Royal Guard's Claymore

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Royal Guard's Claymores are recurring Items in The Legend of Zelda series.(BotW | TotK | HWAoC)[1][2][3]

Location and Uses

Breath of the Wild

Hyrule Compendium Entry
263 (268) Royal Guard's Claymore
BotW Hyrule Compendium Royal Guard's Claymore.png
Description
The Sheikah used the very essence of ancient technology to forge this greatsword. It was designed to oppose the Calamity, but its low durability made it impractical in battle.
Common Locations
Unknown
Properties
Atk 72

Royal Guard's Claymores are part of the Royal Guard's Series, an equipment archetype that includes the Royal Guard's Sword, the Royal Guard's Spear, the Royal Guard's Bow, and the Royal Guard's Shield.[4] The Sheikah used Ancient Technology to forge them.[1] They were initially designed to help defend against the Great Calamity, but they found little use due to their low durability.[1] All Royal Guard's Claymores are found in Hyrule Castle. They can be found in Lockup and the Guards' Chamber.

When Link speaks to Parcy at Riverside Stable, she will tell him about the equipment belonging to the Royal Guards inside Hyrule Castle, and she laments that she could not find all of it.[5] This will give Link "The Royal Guard's Gear" Side Quest. A Royal Guard's Claymore can be turned in for this quest in exchange for a Gold Rupee.[6][7] Afterwards, Parcy will give Link a Topaz if he keeps bringing her Royal Guard's Claymores.[8]

Royal Guard's Claymores are made of metal, which means they will attract Lightning when equipped during a Thunderstorm and conduct Electricity. They also can not burn near a Fire or in a Scorching Climate, and they can be picked up using the Magnesis Rune. However, they will sink if they are dropped inWater.

Weapon Parameters
Name
ActorName
Value
"Weapon_Lsword_047"
Description
Internal name
Name
Life
Value
15
Description
Durability of the weapon
Name
Power
Value
72
Description
Damage dealt with the weapon
Name
SpHitActor
Value
""
Description
Objects that receive additional damage from the weapon
Name
SpHitRatio
Value
2.0
Description
Damage multiplier appplied to SpHitActor objects
Name
IsHammer
Value
false
Description
Whether or not the weapon can break ore deposits in one hit
Name
IsWeakBreaker
Value
false
Description
Unknown use, maybe was used during dev to one hit kill weaker enemies ?
Name
IsBoomerang
Value
false
Description
Whether or not the weapon comes back to the player if they throw it
Name
IsLuckyWeapon
Value
false
Description
Unknown use, maybe was used to have random crits during dev ?
Name
IsPikohan
Value
false
Description
Whether or not the weapon launches the enemies at the end of a combo or after a charged attack (Spring-Loaded Hammer behavior)
Name
IsThrowingWeapon
Value
true
Description
Whether or not the weapon can be thrown
Name
IsThrowingBreakWeapon
Value
true
Description
Whether or not the weapon breaks instantly when thrown to an enemy
Name
ThrowRange
Value
5.0
Description
After being thrown, travelled distance of the weapon before getting affected with gravity
Name
ChemicalEnergyMax
Value
0
Description
The maximal amount of energy elemental weapons have. If it falls to zero, the weapon is uncharged and you have to wait until it's charged again [a]
Name
ChemicalEnergyAmountUsed
Value
0
Description
The energy cost elemental weapons have when using their power
Name
ChemicalEnergyRecoverRate
Value
0.0
Description
Speed, in unit/frame, of the energy recovery of the weapon
Name
ChemicalEnergyRecoverInterval
Value
60
Description
Frames you have to wait, after your last attack, before the weapon starts to recharge itself
Name
ShootBeam
Value
""
Description
If specified, what actor to launch when throwing the weapon
Name
SharpWeaponAddAtkMin
Value
14
Description
Minimal value for level 1 attack up modifier
Name
SharpWeaponAddAtkMax
Value
26
Description
Maximal value for level 1 attack up modifier
Name
SharpWeaponAddLifeMin
Value
3
Description
Minimal value for level 1 durability up modifier
Name
SharpWeaponAddLifeMax
Value
8
Description
Maximal value for level 1 durability up modifier
Name
SharpWeaponAddCrit
Value
true
Description
Whether or not the weapon can get the critical hit modifier
Name
PoweredSharpAddAtkMin
Value
27
Description
Minimal value for level 2 attack up modifier
Name
PoweredSharpAddAtkMax
Value
44
Description
Maximal value for level 2 attack up modifier
Name
PoweredSharpAddLifeMin
Value
9
Description
Minimal value for level 2 durability up modifier
Name
PoweredSharpAddLifeMax
Value
35
Description
Maximal value for level 2 durability up modifier
Name
PoweredSharpAddThrowMin
Value
1.5
Description
Minimal value for throw distance up modifier
Name
PoweredSharpAddThrowMax
Value
2.0
Description
Maximal value for throw distance up modifier
Name
ThrowSpeed
Value
0.7
Description
Initial speed of the weapon when thrown
Name
ThrowRotSpeed
Value
50.0
Description
Rotation speed, in radian per second, of the weapon when thrown
Name
SellingPrice
Value
100
Description
Unused value for the weapons, probably a leftover from a dev build where you could sell your weapons
Name
BuyingPrice
Value
120
Description
Unused value for the weapons, probably a leftover from a dev build where you could buy weapons
NameValueDescription
ActorName
"Weapon_Lsword_047"
Internal name
Life
15
Durability of the weapon
Power
72
Damage dealt with the weapon
SpHitActor
""
Objects that receive additional damage from the weapon
SpHitRatio
2.0
Damage multiplier appplied to SpHitActor objects
IsHammer
false
Whether or not the weapon can break ore deposits in one hit
IsWeakBreaker
false
Unknown use, maybe was used during dev to one hit kill weaker enemies ?
IsBoomerang
false
Whether or not the weapon comes back to the player if they throw it
IsLuckyWeapon
false
Unknown use, maybe was used to have random crits during dev ?
IsPikohan
false
Whether or not the weapon launches the enemies at the end of a combo or after a charged attack (Spring-Loaded Hammer behavior)
IsThrowingWeapon
true
Whether or not the weapon can be thrown
IsThrowingBreakWeapon
true
Whether or not the weapon breaks instantly when thrown to an enemy
ThrowRange
5.0
After being thrown, travelled distance of the weapon before getting affected with gravity
ChemicalEnergyMax
0
The maximal amount of energy elemental weapons have. If it falls to zero, the weapon is uncharged and you have to wait until it's charged again [a]
ChemicalEnergyAmountUsed
0
The energy cost elemental weapons have when using their power
ChemicalEnergyRecoverRate
0.0
Speed, in unit/frame, of the energy recovery of the weapon
ChemicalEnergyRecoverInterval
60
Frames you have to wait, after your last attack, before the weapon starts to recharge itself
ShootBeam
""
If specified, what actor to launch when throwing the weapon
SharpWeaponAddAtkMin
14
Minimal value for level 1 attack up modifier
SharpWeaponAddAtkMax
26
Maximal value for level 1 attack up modifier
SharpWeaponAddLifeMin
3
Minimal value for level 1 durability up modifier
SharpWeaponAddLifeMax
8
Maximal value for level 1 durability up modifier
SharpWeaponAddCrit
true
Whether or not the weapon can get the critical hit modifier
PoweredSharpAddAtkMin
27
Minimal value for level 2 attack up modifier
PoweredSharpAddAtkMax
44
Maximal value for level 2 attack up modifier
PoweredSharpAddLifeMin
9
Minimal value for level 2 durability up modifier
PoweredSharpAddLifeMax
35
Maximal value for level 2 durability up modifier
PoweredSharpAddThrowMin
1.5
Minimal value for throw distance up modifier
PoweredSharpAddThrowMax
2.0
Maximal value for throw distance up modifier
ThrowSpeed
0.7
Initial speed of the weapon when thrown
ThrowRotSpeed
50.0
Rotation speed, in radian per second, of the weapon when thrown
SellingPrice
100
Unused value for the weapons, probably a leftover from a dev build where you could sell your weapons
BuyingPrice
120
Unused value for the weapons, probably a leftover from a dev build where you could buy weapons
  1. You can switch weapons to instantly recharge your elemental weapons

Tears of the Kingdom

Hyrule Compendium Entry
263 (268) Royal Guard's Claymore
BotW Hyrule Compendium Royal Guard's Claymore.png
Description
The Sheikah used the very essence of ancient technology to forge this greatsword. It was designed to oppose the Calamity, but its low durability made it impractical in battle.
Common Locations
Unknown
Properties
Atk 72


Royal Guard's Claymores reappear in Tears of the Kingdom.[2]

Other Appearances

Hyrule Warriors: Age of Calamity



The Royal Guard’s Claymore is a weapon Link can use in Hyrule Warriors: Age of Calamity.

Trivia

Nomenclature

ZW Nomenclature Asset.png Names in Other Regions ZW Nomenclature Asset 2.png
LanguageNamesMeanings
Japan
Japanese
近衛の両手剣 (Konoe no ryōte ken) (BotW) 
The Republic of ChinaThe Hong Kong Special Administrative Region of ChinaThe Macao Special Administrative Region of China
ChineseTR
近衛雙手劍 (Jìnwèi shuāngshǒu jiàn) (BotW) 
The Kingdom of the Netherlands
Dutch
Sheikah-grootzwaard (BotW)[10]Sheikah Greatsword
The French Republic
FrenchEU
Espadon de garde royal (BotW | HWAoC)[9] 
The Federal Republic of Germany
German
Garde (BotW) 
The Italian Republic
Italian
Spadone da guardia reale (BotW) 
The Republic of Korea
Korean
근위의 양손검 (Geunwiui yangson-geom) (BotW) 
The Russian Federation
Russian
Гвардейский клеймор (Gvardeyskiy kleymor) (BotW) 
Latin America
SpanishLA
Mandoble de la guardia (BotW) 
This table was generated using translation pages.
To request an addition, please contact a staff member with a reference.

Gallery

See Also

References

  1. 1.0 1.1 1.2 "Royal Guard's Claymore
    The Sheikah used the very essence of ancient technology to forge this greatsword. It was designed to oppose the Calamity, but its low durability made it impractical in battle.
    " — Inventory (Breath of the Wild)
  2. 2.0 2.1 "Royal Guard's Claymore
    A decayed claymore prototype for the royal guard. It's made of a metal refined using an unusual method, and it holds massive destructive power just before it breaks.
    " — Inventory (Tears of the Kingdom)
  3. "Royal Guard's Claymore
    The Sheikah used the very essence of ancient technology to forge this greatsword. It was designed to oppose the Calamity.
    " — Allies (Hyrule Warriors: Age of Calamity)
  4. Creating a Champion, Dark Horse Books, pg. 168
  5. "Have you gone to the giant castle north of here? That's Hyrule Castle. It's said to have fallen to ruin over a hundred years ago. I used to sneak in there to salvage ancient treasures, but it's too dangerous to go in there now. These days it's surrounded by an eerie mist and savage machine-like creatures. Back when it was safer, I went in looking for this ultra-rare equipment that once belonged to the royal guard. It's legendary among collectors, but I was never able to find any..." — Parcy (Breath of the Wild)
  6. "Wait just a minute! Can you show me that big sword you've got there?!" — Parcy (Breath of the Wild)
  7. "Here's a token of my appreciation." — Parcy (Breath of the Wild)
  8. "Hey, that big sword... Will you trade it for a topaz?" — Parcy (Breath of the Wild)
  9. "Espadon de garde royal" — Allies (Hyrule Warriors: Age of Calamity)
  10. "Sheikah-grootzwaard" — Inventory (Breath of the Wild)