Alongside the Daybreaker, the Scimitar of the Seven is exclusively wielded by Urbosa in combat. She wielded it against the Yiga Clan after exposing her impersonator, Master Kohga, who was responsible for the Gerudo attacking Link, Zelda, and Impa while she was away. She attempts to swipe at Sooga and Kohga, but they flee before they can strike. She also points it at the Monsters on her way to Hyrule Castle. She uses it to battle Thunderblight Ganon inside Divine Beast Vah Naboris.
Scimitar of the Seven
Scimitars of the Seven are recurring Items in The Legend of Zelda series.(BotWBreath of the Wild | TotKTears of the Kingdom | HWAoCHyrule Warriors: Age of Calamity)[1][2][3]
Location and Uses
Breath of the Wild
213
(218Master Mode) Scimitar of the Seven |
Description |
Common Locations | |
Properties |
Used alongside the Daybreaker as the Champion's Arms, the Scimitar of the Seven was a Weapon used by the Gerudo Champion Urbosa.[1] This Scimitar belongs to the Gerudo Gear equipment archetype, which is a series of Weapons created and utilized by the Gerudo.[4] It is said that Urbosa's movements resembled a dance while she used the Scimitar in battle.[1]
Riju will gift Link both the Scimitar of the Seven and the Daybreaker after completing the "Divine Beast Vah Naboris" Main Quest.[5] She believes that, since Link was friends with Urbosa, they should be in his possession.[6][7] They can be found in a pair of Treasure Chests behind Riju's Throne in the Royal Palace. If Link loses the Scimitar of the Seven, he can go to Buliara to replace it, though it will cost him one Diamond, five pieces of Flint, and a Gerudo Scimitar.[8]
The Scimitar of the Seven is made of metal, and will therefore attract Lightning if it is equipped during a Thunderstorm. This also means that it is capable of conducting Electricity. It will sink if dropped in the Water, but it can be picked up again using the Magnesis Basic Rune. In addition, it will not burn when exposed to Fire or a Scorching Climate.
Name | ActorName |
---|---|
Value | "Weapon_Sword_052" |
Description | Internal name |
Name | Life |
Value | 60 |
Description | Durability of the weapon |
Name | Power |
Value | 32 |
Description | Damage dealt with the weapon |
Name | SpHitActor |
Value | "" |
Description | Objects that receive additional damage from the weapon |
Name | SpHitRatio |
Value | 2.0 |
Description | Damage multiplier appplied to SpHitActor objects |
Name | IsHammer |
Value | false |
Description | Whether or not the weapon can break ore deposits in one hit |
Name | IsWeakBreaker |
Value | false |
Description | Unknown use, maybe was used during dev to one hit kill weaker enemies ? |
Name | IsBoomerang |
Value | false |
Description | Whether or not the weapon comes back to the player if they throw it |
Name | IsLuckyWeapon |
Value | false |
Description | Unknown use, maybe was used to have random crits during dev ? |
Name | IsPikohan |
Value | false |
Description | Whether or not the weapon launches the enemies at the end of a combo or after a charged attack (Spring-Loaded Hammer behavior) |
Name | IsThrowingWeapon |
Value | true |
Description | Whether or not the weapon can be thrown |
Name | IsThrowingBreakWeapon |
Value | true |
Description | Whether or not the weapon breaks instantly when thrown to an enemy |
Name | ThrowRange |
Value | 5.0 |
Description | After being thrown, travelled distance of the weapon before getting affected with gravity |
Name | ChemicalEnergyMax |
Value | 0 |
Description | The maximal amount of energy elemental weapons have. If it falls to zero, the weapon is uncharged and you have to wait until it's charged again [a] |
Name | ChemicalEnergyAmountUsed |
Value | 0 |
Description | The energy cost elemental weapons have when using their power |
Name | ChemicalEnergyRecoverRate |
Value | 0.0 |
Description | Speed, in unit/frame, of the energy recovery of the weapon |
Name | ChemicalEnergyRecoverInterval |
Value | 60 |
Description | Frames you have to wait, after your last attack, before the weapon starts to recharge itself |
Name | ShootBeam |
Value | "" |
Description | If specified, what actor to launch when throwing the weapon |
Name | SharpWeaponAddAtkMin |
Value | 3 |
Description | Minimal value for level 1 attack up modifier |
Name | SharpWeaponAddAtkMax |
Value | 5 |
Description | Maximal value for level 1 attack up modifier |
Name | SharpWeaponAddLifeMin |
Value | 6 |
Description | Minimal value for level 1 durability up modifier |
Name | SharpWeaponAddLifeMax |
Value | 12 |
Description | Maximal value for level 1 durability up modifier |
Name | SharpWeaponAddCrit |
Value | true |
Description | Whether or not the weapon can get the critical hit modifier |
Name | PoweredSharpAddAtkMin |
Value | 6 |
Description | Minimal value for level 2 attack up modifier |
Name | PoweredSharpAddAtkMax |
Value | 10 |
Description | Maximal value for level 2 attack up modifier |
Name | PoweredSharpAddLifeMin |
Value | 13 |
Description | Minimal value for level 2 durability up modifier |
Name | PoweredSharpAddLifeMax |
Value | 30 |
Description | Maximal value for level 2 durability up modifier |
Name | PoweredSharpAddThrowMin |
Value | 1.5 |
Description | Minimal value for throw distance up modifier |
Name | PoweredSharpAddThrowMax |
Value | 2.0 |
Description | Maximal value for throw distance up modifier |
Name | ThrowSpeed |
Value | 1.0 |
Description | Initial speed of the weapon when thrown |
Name | ThrowRotSpeed |
Value | 50.0 |
Description | Rotation speed, in radian per second, of the weapon when thrown |
Name | SellingPrice |
Value | 100 |
Description | Unused value for the weapons, probably a leftover from a dev build where you could sell your weapons |
Name | BuyingPrice |
Value | 400 |
Description | Unused value for the weapons, probably a leftover from a dev build where you could buy weapons |
Name | Value | Description |
---|---|---|
ActorName | "Weapon_Sword_052" | Internal name |
Life | 60 | Durability of the weapon |
Power | 32 | Damage dealt with the weapon |
SpHitActor | "" | Objects that receive additional damage from the weapon |
SpHitRatio | 2.0 | Damage multiplier appplied to SpHitActor objects |
IsHammer | false | Whether or not the weapon can break ore deposits in one hit |
IsWeakBreaker | false | Unknown use, maybe was used during dev to one hit kill weaker enemies ? |
IsBoomerang | false | Whether or not the weapon comes back to the player if they throw it |
IsLuckyWeapon | false | Unknown use, maybe was used to have random crits during dev ? |
IsPikohan | false | Whether or not the weapon launches the enemies at the end of a combo or after a charged attack (Spring-Loaded Hammer behavior) |
IsThrowingWeapon | true | Whether or not the weapon can be thrown |
IsThrowingBreakWeapon | true | Whether or not the weapon breaks instantly when thrown to an enemy |
ThrowRange | 5.0 | After being thrown, travelled distance of the weapon before getting affected with gravity |
ChemicalEnergyMax | 0 | The maximal amount of energy elemental weapons have. If it falls to zero, the weapon is uncharged and you have to wait until it's charged again [a] |
ChemicalEnergyAmountUsed | 0 | The energy cost elemental weapons have when using their power |
ChemicalEnergyRecoverRate | 0.0 | Speed, in unit/frame, of the energy recovery of the weapon |
ChemicalEnergyRecoverInterval | 60 | Frames you have to wait, after your last attack, before the weapon starts to recharge itself |
ShootBeam | "" | If specified, what actor to launch when throwing the weapon |
SharpWeaponAddAtkMin | 3 | Minimal value for level 1 attack up modifier |
SharpWeaponAddAtkMax | 5 | Maximal value for level 1 attack up modifier |
SharpWeaponAddLifeMin | 6 | Minimal value for level 1 durability up modifier |
SharpWeaponAddLifeMax | 12 | Maximal value for level 1 durability up modifier |
SharpWeaponAddCrit | true | Whether or not the weapon can get the critical hit modifier |
PoweredSharpAddAtkMin | 6 | Minimal value for level 2 attack up modifier |
PoweredSharpAddAtkMax | 10 | Maximal value for level 2 attack up modifier |
PoweredSharpAddLifeMin | 13 | Minimal value for level 2 durability up modifier |
PoweredSharpAddLifeMax | 30 | Maximal value for level 2 durability up modifier |
PoweredSharpAddThrowMin | 1.5 | Minimal value for throw distance up modifier |
PoweredSharpAddThrowMax | 2.0 | Maximal value for throw distance up modifier |
ThrowSpeed | 1.0 | Initial speed of the weapon when thrown |
ThrowRotSpeed | 50.0 | Rotation speed, in radian per second, of the weapon when thrown |
SellingPrice | 100 | Unused value for the weapons, probably a leftover from a dev build where you could sell your weapons |
BuyingPrice | 400 | Unused value for the weapons, probably a leftover from a dev build where you could buy weapons |
- ↑ You can switch weapons to instantly recharge your elemental weapons
Tears of the Kingdom
Scimitars of the Seven are set to reappear as Weapons in Tears of the Kingdom. Riju is seen to wield two in battle.
Other Appearances
Hyrule Warriors: Age of Calamity
Nomenclature
Names in Other Regions | ||
---|---|---|
Language | Names | Meanings |
七宝のナイフ (Shippō no naifu) (BotWBreath of the Wild) | ||
七寶匕首 (Qībǎo bǐshǒu) (BotWBreath of the Wild) | ||
Zwaard van de Zeven (BotWBreath of the Wild)[10] | Sword of the Seven | |
Cimeterre des sept joyaux (BotWBreath of the Wild | HWAoCHyrule Warriors: Age of Calamity)[9] | ||
Schatszsäbel (BotWBreath of the Wild) | ||
Scimitarra dei tesori (BotWBreath of the Wild) | Treasures' scimitar | |
칠보의 나이프 (Chilboui naipeu) (BotWBreath of the Wild) | ||
Сабля Семи (Sablya Semi) (BotWBreath of the Wild) | ||
Cimitarra de la ira (BotWBreath of the Wild) | ||
This table was generated using translation pages. To request an addition, please contact a staff member with a reference. |
Gallery
-
Artwork of Urbosa with the Scimitar of the Seven and Daybreaker from Breath of the Wild
-
Artwork of Urbosa with the Scimitar of the Seven from Hyrule Warriors: Age of Calamity
-
Icon of the Scimitar of the Seven from Hyrule Warriors: Age of Calamity
-
Icon of Urbosa wielding the Scimitar of the Seven and Daybreaker from Hyrule Warriors: Age of Calamity
See Also
References
- ↑ 1.0 1.1 1.2
Scimitar of the Seven
— Inventory (Breath of the Wild)
A famous sword once beloved by the Gerudo Champion Urbosa. It is said that when Urbosa swung this sword in battle, her movements resembled a beautiful dance. - ↑
Scimitar of the Seven
— Inventory (Tears of the Kingdom)
A famous sword once beloved by the Gerudo Champion Urbosa. It is said that when Urbosa swung this sword in battle, her movements resembled a beautiful dance. - ↑
Scimitar of the Seven
— Allies (Hyrule Warriors: Age of Calamity)
A famous sword beloved by the Gerudo Champion Urbosa. It is said that when she swings this sword in battle, her movements resemble a beautiful dance. - ↑ Creating a Champion, Dark Horse Books, pg. 172
- ↑
I want to offer you these as thanks for your help. I trust you'll accept them.
— Riju (Breath of the Wild) - ↑
These pieces of equipment are priceless treasures of the Gerudo people. They were once worn by Lady Urbosa.
— Riju (Breath of the Wild) - ↑
Since you and Lady Urbosa were friends, it's only right that you have them.
— Riju (Breath of the Wild) - ↑
To make a Scimitar of the Seven, I'll need one diamond, five flint, and a Gerudo scimitar.
— Buliara (Breath of the Wild) - ↑
Cimeterre des sept joyaux
— Allies (Hyrule Warriors: Age of Calamity) - ↑
Zwward van de zeven
— Inventory (Breath of the Wild)