Scimitar of the Seven

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Scimitars of the Seven are recurring Items in The Legend of Zelda series.(BotWBreath of the Wild | TotKTears of the Kingdom | AoIAge of Imprisonment | AoCAge of Calamity)[1][2][3][4]

Location and Uses

Breath of the Wild

Hyrule Compendium Entry
213  (218Master Mode) Scimitar of the Seven
Description
A famous sword once beloved by the Gerudo Champion Urbosa. It is said that when Urbosa swung this sword in battle, her movements resembled a beautiful dance.
Common Locations
Gerudo Desert
Properties
Atk 32

As part of the Champion's Arms, Scimitars of the Seven are commonly used alongside Daybreaker Shields. They belong to the Gerudo Gear equipment archetype, which is a series of Weapons created and utilized by the Gerudo.[5]

Artwork of Urbosa holding her Scimitar of the Seven.
Urbosa with a Scimitar of the Seven

Prior to the Great Calamity, the Gerudo Champion Urbosa wielded a Scimitar of the Seven with a Daybreaker.[1] They were created by a Gerudo jeweler.[6] It is said that Urbosa's movements resembled a dance while she used the Scimitar in battle.[1] During the EX Recovered Memory "Champion Urbosa's Song", Urbosa can be seen using her Scimitar to fight off a pair of Yiga Footsoldiers attacking Zelda.

Riju will gift Link Urbosa's Scimitar of the Seven and Daybreaker after completing the "Divine Beast Vah Naboris" Main Quest. She believes that, since Link was friends with Urbosa, they should be in his possession.[7] They can be found in a pair of Stone Chests behind Riju's Throne in the Royal Palace. If Link loses the Scimitar of the Seven, he can go to Buliara to replace it, though it will cost him one Diamond, five pieces of Flint, and a Gerudo Scimitar.[8]

Scimitars of the Seven are made of metal, and will therefore attract Lightning if they are equipped during a Thunderstorm. This also means that they are capable of conducting Electricity. They will sink if dropped in the Water, but they can be picked up again using the Magnesis Rune. In addition, they will not burn when exposed to Fire or a Scorching Climate.

Weapon Parameters
Name
ActorName
Value
"Weapon_Sword_052"
Description

Internal name

Name
Life
Value
60
Description

Durability of the weapon

Name
Power
Value
32
Description

Damage dealt with the weapon

Name
SpHitActor
Value
""
Description

Objects that receive additional damage from the weapon

Name
SpHitRatio
Value
2.0
Description

Damage multiplier appplied to SpHitActor objects

Name
IsHammer
Value
false
Description

Whether or not the weapon can break ore deposits in one hit

Name
IsWeakBreaker
Value
false
Description

Unknown use, maybe was used during dev to one hit kill weaker enemies ?

Name
IsBoomerang
Value
false
Description

Whether or not the weapon comes back to the player if they throw it

Name
IsLuckyWeapon
Value
false
Description

Unknown use, maybe was used to have random crits during dev ?

Name
IsPikohan
Value
false
Description

Whether or not the weapon launches the enemies at the end of a combo or after a charged attack (Spring-Loaded Hammer behavior)

Name
IsThrowingWeapon
Value
true
Description

Whether or not the weapon can be thrown

Name
IsThrowingBreakWeapon
Value
true
Description

Whether or not the weapon breaks instantly when thrown to an enemy

Name
ThrowRange
Value
5.0
Description

After being thrown, travelled distance of the weapon before getting affected with gravity

Name
ChemicalEnergyMax
Value
0
Description

The maximal amount of energy elemental weapons have. If it falls to zero, the weapon is uncharged and you have to wait until it's charged again [a]

Name
ChemicalEnergyAmountUsed
Value
0
Description

The energy cost elemental weapons have when using their power

Name
ChemicalEnergyRecoverRate
Value
0.0
Description

Speed, in unit/frame, of the energy recovery of the weapon

Name
ChemicalEnergyRecoverInterval
Value
60
Description

Frames you have to wait, after your last attack, before the weapon starts to recharge itself

Name
ShootBeam
Value
""
Description

If specified, what actor to launch when throwing the weapon

Name
SharpWeaponAddAtkMin
Value
3
Description

Minimal value for level 1 attack up modifier

Name
SharpWeaponAddAtkMax
Value
5
Description

Maximal value for level 1 attack up modifier

Name
SharpWeaponAddLifeMin
Value
6
Description

Minimal value for level 1 durability up modifier

Name
SharpWeaponAddLifeMax
Value
12
Description

Maximal value for level 1 durability up modifier

Name
SharpWeaponAddCrit
Value
true
Description

Whether or not the weapon can get the critical hit modifier

Name
PoweredSharpAddAtkMin
Value
6
Description

Minimal value for level 2 attack up modifier

Name
PoweredSharpAddAtkMax
Value
10
Description

Maximal value for level 2 attack up modifier

Name
PoweredSharpAddLifeMin
Value
13
Description

Minimal value for level 2 durability up modifier

Name
PoweredSharpAddLifeMax
Value
30
Description

Maximal value for level 2 durability up modifier

Name
PoweredSharpAddThrowMin
Value
1.5
Description

Minimal value for throw distance up modifier

Name
PoweredSharpAddThrowMax
Value
2.0
Description

Maximal value for throw distance up modifier

Name
ThrowSpeed
Value
1.0
Description

Initial speed of the weapon when thrown

Name
ThrowRotSpeed
Value
50.0
Description

Rotation speed, in radian per second, of the weapon when thrown

Name
SellingPrice
Value
100
Description

Unused value for the weapons, probably a leftover from a dev build where you could sell your weapons

Name
BuyingPrice
Value
400
Description

Unused value for the weapons, probably a leftover from a dev build where you could buy weapons

NameValueDescription
ActorName
"Weapon_Sword_052"

Internal name

Life
60

Durability of the weapon

Power
32

Damage dealt with the weapon

SpHitActor
""

Objects that receive additional damage from the weapon

SpHitRatio
2.0

Damage multiplier appplied to SpHitActor objects

IsHammer
false

Whether or not the weapon can break ore deposits in one hit

IsWeakBreaker
false

Unknown use, maybe was used during dev to one hit kill weaker enemies ?

IsBoomerang
false

Whether or not the weapon comes back to the player if they throw it

IsLuckyWeapon
false

Unknown use, maybe was used to have random crits during dev ?

IsPikohan
false

Whether or not the weapon launches the enemies at the end of a combo or after a charged attack (Spring-Loaded Hammer behavior)

IsThrowingWeapon
true

Whether or not the weapon can be thrown

IsThrowingBreakWeapon
true

Whether or not the weapon breaks instantly when thrown to an enemy

ThrowRange
5.0

After being thrown, travelled distance of the weapon before getting affected with gravity

ChemicalEnergyMax
0

The maximal amount of energy elemental weapons have. If it falls to zero, the weapon is uncharged and you have to wait until it's charged again [a]

ChemicalEnergyAmountUsed
0

The energy cost elemental weapons have when using their power

ChemicalEnergyRecoverRate
0.0

Speed, in unit/frame, of the energy recovery of the weapon

ChemicalEnergyRecoverInterval
60

Frames you have to wait, after your last attack, before the weapon starts to recharge itself

ShootBeam
""

If specified, what actor to launch when throwing the weapon

SharpWeaponAddAtkMin
3

Minimal value for level 1 attack up modifier

SharpWeaponAddAtkMax
5

Maximal value for level 1 attack up modifier

SharpWeaponAddLifeMin
6

Minimal value for level 1 durability up modifier

SharpWeaponAddLifeMax
12

Maximal value for level 1 durability up modifier

SharpWeaponAddCrit
true

Whether or not the weapon can get the critical hit modifier

PoweredSharpAddAtkMin
6

Minimal value for level 2 attack up modifier

PoweredSharpAddAtkMax
10

Maximal value for level 2 attack up modifier

PoweredSharpAddLifeMin
13

Minimal value for level 2 durability up modifier

PoweredSharpAddLifeMax
30

Maximal value for level 2 durability up modifier

PoweredSharpAddThrowMin
1.5

Minimal value for throw distance up modifier

PoweredSharpAddThrowMax
2.0

Maximal value for throw distance up modifier

ThrowSpeed
1.0

Initial speed of the weapon when thrown

ThrowRotSpeed
50.0

Rotation speed, in radian per second, of the weapon when thrown

SellingPrice
100

Unused value for the weapons, probably a leftover from a dev build where you could sell your weapons

BuyingPrice
400

Unused value for the weapons, probably a leftover from a dev build where you could buy weapons

  1. You can switch weapons to instantly recharge your elemental weapons

Tears of the Kingdom

Hyrule Compendium Entry
352  Scimitar of the Seven
Description
A famous sword once beloved by the Gerudo Champion Urbosa. It is said that when Urbosa swung this sword in battle, her movements resembled a beautiful dance.
Common Locations
Gerudo Town
Properties
Atk: 28

Strong Fusion

Scimitars of the Seven return in Tears of the Kingdom. They are one of the few Weapons to remain Intact after the rest Decayed as a result of the Upheaval. Paired with Daybreakers, they are considered part of the Arms of the Seven, which can be made using a technique known by a select few. Currently, Isha is the only individual who knows how to make them.[9] Both pieces form a bond with their owners that can only be broken when they are permanently lost.[10]

Artwork of Riju holding her Scimitars of the Seven.
Riju with two Scimitars of the Seven

Riju now dual-wields two Scimitars of the Seven, which Isha chose to make for her. Isha also claims that her ancestor was responsible for crafting Urbosa's Scimitar.[11] Throughout the Main Quest "Riju of Gerudo Town", Riju utilizes her Scimitars to fight Gibdos with Link. Most notably, she uses them during the Gibdo invasions of Kara Kara Bazaar and Gerudo Town, in addition to combating Enemies in the Lightning Temple. Riju's Sage Avatar wields projections of her two Scimitars of the Seven, which will still count toward the Hyrule Compendium if Link takes a Picture of them. If Riju has been awoken as a Sage, she will appear to help Link during the War in the Depths of Hyrule, where she uses her Scimitars to fight the Demon King's Army.

As part of the Side Quest "Pride of the Gerudo", Isha chooses to make a Scimitar of the Seven and Daybreaker for Link.[9] Since Link will be carrying these Arms of the Seven, it is his responsibility to procure the supplies to create them.[12] To make the Scimitar, she requires three Diamonds, five pieces of Flint, and a Gerudo Scimitar, the latter of which can be either Decayed or an intact Gerudo Scimitar✨.[13][14] Once Link has brought Isha the necessary Materials, she will make a pair of Arms of the Seven for him.[15] When she is done, she gives them to Link, claiming that they are a symbol of the Gerudo's gratitude toward him.[16] If Link ever breaks his Scimitar, Isha offers to make a new one for him.[14][17] However, she refuses to do so if his Scimitar can still be retrieved, since his bond with it has not been broken.[10]

In flashbacks to the Imprisoning War that took place during the Era of Foundation, the Sage of Lightning Ardi can be seen carrying her own Scimitar of the Seven and Daybreaker.

Other Appearances

Age of Calamity

The following section is not part of the Zelda canon and should not be taken as such.

Scimitars of the Seven are Urbosa's primary Weapons. When one is equipped, a Daybreaker will appear as her Shield.

Additionally, Scimitars of the Seven are the default Weapons used by Urbosa in Movies and Narrations. For example, she draws her Scimitar in "Return of the Chief", uses it to attack Master Kohga and Sooga in "Slippery as a Banana Peel!", wields it when threatened by a Monster ambush in "A Song from the Past", and fights Thunderblight Ganon with it in "Rescue Across Time: Air and Lightning".

Age of Imprisonment



Ardi uses the Scimitar of the Seven alongside the Daybreaker in battle.

Nomenclature

Names in Other Regions
LanguageNamesMeanings
JapanJapan
Japanese
七宝のナイフ (Shippō no naifu) (BotWBreath of the Wild) 
The Republic of ChinaThe Republic of ChinaThe Hong Kong Special Administrative Region of ChinaThe Hong Kong Special Administrative Region of ChinaThe Macao Special Administrative Region of ChinaThe Macao Special Administrative Region of China
ChineseTRTraditional
七寶匕首 (Qībǎo bǐshǒu) (BotWBreath of the Wild) 
The Kingdom of the NetherlandsThe Kingdom of the Netherlands
Dutch
Zwaard van de Zeven (BotWBreath of the Wild)[18]Sword of the Seven
The French RepublicThe French Republic
FrenchEUEuropean
Cimeterre des sept joyaux (BotWBreath of the Wild | AoCAge of Calamity)[19] 
The Federal Republic of GermanyThe Federal Republic of Germany
German
Schatszsäbel (BotWBreath of the Wild) 
The Italian RepublicThe Italian Republic
Italian
Scimitarra dei tesori (BotWBreath of the Wild)Treasures' scimitar
The Republic of KoreaThe Republic of Korea
Korean
칠보의 나이프 (Chilboui naipeu) (BotWBreath of the Wild) 
The Russian FederationThe Russian Federation
Russian
Сабля Семи (Sablya Semi) (BotWBreath of the Wild) 
Latin AmericaLatin America
SpanishLALatin American
Cimitarra de la ira (BotWBreath of the Wild) 
This table was generated from Zelda Wiki's translation data.

Gallery

See here to view all images tagged with this subject.

See Also

References

  1. 1.0 1.1 1.2 Scimitar of the Seven
    A famous sword once beloved by the Gerudo Champion Urbosa. It is said that when Urbosa swung this sword in battle, her movements resembled a beautiful dance.
    — Inventory (Breath of the Wild)
  2. Scimitar of the Seven
    A famous sword once beloved by the Gerudo Champion Urbosa. It is said that when Urbosa swung this sword in battle, her movements resembled a beautiful dance.
    — Inventory (Tears of the Kingdom)
  3. Scimitar of the Seven
    A famous sword beloved by the Gerudo Champion Urbosa. It is said that when she swings this sword in battle, her movements resemble a beautiful dance.
    — Allies (Age of Calamity)
  4. Scimitar of the Seven
    A famous sword beloved by Ardi. Its dazzling adornments are a symbol of the Gerudo, and it dances through foes in her hands.
    — Allies (Age of Imprisonment)
  5. Creating a Champion, Dark Horse Books, pg. 172
  6. "Gerudo
    Adorned with Gems

    Among other things, the Gerudo are known for their craft in jewelry. They consider the gems used in their jewelry as talismans, absorbing both sunlight and moonlight, which cleanses evil. As such, they wear the jewelry as much as possible. Even Urbosa's shield and knife have been crafted by a jeweler rather than a blacksmith.
    " — Voice Memories (Zelda Notes, US, June 5, 2025)
  7. {{Cite|I want to offer you these as thanks for your help. I trust you'll accept them. These pieces of equipment are priceless treasures of the Gerudo people. They were once worn by Lady Urbosa. Since you and Lady Urbosa were friends, it's only right that you have them.
  8. To make a Scimitar of the Seven, I'll need one diamond, five flint, and a Gerudo scimitar. — Buliara (Breath of the Wild)
  9. 9.0 9.1 You know...we all owe you a great debt, and I think I can begin to repay it by crafting the arms of the Seven for you. They are a sword and shield passed down by the Gerudo, and they can only be wielded by a chosen individual. I'm talking about the Scimitar of the Seven and the Daybreaker, of course. They're crafted using a special technique known only to me. And I...have chosen you to carry them. Will you let me make the arms of the Seven for you? — Isha (Tears of the Kingdom)
  10. 10.0 10.1 Hm... That's strange... It appears that both the Daybreaker and the Scimitar of the Seven are not irretrievably lost. The arms of the Seven form a bond with their owner, you see. That bond is only broken when their recovery is impossible. Then, and only then, can they be remade. — Isha (Tears of the Kingdom)
  11. You're the second person I've made those for. Lady Riju was the first. My ancestor even made them for the Champion of the Gerudo some time ago. — Isha (Tears of the Kingdom)
  12. [Yes, please.] That's the spirit! OK then, I just need you to gather some materials for me. Can you do that? Truth be told, I'd like to gather the materials for you myself, but it is the duty of the bearer of the arms to do that. — Isha (Tears of the Kingdom)
  13. I need four diamonds, 10 pieces of flint... a Gerudo scimitar, and a Gerudo shield. Even a decayed Gerudo scimitar will do the trick! OK then...once you've gathered all of those materials together, come and talk to me, OK? — Isha (Tears of the Kingdom)
  14. 14.0 14.1 I can make another Scimitar of the Seven for you. I just need three diamonds, five pieces of flint, and a Gerudo scimitar. Even a decayed Gerudo scimitar will do the trick! If you've got the materials with you, I can get to crafting right away. Want me to get started? — Isha (Tears of the Kingdom)
  15. [Let's get to crafting!] OK then, let me just make sure you have everything I'll need... Four diamonds, 10 pieces of flint... a Gerudo scimitar, and a Gerudo shield. Heehee! I knew you could do it. This is everything I need to get to work! Give me just a minute... — Isha (Tears of the Kingdom)
  16. I poured all of my heart into making these. Here, take them. They are a true symbol of gratitude of the Gerudo. — Isha (Tears of the Kingdom)
  17. That really just goes to show how amazing they are. It'll make me happy if you take good care of them. But I did make them to be used, so don't feel like you need to preserve them... Should they ever be irretrievably lost, just bring me the materials again and I'll remake them for you. — Isha (Tears of the Kingdom)
  18. Zwward van de zeven — Inventory (Breath of the Wild)
  19. Cimeterre des sept joyaux — Allies (Age of Calamity, European French version)
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