Dragonbone Boko Club

From Zelda Wiki, the Zelda encyclopedia
Jump to navigation Jump to search

Dragonbone Boko Clubs are recurring Items in The Legend of Zelda series.(BotWBreath of the Wild | AoCAge of Calamity)[1][2]

Location and Uses

Breath of the Wild

Hyrule Compendium Entry
223  (228Master Mode) Dragonbone Boko Club
Description
This Bokoblin club has been reinforced with fossilized bones to maximize clobbering potential. Only the brawniest of Bokoblins can manage its immense weight.
Common Locations
Hyrule Ridge
Necluda Sea
Properties
Atk 24

Dragonbone Boko Clubs are often found being used by Black and Silver Bokoblins. In Master Mode, they are also used by Golden Bokoblins. They belong to the Bokoblin Gear equipment archetype, a series of Weapons created by Bokoblins.[3] Being reinforced with fossilized bones has increased the amount of damage that Dragonbone Boko Clubs can deal.[1] They are commonly found in Bokoblin Monster Strongholds on Hyrule Ridge and near the Necluda Sea. They also have a chance to appear in Treasure Chests that spawn when the Breath of the Wild Series Bokoblin amiibo is scanned with the amiibo Rune.

Being made of wood, Dragonbone Boko Clubs will burn and eventually disintegrate if exposed to Fire or a Scorching Climate. This tactic is often used by enemy Bokoblins, who will set their Clubs on Fire to deal additional damage to Link. They also do not attract Lightning during Thunderstorms or conduct Electricity, unlike metal Weapons, and they will float if dropped in Water. Finally, they can not be picked up with the Magnesis Rune.

Weapon Parameters
Name
ActorName
Value
"Weapon_Sword_006"
Description

Internal name

Name
Life
Value
18
Description

Durability of the weapon

Name
Power
Value
24
Description

Damage dealt with the weapon

Name
SpHitActor
Value
""
Description

Objects that receive additional damage from the weapon

Name
SpHitRatio
Value
2.0
Description

Damage multiplier appplied to SpHitActor objects

Name
IsHammer
Value
false
Description

Whether or not the weapon can break ore deposits in one hit

Name
IsWeakBreaker
Value
false
Description

Unknown use, maybe was used during dev to one hit kill weaker enemies ?

Name
IsBoomerang
Value
false
Description

Whether or not the weapon comes back to the player if they throw it

Name
IsLuckyWeapon
Value
false
Description

Unknown use, maybe was used to have random crits during dev ?

Name
IsPikohan
Value
false
Description

Whether or not the weapon launches the enemies at the end of a combo or after a charged attack (Spring-Loaded Hammer behavior)

Name
IsThrowingWeapon
Value
true
Description

Whether or not the weapon can be thrown

Name
IsThrowingBreakWeapon
Value
true
Description

Whether or not the weapon breaks instantly when thrown to an enemy

Name
ThrowRange
Value
5.0
Description

After being thrown, travelled distance of the weapon before getting affected with gravity

Name
ChemicalEnergyMax
Value
0
Description

The maximal amount of energy elemental weapons have. If it falls to zero, the weapon is uncharged and you have to wait until it's charged again [a]

Name
ChemicalEnergyAmountUsed
Value
0
Description

The energy cost elemental weapons have when using their power

Name
ChemicalEnergyRecoverRate
Value
0.0
Description

Speed, in unit/frame, of the energy recovery of the weapon

Name
ChemicalEnergyRecoverInterval
Value
60
Description

Frames you have to wait, after your last attack, before the weapon starts to recharge itself

Name
ShootBeam
Value
""
Description

If specified, what actor to launch when throwing the weapon

Name
SharpWeaponAddAtkMin
Value
7
Description

Minimal value for level 1 attack up modifier

Name
SharpWeaponAddAtkMax
Value
13
Description

Maximal value for level 1 attack up modifier

Name
SharpWeaponAddLifeMin
Value
2
Description

Minimal value for level 1 durability up modifier

Name
SharpWeaponAddLifeMax
Value
4
Description

Maximal value for level 1 durability up modifier

Name
SharpWeaponAddCrit
Value
true
Description

Whether or not the weapon can get the critical hit modifier

Name
PoweredSharpAddAtkMin
Value
14
Description

Minimal value for level 2 attack up modifier

Name
PoweredSharpAddAtkMax
Value
26
Description

Maximal value for level 2 attack up modifier

Name
PoweredSharpAddLifeMin
Value
5
Description

Minimal value for level 2 durability up modifier

Name
PoweredSharpAddLifeMax
Value
9
Description

Maximal value for level 2 durability up modifier

Name
PoweredSharpAddThrowMin
Value
1.5
Description

Minimal value for throw distance up modifier

Name
PoweredSharpAddThrowMax
Value
2.0
Description

Maximal value for throw distance up modifier

Name
ThrowSpeed
Value
1.0
Description

Initial speed of the weapon when thrown

Name
ThrowRotSpeed
Value
50.0
Description

Rotation speed, in radian per second, of the weapon when thrown

Name
SellingPrice
Value
15
Description

Unused value for the weapons, probably a leftover from a dev build where you could sell your weapons

Name
BuyingPrice
Value
24
Description

Unused value for the weapons, probably a leftover from a dev build where you could buy weapons

NameValueDescription
ActorName
"Weapon_Sword_006"

Internal name

Life
18

Durability of the weapon

Power
24

Damage dealt with the weapon

SpHitActor
""

Objects that receive additional damage from the weapon

SpHitRatio
2.0

Damage multiplier appplied to SpHitActor objects

IsHammer
false

Whether or not the weapon can break ore deposits in one hit

IsWeakBreaker
false

Unknown use, maybe was used during dev to one hit kill weaker enemies ?

IsBoomerang
false

Whether or not the weapon comes back to the player if they throw it

IsLuckyWeapon
false

Unknown use, maybe was used to have random crits during dev ?

IsPikohan
false

Whether or not the weapon launches the enemies at the end of a combo or after a charged attack (Spring-Loaded Hammer behavior)

IsThrowingWeapon
true

Whether or not the weapon can be thrown

IsThrowingBreakWeapon
true

Whether or not the weapon breaks instantly when thrown to an enemy

ThrowRange
5.0

After being thrown, travelled distance of the weapon before getting affected with gravity

ChemicalEnergyMax
0

The maximal amount of energy elemental weapons have. If it falls to zero, the weapon is uncharged and you have to wait until it's charged again [a]

ChemicalEnergyAmountUsed
0

The energy cost elemental weapons have when using their power

ChemicalEnergyRecoverRate
0.0

Speed, in unit/frame, of the energy recovery of the weapon

ChemicalEnergyRecoverInterval
60

Frames you have to wait, after your last attack, before the weapon starts to recharge itself

ShootBeam
""

If specified, what actor to launch when throwing the weapon

SharpWeaponAddAtkMin
7

Minimal value for level 1 attack up modifier

SharpWeaponAddAtkMax
13

Maximal value for level 1 attack up modifier

SharpWeaponAddLifeMin
2

Minimal value for level 1 durability up modifier

SharpWeaponAddLifeMax
4

Maximal value for level 1 durability up modifier

SharpWeaponAddCrit
true

Whether or not the weapon can get the critical hit modifier

PoweredSharpAddAtkMin
14

Minimal value for level 2 attack up modifier

PoweredSharpAddAtkMax
26

Maximal value for level 2 attack up modifier

PoweredSharpAddLifeMin
5

Minimal value for level 2 durability up modifier

PoweredSharpAddLifeMax
9

Maximal value for level 2 durability up modifier

PoweredSharpAddThrowMin
1.5

Minimal value for throw distance up modifier

PoweredSharpAddThrowMax
2.0

Maximal value for throw distance up modifier

ThrowSpeed
1.0

Initial speed of the weapon when thrown

ThrowRotSpeed
50.0

Rotation speed, in radian per second, of the weapon when thrown

SellingPrice
15

Unused value for the weapons, probably a leftover from a dev build where you could sell your weapons

BuyingPrice
24

Unused value for the weapons, probably a leftover from a dev build where you could buy weapons

  1. You can switch weapons to instantly recharge your elemental weapons

Other Appearances

Age of Calamity

The following section is not part of the Zelda canon and should not be taken as such.


Nomenclature

Names in Other Regions
LanguageNamesMeanings
The Kingdom of the NetherlandsThe Kingdom of the Netherlands
Dutch
Boko-drakenknots[4]Boko Dragon Club
This table was generated from Zelda Wiki's translation data.

Gallery

See Also

References

  1. 1.0 1.1 Dragonbone Boko Club
    This Bokoblin club has been reinforced with fossilized bones to maximize clobbering potential. Only the brawniest of Bokoblins can manage its immense weight.
    — Inventory (Breath of the Wild)
  2. Dragonbone Boko Club
    This Bokoblin club has been reinforced with fossilized bones to maximize clobbering potential. Only the brawniest of Bokoblins can manage its immense weight.
    — Allies (Age of Calamity)
  3. Creating a Champion, Dark Horse Books, pg. 174
  4. Boko-drakenknots — Weapons (Age of Calamity, Dutch version)