamina]]. Alternatively, Link can leap off walls by pushing back instead of forward. Link can also jump while [[Shield Surfing]].  


While [[Targeting]], pressing the jump button will cause Link to do a sidehop (if moving left or right) or a backflip (if moving backwards). If this is done within close proximity to an enemy at the moment they intiate a melee attack, Link will perform a [[Perfect Dodge]]. Other moves that Link can transition into from a jump include the [[Jump Attack]], [[Shield Surfing|Shield Surf]], and [[Paraglider|Paraglide]].
While [[Targeting]], pressing the jump button will cause Link to do a side hop if moving left or right, a backflip if moving backwards or a forward hop if moving forwards. If this is performed the moment before Link is struck with a melee attack, he will perform a {{Term|BotW|Perfect Dodging|link|display=Perfect Dodge}}. Other moves that Link can transition into from a jump include the [[Jump Attack]], [[Shield Surfing|Shield Surf]], and [[Paraglider|Paraglide]].


==Etymology==
==Nomenclature==
{{Names
{{Nomenclature}}
|align= left
|en=
|enM=
|ja=
|jaM=
|esS=
|esSM=
|esL= Saltar {{Exp|3DS VC manual}}
|esLM=
|frF=
|frFM=
|frC=
|frCM=
|de=
|deM=
|it=
|itM=
|ptP=
|ptPM=
|ptB=
|ptBM=
|nl=
|nlM=
|ru=
|ruM=
|ko=
|koM=
|chT=
|chTM=
|chS=
|chSM= }}


==Gallery==
===Other Names===
<gallery>
{{Other Names
File:Jump.png|Artwork of Link Jumping from ''The Adventure of Link''
|-
</gallery>
| Jumping<ref>{{Cite Book|quote= |book= A&A |publisher= |page= 386 {{Exp Game|TAoL}}}}</ref>
| {{TAoL}}
| {{A&A}}
| {{E}}
|-
| Jump Spell<ref>{{Cite Web|quote= {{Big|Jump Spell}}<br/>During Link's quest to recover the six shards of the Magic Crystal, Link frequently used the power of magical Spells. Link used the Jump Spell to reach places he previously could not. |retrieved= January 22, 2022 |url= https://web.archive.org/web/20160326131011/http://zelda.com/universe/pedia/j.jsp#JumpSpell |title= The Great Hyrule Encyclopedia |site= Zelda.com |type= archive}}</ref>
| {{TAoL}}
| [[Zelda.com]]
| {{E}}
}}
 
==See Also==
* {{Term|Series|Autojump|link}}
* {{Term|Series|Roc's Cape|link}}
* {{Term|Series|Roc's Feather|link}}


{{Ref}}
{{Ref}}
{{Categories
|Magic
|abilities= TAoL, BotW
}}

Latest revision as of 03:34, 16 September 2023

This article is about the recurring ability used manually in The Legend of Zelda series. For other uses of jumping, see Jump (Disambiguation).

Jump is a recurring ability in The Legend of Zelda series.[1][2] This ability also appears in Link's Awakening, Oracle of Seasons, Oracle of Ages, Four Swords, Four Swords Adventures and The Minish Cap in the form of an effect of the Roc's Feather and Roc's Cape.

Overview

The Adventure of Link

Due to the change from a top-down perspective in The Legend of Zelda to a side-scrolling perspective in The Adventure of Link, the Jumping ability was introduced, alongside a dedicated jump button. Jumping can be performed by Link any time the jump button is pressed, as long as he is standing on solid ground. Jumping can be used to cross pits, reach higher places and avoid enemies.

After learning the Down Thrust and Jump Thrust, Link can execute the Down Thrust by holding "down" while Jumping and must hold "up" while Jumping to execute the Up Thrust.

The Jump Spell makes Link jump twice as high as before, allowing access to areas that would be otherwise unreachable.[3] The Spell also increases the maximum horizontal distance of Link's jumps, allowing easier access over large pits.

Breath of the Wild

Being absent in every game since The Adventure of Link, the ability of manually Jumping returns in Breath of the Wild. In addition to Jumping while Sprinting Link can also jump while clinging to a wall and gain elevation at the cost of Stamina. Alternatively, Link can leap off walls by pushing back instead of forward. Link can also jump while Shield Surfing.

While Targeting, pressing the jump button will cause Link to do a side hop if moving left or right, a backflip if moving backwards or a forward hop if moving forwards. If this is performed the moment before Link is struck with a melee attack, he will perform a Perfect Dodge. Other moves that Link can transition into from a jump include the Jump Attack, Shield Surf, and Paraglide.

Nomenclature

Names in Other Regions
LanguageNamesMeanings
Japan
Japanese
  • ジャンプ (Janpu)[4]
  • JUMP
  • Jump
  •  
The People's Republic of China
ChineseSI
跳跃魔法 (Tiào yuè mó fǎ)[7]Jump Magic
The French Republic
FrenchEU
Jump[5]
The Italian Republic
Italian
Salto[6]Jump
The Russian Federation
Russian
N/A 
This table was generated using translation pages.
To request an addition, please contact a staff member with a reference.

Other Names

These names, though from official English sources, are not considered Canon by Zelda Wiki as they contradict a name or names from a higher-priority source.
Name
Jumping[8]
Applies to
Source
Superseded by
Name
Jump Spell[9]
Applies to
Source
Superseded by

See Also

References

  1. Encyclopedia, Dark Horse Books, pg. 108 (TAoL)
  2. "Jump" — System (Breath of the Wild)
  3. "Using this magic increases Link's jumping power. He can even climb to heights he could not reach with a normal jump." (The Adventure of Link manual, pg. 43–44)
  4. "ジャンプ
    JUMP
    " (The Adventure of Link manual, pg. 46)
  5. Encyclopedia, Les Éditions Soleil, pg. 108
  6. The Adventure of Link manual, Virtual Console version, Italian localization, pg. 6
  7. 塞尔达传说:百科全书, New Star Press, pg. 108
  8. Art & Artifacts, Dark Horse Books, pg. 386 (TAoL)
  9. "Jump Spell
    During Link's quest to recover the six shards of the Magic Crystal, Link frequently used the power of magical Spells. Link used the Jump Spell to reach places he previously could not."
    The Great Hyrule Encyclopedia , Zelda.com (archive), retrieved January 22, 2022.