Weapon

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Weapons are recurring Items in The Legend of Zelda series.[2][1][3][name references needed]

Location and Uses

Majora's Mask



Hero's Bows are considered Weapons.

Breath of the Wild

Weapons are a type of Item in Breath of the Wild. Weapons are Link's main way of defeating Enemies by dealing damage to them directly. Weapons have a set amount of durability and will break when this value reaches zero, dealing twice as much damage as they do so. Many of these follow a simple series of archetypes that often coincide with the names of Bows and Shields. For instance, Traveler's Claymores, Traveler's Spears, and Traveler's Swords compose the Traveler's Gear archetype, alongside Traveler's Bows and Traveler's Shields. Each archetype possesses its own traits, such as boasting high offense at the cost of Durability as is the case with the Royal Guard's Series, or possessing special properties that react to Guardians, such as Guardian Gear which can reflect lasers from Guardians or easily pierce through their defenses.

Separately from these archetypes, Weapons also follow behavioral patterns. There are several main types of weapons, with very few exceptions leaving these groups:

  • One-handed Weapons, such as Swords or simple clubs, which have a medium attack rate and damage stat, can be charged at the cost of Stamina to release a spinning charge attack and can be used in tandem with Shields. One-handed weapons also include two subtypes:
    • Boomerangs, which will fly in a straight line and then return to Link after flying a set distance whenever they're thrown, dealing extra damage. They otherwise perform as regular one-handed Weapons. Link can pick up the Boomerang on its way back, but if he fails to catch it or if it crashes into something, the Boomerang will fall to the floor normally.
    • Rods, which do very little melee damage but are instead mostly used at range. When Link performs an attack or throw with them, an elemental effect will happen in a straight line. They come in three varieties, fire, ice and electric. The Korok Leaf has very similar behavior to Weapons in this category and uses wind, but is strangely considered a two-handed Weapon instead. Charge attacks become a bigger elemental blast instead of a spin.
  • Two-handed Weapons, all larger Weapons like claymores and heavy hammers, which have a low attack rate yet high damage and cause Link to constantly spin whilst charging an attack, costing Stamina and dealing damage to any Enemies hit by the spinning Weapon, and then finishing with a powerful downwards slam once the charge is released.
  • Spears, which boast very high attack speeds and low damage but are mostly notable for their good range, and do a flurry of rapid stabs when Link performs a charge attack.

Apart from a weapon's type, bladed Weapons can cut through Trees while spears and blunt Weapons will not. Heavy two-handed Weapons can disrupt an opponent's balance if they brandish a Shield, allowing for Link to knock their Shield out of their hand and bypass their defenses.

Apart from their melee uses, Link can throw his Weapons at his enemies. When thrown, if a Weapon makes direct contact with an enemy, it will immediately break, guaranteeing that it will deal double damage due to a critical hit. Some Weapon types and exceptions do not follow these rules.

Additionally, all Weapons are made of different materials such as wood, bone, stone, metal, and Ancient Technology. Wood can be burned when exposed to open flames and allows for the user to light it on fire and use it. Wood also burns in Scorching Climates. Weapons made of wood, bone, or Ancient Technology will float in water. Weapons made from stone or metal will sink in water and the latter can be manipulated with Magnesis and will conduct electricity, drawing Lightning during a Thunderstorm. If Link is electrocuted while wielding any Weapon except for the Master Sword or the One-Hit Obliterator, it will fly from his hands and land on the ground nearby.

Initially, Link can carry up to eight Weapons at a time in his Inventory; however, he can obtain additional slots by giving Korok Seeds to Hestu. Hestu will upgrade Link's Weapon Stash up to 11 times.[4] Link's Weapon Stash will also be upgraded once upon pulling the Master Sword from its Pedestal, allowing Link to carry a maximum of 20 Weapons. If Link takes another Weapon while his Inventory is full, he will drop the Weapon or put it back if it came from a Treasure Chest. Although he does not actually take the Weapon, it will still be identified if it was the first time Link had taken that Weapon. Each Weapon, including duplicates, occupies its own slot in the Inventory.

Weapons can also randomly have modifiers when obtained from Treasure Chests or dropped by enemies, with descriptors such as "Durability Up" and "Long Throw" which denote effects such as increased durability or throwing distance. These Weapons exhibit a shimmering sound and have a golden sparkle when laying on the ground.

List of Weapons

Weapon Compendium No. Archetype Category Can use a shield simultaneously? Attack Durability Description

Master Sword
198/203 One-handed weapon Yes 30
40
50
60
0
40
188
The Legendary sword that seals the darkness. Its blade gleams with a sacred luster that can oppose the Calamity. Only a hero chosen by the sword itself may wield it.
The Legendary sword that seals the darkness, a blade whose sacred glow can combat the Calamity. Link's conquests in the Trial of the Sword have amplified its splendor.

The Legendary sword that seals the darkness, a blade whose sacred glow can combat the Calamity. Link's triumphs over the Trial of the Sword has awakened its true splendor.

Tree Branch
199/204 One-handed weapon Yes 2 4 Wooden branches such as this are pretty common, but it's surprisingly well-balanced. It doesn't do much damage but can serve as a weapon in a pinch.

Torch
200/205 Daily Use Goods One-handed weapon Yes 2 8 This torch will stay lit once ignited. If you put it away, the flame will be extinguished until you light it again.

Soup Ladle
201/206 Daily Use Goods One-handed weapon Yes 4 5 A kitchen implement often used for serving delicious soups. It was carved from the wood of a sturdy tree, so it actually packs quite the wallop.

Boomerang
202/207 Boomerang One-handed weapon Yes 8 18 This throwing weapon was originally used by the forest-dwelling Koroks. Its unique shape allows it to return after being thrown.

Spring-Loaded Hammer
203/208 Hammer One-handed weapon Yes 1 80 This strange hammer is one of Kilton's specialties. Being struck by it doesn't hurt much, but the fourth swing in a string of attacks will send the victim flying.

Traveler's Sword
204/209 Traveler's Gear One-handed weapon Yes 5 20 A very common sword often kept by travelers to fend off small beasts. It's fairly durable, but a bit unreliable against monsters.

Soldier's Broadsword
205/210 Soldier's Gear One-handed weapon Yes 14 25 A sword brandished by the soldiers who once protected Hyrule Castle. Its durable blade is well tuned for slaying monsters.

Knight's Broadsword
206/211 Knight's Gear One-handed weapon Yes 26 27 Knights of Hyrule once carried this sword. These days it's the weapon of choice for seasoned adventurers thanks to its ease of use and high attack power.

Royal Broadsword
207/212 Royal Gear One-handed weapon Yes 36 36 The Hyrulean royal family would award this sword to knights who achieved remarkable feats. A sword that balances strength and beauty as elegantly as this one is a rare find.

Forest Dweller's Sword
208/213 Forest Dweller's Gear One-handed weapon Yes 22 27 Koroks made this sword for Hylians. It's made of wood, so it isn't the best choice for head-on attacks. Its original intent was likely clearing vines to forge paths through forests.

Zora Sword
209/214 Zora Gear One-handed weapon Yes 15 27 The ornamentation that adorns this blade is a traditional Zora design. It's forged from a very durable and rust-proof metal.

Feathered Edge
210/215 Rito Gear One-handed weapon Yes 15 27 Rito craftsmen forged this lightweight, double-edge sword so Rito warriors could soar into battle unhindered by its weight.

Gerudo Scimitar
211/216 Gerudo Gear One-handed weapon Yes 16 23 This common sword is often carried by Gerudo women for self-defense. Its short, curved blade is easily recognized.

Moonlight Scimitar
212/217 Gerudo Gear One-handed weapon Yes 25 32 Delicate Gerudo carvings decorate this curved sword. The engraved blade is extremely sharp. Apparently it once served ceremonial purposes in festivals.

Scimitar of the Seven
213/218 Gerudo Gear One-handed weapon Yes 32 60 A famous sword once beloved by the Gerudo Champion Urbosa. It is said that when Urbosa swung this sword in battle, her movements resembled a beautiful dance.

Eightfold Blade
214/219 Sheikah Gear One-handed weapon Yes 15 26 A single-edged sword traditional to the Sheikah tribe. Forged using ancient technology it just may be among the sharpest conventional weapons ever made.

Ancient Short Sword
215/220 Ancient Soldier Gear One-handed weapon Yes 40 54 The blade of this sword was made using an ancient power lost to this modern age. Its blade appears only when drawn, and its cutting power surpasses metal swords.

Rusty Broadsword
216/221 Rusty Gear One-handed weapon Yes 6 8 A rusty sword used ages ago by a skilled swordsman. It can do some damage in the right hands but also breaks quickly.

Royal Guard's Sword
217/222 Royal Guard's Series One-handed weapon Yes 48 14 A Sheikah-made replica of the sword that seals the darkness. It was made with ancient technology to oppose the Great Calamity, but its low durability made it inefficient.

Flameblade
218/223 Magic Gear One-handed weapon Yes 24 36 This magical sword was forged in the lava of Death Mountain. It leaves white-hot flames in its wake when the blade glows red.

Frostblade
219/224 Magic Gear One-handed weapon Yes 20 30 A magical sword forged in the frigid mountains of the Hebra region. When the blade glows blue, enemies struck by it will become frozen.

Thunderblade
220/225 Magic Gear One-handed weapon Yes 22 36 A magical sword forged and refined by lightning from the Hyrule Hills. When the blade shines with a golden light, it will electrocute enemies struck by it.

Goddess Sword
One-handed weapon Yes 28 45 A sword said to have once belonged to a hero from the sky. Its blade houses the fire of the Goddess. When wielded, a strange yet heavenly breeze kicks up around you.

Sword
One-handed weapon Yes 22 27 A sword once wielded by a hero in an ancient age. When grasped, a strange sense of nostalgia washes over you. Take it when going alone would otherwise be dangerous.

Sea-Breeze Boomerang
One-handed weapon Yes 20 20 A boomerang said to have been used by a hero who traveled the Great Sea. It smells faintly of salt water.

Boko Club
221/226 Bokoblin Gear One-handed weapon Yes 4 8 A crude Bokoblin club made to clobber small prey. It's essentially a stick, so its durability is low.

Spiked Boko Club
222/227 Bokoblin Gear One-handed weapon Yes 12 14 A reinforced Bokoblin club made to maximize damage. The sharpened bones jabbed into it make it a brutal weapon.

Dragonbone Boko Club
223/228 Bokoblin Gear One-handed weapon Yes 24 18 This Bokoblin club has been reinforced with fossilized bones to maximize clobbering potential. Only the brawniest of Bokoblins can manage its immense weight.

Lizal Boomerang
224/229 Lizalfos Gear One-handed weapon Yes 14 17 A curved sword favored by the Lizalfos. It can be used to attack directly or can be thrown like a boomerang.

Lizal Forked Boomerang
225/230 Lizalfos Gear One-handed weapon Yes 24 25 Blue Lizalfos in particular like this weapon. It has one more blade than the Lizal boomerang to give it additional cutting power, and it still returns when thrown.

Lizal Tri-Boomerang
226/231 Lizalfos Gear One-handed weapon Yes 36 27 More blades means more attack power! It can be used as a boomerang, but all those blades makes that a bit more dangerous. Carried by Black Lizalfos seasoned in battle.

Guardian Sword
227/232 Guardian Gear One-handed weapon Yes 20 17 A sword often wielded by Guardian Scouts. Its blue energy blade is a product of ancient technology. It's not very durable.

Guardian Sword+
228/233 Guardian Gear One-handed weapon Yes 30 26 This Guardian sword has enhanced power over the standard model. Its cutting capabilities are improved, and its durability has seen a slight uptick.

Guardian Sword++
229/234 Guardian Gear One-handed weapon Yes 40 32 The abilities of this Guardian sword have been boosted to the maximum, as evidenced by its increase in size. It slices through armor like a hot knife through butter!

Lynel Sword
230/235 Lynel Gear One-handed weapon Yes 24 26 This Lynel-made sword was designed with smashing in mind rather than slicing. It's on the heavy side compared to what Hylians are used to, but it's very strong.

Mighty Lynel Sword
231/236 Lynel Gear One-handed weapon Yes 36 32 This Lynel-made sword boasts more blades and more attack power. A skilled Lynel can draw this sword simply in passing and still cut a foe in two.

Savage Lynel Sword
232/237 Lynel Gear One-handed weapon Yes 58 41 A brutal sword carried by white-haired Lynels. The savage blades are strong enough to cut down any foe, no matter how strong.

Fire Rod
233/238 One-handed weapon Yes 5 14 A magical rod that can cast fireballs. The rod will break if it strikes something directly, so use it wisely.

Meteor Rod
234/239 One-handed weapon Yes 10 32 A magical rod that can cast three fireballs at once, crafted by an ancient magician. It will break upon running out of magical energy, so make it last!

Ice Rod
235/240 One-handed weapon Yes 5 14 A magical rod crafted from refined ice found in the Hebra Mountains. This rod can cast waves of freezing air. Great for magic—not so great for melee.

Blizzard Rod
236/241 One-handed weapon Yes 10 32 A magical rod that can cast extreme cold in a wide range. These are crafted from refined ice found at the summit of Hebra Peak. It will break when depleted.

Lightning Rod
237/242 One-handed weapon Yes 5 14 A magical rod that can shoot balls of electricity. Its gem contains lightning from the Hyrule Hills. It's not recommended to use as a melee weapon.

Thunderstorm Rod
238/243 One-handed weapon Yes 10 32 A magical rod that can hurl three balls of electricity at once. Its gem contains electricity from the Hyrule Hills, and the rod will break when that electricity runs out.

Vicious Sickle
239/244 Yiga Clan Gear One-handed weapon Yes 16 14 A grim weapon favored by the Yiga. The half-moon shape of the blade allows for the rapid delivery of fatal wounds and serves as a symbol of their terror. Its durability is low.

Demon Carver
240/245 Yiga Clan Gear One-handed weapon Yes 40 25 This lethal weapon is forged by the Yiga. Its unique shape facilitates the sound dispatching of any target and strikes fear into the hearts of all who see it.

Bokoblin Arm
241/246 One-handed weapon Yes 5 5 A skeletal arm that keeps moving even after it's severed from its body. It's kind of gross to strap it to your back, but it'll do in a pinch. It's old and fragile, so it's quick to break.

Lizalfos Arm
242/247 One-handed weapon Yes 12 8 The arm of a Stalizalfos that continues to struggle even in death. It can be used as a weapon, but it's very brittle. You can feel it wiggling when you strap it to your back...

Korok Leaf
243/248 Two-handed weapon No 1 25 A single swing of this giant, sturdy leaf can create a gust of wind strong enough to blow away light objects.

Farming Hoe
244/249 Daily Use Goods Two-handed weapon No 16 6 A farming tool primarily used for tilling fields. Its fine craftsmanship is sturdy enough to withstand backbreaking fieldwork, but its battle applications are untested.

Boat Oar
245/250 Daily Use Goods Two-handed weapon No 14 8 Made for paddling boats, but it was made sturdy enough to fight strong currents. Maybe it's useful for self-defense in a pinch.

Woodcutter's Axe
246/251 Two-handed weapon No 3 47 A woodcutter's tool of choice for felling trees. Its formidable weight and uneven balancing make it a slow, inefficient weapon.

Double Axe
247/252 Two-handed weapon No 18 52 This double-sided axe was designed with fighting in mind. It's a bit unwieldy, so it requires a well-practiced technique to use efficiently.

Iron Sledgehammer
248/253 Hammer Two-handed weapon No 12 40 This large iron sledgehammer was originally used for mining, but it works reasonably well as a weapon too.

Giant Boomerang
249/254 Boomerang Two-handed weapon No 25 40 This massive boomerang requires two hands. Originally used for hunting, it was modified for use as a weapon. The blades on the inner curves make it a bit tricky to wield.

Traveler's Claymore
250/255 Traveler's Gear Two-handed weapon No 10 20 A basic two-handed sword often wielded by aspiring adventurers. Its immense weight can knock enemies' shields right out of their hands.

Soldier's Claymore
251/256 Soldier's Gear Two-handed weapon No 20 25 A two-handed sword designed for combat. It's heavy and hard to use but has decent build quality and durability.

Knight's Claymore
252/257 Knight's Gear Two-handed weapon No 38 30 Only the most confident of Hyrule Castle's knights carried this two-handed sword. Its cutting edge is finely honed.

Royal Claymore
253/258 Royal Gear Two-handed weapon No 52 40 A two-handed sword issued to the Hyrulean royal family's immediate guard detail. Its powerful strikes are said to crush an opponent's body and resolve alike.

Silver Longsword
254/259 Zora Gear Two-handed weapon No 22 30 Although the Zora prefer spears to swords, they made this two-handed weapon using a special metal. It found popularity among Hylians for its unique design.

Cobble Crusher
255/260 Goron Gear Two-handed weapon No 15 30 A Goron-made two-handed weapon. It's made from thick, hard metal and has no cutting edge, so it relies on its sheer weight to crush all opponents.

Stone Smasher
256/261 Goron Gear Two-handed weapon No 42 40 A two-handed weapon forged from a rare metal mined in Goron City. Its center of gravity is at its tip, so it uses centrifugal force and its sheer weight to smash opponents flat.

Boulder Breaker
257/262 Goron Gear Two-handed weapon No 60 60 This two-handed weapon was once wielded by the Goron Champion Daruk. Daruk made swinging it around look easy, but a Hylian would need an immense amount of strength.

Golden Claymore
258/263 Gerudo Gear Two-handed weapon No 28 30 Only the most talented Gerudo sword fighters carry this two-handed sword. It's actually much lighter than it appears and is surprisingly easy to wield.

Eightfold Longblade
259/264 Sheikah Gear Two-handed weapon No 32 25 A single-edged sword seldom seen in Hyrule. This weapon is passed down through the Sheikah tribe and has an astonishingly sharp edge ideal for slicing.

Edge of Duality
260/265 Sheikah Gear Two-handed weapon No 50 35 A curious double-edged sword crafted using Sheikah technology. It was originally made for Hyrulean knights unfamiliar with single-edged blades.

Ancient Bladesaw
261/266 Ancient Soldier Gear Two-handed weapon No 55 50 This two-handed sword was forged using ancient Sheikah technology. Its unique rotating blades give it impressive cutting power that will slice enemies to shreds.

Rusty Claymore
262/267 Two-handed weapon No 12 10 A two-handed sword not properly cared for. Although it can be used as a weapon, its durability is very low. Don't expect it to last for more than a few strikes.

Royal Guard's Claymore
263/268 Royal Guard's Series Two-handed weapon No 72 15 The Sheikah used the very essence of ancient technology to forge this greatsword. It was designed to oppose the Calamity, but its low durability made it impractical in battle.

Great Flameblade
264/269 Magic Gear Two-handed weapon No 34 50 This magic-infused greatsword was forged in the fires of Death Mountain by Goron smiths in an ancient age. Attack when the blade glows red to expel flames.

Great Frostblade
265/270 Magic Gear Two-handed weapon No 30 40 This magic-infused greatsword was forged by smelting ore found in the Hebra Mountains' permafrost. Attack when the blade glows blue to expel freezing air.

Great Thunderblade
266/271 Magic Gear Two-handed weapon No 32 50 This magic-infused greatsword was forged by the Hyrulean royal family using lightning from the Hyrule Hills. Attack when the blade glows golden to expel lightning.

Sword of the Six Sages
Two-handed weapon No 48 50 The Six Sages are said to have forged this longsword to seal a demon king in the world where the hero fought against the beasts of twilight. The blade shines with a holy luster.

Biggoron's Sword
Two-handed weapon No 50 60 A legendary greatsword forged by a Goron craftsman for a hero who traveled through time. The exceptionally sharp cutting edge is a testament to the craftsman's mastery.

Fierce Deity Sword
Two-handed weapon No 60 35 A peculiar greatsword allegedly used by a hero from a world in which the moon threatened to fall. It slashes wildly in battle as if possessed by a fierce deity.

Boko Bat
267/272 Bokoblin Gear Two-handed weapon No 6 12 A clunky club made by a Bokoblin. If you swing it at an enemy's shield, it may be able to knock the shield out of your foe's hand.

Spiked Boko Bat
268/273 Bokoblin Gear Two-handed weapon No 18 12 After much consideration by Bokoblins on how to improve the Boko bat, they simply attached sharp spikes to it. A skilled fighter can cause immense damage with this.

Dragonbone Boko Bat
269/274 Bokoblin Gear Two-handed weapon No 36 16 Used by only the toughest Bokoblin warriors, this Boko bat has been fortified by fossilized bone. It boasts a high durability and is strong enough to beat down powerful foes.

Moblin Club
270/275 Moblin Gear Two-handed weapon No 9 12 A crudely fashioned club favored by Moblins. It's carved from a sturdy tree but is sloppily made, so it breaks easily.

Spiked Moblin Club
271/276 Moblin Gear Two-handed weapon No 27 18 Animal bone has been affixed to this Moblin club to greatly improve its damage.

Dragonbone Moblin Club
272/277 Moblin Gear Two-handed weapon No 45 24 The bone of an ancient beast has been affixed to this Moblin club, further increasing its damage. Moblins carrying these in battle are particularly dangerous.

Ancient Battle Axe
273/278 Guardian Gear Two-handed weapon No 30 15 A weapon used by Guardian Scouts. Its unique blade was forged using ancient technology. Although powerful, its unusual shape causes it to break easily.

Ancient Battle Axe+
274/279 Guardian Gear Two-handed weapon No 45 20 This ancient battle axe's damage output has been increased to maximum. It's sharp enough to cut through almost anything, so it may have been used to forge new routes.

Ancient Battle Axe++
275/280 Guardian Gear Two-handed weapon No 60 25 This ancient battle axe's damage output is scaled up to peak performance. Ancient technology makes it possible to enhance cutting power beyond metal weapons' limits.

Lynel Crusher
276/281 Lynel Gear Two-handed weapon No 36 20 This two-handed weapon is favored by the Lynels. It may be more accurate to call it a lump of metal than a weapon, but if wielded by a Lynel, it can pound you into a fine dust.

Mighty Lynel Crusher
277/282 Lynel Gear Two-handed weapon No 54 25 This Lynel-made two-handed weapon has been reinforced to increase its durability and striking power. Its overwhelming heft will crush your foe, shield and all.

Savage Lynel Crusher
278/283 Lynel Gear Two-handed weapon No 78 35 This Lynel-made two-handed weapon is immensely heavy thanks to a rare metal from Death Mountain's peak. The power of its downward swing is in a class all its own.

Windcleaver
279/284 Yiga Clan Gear Two-handed weapon No 40 25 This sword is favored by high-ranking members of the Yiga. When wielded by a proficient fighter, its unique shape cleaves the very wind and creates a vacuum.

Moblin Arm
280/285 Two-handed weapon No 15 5 A Moblin bone that continues to move even after being detached from its body. The bone is thick enough to be used as a weapon but is extremely brittle and easily broken.

Wooden Mop
281/286 Daily Use Goods Spear No 5 8 Just a mop to the untrained eye, it excels at tidying up the place. But it owes its sturdy construction to a true craftsman, so it actually has some combat merit.

Farmer's Pitchfork
282/287 Spear No 7 12 A farming tool used to collect hay efficiently. It's light enough to be used by anyone. The four prongs are very sharp.

Fishing Harpoon
283/288 Spear No 8 12 A fisherman's tool that excels at catching large fish. Its particularly sharp spearhead makes it valuable as a weapon as well.

Throwing Spear
284/289 Spear No 6 20 A specialized spear weighted to excel as a throwing weapon. It's perfectly balanced to be thrown farther than your average spear, able to pierce targets from a great distance.

Traveler's Spear
285/290 Traveler's Gear Spear No 3 30 A spear used mainly by travelers to fend off wolves and other beasts. It's easy to hold and simple to use.

Soldier's Spear
286/291 Soldier's Gear Spear No 7 35 A long spear once used by the guards of Hyrule Castle. Easy to use but difficult to master. The iron tip is very sturdy and the shaft will not burn when exposed to flame.

Knight's Halberd
287/292 Knight's Gear Spear No 13 40 A spear used by knights adept in mounted combat. The spearhead is modeled after an axe.

Royal Halberd
288/293 Royal Gear Spear No 26 50 This spear was issued to the knights who guarded Hyrule Castle's throne room. Its ornate design was applied by a craftsman in service to the royal family.

Forest Dweller's Spear
289/294 Forest Dweller's Gear Spear No 11 35 The Koroks made this spear for Hylians. The shaft is made from a light, sturdy wood, offering ease of use. The spearhead is made from a much harder wood, offering strength.

Zora Spear
290/295 Zora Gear Spear No 9 40 This spear is a Zora's weapon of choice. It's lighter than it looks due to being made from a special metal and is used by the Zora for both fishing and protecting their domain.

Silverscale Spear
291/296 Zora Gear Spear No 12 40 The most skilled Zora fighters wield this spear. Its beautiful fish-tail design belies its impressive strength; the spearhead can pierce even the toughest scales.

Ceremonial Trident
292/297 Zora Gear Spear No 14 40 A spear modeled after the Lightscale Trident wielded by the Zora Champion Mipha. They may be identical in appearance, but this spear's strength and durability are inferior.

Lightscale Trident
293/298 Zora Gear Spear No 22 70 A spear of peerless grace cherished by the Zora Champion Mipha. Although Mipha specialized in healing abilities, her spearmanship was in a class all its own.

Drillshaft
294/299 Goron Gear Spear No 14 50 Goron artisans used recycled metal to forge this weapon. The tip is made from an old excavation bore, which affords it unmatched piercing capabilities.

Feathered Spear
295/300 Rito Gear Spear No 10 35 Its lightweight design is a hallmark of Rito craftsmanship. It's made from light and sturdy materials, which afford Rito warriors ease of use during aerial combat.

Gerudo Spear
296/301 Gerudo Gear Spear No 16 35 This spear's center of gravity is in its tip, making it a bit unwieldy for the average fighter. But in the hands of a skilled Gerudo warrior, it's a weapon of reliable strength.

Serpentine Spear
297/302 Sheikah Gear Spear No 12 35 The spearhead of this weapon is uniquely Sheikah in design. Spear masters of the Sheikah tribe can use the crescent shape to snag their opponents and deliver brutal cuts.

Ancient Spear
298/303 Ancient Soldier Gear Spear No 30 50 This spear is the result of countless hours of research into the ancient technology used by Guardians. The glowing spearhead has high piercing potential.

Rusty Halberd
299/304 Rusty Gear Spear No 5 15 A rusty polearm likely used by knights from an age past. The spearhead is in bad shape due to prolonged exposure to the elements, so its durability is low.

Royal Guard's Spear
300/305 Royal Guard's Series Spear No 32 15 This Sheikah-made spear was created using ancient technology to combat the Calamity. Its attack power is very high, but a critical design flaw left it with poor durability.

Flamespear
301/306 Magic Gear Spear No 24 50 A magical spear forged in the magma of Death Mountain. Attack when the blade glows to expel powerful flames.

Frostspear
302/307 Magic Gear Spear No 20 40 A magical spear forged from ancient ice taken from the Hebra Mountains. Attack when the blade glows blue to chill the air and freeze your foe.

Thunderspear
303/308 Magic Gear Spear No 22 50 A magical spear that contains thunder from Thundra Plateau in its tip. Attack when the blade glows with a golden light to unleash an electrical attack.

Boko Spear
304/309 Bokoblin Gear Spear No 2 12 A spear recklessly carved from a tree branch. Useful for skewering fish and meat, which can then be cooked over a flame. If it's close to breaking, consider throwing it.

Spiked Boko Spear
305/310 Bokoblin Gear Spear No 6 15 A Boko spear enhanced with sharpened animal bones. It's light, easy to use, and deals a decent amount of damage.

Dragonbone Boko Spear
306/311 Bokoblin Gear Spear No 12 20 This Boko spear has been strengthened with fossilized bones. The bones are positioned outward so the fangs bite at the opponent. Beware Bokoblins carrying this weapon.

Moblin Spear
307/312 Moblin Gear Spear No 4 15 This wooden spear is most often used by Moblins. It's made from a hastily whittled tree, so its stabbing power and durability are both pretty low.

Spiked Moblin Spear
308/313 Moblin Gear Spear No 9 20 This Moblin-made spear uses a horned animal bone as the spearhead. Like many Moblin weapons it's sloppily made, but this one packs some respectable piercing power.

Dragonbone Moblin Spear
309/314 Moblin Gear Spear No 15 25 This spear is a fan favorite among Moblins. The spearhead is made from fossilized bones adorned with spikes, which greatly increases its stabbing power.

Lizal Spear
310/315 Lizalfos Gear Spear No 7 18 The brutal, ripping edge of this weapon’s spearhead is a distinctly Lizalfos design. Its low durability doesn’t lend itself to extended use.

Enhanced Lizal Spear
311/316 Lizalfos Gear Spear No 12 22 Judging by the harpoon-like spearhead of this Lizalfos-made spear, the Lizalfos use it for fishing as well as combat. Try not to get caught on the wrong end of its barbs.

Forked Lizal Spear
312/317 Lizalfos Gear Spear No 18 28 Skilled Lizalfos warriors tend to favor this spear. What it lacks in piercing power, it makes up for with the brutal wounds its dual ripping blades will inflict.

Guardian Spear
313/318 Guardian Gear Spear No 10 20 Wielded by Guardian Scouts, this spear has a high piercing power and is a testament to the Sheikah's high level of technology. the spearhead appears only when brandished.

Guardian Spear+
314/319 Guardian Gear Spear No 15 25 The tip of this Guardian spear has been enlarged and strengthened. It's a bit shorter than your average spear, perhaps to facilitate use in tight spaces.

Guardian Spear++
315/320 Guardian Gear Spear No 20 35 This Guardian spear's output has been boosted to the maximum. The spearhead is designed for optimal stabbing, capable of easily piercing most armor.

Lynel Spear
316/321 Lynel Gear Spear No 14 25 The crescent-shaped spearhead of this Lynel-made weapon gives it poor balance, making it difficult to wield. Lynels, however, can swing it effectively with a single hand.

Mighty Lynel Spear
317/322 Lynel Gear Spear No 20 35 The weight and cutting edge of this Lynel-made spear have both been enhanced. It's immensely heavy for a Hylian, but a Lynel can cleave through rock with a single swing.

Savage Lynel Spear
318/323 Lynel Gear Spear No 30 45 White-haired Lynels favor this brutal spear. Its axe-like spearhead and exceptional weight give it absolute destructive power.

Tears of the Kingdom

Several Weapons appear in Tears of the Kingdom. Beyond existing Weapons, new ones can be made by Fusing multiple Weapons together, or Fusing certain Objects onto a Weapon. Additionally, most weapon archetypes now possess secondary attributes inherent to the archetype called Weapon Traits; for example, the Royal Series of weapons will deal bonus damage during a Flurry Rush.

Other Appearances

SoulCalibur II



Hyrule Warriors

For a list of all Weapons, see Weapons in Hyrule Warriors.

In Hyrule Warriors, Weapons are used by all Warriors to defeat Enemies. Weapons can be found as Dropped Weapons dropped by Enemies while in-battle, or in Chests. A Warrior can find new Weapons to use in Chests after capturing Keeps. Upon finding a new Weapon, it will be known as a Sealed Weapon, which denotes that the Warrior has never found a Weapon of that kind before.[5] If a Warrior has already obtained that kind of Weapon, the Sealed Weapon will appear as a normal Weapon. Once a Dropped Weapon is dropped by an Enemy, it can be picked up by Warriors and used in later battles or sold for Rupees in the Smithy (Hyrule Warriors). Weapons that Warriors have picked up will only be kept if the Warrior wins the battle.[6]

Weapon Information

Each Weapon has a certain tier that can determine the range of Attack Strength, skill limit, and element the Weapon holds. Most Weapons and their higher tiers can be unlocked in Adventure Mode, mainly after obtaining A Rank in certain battles.[7] The higher the tier of Weapon, the higher base attack strength the Weapon will have, the higher the amount of Skills the Weapon can hold, and the higher amount of Elements the Weapon attains.[7]

Weapons will also have a Star Rating associated with them. This star rating can range from 1 to 5 stars, with 5 being the rarest and 1 being the most common. The Star Rating determines how high or low the Attack Strength of the Weapon is boosted.[7] Each Star Rating will boost the Weapons's base Attack Power by 10 percent.[7] The tier determines the general range of Attack Strength, while the star rating determines the exact value.[8] The chance of obtaining higher Star Rated Weapons can be raised by both using a Weapon with the skill "Stars+" or by making a "Weapon Star 1", "Weapon Star 2", or "Weapon Star 3" Potion in the Apothecary.[9][7]

All Weapons will have an Attack Strength based on the weapons star rating and tier. This value will never change, but can be added on to by adding Skills and leveling up the Warrior in the Training Dojo.[10] The higher the value of the attack strength, the more damage the Weapon will be able to inflict.[8]

Each Weapon a Warrior obtains can hold from 1 to 6 Skills to help the Warrior in battle. Skills can boost the Weapon with Attack Strength, increase Enemy Drops, increase Item power-up duration, and more. Some Skills on Weapons are sealed, or locked, and can only be unlocked after defeating a certain number of Enemies with said Weapon.[11] Sealed Skills are hidden and will only be revealed after either unlocking the Skill or appraising it in the Smithy. Sealed Skills can be appraised to reveal the Skill effect at the cost of Rupees. The price to appraise the Skill will scale depending on how many KO's needed to unlock the Skill at 10 Rupees per KO.[12] Some Weapons will have a slot for a Skill, but no Skill will be inside. This open slot can be filled by fusing Weapons in the Smithy. If one Weapon has a Skill while another does not, the Skills can be transferred from one Weapon to another. Doing so will destroy the Weapon that originally had the Skill, and fill in the open slot on the other.[13]

All Weapons will also have an Element assigned to them. Depending on the tier, Weapons may have more than one Element which the Weapon will automatically switch between depending on which Element has a greater effect.[14] The Weapons' Element can cause the Weapon to have different effects when used on the right enemy, or right battle.[15][16] If the Weapons' Element is Fire and used in the correct situation, hitting an Enemy will cause it to explode when it hits the ground, dealing damage to Enemies around it.[17] If the Weapons' Element is Water and used in the correct situation, an Enemy will continue to take damage for a short amount of time after being struck.[18] If the Weapons' Element is Lightning and used in the correct situation, Enemies will take more damage when attacked in the air.[19] If the Weapons' Element is Light and used in the correct situation, the Weapons' Attack Strength will become stronger when the Warrior consecutively hits a group of Enemies but will return to base attack when the Warrior stops attacking.[20] If the Weapons' Element is Darkness and used in the correct situation, the Weapons' Attack Strength will become stronger when the Warrior consecutively hits a single Enemy but will return to base attack when the Warrior stops attacking.[21]

Weapon Usage

Weapons can be used to defeat Enemies, cut Grass, and destroy Jars. Weapons can be used by Warriors in different combinations of moves to inflict damage upon Enemies. Depending on what buttons the player presses, the Warrior will do a different set of moves. Warriors will use regular attacks if the player presses the Y button, (Or the B button if the player chose the Zelda Style controls) or will use Combo Attacks if the player presses the X button. (Or the Y button if the player chose the Zelda Style controls)[22] If the player presses the A button (Or the X button if the player chose the Zelda Style controls) the Warrior will use a Special Attack.[22] Special Attacks are powerful attacks that Warriors can use once their Special Attack Gauge is filled. Warriors can raise their Special Attack Gauge by defeating many Enemies.[23] Warriors can use different combinations after the player presses the Combo Attack button after pressing the Regular Attack button any number of times. If the player presses X alone, the Warrior will use a Strong Attack. Some combinations for Warriors' Weapons can only be unlocked after crafting a Badge in the Badge Market.[24][25] Some Skills on Weapons will also improve the Attack Strength of certain combinations of moves.[26][27][28][29][30]

Throughout battles, Warriors can find patches of Grass growing in many places. A Warrior can cut the Grass by using any attack, which can reveal Rupees, Force Fragment, Magic Jars and Hearts. Each Grass cluster will only give the Warrior one Green Rupee, and the Force Fragment, Magic Jars and Hearts will be at their smallest form, with the Hearts only refilling one of the Hearts in the Warriors' Life Gauge, the Force Fragment only filling 33 percent of the Special Attack Gauge, and the Magic Jars only filling 20 percent of the Magic Gauge.

In Keeps, Warriors can find multiple Jars lining the walls of the Keep which the Warriors can destroy with their Weapons. Tan colored Jars will reveal Rupees or Power-Up for the Warriors Items when destroyed. Yellow colored Jars will reveal Force Fragment when destroyed. Green colored Jars will reveal Magic Jars when destroyed, and finally, red colored Jars will reveal Hearts when destroyed.

Cadence of Hyrule

Cadence, Link, and Zelda can use a variety of Weapons in Cadence of Hyrule. Broadswords, Spears, and Flails can be used by any of the three. Daggers are only used by Cadence and Zelda, though Link can use Short Sword, which are functionally identical. In addition, each character except for Yves has at least one special Weapon that only they can use.

Most Weapons can be infused by a Great Fairy in exchange for Diamonds. Glass and legendary Weapons cannot be infused. When a Weapon is infused, it will gain a new attribute.

Glass Weapons boast 3 points of damage, but will shatter and disappear if the owner takes damage while wielding them. Legendary Weapons have powerful properties such as multiple infusion effects, different special moves, or even armor-piercing capabilities. There is at least one legendary Weapon for each type of Weapon.

Hyrule Warriors: Age of Calamity

For a list of all Weapons, see Weapons in Hyrule Warriors: Age of Calamity.

In Hyrule Warriors: Age of Calamity, as in Hyrule Warriors, playable Warriors can use different weapons. These can be found in-battle and can only be used by a certain Warrior. Each weapon can be upgraded seveal times to increase its attack power until it reaches Level 20.

Link

Weapon Category Linked shield Base attack at Lv.1 (Min-Max) Base attack at Lv.20 (Min-Max) Base attack at Lv.30 (Min-Max) Base attack at Lv.50 (Min-Max) Description

Master Sword
One handed weapon
(Master Sword Tier)
Hylian Shield 34-34 72-72 110-110 190-190 The Legendary sword that seals the darkness. Its blade gleams with a sacred luster that can oppose the Calamity. Only a hero chosen by the sword itself may wield it.

Tree Branch
One handed weapon
(Tier 1-)
Wooden Shield 4-29 23-48 37-62 63-88 Wooden branches such as this are pretty common, but it's surprisingly well-balanced. It doesn't do much damage but can serve as a weapon in a pinch.

Soup Ladle
One handed weapon
(Tier 1-)
Pot Lid 8-33 27-52 41-66 67-92 A kitchen implement often used for serving delicious soups. It was carved from the wood of a sturdy tree, so it actually packs quite the wallop.

Lucky Ladle
One handed weapon
(Tier 1-)
Pot Lid 15-15 34-34 48-48 74-74 A metal ladle that somehow always feels warm. You can almost smell the mouthwatering aroma of a hot meal on a cold day.

Boomerang
One handed weapon
(Tier 1-)
Wooden Shield 9-34 28-53 42-67 68-93 This throwing weapon was originally used by the forest-dwelling Koroks. Its unique shape allows it to return after being thrown, but it's perfectly functional in melee combat, as well.

Traveler's Sword
One handed weapon
(Tier 1)
Traveler's Shield 8-33 27-52 44-69 80-105 A very common sword often kept by travelers to fend off small beasts. It's fairly durable but a bit unreliable against monsters.

Training Sword
One handed weapon
(Training Sword Tier)
Pot Lid 18-18 37-37 60-60 96-96 A wooden practice sword used by soldiers of the Hyrulean army. It has a decent weight to it. Gripping it takes you back to your early days of training.

Prototype Ancient Short Sword
One handed weapon
(DLC 1 Tier)
Shield of the Mind's Eye 36-36 93-93 143-143 183-183 A prototype developed at the Royal Ancient Lab. The data obtained from the time-traveling Guardian accelerated research progress by decades.

Soldier's Broadsword
One handed weapon
(Tier 1+)
Soldier's Shield 11-36 30-55 53-78 93-118 A sword brandished by the soldiers who protect Hyrule Castle. Its durable blade is well tuned for slaying monsters.

Knight's Broadsword
One handed weapon
(Tier 2)
Knight's Shield 21-58 60-87 90-117 126-153 Knights of Hyrule carry this sword. This blade is highly valued thanks to its ease of use and high attack power.

Royal Broadsword
One handed weapon
(Tier 3)
Royal Shield 35-85
39-89
73-123
77-127
111-161
115-165
161-211
165-215
The Hyrulean royal family awards this sword to knights who achieved remarkable feats. A sword that balances strength and beauty as elegantly as this one is a rare find.

Forest Dweller's Sword
One handed weapon
(Tier 2-)
Forest Dweller's Shield 20-57 49-86 74-111 120-147 Koroks made this sword for Hylians. It's made of wood, so it isn't the best choice for head-on attacks. Its original intent was likely clearing vines to forge paths through forests.

Zora Sword
One handed weapon
(Tier 1)
Silver Shield 11-36 30-55 53-78 93-118 The ornamentation that adorns this blade is a traditional Zora design. It's forged from a very durable and rust-proof metal.

Feathered Edge
One handed weapon
(Tier 1)
Kite Shield 11-36 30-55 53-78 93-118 Rito craftsmen forged this lightweight, double-edge sword so Rito warriors could soar into battle unhindered by its weight.

Royal Guard's Sword
One handed weapon
(Tier 3)
Royal Guard's Shield 37-87 75-125 113-163 163-213 A Sheikah-made replica of the sword that seals the darkness. It was made with ancient technology to oppose the Great Calamity.

Boko Club
One handed weapon
(Tier 1-)
Boko Shield 8-33 27-52 41-66 67-92 A crude Bokoblin club made to clobber small prey. It's essentially a stick.

Spiked Boko Club
One handed weapon
(Tier 1)
Spiked Boko Shield 10-35 29-54 46-71 82-107 A reinforced Bokoblin club made to maximize damage. The sharpened bones jabbed into it make it a brutal weapon.

Dragonbone Boko Club
One handed weapon
(Tier 2)
Dragonbone Boko Shield 21-58 60-87 90-117 130-157 This Bokoblin club has been reinforced with fossilized bones to maximize clobbering potential. Only the brawniest of Bokoblins can manage its immense weight.

Lizal Boomerang
One handed weapon
(Tier 1)
Lizal Shield 11-36 30-55 47-72 83-108 A curved sword favored by the Lizalfos. It can be used to attack directly or can reportedly be thrown like a boomerang.

Lizal Forked Boomerang
One handed weapon
(Tier 2)
Reinforced Lizal Shield 21-58 60-87 90-117 130-157 Blue Lizalfos in particular like this weapon. It has one more blade than the Lizal boomerang to give it additional cutting power, and it still returns when thrown.

Lizal Tri-Boomerang
One handed weapon
(Tier 3-)
Steel Lizal Shield 35-85 73-123 106-156 156-206 More blades means more attack power! It can be used as a boomerang, but all those blades makes that a bit more dangerous. Carried by Black Lizalfos seasoned in battle.

Guardian Sword
One handed weapon
(Tier 2-)
Guardian Shield 20-57 49-86 74-111 120-147 A sword often wielded by Guardian Scouts. Its blue energy blade is a product of ancient technology. It's not very durable.

Guardian Sword+
One handed weapon
(Tier 3-)
Guardian Shield+ 34-84 72-122 105-155 155-205 This Guardian sword has enhanced power over the standard model. Its cutting capabilities are improved, and its durability has seen a slight uptick.

Guardian Sword++
One handed weapon
(Tier 3)
Guardian Shield++ 36-86 74-124 112-162 162-212 The abilities of this Guardian sword have been boosted to the maximum, as evidenced by its increase in size. It slices through armor like a hot knife through butter!

Lynel Sword
One handed weapon
(Tier 2)
Lynel Shield 21-58 60-87 90-117 130-157 This Lynel-made sword was designed with smashing in mind rather than slicing. It's on the heavy side compared to what Hylians are used to, but it's very strong.

Mighty Lynel Sword
One handed weapon
(Tier 3)
Mighty Lynel Shield 35-85 73-123 111-161 161-211 This Lynel-made sword boasts more blades and more attack power. A skilled Lynel can draw this sword simply in passing and still cut a foe in two.

Savage Lynel Sword
One handed weapon
(Tier 3)
Savage Lynel Shield 40-90 78-128 116-166 166-216 A brutal sword carried by white-haired Lynels. The savage blades are strong enough to cut down any foe, no matter how strong.

Bokoblin Arm
One handed weapon
(Tier 1-)
Wooden Shield 8-33 27-52 41-66 67-92 A skeletal arm that keeps moving even after it's severed from its body. It's kind of gross to strap it to your back, but it'll do in a pinch.

Lizalfos Arm
One handed weapon
(Tier 1-)
Wooden Shield 10-35 29-54 43-68 69-94 The arm of a Stalizalfos that continues to struggle even in death. It can be used as a weapon, but it's very brittle. You can feel it wiggling when you strap it to your back...

Ancient Short Sword
One handed weapon
(Unused)
Ancient Shield 1-1 1-1 1-1 1-1

Spring-Loaded Hammer
One handed weapon
(Unused)
None 1-1 1-1 1-1 1-1

Farming Hoe
Two handed weapon
(Tier 1-)
None 12-37 31-56 45-70 71-96 A farming tool primarily used for tilling fields. Its fine craftsmanship is sturdy enough to withstand backbreaking fieldwork, but its battle applications are untested.

Boat Oar
Two handed weapon
(Tier 1-)
None 11-36 30-55 44-69 70-95 Made for paddling boats, but it was made sturdy enough to fight strong currents. Maybe it's useful for self-defense in a pinch.

Woodcutter's Axe
Two handed weapon
(Tier 1-)
None 8-33 27-52 41-66 67-92 A woodcutter's tool of choice for felling trees. Its formidable weight and uneven balancing make it a slow, inefficient weapon.

Double Axe
Two handed weapon
(Tier 1+)
None 14-39 33-58 56-81 96-121 This double-sided axe was designed with fighting in mind. It's a bit unwieldy, so it requires a well-practiced technique to use efficiently.

Iron Sledgehammer
Two handed weapon
(Tier 1)
None 10-35 30-55 46-71 82-107 This large iron sledgehammer was originally used for mining, but it works reasonably well as a weapon too.

Traveler's Claymore
Two handed weapon
(Tier 1+)
None 12-37 31-56 54-79 94-119 A basic two-handed sword often wielded by aspiring adventurers. Its immense weight can send enemies flying.

Zora Longsword
Two handed weapon
(Tier 2)
None 18-55 47-84 77-114 117-154 Although the Zora prefer spears to swords, they made this two-handed weapon using a special metal. It found popularity among Hylians for its unique design.

Gerudo Claymore
Two handed weapon
(Tier 2)
None 19-56 48-85 78-115 118-155 Only the most talented Gerudo sword fighters carry this two-handed sword. It's actually much lighter than it appears and is surprisingly easy to wield.

Eightfold Longblade
Two handed weapon
(Tier 2)
None 21-58 50-87 80-117 120-157 A single-edged sword seldom seen in Hyrule. This weapon is passed down through the Sheikah tribe and has an astonishingly sharp edge ideal for slicing.

Edge of Duality
Two handed weapon
(Tier 3)
None 33-83 71-121 109-159 159-209 A curious double-edged sword crafted using Sheikah technology. It was originally made for Hyrulean knights unfamiliar with single-edged blades.

Royal Guard's Claymore
Two handed weapon
(Tier 3)
None 37-87 75-125 113-163 163-213 The Sheikah used the very essence of ancient technology to forge this greatsword. It was designed to oppose the Calamity.

Boko Bat
Two handed weapon
(Tier 1-)
None 9-34 28-53 42-67 68-93 A clunky club made by a Bokoblin. If you swing it at an enemy's shield, it may be able to knock the shield out of your foe's hand.

Spiked Boko Bat
Two handed weapon
(Tier 1+)
None 14-39 33-58 56-81 96-121 After much consideration by Bokoblins on how to improve the Boko bat, they simply attached sharp spikes to it. A skilled fighter can cause immense damage with this.

Dragonbone Boko Bat
Two handed weapon
(Tier 2)
None 23-60 52-89 82-119 122-159 Used by only the toughest Bokoblin warriors, this Boko bat has been fortified by fossilized bone. It boasts a high durability and is strong enough to beat down powerful foes.

Moblin Club
Two handed weapon
(Tier 1)
None 10-35 30-55 46-71 82-107 A crudely fashioned club favored by Moblins. It's carved from a sturdy tree but is sloppily made, so it breaks easily.

Spiked Moblin Club
Two handed weapon
(Tier 2)
None 19-56 48-85 78-115 118-155 Animal bone has been affixed to this Moblin club to greatly improve its damage.

Dragonbone Moblin Club
Two handed weapon
(Tier 3)
None 32-82 70-120 108-158 158-208 The bone of an ancient beast has been affixed to this Moblin club, further increasing its damage. Moblins carrying these in battle are particularly dangerous.

Ancient Battle Axe
Two handed weapon
(Tier 2)
None 20-57 49-86 79-116 119-156 A weapon used by Guardian Scouts. Its unique blade was forged using ancient technology. Although powerful, its unusual shape causes it to break easily.

Ancient Battle Axe+
Two handed weapon
(Tier 3-)
None 32-82 70-120 103-153 153-203 This ancient battle axe's damage output has been increased to maximum. It's sharp enough to cut through almost anything, so it may have been used to forge new routes.

Ancient Battle Axe++
Two handed weapon
(Tier 3)
None 33-83 71-121 109-159 159-209 This ancient battle axe's damage output is scaled up to peak performance. Ancient technology makes it possible to enhance cutting power beyond metal weapons' limits.

Lynel Crusher
Two handed weapon
(Tier 2)
None 23-60 52-89 82-119 122-159 This two-handed weapon is favored by the Lynels. It may be more accurate to call it a lump of metal than a weapon, but if wielded by a Lynel, it can pound you into a fine dust.

Mighty Lynel Crusher
Two handed weapon
(Tier 3)
None 34-84 72-122 110-160 160-210 This Lynel-made two-handed weapon has been reinforced to increase its durability and striking power. Its overwhelming heft will crush your foe, shield and all.

Savage Lynel Crusher
Two handed weapon
(Tier 3)
None 40-90 78-128 116-166 166-216 This Lynel-made two-handed weapon is immensely heavy thanks to a rare metal from Death Mountain's peak. The power of its downward swing is in a class all its own.

Windcleaver
Two handed weapon
(Tier 3-)
None 31-81 69-119 102-152 152-202 This sword is favored by high-ranking members of the Yiga. When wielded by a proficient fighter, its unique shape cleaves the very wind and creates a vacuum.

Moblin Arm
Two handed weapon
(Tier 1+)
None 12-31 32-57 55-80 95-120 A Moblin bone that continues to move even after being detached from its body. The bone is thick enough to be used as a weapon but is extremely brittle and easily broken.

Korok Leaf
Two handed weapon
(Unused)
None 1-1 1-1 1-1 1-1

Giant Boomerang
Two handed weapon
(Unused)
None 1-1 1-1 1-1 1-1

Ancient Bladesaw
Two handed weapon
(Unused)
None 1-1 1-1 1-1 1-1

Wooden Mop
Spear
(Tier 1-)
None 9-34 28-53 42-67 68-93 Just a mop to the untrained eye, it excels at tidying up the place. But it owes its sturdy construction to a true craftsman, so it actually has some combat merit.

Farmer's Pitchfork
Spear
(Tier 1)
None 11-36 30-55 47-72 83-108 A farming tool used to collect hay efficiently. It's light enough to be used by anyone. The four prongs are very sharp.

Throwing Spear
Spear
(Tier 1+)
None 10-35 29-54 52-77 92-117 A specialized spear weighted to excel as a throwing weapon. It's perfectly balanced to be thrown farther than your average spear, able to pierce targets from a great distance.

Soldier's Spear
Spear
(Tier 1+)
None 11-36 30-55 53-78 93-118 A long spear used by the guards of Hyrule Castle. Easy to use but difficult to master. The iron tip is very sturdy and the shaft will not burn when exposed to flame.

Knight's Halberd
Spear
(Tier 2)
None 21-58 50-87 80-117 120-157 A spear used by knights adept in mounted combat. The spearhead is modeled after an axe.

Royal Halberd
Spear
(Tier 3)
None 34-84
38-88
72-122
76-126
110-160
114-164
160-210
164-214
This spear is issued to the knights who guard Hyrule Castle's throne room. Its ornate design was applied by a craftsman in service to the royal family.

Forest Dweller's Spear
Spear
(Tier 2-)
None 19-56 48-85 74-111 109-146 The Koroks made this spear for Hylians. The shaft is made from a light, sturdy wood, offering ease of use. The spearhead is made from a much harder wood, offering strength.

Drillshaft
Spear
(Tier 2-)
None 22-59 51-88 77-114 112-149 Goron artisans used recycled metal to forge this weapon. The tip is made from an old excavation bore, which affords it unmatched piercing capabilities.

Feathered Spear
Spear
(Tier 1+)
None 13-38 32-57 55-80 95-120 Its lightweight design is a hallmark of Rito craftsmanship. It's made from light and sturdy materials, which afford Rito warriors ease of use during aerial combat.

Gerudo Spear
Spear
(Tier 3-)
None 31-81 69-119 102-152 152-202 This spear's center of gravity is in its tip, making it a bit unwieldy for the average fighter. But in the hands of a skilled Gerudo warrior, it's a weapon of reliable strength.

Serpentine Spear
Spear
(Tier 2)
None 20-57 49-86 79-116 119-156 The spearhead of this weapon is uniquely Sheikah in design. Spear masters of the Sheikah tribe can use the crescent shape to snag their opponents and deliver brutal cuts.

Royal Guard's Spear
spear
(Tier 3)
None 36-86 74-124 112-162 162-212 This Sheikah-made spear was created using ancient technology to combat the Calamity. Its attack power is very high.

Boko Spear
Spear
(Tier 1-)
None 8-33 27-52 41-66 67-92 A spear recklessly carved from a tree branch. Useful for skewering fish and meat, which can then be cooked over a flame. If it's close to breaking, consider throwing it.

Spiked Boko Spear
Spear
(Tier 1)
None 10-35 29-54 46-71 82-107 A Boko spear enhanced with sharpened animal bones. It's light, easy to use, and deals a decent amount of damage.

Dragonbone Boko Spear
Spear
(Tier 2)
None 20-57 49-86 79-116 119-156 This Boko spear has been strengthened with fossilized bones. The bones are positioned outward so the fangs bite at the opponent. Beware Bokoblins carrying this weapon.

Moblin Spear
Spear
(Tier 1)
None 9-34 28-53 45-70 81-106 This wooden spear is most often used by Moblins. It's made from a hastily whittled tree, so its stabbing power and durability are both pretty low.

Spiked Moblin Spear
Spear
(Tier 1+)
None 12-37 31-56 54-79 94-119 This Moblin-made spear uses a horned animal bone as the spearhead. Like many Moblin weapons it's sloppily made, but this one packs some respectable piercing power.

Dragonbone Moblin Spear
Spear
(Tier 2)
None 23-60 52-89 82-119 122-159 This spear is a fan favorite among Moblins. The spearhead is made from fossilized bones adorned with spikes, which greatly increases its stabbing power.

Lizal Spear
Spear
(Tier 1)
None 11-36 30-55 47-72 83-108 The brutal, ripping edge of this weapon’s spearhead is a distinctly Lizalfos design. Its low durability doesn’t lend itself to extended use.

Enhanced Lizal Spear
Spear
(Tier 2-)
None 20-57 49-86 75-112 110-147 Judging by the harpoon-like spearhead of this Lizalfos-made spear, the Lizalfos use it for fishing as well as combat. Try not to get caught on the wrong end of its barbs.

Forked Lizal Spear
Spear
(Tier 3-)
None 32-82 70-120 103-153 153-203 Skilled Lizalfos warriors tend to favor this spear. What it lacks in piercing power, it makes up for with the brutal wounds its dual ripping blades will inflict.

Guardian Spear
Spear
(Tier +1)
None 13-38 32-57 55-80 95-120 Wielded by Guardian Scouts, this spear has a high piercing power and is a testament to the Sheikah's high level of technology. the spearhead appears only when brandished.

Guardian Spear+
Spear
(Tier 2)
None 23-60 52-89 82-119 122-159 The tip of this Guardian spear has been enlarged and strengthened. It's a bit shorter than your average spear, perhaps to facilitate use in tight spaces.

Guardian Spear++
Spear
(Tier 3)
None 33-83 71-121 109-159 159-209 This Guardian spear's output has been boosted to the maximum. The spearhead is designed for optimal stabbing, capable of easily piercing most armor.

Lynel Spear
Spear
(Tier 2)
None 22-59 51-88 81-118 121-158 The crescent-shaped spearhead of this Lynel-made weapon gives it poor balance, making it difficult to wield. Lynels, however, can swing it effectively with a single hand.

Mighty Lynel Spear
Spear
(Tier 3)
None 33-83 71-121 109-159 159-209 The weight and cutting edge of this Lynel-made spear have both been enhanced. It's immensely heavy for a Hylian, but a Lynel can cleave through rock with a single swing.

Savage Lynel Spear
Spear
(Savage Lynel Spear Tier)
None 35-85 73-123 111-161 211-261 White-haired Lynels favor this brutal spear. Its axe-like spearhead and exceptional weight give it absolute destructive power.

Ancient Spear
Spear
(Unused)
None 1-1 1-1 1-1 1-1

Guardian Flail
(PotA)
Flail (DLC 2 Tier) None 35-35 73-73 108-108 158-158 A weapon developed from a Guardian's powerful claw. It expands and contracts on demand and can be used to copy an enemy's weapon. It's difficult to wield, but if anyone is up to the task, it's Link.

Ancient Bladed Flail
(PotA)
Flail (DLC 2 Tier) None 35-35 73-73 108-108 158-158 An improved version of the Guardian Flail. Blazing blue blades crafted with ancient technology have been attached to the end, increasing its ability to inflict damage.

Fortified Flail
(PotA)
Flail (DLC 2 Tier) None 35-35 73-73 108-108 158-158 A greatly enhanced Guardian Flail. This weapon has been heavily reinforced, allowing the user to fight offensively and defensively at the same time.

Impa

Weapon Category Linked shield Base attack at Lv.1 (Min-Max) Base attack at Lv.20 (Min-Max) Base attack at Lv.30 (Min-Max) Base attack at Lv.50 (Min-Max) Description

Kakariko Kodachi
Kodachi
(Tier 1)
None 11-36 30-55 53-78 93-118 A short sword favored by the Sheikah of Kakariko Village. It is said that simply gripping the hilt brings one to a state of spiritual unity, allowing the holder to sense anyone who feels enmity toward them.

Faithful Kodachi
Kodachi
(Tier 2)
None 21-58
24-61
50-87
53-90
80-117
83-120
120-157
123-160
A short sword favored by the Sheikah spies. Mastery of this weapon is the true testament of a Sheikah's skill as a covert operative.

Devoted Kodachi
Kodachi
(Tier 3)
None 34-84
38-88
72-122
76-126
110-160
114-164
160-210
164-214
A short sword passed down within the head family of the Sheikah tribe. The chiefs of the tribe have served the Hyrulean royal family for generations, and this sword is a symbol of their loyalty and dedication.

Zelda

Weapon Category Linked shield Base attack at Lv.1 (Min-Max) Base attack at Lv.20 (Min-Max) Base attack at Lv.30 (Min-Max) Base attack at Lv.50 (Min-Max) Description

Ancient Memory Part
Sheikah Slate
(Tier 1)
None 5-30 24-49 47-72 87-112 A small device developed to combat monsters that attaches to the Sheikah Slate. It can modify the output of ancient energy, increasing the power of runes.

Ancient Power Boost
Sheikah Slate
(Tier 2)
None 15-52 44-81 74-111 114-151 A device that attaches to the Sheikah Slate. It provides extra external energy, increasing the power of runes.

Ancient Overclock Unit
Sheikah Slate
(Tier 3)
None 25-75 63-113 101-151 151-201 A device incorporating a miniature Guidance Stone that greatly increases the Sheikah Slate's output. However, only Zelda can use it to its full.

Sacred Bow
Bow
(Tier 1)
None 30-55 49-84 72-97 112-137 A bow prepared for Zelda once she was fully awoken to her power. Its design mimics that of the royal family's emblem, and it is capable of inbuing arrows with a sealing power.

Sealing Bow
Bow
(Sealing Bow Tier)
None 40-77 69-106 99-136 149-186 A bow strengthened with the sealing power. This bow harmonizes with the light and enables the user to efficiently wield its power.

Bow of Light
Bow
(Bow of Light Tier)
None 50-50 88-88 126-126 226-226 Princess Zelda created this bow and arrow for the battle with Ganon. When wielded, it fires arrows of pure light strong enough to oppose the Calamity.

Master Cycle
(PotA)
Master Cycle
(DLC 2 Tier)
None 35-35 73-73 108-108 158-158 A vehicular weapon created by the Royal Ancient Lab, based on a Divine Beast destined for a hero, as described in an ancient text. As per Princess Zelda's wishes, she is the pilot of this creation.

Master Cycle Hunter
(PotA)
Master Cycle
(DLC 2 Tier)
None 35-35 73-73 108-108 158-158 A vehicular weapon created by the Royal Ancient Lab, based on a Divine Beast destined for a hero, as described in an ancient text. This upgraded version is even better suited for combat.

Master Cycle Sentinel
(PotA)
Master Cycle
(DLC 2 Tier)
None 35-35 73-73 108-108 158-158 A vehicular weapon created by the Royal Ancient Lab, based on a Divine Beast destined for a hero, as described in an ancient text. This upgraded version favors stability and rider safety.

Mipha

Weapon Category Linked shield Base attack at Lv.1 (Min-Max) Base attack at Lv.20 (Min-Max) Base attack at Lv.30 (Min-Max) Base attack at Lv.50 (Min-Max) Description

Traveler's Spear
Spear
(Tier 1)
None 11-36 30-55 53-78 93-118 A spear used mainly by travelers to fend off wolves and other beasts. It's easy to hold and simple to use.

Zora Spear
Spear
(Tier 2)
None 21-58
24-61
50-87
53-90
80-117
83-120
120-157
123-160
This spear is a Zora's weapon of choice. It's lighter than it looks due to being made from a special metal and is used by the Zora for both fishing and protecting their domain.

Lightscale Trident
Spear
(Tier 3)
None 22-22 60-60 98-98 148-148 A spear of peerless grace cherished by Mipha. Although Mipha specializes in healing abilities, her spearmanship is in a class all its own.

Lightscale Trident
Spear
(Tier 3)
None 34-84 72-122 110-160 160-210 A spear of peerless grace cherished by Mipha. Although Mipha specializes in healing abilities, her spearmanship is in a class all its own.

Serene Champion's Spear
(GoR)
Spear
(DLC 1 Tier)
None 36-36 93-93 143-143 183-183 A weapon for battling the rising Calamity, specially forged by order of the royal family. It's carefully engraved with an inscription bearing the name of Mipha, beloved princess of the Zora.

Daruk

Weapon Category Linked shield Base attack at Lv.1 (Min-Max) Base attack at Lv.20 (Min-Max) Base attack at Lv.30 (Min-Max) Base attack at Lv.50 (Min-Max) Description

Cobble Crusher
Two handed weapon
(Tier 1)
None 11-36 30-55 53-78 93-118 A Goron-made two-handed weapon. It's made from thick, hard metal and has no cutting edge, so it relies on its sheer weight to crush all opponents.

Stone Smasher
Two handed weapon
(Tier 2)
None 21-58 50-87 80-117 120-157 A two-handed weapon forged from a rare metal mined in Goron City. Its center of gravity is at its tip, so it uses centrifugal force and its sheer weight to smash opponents flat.

Boulder Breaker
Two handed weapon
(Tier 3)
None 22-22 60-60 98-98 148-148 This two-handed weapon is wielded by Daruk. Daruk makes swinging it around look easy, but a Hylian would need an immense amount of strength.

Boulder Breaker
Two handed weapon
(Tier 3)
None 34-84 72-122 110-160 160-210 This two-handed weapon is wielded by Daruk. Daruk makes swinging it around look easy, but a Hylian would need an immense amount of strength.

Steadfast Champion's Greatsword
(GoR)
Two handed weapon
(DLC 1 Tier)
None 36-36 93-93 143-143 183-183 A weapon for battling the rising Calamity, specially forged by order of the royal family. It's designed to match the great size of the Great Daruk, hero of the Gorons.

Revali

Weapon Category Linked shield Base attack at Lv.1 (Min-Max) Base attack at Lv.20 (Min-Max) Base attack at Lv.30 (Min-Max) Base attack at Lv.50 (Min-Max) Description

Traveler's Bow
Bow
(Tier 1)
None 11-36 30-55 53-78 93-118 A small bow used by travelers for protection. It doesn't do a lot of damage, but it can be used to attack foes from a distance.

Soldier's Bow
Bow
(Tier 2)
None 21-58 50-87 80-117 120-157 A bow designed for armed conflict. Inflicts more damage than a civilian bow, but it will still burn if it touches fire.

Great Eagle Bow
Bow
(Tier 3)
None 22-22 60-60 98-98 148-148 A bow without equal wielded by Revali. It's said he can loose arrows with the speed of a gale, making him supreme in aerial combat.

Great Eagle Bow
Bow
(Tier 3)
None 34-84 72-122 110-160 160-210 A bow without equal wielded by Revali. It's said he can loose arrows with the speed of a gale, making him supreme in aerial combat.

Soaring Champion's Bow
(GoR)
Bow
(DLC 1 Tier)
None 36-36 93-93 143-143 183-183 A weapon for battling the rising Calamity, specially forged by order of the royal family. It's a masterpiece of a bow, as befits Revali, master of the skies and warrior of the Rito.

Urbosa

Weapon Category Linked shield Base attack at Lv.1 (Min-Max) Base attack at Lv.20 (Min-Max) Base attack at Lv.30 (Min-Max) Base attack at Lv.50 (Min-Max) Description

Gerudo Scimitar
One handed weapon
(Tier 1)
Gerudo Shield 11-36 30-55 53-78 93-118 This common sword is often carried by Gerudo women for self-defense. Its short, curved blade is easily recognized.

Moonlight Scimitar
One handed weapon
(Tier 2)
Radiant Shield 21-58 50-87 80-117 120-157 Delicate Gerudo carvings decorate this curved sword. The engraved blade is extremely sharp. Apparently it once served ceremonial purposes in festivals.

Scimitar of the Seven
One handed weapon
(Tier 3)
Daybreaker 22-22 60-60 98-98 148-148 A famous sword beloved by the Gerudo Champion Urbosa. It is said that when she swings this sword in battle, her movements resemble a beautiful dance.

Scimitar of the Seven
One handed weapon
(Tier 3)
Daybreaker 34-84 72-122 110-160 160-210 A famous sword beloved by the Gerudo Champion Urbosa. It is said that when she swings this sword in battle, her movements resemble a beautiful dance.

Nimble Champion's Sword
(GoR)
One handed weapon
(DLC 1 Tier)
None 36-36 93-93 143-143 183-183 A weapon for battling the rising Calamity, specially forged by order of the royal family. It's a gleaming treasure of a weapon gifted to Urbosa, chief of the Gerudo.

Hestu

Weapon Category Linked shield Base attack at Lv.1 (Min-Max) Base attack at Lv.20 (Min-Max) Base attack at Lv.30 (Min-Max) Base attack at Lv.50 (Min-Max) Description

Maracas
Maracas
(Tier 1)
None 11-36 30-55 53-78 93-118 Hestu's beloved maracas. He's been shaking them since he was two years old.

Shaka Maracas
Maracas
(Tier 2)
None 21-58 50-87 80-117 120-157 Maracas that Hestu reserves for special occasions. Those lucky enough to hear the cheerful rhythm may be overcome by a sudden desire to dance along.

Shakalaka Maracas
Maracas
(Tier 3)
None 34-84 72-122 110-160 160-210 Huge maracas modeled after a Korok seed. Each one contain a large number of seeds and a single shake makes all the Koroks in the woods burst into dance.

Sidon

Weapon Category Linked shield Base attack at Lv.1 (Min-Max) Base attack at Lv.20 (Min-Max) Base attack at Lv.30 (Min-Max) Base attack at Lv.50 (Min-Max) Description

Fishing Harpoon
Spear
(Tier 1)
None 11-36 30-55 53-78 93-118 A fisherman's tool that excels at catching large fish. Its particularly sharp spearhead makes it valuable as a weapon as well.

Silverscale Spear
Spear
(Tier 2)
None 21-58
24-61
50-87
53-90
80-117
83-120
120-157
123-160
The most skilled Zora fighters wield this spear. Its beautiful fish-tail design belies its impressive strength; the spearhead can pierce even the toughest scales.

Ceremonial Trident
Spear
(Tier 3)
None 34-84 72-122 110-160 160-210 A spear modeled after the Lightscale Trident wielded by Mipha. They may be identical in appearance, but this spear's strength is inferior.

Gallant Hero's Spear
(GoR)
Spear
(DLC 1 Tier)
None 36-36 93-93 143-143 183-183 A weapon for battling the rising Calamity, specially forged by order of the royal family. It symbolizes the buoyant bravery of Sidon, the Zora prince from the future.

Yunobo

Weapon Category Linked shield Base attack at Lv.1 (Min-Max) Base attack at Lv.20 (Min-Max) Base attack at Lv.30 (Min-Max) Base attack at Lv.50 (Min-Max) Description

Raw Rock Roast
Rock Roast
(Tier 1)
None 28-28 47-47 70-70 110-110 Rock roast mined in places like Gortram Cliff. This meal is packed with rich minerals--It's the primary source of the Goron tribe's pep!

Raw Rock Roast
Rock Roast
(Tier 1)
None 11-36 30-55 53-78 93-118 Rock roast mined in places like Gortram Cliff. This meal is packed with rich minerals--It's the primary source of the Goron tribe's pep!

Medium-Rare Rock Roast
Rock Roast
(Tier 2)
None 21-58 50-87 80-117 120-157 A rock toasted in the heat of Death mountain. Thanks for the addition of flavorful pebbles, this dish has a really spicy sensation as soon as one takes a bite!

Rock Roast Flambé
Rock Roast
(Tier 3)
None 34-84 72-122 110-160 160-210 The peak of rock-roast dining is only sometimes found in the caldera. A single bite makes the mouth overflow with incandescent lava and fossil juice!

Stalwart Hero's Feast
(GoR)
Rock Roast
(DLC 1 Tier)
None 36-36 93-93 143-143 183-183 A tasty weapon for battling the rising Calamity, specially prepared by order of the royal family. Its massive size should be enough to satiate even the mighty appetite of Yunobo, Daruk's descendant.

Teba

Weapon Category Linked shield Base attack at Lv.1 (Min-Max) Base attack at Lv.20 (Min-Max) Base attack at Lv.30 (Min-Max) Base attack at Lv.50 (Min-Max) Description

Wooden Bow
Bow
(Tier 1)
None 11-36 30-55 53-78 93-118 This wooden bow may not be the most reliable for battling monsters, but it is excellent for hunting small animals.

Swallow Bow
Bow
(Tier 2)
None 21-58 50-87 80-117 120-157 This bow is a favorite among Rito warriors. The bowstring has been specially engineered for aerial combat, which allows it to be drawn faster than a normal bow.

Falcon Bow
Bow
(Tier 3)
None 34-84 72-122 110-160 160-210 A highly refined Rito-made bow created by a master Rito craftsman. Rito warriors favor it for its superior rate of fire, which helps them excel even further at aerial combat.

Swift Hero's Bow
(GoR)
Bow
(DLC 1 Tier)
None 36-36 93-93 143-143 183-183 A weapon for battling the rising Calamity, specially forged by order of the royal family. It perfectly fits the grasp of Teba, the Rito warrior from the future.

Riju

Weapon Category Linked shield Base attack at Lv.1 (Min-Max) Base attack at Lv.20 (Min-Max) Base attack at Lv.30 (Min-Max) Base attack at Lv.50 (Min-Max) Description

Gerudo Bridle
Bridle
(Tier 1)
None 30-30 49-49 72-72 112-112 A common bridle used for riding sand seals. The Gerudo sometimes bejewel these to adorn their tusked steeds.

Gerudo Bridle
Bridle
(Tier 1)
None 11-36 30-55 53-78 93-118 A common bridle used for riding sand seals. The Gerudo sometimes bejewel these to adorn their tusked steeds.

Starlight Bridle
Bridle
(Tier 2)
None 21-58 50-87 80-117 120-157 A splendid bridle boasting intricate embossing and precious jewels. It's used in festivals and battles alike.

Bridle of the Seven
Bridle
(Tier 3)
None 34-84 72-122 110-160 160-210 A bridle endowed with intricate Gerudo ornamentation. Any sand seal equipped with this will look like a bolt of lightning arcing across the dunes.

Thunderous Hero's Bridle
(GoR)
Bridle
(DLC 1 Tier)
None 36-36 93-93 143-143 183-183 A bridle and armor for battling the rising Calamity, specially created by order of the royal family. A symbol of respect for Riju and her cherished sand seal Patricia.

Master Kohga

Weapon Category Linked shield Base attack at Lv.1 (Min-Max) Base attack at Lv.20 (Min-Max) Base attack at Lv.30 (Min-Max) Base attack at Lv.50 (Min-Max) Description

Eightfold Blade
One handed weapon
(Tier 1)
None 11-36 30-55 53-78 93-118 A single-edged sword traditional to the Sheikah tribe. Forged using ancient technology it just may be among the sharpest conventional weapons ever made.

Vicious Sickle
One handed weapon
(Tier 2)
None 21-58 50-87 80-117 120-157 A grim weapon favored by the Yiga. The half-moon shape of the blade allows for the rapid delivery of fatal wounds and serves as a symbol of their terror.

Demon Carver
One handed weapon
(Tier 3)
None 34-84
38-88
72-122
76-126
110-160
114-164
160-210
164-214
This lethal weapon is forged by the Yiga. Its unique shape facilitates the sound dispatching of any target and strikes fear into the hearts of all who see it.

King Rhoam

Weapon Category Linked shield Base attack at Lv.1 (Min-Max) Base attack at Lv.20 (Min-Max) Base attack at Lv.30 (Min-Max) Base attack at Lv.50 (Min-Max) Description

Soldier's Claymore
Two handed weapon
(Tier 1)
None 11-36 30-55 53-78 93-118 A two-handed sword designed for combat. It's heavy and hard to use but has decent build quality and durability.

Knight's Claymore
Two handed weapon
(Tier 2)
None 21-58 50-87 80-117 120-157 Only the most confident of Hyrule Castle's knights carry this two-handed sword. Its cutting edge is finely honed.

Royal Claymore
Two handed weapon
(Tier 3)
None 34-84
38-88
72-122
76-126
110-160
114-164
160-210
164-214
A two-handed sword issued to the Hyrulean royal family's immediate guard detail. Its powerful strikes are said to crush an opponent's body and resolve alike.

Great Fairies' Weapons

Weapon Category Linked shield Base attack at Lv.1 (Min-Max) Base attack at Lv.20 (Min-Max) Base attack at Lv.30 (Min-Max) Base attack at Lv.50 (Min-Max) Description

Dazzling Bangles
Bangles
(Tier 1)
None 11-36 30-55 53-78 93-118 Expensive-looking bangles that the four Great Fairies wear. Not only do they increase the power of the four sisters, but they may bring them luck too. Maybe.

Luxurious Bangles
Bangles
(Tier 2)
None 21-58 50-87 80-117 120-157 Sumptuous bangles made with an excessive amount of silver and jewels. They shine like a million rupees and give off a glare that makes monsters tremble in their boots (if they wear boots).

Extravagant Bangles
Bangles
(Tier 3)
None 34-84 72-122 110-160 160-210 Truly magnificent bangels, made with no concern for cost. They inbue the wearer with class and charisma that is commensurate with the shine they give off.

Monk Maz Koshia

Weapon Category Linked shield Base attack at Lv.1 (Min-Max) Base attack at Lv.20 (Min-Max) Base attack at Lv.30 (Min-Max) Base attack at Lv.50 (Min-Max) Description

Monk's Bands
Bands
(Tier 1)
None 11-36 30-55 53-78 93-118 Loops worn by monks of the ancient Sheikah, made with technology lost to time. They allow the wearer to summon and control ancient relics.

Bands of Enlightenment
Bands
(Tier 2)
None 21-58 50-87 80-117 120-157 Loops given to monks who have achieved a higher rank. These include functions similar to a Sheikah slate, allowing the wearer to command a wide variety of ancient relics.

Bands of Truth
Bands
(Tier 3)
None 34-84 72-122 110-160 160-210 Loops that reflect the wearer's position as an exalted monk. They allow for control of any and all relics, though it is said that only monks can fully grasp their functions.

Terrako

Weapon Category Linked shield Base attack at Lv.1 (Min-Max) Base attack at Lv.20 (Min-Max) Base attack at Lv.30 (Min-Max) Base attack at Lv.50 (Min-Max) Description

Blessed Screw
Guardian Parts
(Tier 1)
None 11-36 30-55 53-78 93-118 A special screw matching Terrako's specifications. Highly refined energy is actually stored within the part, and it is capable of improving Terrako's performance as a result.

Benevolent Spring
Guardian Parts
(Tier 2)
None 21-58 50-87 80-117 120-157 A particular spring that can be fitted to Terrako. It amplifies Terrako's internal energy, greatly increasing output.

Gear of the Protector
Guardian Parts
(Tier 3)
None 34-84 72-122 110-160 160-210 A gear that can be incorporated into Terrako's workings. No detailed information is available, but is is clear that the part contains immeasurable energy.

Calamity Ganon

Weapon Category Linked shield Base attack at Lv.1 (Min-Max) Base attack at Lv.20 (Min-Max) Base attack at Lv.30 (Min-Max) Base attack at Lv.50 (Min-Max) Description

Cursed Bone Shard
Guardian Parts
(Tier 1)
None 11-36 30-55 53-78 93-118 A screw that has been contaminated by Malice. On top of its innate strength, it is capable of repairing itself if broken, possibly as a result of Calamity Ganon's influence.

Malevolent Spine
Guardian Parts
(Tier 2)
None 21-58 50-87 80-117 120-157 A sinister spring afflicted by Malice. The heightened level of Malice has also increasd the spring's output. It appears incompatible with regular guardians.

Heart of Annihilation
Guardian Parts
(Tier 3)
None 34-84 72-122 110-160 160-210 A dangerous gear that has been filled with Malice. There almost seems to be a low groan coming from the part, cursing the land of Hyrule.

Battle-Tested Guardian

Weapon Category Linked shield Base attack at Lv.1 (Min-Max) Base attack at Lv.20 (Min-Max) Base attack at Lv.30 (Min-Max) Base attack at Lv.50 (Min-Max) Description

Battle-Tested Screw
(PotA)
Guardian Parts
(Tier 1)
None 11-36 30-55 53-78 93-118 A screw perfectly suited for the Battle-Tested Guardian. It's made from some kind of special material, and its battle scar gives it the air of a hardened warrior.

Battle-Tested Spring
(PotA)
Guardian Parts
(Tier 2)
None 21-58 50-87 80-117 120-157 A spring perfectly suited for the Battle-Tested Guardian. It's far stronger and more flexible than a normal spring, and its rough texture lends it a certain rustic appeal.

Battle-Tested Gear
(PotA)
Guardian Parts
(Tier 3)
None 34-84 72-122 110-160 160-210 A gear perfectly suited for the Battle-Tested Guardian. Its deep scratches and worn-down teeth call to mind a warrior of countless battles.

Sooga

Weapon Category Linked shield Base attack at Lv.1 (Min-Max) Base attack at Lv.20 (Min-Max) Base attack at Lv.30 (Min-Max) Base attack at Lv.50 (Min-Max) Description

Swords of Ferocity
(GoR)
Two handed weapon
(Tier 1)
None 11-36 30-55 53-78 93-118 Dual swords wielded by Sooga. They are simple in make and appearance, yet bear a fearsome edge thanks to disciplined maintenance and care. They are a point of pride for Sooga.

Swords of Devotion
(GoR)
Two handed weapon
(Tier 2)
None 21-58 50-87 80-117 120-157 Exceptional dual swords that only Sooga can truly wield. At first glance, they appear to be regular blades, but their weight and fine edges make them the envy of the whole Yiga Clan.

Swords of Valiance
(GoR)
Two handed weapon
(Tier 3)
None 34-84 72-122 110-160 160-210 Mystical dual swords that only Sooga can truly master. Those without resolve would fall to their sinister allure, but Sooga's devotion to Master Kohga defines his resolve, which is immutable.

Purah & Robbie

Weapon Category Linked shield Base attack at Lv.1 (Min-Max) Base attack at Lv.20 (Min-Max) Base attack at Lv.30 (Min-Max) Base attack at Lv.50 (Min-Max) Description

Prototype Sheikah Arms
(GoR)
Sheikah Arms
(Tier 1)
None 11-36 30-55 53-78 93-118 A secret weapon wielded by Purah & Robbie. It was developed based on data obtained from the memory fragments and ancient technology hidden deep within the mysterious Guardian.

Refined Sheikah Arms
(GoR)
Sheikah Arms
(Tier 2)
None 21-58 50-87 80-117 120-157 A secret weapon confidently wielded by Purah & Robbie. This enhanced model is better suited to enduring real combat and is based on exhaustive examinations of the Champions' battle records.

Ultimate Sheikah Arms
(GoR)
Sheikah Arms
(Tier 3)
None 34-84 72-122 110-160 160-210 A secret weapon masterfully wielded by Purah & Robbie. Using the best available technology and memory-fragment data, this work of art is intended to rival the strength of the Champions.

Weapon Seals

Weapon Seal Type Normal Variant + Variant ++ Variant Description
Attack Range ⬆ Square +4% +7% +10% Increases the distance that is covered by a character's attacks.
Attack Speed ⬆ Square +3% +4% +6% Increases the speed of a character when attacking.
Damage at 30% Hearts or Less ⬆ Square +7% +12% +17% Provides an attack bonus when the character is in danger.
Special-Attack Charge Rate ⬆ Square +3% +6% +9% Increases the speed at which the special attack meter fills up.
Perfect-Dodge Timing Window ⬆ Square +5% ? ? Increases the probability of performing a perfect-dodge.
Ancient Part Drop Rate ⬆ Circle +5% +9% ? Increases the probability of finding an ancient part.
Battle EXP ⬆ Circle +3% +6% +9% Increases the amount of EXP received from defeating enemies.
Battlefield-Specific Material Drop Rate ⬆ Circle +5% +9% +13% Increases the probability of finding certain materials based on the current map type.
Fusion Material EXP ⬆ Circle +150% +250% +375% Increases the EXP of a weapon when used to upgrade another one.
High-Resell Weapon Circle x3.7 x5.8 — x6.6 ? Increases the amount of Rupees gained from selling this weapon.
Material Drop Rate From Grass ⬆ Circle +5% +9% ? Increases the probability of finding materials when cutting grass.
Monster-Part Drop Rate ⬆ Circle +5% +9% +13% Increases the probability of finding a monster part from defeated enemies.
Damage at Full Hearts ⬆ Hexagon +2% +4% +6% Provides an attack bonus for as long as the character is at full health.
Damage from Enemies ⬇ Hexagon -3% -4% ? Reduces the damage that is taken from enemy attacks.
Damage per 100 KOs Hexagon +2% +4% +6% Provides a stacking bonus to attack for every 100 enemies that are defeated.
Healing-Item Drop Rate ⬆ Hexagon +12% +20% +28% Increases the probability of finding a healing item.
Healing Item Effect ⬆ Hexagon +3% +5% ? Increases the amount of life that is recovered from healing items.
Damage to Midair Enemies ⬆ Starburst +7% +13% +18% Increases the amount of damage that is inflicted on enemies that are in mid-air.
Dash-Attack Damage ⬆ Starburst +7% +13% +18% Increases the amount of damage that is inflicted when performing a dash attack.
Flurry Rush Damage ⬆ Starburst +7% +13% +18% Increases the amount of damage that is inflicted when performing a flurry rush.
Midair Attack Damage ⬆ Starburst +7% +13% ? Increases the amount of damage that is inflicted with midair attacks.
Regular-Attack Damage ⬆ Starburst +2% +4% +6% Increases the amount of damage that is inflicted with regular attacks.
Special-Attack Damage ⬆ Starburst +5% +8% +12% Increases the amount of damage that is inflicted with special attacks.
Strong-Attack Damage ⬆ Starburst +2% +4% ? Increases the amount of damage that is inflicted with strong attacks.

Nomenclature

Names in Other Regions
LanguageNamesMeanings
The Kingdom of the Netherlands
Dutch
Wapen (BotW)[32]Same as English.
The French Republic
FrenchEU
Arme (BotW) 
The Federal Republic of Germany
German
Waffe (HWDE)[31]Same as English.
The Italian Republic
Italian
Arma (BotW) 
This table was generated using translation pages.
To request an addition, please contact a staff member with a reference.

Gallery

References

  1. 1.0 1.1 "Weapons" — Inventory (Breath of the Wild)
  2. "What weapon does Romani, the girl at the ranch, use in practice?" — Keaton (Majora's Mask 3D)
  3. "Weapon Information" — Tutorials (Hyrule Warriors: Definitive Edition)
  4. "Shakalo... I can expand your weapon stash no further." — Hestu (Breath of the Wild)
  5. "You got a sealed weapon!
    It might be a completely new weapon,
    but you'll have to check later!
    " — N/A (Hyrule Warriors: Definitive Edition)
  6. "If you pick up a weapon midbattle, you will be able to use that weapon once you have claimed victory in that battle." — Tutorial (Hyrule Warriors: Definitive Edition)
  7. 7.0 7.1 7.2 7.3 7.4 Hyrule Warriors Legends—Collector's Edition Guide, Prima Games, pg. 8
  8. 8.0 8.1 "Attack Strength:
    The higher the value, the more damage you deal to enemies. The value is decided based on basic weapon strength and the weapon's star rating.
    " — Tutorial (Hyrule Warriors: Definitive Edition)
  9. "Mixture Effect: Weapon Star 1
    Weak boost to dropped-weapon stars.
    " — Apothecary (Hyrule Warriors: Definitive Edition)
  10. "Leveling up increases a warrior's basic attack strength and maximum health." — Tutorials (Hyrule Warriors: Definitive Edition)
  11. "Skill:
    Skills attached to weapons give them various added effects. If a skill is sealed, you must defeat a certain number of foes to unlock it.
    " — Tutorial (Hyrule Warriors: Definitive Edition)
  12. "By appraising a sealed weapon skill, you can find out what the sealed skill actually is. The Rupees required to appraise a sealed skill change according to the KO count required to unlock the skill." — Tutorial (Hyrule Warriors: Definitive Edition)
  13. "By fusing weapons, you can transfer skills between weapons you own. To transfer a skill, you will need to spend an amount of Rupees based on the source weapon and the type of skill. The source weapon will also be destroyed in the process. You can only add skills to weapons with empty skill slots. Overwriting previously activated skills and moving sealed skills won't work." — Tutorial (Hyrule Warriors: Definitive Edition)
  14. "Multi-element weapons are weapons that have an extra elemental attribute in addition to their usual attribute. Only one attribute will be active at a time. This active attribute is determined by whichever will be more beneficial based on the current enemy or situation." — Tutorial (Hyrule Warriors: Definitive Edition)
  15. "Element:
    Equipping the right element for the right enemy or battle can make all the difference.
    " — Tutorial (Hyrule Warriors: Definitive Edition)
  16. "An elemental effect can be added to certain attacks from specific weapons. The effect will change depending on whether the weapon has fire, water, lightning, light, or darkness attributes." — Tutorial (Hyrule Warriors: Definitive Edition)
  17. "Hitting an enemy with a fire elemental attack will cause the enemy to blow up when it hits the ground, causing additional damage to enemies caught in the blast." — Tutorial (Hyrule Warriors: Definitive Edition)
  18. "Hitting an enemy with a water elemental attack will cause the enemy to continue taking damage over a set period of time." — Tutorial (Hyrule Warriors: Definitive Edition)
  19. "Enemies sent flying by lightning elemental attacks will take extra damage from your attacls while in the air." — Tutorial (Hyrule Warriors: Definitive Edition)
  20. "Light elemental attacks gradually become stronger as you make consecutive attacks on groups of enemies." — Tutorial (Hyrule Warriors: Definitive Edition)
  21. "Darkness elemental attacks gradually become stronger as you make consecutive attacks on a single enemy." — Tutorial (Hyrule Warriors: Definitive Edition)
  22. 22.0 22.1 "Y: Attack enemies
    X: Use more powerful attacks
    B: Evade enemy attacks
    A: Use Special Attacks to overwhelm foes
    " — Tutorial (Hyrule Warriors: Definitive Edition)
  23. "Defeating enemies fills your Special Attack gauge. Press A to use up your Special Attack gauge and perform a powerful Special Attack." — Tutorial (Hyrule Warriors: Definitive Edition)
  24. "Creating badges for your warriors at the Badge Market will help improve their battle abilities." — Tutorial (Hyrule Warriors: Definitive Edition)
  25. "New Combo Attack for Hylian Sword:
    Y Y Y Y Y Y Y
    " — Badge Market (Hyrule Warriors: Definitive Edition)
  26. "Increases X attack damage." — Smithy (Hyrule Warriors: Definitive Edition)
  27. "Increases Y X attack damage." — Smithy (Hyrule Warriors: Definitive Edition)
  28. "Increases Y Y X attack damage." — Smithy (Hyrule Warriors: Definitive Edition)
  29. "Increases Y Y Y X attack damage." — Smithy (Hyrule Warriors: Definitive Edition)
  30. "Increases Y Y Y Y X attack damage." — Smithy (Hyrule Warriors: Definitive Edition)
  31. "Der Verkaufspreis einer Waffe richtet sich nach den Fähigkeiten, die sie besitzt." — Tutorial (Hyrule Warriors: Definitive Edition)
  32. "Wapens" — Inventory (Breath of the Wild)