Great Thunderblade
Great Thunderblades are Weapons in Breath of the Wild.[1]
Location and Uses
266 (271) Great Thunderblade |
Description |
Common Locations Tabantha Frontier | |
Properties |
Great Thunderblades are Electric, two-handed swords that Link can wield. They were forged by the Royal Family of Hyrule using Lightning from Hyrule Ridge.[1] As a result of their elemental properties, they belong to the Magic Gear equipment archetype.[2] Primarily, they are found in Hyrule Field and on the Tabantha Frontier. A Great Thunderblade can be found sticking out of the earth between the jutted rocks of Cuho Mountain's summit, and another can be found being wielded by a Black Moblin in the Coliseum Ruins. Great Thunderblades also have a possibility of spawning on Stalnoxes, which have to be defeated before Link can obtain them.
Being an Electric Weapon, Great Thunderblades can be used to shock Enemies and force them to drop any Weapons that they are using, making them easier to dispatch. Each swing of a Great Thunderblade will temporarily drain the Electric power from it. When a Great Thunderblade is completely drained, the blade will have to regenerate its energy before it can cause Electric damage again. Using this sword while it is in this state will also not generate Electricity and will pause the regeneration for a second. Dropping a Great Thunderblade through the Inventory screen and picking it back up will instantly recharge it.
In addition to shocking Enemies, Great Thunderblades can be used to temporarily fire Electric pulses into certain machines. Since they are made of metal, they will also attract Lightning if they are equipped during Thunderstorms and conduct Electricity. They will sink if dropped in Water, but they can be picked up using the Magnesis Rune. Finally, Great Thunderblades will not burn if they are exposed to Fire or a Scorching Climate.
Name | ActorName |
---|---|
Value | "Weapon_Lsword_035" |
Description | Internal name |
Name | Life |
Value | 50 |
Description | Durability of the weapon |
Name | Power |
Value | 32 |
Description | Damage dealt with the weapon |
Name | SpHitActor |
Value | "" |
Description | Objects that receive additional damage from the weapon |
Name | SpHitRatio |
Value | 2.0 |
Description | Damage multiplier appplied to SpHitActor objects |
Name | IsHammer |
Value | false |
Description | Whether or not the weapon can break ore deposits in one hit |
Name | IsWeakBreaker |
Value | false |
Description | Unknown use, maybe was used during dev to one hit kill weaker enemies ? |
Name | IsBoomerang |
Value | false |
Description | Whether or not the weapon comes back to the player if they throw it |
Name | IsLuckyWeapon |
Value | false |
Description | Unknown use, maybe was used to have random crits during dev ? |
Name | IsPikohan |
Value | false |
Description | Whether or not the weapon launches the enemies at the end of a combo or after a charged attack (Spring-Loaded Hammer behavior) |
Name | IsThrowingWeapon |
Value | true |
Description | Whether or not the weapon can be thrown |
Name | IsThrowingBreakWeapon |
Value | true |
Description | Whether or not the weapon breaks instantly when thrown to an enemy |
Name | ThrowRange |
Value | 5.0 |
Description | After being thrown, travelled distance of the weapon before getting affected with gravity |
Name | ChemicalEnergyMax |
Value | 2000 |
Description | The maximal amount of energy elemental weapons have. If it falls to zero, the weapon is uncharged and you have to wait until it's charged again [a] |
Name | ChemicalEnergyAmountUsed |
Value | 500 |
Description | The energy cost elemental weapons have when using their power |
Name | ChemicalEnergyRecoverRate |
Value | 20.0 |
Description | Speed, in unit/frame, of the energy recovery of the weapon |
Name | ChemicalEnergyRecoverInterval |
Value | 60 |
Description | Frames you have to wait, after your last attack, before the weapon starts to recharge itself |
Name | ShootBeam |
Value | "" |
Description | If specified, what actor to launch when throwing the weapon |
Name | SharpWeaponAddAtkMin |
Value | 7 |
Description | Minimal value for level 1 attack up modifier |
Name | SharpWeaponAddAtkMax |
Value | 12 |
Description | Maximal value for level 1 attack up modifier |
Name | SharpWeaponAddLifeMin |
Value | 5 |
Description | Minimal value for level 1 durability up modifier |
Name | SharpWeaponAddLifeMax |
Value | 15 |
Description | Maximal value for level 1 durability up modifier |
Name | SharpWeaponAddCrit |
Value | true |
Description | Whether or not the weapon can get the critical hit modifier |
Name | PoweredSharpAddAtkMin |
Value | 13 |
Description | Minimal value for level 2 attack up modifier |
Name | PoweredSharpAddAtkMax |
Value | 20 |
Description | Maximal value for level 2 attack up modifier |
Name | PoweredSharpAddLifeMin |
Value | 16 |
Description | Minimal value for level 2 durability up modifier |
Name | PoweredSharpAddLifeMax |
Value | 30 |
Description | Maximal value for level 2 durability up modifier |
Name | PoweredSharpAddThrowMin |
Value | 1.5 |
Description | Minimal value for throw distance up modifier |
Name | PoweredSharpAddThrowMax |
Value | 2.0 |
Description | Maximal value for throw distance up modifier |
Name | ThrowSpeed |
Value | 0.7 |
Description | Initial speed of the weapon when thrown |
Name | ThrowRotSpeed |
Value | 50.0 |
Description | Rotation speed, in radian per second, of the weapon when thrown |
Name | SellingPrice |
Value | 150 |
Description | Unused value for the weapons, probably a leftover from a dev build where you could sell your weapons |
Name | BuyingPrice |
Value | 150 |
Description | Unused value for the weapons, probably a leftover from a dev build where you could buy weapons |
Name | Value | Description |
---|---|---|
ActorName | "Weapon_Lsword_035" | Internal name |
Life | 50 | Durability of the weapon |
Power | 32 | Damage dealt with the weapon |
SpHitActor | "" | Objects that receive additional damage from the weapon |
SpHitRatio | 2.0 | Damage multiplier appplied to SpHitActor objects |
IsHammer | false | Whether or not the weapon can break ore deposits in one hit |
IsWeakBreaker | false | Unknown use, maybe was used during dev to one hit kill weaker enemies ? |
IsBoomerang | false | Whether or not the weapon comes back to the player if they throw it |
IsLuckyWeapon | false | Unknown use, maybe was used to have random crits during dev ? |
IsPikohan | false | Whether or not the weapon launches the enemies at the end of a combo or after a charged attack (Spring-Loaded Hammer behavior) |
IsThrowingWeapon | true | Whether or not the weapon can be thrown |
IsThrowingBreakWeapon | true | Whether or not the weapon breaks instantly when thrown to an enemy |
ThrowRange | 5.0 | After being thrown, travelled distance of the weapon before getting affected with gravity |
ChemicalEnergyMax | 2000 | The maximal amount of energy elemental weapons have. If it falls to zero, the weapon is uncharged and you have to wait until it's charged again [a] |
ChemicalEnergyAmountUsed | 500 | The energy cost elemental weapons have when using their power |
ChemicalEnergyRecoverRate | 20.0 | Speed, in unit/frame, of the energy recovery of the weapon |
ChemicalEnergyRecoverInterval | 60 | Frames you have to wait, after your last attack, before the weapon starts to recharge itself |
ShootBeam | "" | If specified, what actor to launch when throwing the weapon |
SharpWeaponAddAtkMin | 7 | Minimal value for level 1 attack up modifier |
SharpWeaponAddAtkMax | 12 | Maximal value for level 1 attack up modifier |
SharpWeaponAddLifeMin | 5 | Minimal value for level 1 durability up modifier |
SharpWeaponAddLifeMax | 15 | Maximal value for level 1 durability up modifier |
SharpWeaponAddCrit | true | Whether or not the weapon can get the critical hit modifier |
PoweredSharpAddAtkMin | 13 | Minimal value for level 2 attack up modifier |
PoweredSharpAddAtkMax | 20 | Maximal value for level 2 attack up modifier |
PoweredSharpAddLifeMin | 16 | Minimal value for level 2 durability up modifier |
PoweredSharpAddLifeMax | 30 | Maximal value for level 2 durability up modifier |
PoweredSharpAddThrowMin | 1.5 | Minimal value for throw distance up modifier |
PoweredSharpAddThrowMax | 2.0 | Maximal value for throw distance up modifier |
ThrowSpeed | 0.7 | Initial speed of the weapon when thrown |
ThrowRotSpeed | 50.0 | Rotation speed, in radian per second, of the weapon when thrown |
SellingPrice | 150 | Unused value for the weapons, probably a leftover from a dev build where you could sell your weapons |
BuyingPrice | 150 | Unused value for the weapons, probably a leftover from a dev build where you could buy weapons |
- ↑ You can switch weapons to instantly recharge your elemental weapons
Nomenclature
Names in Other Regions | ||
---|---|---|
Language | Names | Meanings |
雷電の大剣 (Raiden no dai ken) | ||
雷電大劍 (Léidiàn dà jiàn) | ||
雷电大剑 (Léidiàn dà jiàn)[4] | ||
Elektroslagzwaard[3] | Electro Broadsword | |
Longe épée électrique | Electric longsword | |
Elektro-Großschwert | ||
Spadone elettrico | ||
뇌전의 대검 (Noejeonui daegeom) | ||
Большой меч молний (Bolʹshoy mech molniy) | ||
Mandoble del rayo | ||
This table was generated using translation pages. To request an addition, please contact a staff member with a reference. |
Gallery
-
A Great Thunderblade fully drained of energy
See Also
References
- ↑ 1.0 1.1 "Great Thunderblade
This magic-infused greatsword was forged by the Hyrulean royal family using lightning from the Hyrule Hills. Attack when the blade glows golden to expel lightning." — Inventory (Breath of the Wild) - ↑ Creating a Champion, Dark Horse Books, pg. 174
- ↑ "Elektroslagzwaard" — Inventory (Breath of the Wild)
- ↑ "雷电大剑" — Inventory (Breath of the Wild)