Gerudo Claymore

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Gerudo Claymores,(TotKTears of the Kingdom | HWAoCHyrule Warriors: Age of Calamity)[1][2] also known as Golden Claymores,(BotWBreath of the Wild)[3] are recurring Weapons in The Legend of Zelda series.

Location and Uses

Breath of the Wild

Hyrule Compendium Entry
258  (263Master Mode) Golden Claymore
Description
Only the most talented Gerudo sword fighters carry this two-handed sword. It's actually much lighter than it appears and is surprisingly easy to wield.
Common Locations
Gerudo Highlands
Hyrule Ridge
Properties
Atk 28

Golden Claymores are two-handed Gerudo Weapons that are commonly wielded by talented sword fighters.[3] They belong to the Gerudo Gear equipment archetype.[4] Due to being lighter than they appear, they are easy to wield.[3] They are found in the Gerudo Highlands and Hyrule Ridge, either abandoned in Treasure Chests or being used by Enemies. They also have a chance to appear in Treasure Chests that spawn after the Super Smash Bros. Series Ganondorf amiibo is scanned with the amiibo Basic Rune. Buliara carries one as she guards Riju's Throne.

As metal Weapons, Golden Claymores will attract Lightning during Thunderstorms and conduct Electricity. They are unable to be burned by Fire or a Scorching Climate. They can also be picked up using the Magnesis Basic Rune on the Sheikah Slate, which is useful as they sink in Water.

Weapon Parameters
Name
ActorName
Value
"Weapon_Lsword_029"
Description
Internal name
Name
Life
Value
30
Description
Durability of the weapon
Name
Power
Value
28
Description
Damage dealt with the weapon
Name
SpHitActor
Value
""
Description
Objects that receive additional damage from the weapon
Name
SpHitRatio
Value
2.0
Description
Damage multiplier appplied to SpHitActor objects
Name
IsHammer
Value
false
Description
Whether or not the weapon can break ore deposits in one hit
Name
IsWeakBreaker
Value
false
Description
Unknown use, maybe was used during dev to one hit kill weaker enemies ?
Name
IsBoomerang
Value
false
Description
Whether or not the weapon comes back to the player if they throw it
Name
IsLuckyWeapon
Value
false
Description
Unknown use, maybe was used to have random crits during dev ?
Name
IsPikohan
Value
false
Description
Whether or not the weapon launches the enemies at the end of a combo or after a charged attack (Spring-Loaded Hammer behavior)
Name
IsThrowingWeapon
Value
true
Description
Whether or not the weapon can be thrown
Name
IsThrowingBreakWeapon
Value
true
Description
Whether or not the weapon breaks instantly when thrown to an enemy
Name
ThrowRange
Value
5.0
Description
After being thrown, travelled distance of the weapon before getting affected with gravity
Name
ChemicalEnergyMax
Value
0
Description
The maximal amount of energy elemental weapons have. If it falls to zero, the weapon is uncharged and you have to wait until it's charged again [a]
Name
ChemicalEnergyAmountUsed
Value
0
Description
The energy cost elemental weapons have when using their power
Name
ChemicalEnergyRecoverRate
Value
0.0
Description
Speed, in unit/frame, of the energy recovery of the weapon
Name
ChemicalEnergyRecoverInterval
Value
60
Description
Frames you have to wait, after your last attack, before the weapon starts to recharge itself
Name
ShootBeam
Value
""
Description
If specified, what actor to launch when throwing the weapon
Name
SharpWeaponAddAtkMin
Value
4
Description
Minimal value for level 1 attack up modifier
Name
SharpWeaponAddAtkMax
Value
8
Description
Maximal value for level 1 attack up modifier
Name
SharpWeaponAddLifeMin
Value
6
Description
Minimal value for level 1 durability up modifier
Name
SharpWeaponAddLifeMax
Value
11
Description
Maximal value for level 1 durability up modifier
Name
SharpWeaponAddCrit
Value
true
Description
Whether or not the weapon can get the critical hit modifier
Name
PoweredSharpAddAtkMin
Value
9
Description
Minimal value for level 2 attack up modifier
Name
PoweredSharpAddAtkMax
Value
15
Description
Maximal value for level 2 attack up modifier
Name
PoweredSharpAddLifeMin
Value
12
Description
Minimal value for level 2 durability up modifier
Name
PoweredSharpAddLifeMax
Value
27
Description
Maximal value for level 2 durability up modifier
Name
PoweredSharpAddThrowMin
Value
1.5
Description
Minimal value for throw distance up modifier
Name
PoweredSharpAddThrowMax
Value
2.0
Description
Maximal value for throw distance up modifier
Name
ThrowSpeed
Value
0.7
Description
Initial speed of the weapon when thrown
Name
ThrowRotSpeed
Value
50.0
Description
Rotation speed, in radian per second, of the weapon when thrown
Name
SellingPrice
Value
30
Description
Unused value for the weapons, probably a leftover from a dev build where you could sell your weapons
Name
BuyingPrice
Value
120
Description
Unused value for the weapons, probably a leftover from a dev build where you could buy weapons
NameValueDescription
ActorName
"Weapon_Lsword_029"
Internal name
Life
30
Durability of the weapon
Power
28
Damage dealt with the weapon
SpHitActor
""
Objects that receive additional damage from the weapon
SpHitRatio
2.0
Damage multiplier appplied to SpHitActor objects
IsHammer
false
Whether or not the weapon can break ore deposits in one hit
IsWeakBreaker
false
Unknown use, maybe was used during dev to one hit kill weaker enemies ?
IsBoomerang
false
Whether or not the weapon comes back to the player if they throw it
IsLuckyWeapon
false
Unknown use, maybe was used to have random crits during dev ?
IsPikohan
false
Whether or not the weapon launches the enemies at the end of a combo or after a charged attack (Spring-Loaded Hammer behavior)
IsThrowingWeapon
true
Whether or not the weapon can be thrown
IsThrowingBreakWeapon
true
Whether or not the weapon breaks instantly when thrown to an enemy
ThrowRange
5.0
After being thrown, travelled distance of the weapon before getting affected with gravity
ChemicalEnergyMax
0
The maximal amount of energy elemental weapons have. If it falls to zero, the weapon is uncharged and you have to wait until it's charged again [a]
ChemicalEnergyAmountUsed
0
The energy cost elemental weapons have when using their power
ChemicalEnergyRecoverRate
0.0
Speed, in unit/frame, of the energy recovery of the weapon
ChemicalEnergyRecoverInterval
60
Frames you have to wait, after your last attack, before the weapon starts to recharge itself
ShootBeam
""
If specified, what actor to launch when throwing the weapon
SharpWeaponAddAtkMin
4
Minimal value for level 1 attack up modifier
SharpWeaponAddAtkMax
8
Maximal value for level 1 attack up modifier
SharpWeaponAddLifeMin
6
Minimal value for level 1 durability up modifier
SharpWeaponAddLifeMax
11
Maximal value for level 1 durability up modifier
SharpWeaponAddCrit
true
Whether or not the weapon can get the critical hit modifier
PoweredSharpAddAtkMin
9
Minimal value for level 2 attack up modifier
PoweredSharpAddAtkMax
15
Maximal value for level 2 attack up modifier
PoweredSharpAddLifeMin
12
Minimal value for level 2 durability up modifier
PoweredSharpAddLifeMax
27
Maximal value for level 2 durability up modifier
PoweredSharpAddThrowMin
1.5
Minimal value for throw distance up modifier
PoweredSharpAddThrowMax
2.0
Maximal value for throw distance up modifier
ThrowSpeed
0.7
Initial speed of the weapon when thrown
ThrowRotSpeed
50.0
Rotation speed, in radian per second, of the weapon when thrown
SellingPrice
30
Unused value for the weapons, probably a leftover from a dev build where you could sell your weapons
BuyingPrice
120
Unused value for the weapons, probably a leftover from a dev build where you could buy weapons
  1. You can switch weapons to instantly recharge your elemental weapons

Tears of the Kingdom



Other Appearances

Hyrule Warriors: Age of Calamity

The following section is not part of the Zelda canon and should not be taken as such.


Nomenclature

Names in Other Regions
LanguageNames
This table was generated using translation pages.
To request an addition, please contact a staff member with a reference.

Gallery

See Also

References

  1. Gerudo Claymore
    A two-handed Gerudo sword with a decayed blade. Attaching a material greatly enhances the material's power but doesn't add as much durability.
    — Inventory (Tears of the Kingdom)
  2. Gerudo Claymore
    Only the most talented Gerudo sword fighters carry this two-handed sword. It's actually much lighter than it appears and is surprisingly easy to wield.
    — Allies (Hyrule Warriors: Age of Calamity)
  3. 3.0 3.1 3.2 Golden Claymore
    Only the most talented Gerudo sword fighters carry this two-handed sword. It's actually much lighter than it appears and is surprisingly easy to wield.
    — Inventory (Breath of the Wild)
  4. Creating a Champion, Dark Horse Books, pg. 172