Boko Club: Difference between revisions
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{{ | {{Infobox Item | ||
{{ | |image= | ||
| | {{Media | ||
| | |Model BotW= File:BotW Boko Club Model.png | ||
|Sprite BotW= File:BotW Boko Club Icon.png | |||
}} | |||
|caption= | |caption= | ||
|game= BotW | |||
|game= | |other= HWAoC | ||
|other= | |||
|cost= | |cost= | ||
|value= | |value= | ||
|location= | |location= {{List|{{Term|BotW|Hyrule Field|link}}, {{Term|BotW|West Necluda|link}}}} | ||
|uses= | |uses= Attacking {{Plural|BotW|Enemy|link}} | ||
|strength= 4 | |strength= 4 | ||
|durability= | |durability= 8 | ||
|comp= | |comp= | ||
|sample= | |sample= | ||
|theme | |theme= | ||
}} | }} | ||
{{Term/Store|Boko Club|Boko Clubs|Series, BotW, HWAoC|plural}} are recurring {{Plural|Series|Item|link}} in {{TLoZ|Series}}.{{Exp Game|BotW, HWAoC}}<ref name="Inventory">{{Cite|{{Big|Boko Club}}<br/>A crude Bokoblin club made to clobber small prey. It's essentially a stick, so its durability is low.|Inventory|BotW}}</ref><ref>{{Cite|{{Big|Boko Club}}<br/>A crude Bokoblin club made to clobber small prey. It's essentially a stick.|Allies|HWAoC}}</ref> | |||
==Location and Uses== | ==Location and Uses== | ||
{{ | ==={{BotW|-}}=== | ||
Boko | {{BotW Item Properties/Store | ||
|type = Weapon | |||
|strength = 4 | |||
|durability = 8 | |||
|flammable = Yes | |||
|magnetic = No | |||
|buoyant = Yes | |||
|conductive = No | |||
|guardian = No | |||
|throw = Yes | |||
|throw_effect = | |||
}} | |||
{{Compendium/Extract|Boko Club}} | |||
{{Plural|BotW|Boko Club}} are commonly found and dropped by red {{Plural|BotW|Bokoblin|link}} throughout {{Term|BotW|Hyrule Kingdom|link}}, especially on the {{Term|BotW|Great Plateau|link}}. They are made by {{Plural|BotW|Bokoblin}} to hunt small prey, but due to a lack of refinement, they have low durability.<ref name="Inventory"/> They belong to the {{Term|BotW|Bokoblin Gear|link}} equipment archetype, a series of {{Plural|BotW|Weapon|link}} created and used by {{Plural|BotW|Bokoblin}}.<ref>{{Cite Book|quote= |book= CaC |publisher= |page= 174}}</ref> The most common locations to find {{Plural|BotW|Boko Club}} is in {{Term|BotW|Hyrule Field|link}} and {{Term|BotW|West Necluda|link}}. They also have a chance to appear inside {{Plural|BotW|Treasure Chest|link}} that spawn when the {{BotW}} Series {{Term|BotW|Bokoblin}} {{Term|Series|Amiibo|link}} is scanned with the {{Term|BotW|Amiibo (Rune)|link}} {{Term|BotW|Rune|link}}. | |||
Being made of wood, {{Plural|BotW|Boko Club}} will burn if exposed to {{Term|BotW|Fire|link}} or a {{Term|BotW|Scorching Climate|link}}. {{Plural|BotW|Bokoblin}} often use this fact to deal additional {{Term|BotW|Fire}} damage to {{Term|BotW|Link|link}}, using a {{Term|BotW|Campfire|link}} to set their {{Term|BotW|Boko Club|display=Clubs}} on {{Term|BotW|Fire}} before attacking. Unlike metallic {{Plural|BotW|Weapon|link}}, they will not attract {{Term|BotW|Lightning|link}} during {{Plural|BotW|Thunderstorm|link}} or conduct {{Term|BotW|Electricity|link}}, and they will float if they are dropped in {{Term|BotW|Water (Terrain)|link}}. | |||
{{BotW Weapon Parameters | |||
|ActorName = "Weapon_Sword_004" | |||
|Life = 12 | |||
|Power = 4 | |||
|SpHitActor = "" | |||
|SpHitRatio = 2.0 | |||
|IsHammer = false | |||
|IsWeakBreaker = false | |||
|IsBoomerang = false | |||
|IsLuckyWeapon = false | |||
|IsPikohan = false | |||
|IsThrowingWeapon = true | |||
|IsThrowingBreakWeapon = true | |||
|ThrowRange = 5.0 | |||
|ChemicalEnergyMax = 0 | |||
|ChemicalEnergyAmountUsed = 0 | |||
|ChemicalEnergyRecoverRate = 0.0 | |||
|ChemicalEnergyRecoverInterval = 60 | |||
|ShootBeam = "" | |||
|SharpWeaponAddAtkMin = 2 | |||
|SharpWeaponAddAtkMax = 4 | |||
|SharpWeaponAddLifeMin = 2 | |||
|SharpWeaponAddLifeMax = 3 | |||
|SharpWeaponAddCrit = true | |||
|PoweredSharpAddAtkMin = 5 | |||
|PoweredSharpAddAtkMax = 7 | |||
|PoweredSharpAddLifeMin = 4 | |||
|PoweredSharpAddLifeMax = 6 | |||
|PoweredSharpAddThrowMin = 1.5 | |||
|PoweredSharpAddThrowMax = 2.0 | |||
|ThrowSpeed = 1.0 | |||
|ThrowRotSpeed = 50.0 | |||
|SellingPrice = 5 | |||
|BuyingPrice = 9 | |||
}} | |||
==Other Appearances== | |||
==={{HWAoC|-}}=== | |||
{{Noncanon|Start}} | |||
{{HWAoC Item Properties/Store | |||
|type= Link One-Handed Weapon | |||
}} | |||
{{Stub|HWAoC}} | |||
{{Noncanon|End}} | |||
==Nomenclature== | ==Nomenclature== | ||
{{ | {{Nomenclature}} | ||
==Gallery== | |||
| | <gallery> | ||
| | File:BotW Bokoblin Artwork.png|Artwork of a {{Term|BotW|Bokoblin}} holding a {{Term|BotW|Boko Club}} for {{BotW|-}} | ||
| | File:BotW Bokoblin Lighting Boko Club.png|A {{Term|BotW|Bokoblin}} lighting a {{Term|BotW|Boko Club}} on {{Term|BotW|Fire}} from {{BotW|-}} | ||
| | File:HWAoC Boko Club Icon.png|Icon for the {{Term|HWAoC|Boko Club}} from {{HWAoC|-}} | ||
| | File:HWAoC Bokoblin Icon.png|Icon of a {{Term|BotW|Bokoblin}} with a {{Term|BotW|Boko}} Club from {{HWAoC|-}} | ||
| | </gallery> | ||
| | |||
| | ==See Also== | ||
| | * {{Term|Series|Bokoblin Gear|link}} | ||
| | * {{Term|Series|Weapon|link}} | ||
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{{Ref}} | {{Ref}} | ||
{{Categories | |||
|Bokoblin Gear, Clubs, Weapons | |||
|items= BotW, HWAoC | |||
}} |
Latest revision as of 06:58, 5 November 2023
Boko Clubs are recurring Items in The Legend of Zelda series.(BotW | HWAoC)[1][2]
Location and Uses
Breath of the Wild
221 (226) Boko Club |
Description |
Common Locations West Necluda | |
Properties |
Boko Clubs are commonly found and dropped by red Bokoblins throughout Hyrule Kingdom, especially on the Great Plateau. They are made by Bokoblins to hunt small prey, but due to a lack of refinement, they have low durability.[1] They belong to the Bokoblin Gear equipment archetype, a series of Weapons created and used by Bokoblins.[3] The most common locations to find Boko Clubs is in Hyrule Field and West Necluda. They also have a chance to appear inside Treasure Chests that spawn when the Breath of the Wild Series Bokoblin amiibo is scanned with the amiibo Rune.
Being made of wood, Boko Clubs will burn if exposed to Fire or a Scorching Climate. Bokoblins often use this fact to deal additional Fire damage to Link, using a Campfire to set their Clubs on Fire before attacking. Unlike metallic Weapons, they will not attract Lightning during Thunderstorms or conduct Electricity, and they will float if they are dropped in Water.
Name | ActorName |
---|---|
Value | "Weapon_Sword_004" |
Description | Internal name |
Name | Life |
Value | 12 |
Description | Durability of the weapon |
Name | Power |
Value | 4 |
Description | Damage dealt with the weapon |
Name | SpHitActor |
Value | "" |
Description | Objects that receive additional damage from the weapon |
Name | SpHitRatio |
Value | 2.0 |
Description | Damage multiplier appplied to SpHitActor objects |
Name | IsHammer |
Value | false |
Description | Whether or not the weapon can break ore deposits in one hit |
Name | IsWeakBreaker |
Value | false |
Description | Unknown use, maybe was used during dev to one hit kill weaker enemies ? |
Name | IsBoomerang |
Value | false |
Description | Whether or not the weapon comes back to the player if they throw it |
Name | IsLuckyWeapon |
Value | false |
Description | Unknown use, maybe was used to have random crits during dev ? |
Name | IsPikohan |
Value | false |
Description | Whether or not the weapon launches the enemies at the end of a combo or after a charged attack (Spring-Loaded Hammer behavior) |
Name | IsThrowingWeapon |
Value | true |
Description | Whether or not the weapon can be thrown |
Name | IsThrowingBreakWeapon |
Value | true |
Description | Whether or not the weapon breaks instantly when thrown to an enemy |
Name | ThrowRange |
Value | 5.0 |
Description | After being thrown, travelled distance of the weapon before getting affected with gravity |
Name | ChemicalEnergyMax |
Value | 0 |
Description | The maximal amount of energy elemental weapons have. If it falls to zero, the weapon is uncharged and you have to wait until it's charged again [a] |
Name | ChemicalEnergyAmountUsed |
Value | 0 |
Description | The energy cost elemental weapons have when using their power |
Name | ChemicalEnergyRecoverRate |
Value | 0.0 |
Description | Speed, in unit/frame, of the energy recovery of the weapon |
Name | ChemicalEnergyRecoverInterval |
Value | 60 |
Description | Frames you have to wait, after your last attack, before the weapon starts to recharge itself |
Name | ShootBeam |
Value | "" |
Description | If specified, what actor to launch when throwing the weapon |
Name | SharpWeaponAddAtkMin |
Value | 2 |
Description | Minimal value for level 1 attack up modifier |
Name | SharpWeaponAddAtkMax |
Value | 4 |
Description | Maximal value for level 1 attack up modifier |
Name | SharpWeaponAddLifeMin |
Value | 2 |
Description | Minimal value for level 1 durability up modifier |
Name | SharpWeaponAddLifeMax |
Value | 3 |
Description | Maximal value for level 1 durability up modifier |
Name | SharpWeaponAddCrit |
Value | true |
Description | Whether or not the weapon can get the critical hit modifier |
Name | PoweredSharpAddAtkMin |
Value | 5 |
Description | Minimal value for level 2 attack up modifier |
Name | PoweredSharpAddAtkMax |
Value | 7 |
Description | Maximal value for level 2 attack up modifier |
Name | PoweredSharpAddLifeMin |
Value | 4 |
Description | Minimal value for level 2 durability up modifier |
Name | PoweredSharpAddLifeMax |
Value | 6 |
Description | Maximal value for level 2 durability up modifier |
Name | PoweredSharpAddThrowMin |
Value | 1.5 |
Description | Minimal value for throw distance up modifier |
Name | PoweredSharpAddThrowMax |
Value | 2.0 |
Description | Maximal value for throw distance up modifier |
Name | ThrowSpeed |
Value | 1.0 |
Description | Initial speed of the weapon when thrown |
Name | ThrowRotSpeed |
Value | 50.0 |
Description | Rotation speed, in radian per second, of the weapon when thrown |
Name | SellingPrice |
Value | 5 |
Description | Unused value for the weapons, probably a leftover from a dev build where you could sell your weapons |
Name | BuyingPrice |
Value | 9 |
Description | Unused value for the weapons, probably a leftover from a dev build where you could buy weapons |
Name | Value | Description |
---|---|---|
ActorName | "Weapon_Sword_004" | Internal name |
Life | 12 | Durability of the weapon |
Power | 4 | Damage dealt with the weapon |
SpHitActor | "" | Objects that receive additional damage from the weapon |
SpHitRatio | 2.0 | Damage multiplier appplied to SpHitActor objects |
IsHammer | false | Whether or not the weapon can break ore deposits in one hit |
IsWeakBreaker | false | Unknown use, maybe was used during dev to one hit kill weaker enemies ? |
IsBoomerang | false | Whether or not the weapon comes back to the player if they throw it |
IsLuckyWeapon | false | Unknown use, maybe was used to have random crits during dev ? |
IsPikohan | false | Whether or not the weapon launches the enemies at the end of a combo or after a charged attack (Spring-Loaded Hammer behavior) |
IsThrowingWeapon | true | Whether or not the weapon can be thrown |
IsThrowingBreakWeapon | true | Whether or not the weapon breaks instantly when thrown to an enemy |
ThrowRange | 5.0 | After being thrown, travelled distance of the weapon before getting affected with gravity |
ChemicalEnergyMax | 0 | The maximal amount of energy elemental weapons have. If it falls to zero, the weapon is uncharged and you have to wait until it's charged again [a] |
ChemicalEnergyAmountUsed | 0 | The energy cost elemental weapons have when using their power |
ChemicalEnergyRecoverRate | 0.0 | Speed, in unit/frame, of the energy recovery of the weapon |
ChemicalEnergyRecoverInterval | 60 | Frames you have to wait, after your last attack, before the weapon starts to recharge itself |
ShootBeam | "" | If specified, what actor to launch when throwing the weapon |
SharpWeaponAddAtkMin | 2 | Minimal value for level 1 attack up modifier |
SharpWeaponAddAtkMax | 4 | Maximal value for level 1 attack up modifier |
SharpWeaponAddLifeMin | 2 | Minimal value for level 1 durability up modifier |
SharpWeaponAddLifeMax | 3 | Maximal value for level 1 durability up modifier |
SharpWeaponAddCrit | true | Whether or not the weapon can get the critical hit modifier |
PoweredSharpAddAtkMin | 5 | Minimal value for level 2 attack up modifier |
PoweredSharpAddAtkMax | 7 | Maximal value for level 2 attack up modifier |
PoweredSharpAddLifeMin | 4 | Minimal value for level 2 durability up modifier |
PoweredSharpAddLifeMax | 6 | Maximal value for level 2 durability up modifier |
PoweredSharpAddThrowMin | 1.5 | Minimal value for throw distance up modifier |
PoweredSharpAddThrowMax | 2.0 | Maximal value for throw distance up modifier |
ThrowSpeed | 1.0 | Initial speed of the weapon when thrown |
ThrowRotSpeed | 50.0 | Rotation speed, in radian per second, of the weapon when thrown |
SellingPrice | 5 | Unused value for the weapons, probably a leftover from a dev build where you could sell your weapons |
BuyingPrice | 9 | Unused value for the weapons, probably a leftover from a dev build where you could buy weapons |
- ↑ You can switch weapons to instantly recharge your elemental weapons
Other Appearances
Hyrule Warriors: Age of Calamity
Nomenclature
Names in Other Regions | ||
---|---|---|
Language | Names | Meanings |
ボコこん棒 (Boko Konbō) | Boko Club | |
波克棒 (Bōkè bàng) | ||
波克棒 (Bōkè bàng) | ||
Boko-knots[4] | Same as English. | |
Massue boko | ||
Bokstock | ||
Mazza boblin | ||
보코곤봉 (Bokogonbong) | ||
Бокопалица (Bokopalitsa) | ||
Porra boko | ||
Porra boko | ||
This table was generated using translation pages. To request an addition, please contact a staff member with a reference. |
Gallery
-
Artwork of a Bokoblin holding a Boko Club for Breath of the Wild
-
A Bokoblin lighting a Boko Club on Fire from Breath of the Wild
-
Icon for the Boko Club from Hyrule Warriors: Age of Calamity
-
Icon of a Bokoblin with a Boko Club from Hyrule Warriors: Age of Calamity
See Also
References
- ↑ 1.0 1.1 "Boko Club
A crude Bokoblin club made to clobber small prey. It's essentially a stick, so its durability is low." — Inventory (Breath of the Wild) - ↑ "Boko Club
A crude Bokoblin club made to clobber small prey. It's essentially a stick." — Allies (Hyrule Warriors: Age of Calamity) - ↑ Creating a Champion, Dark Horse Books, pg. 174
- ↑ "Boko-knots" — Inventory (Breath of the Wild)