Ancient Short Sword
Ancient Short Swords are recurring Items in The Legend of Zelda series.[1][name references needed]
Location and Uses
Breath of the Wild
Ancient Short Swords can be made by supplying the Ancient Oven at the Akkala Ancient Tech Lab with 1,000 Rupees, 15 Ancient Springs, 5 Ancient Shafts, and 2 Ancient Cores.[2] Their blades are made using Ancient Technology, only appearing when the Weapons are drawn.[1] The cutting power of Ancient Short Swords is stronger than any metal swords.[1] They belong to the Ancient Soldier Gear equipment archetype, which includes all Weapons created by Robbie.[3]
The final Weapon that Nebb will ask Link to show him during "The Weapon Connoisseur" Side Quest is an Ancient Short Sword, which he claims are not common around Hateno Village.[4] If Link brings an Ancient Short Sword for Nebb to see, Nebb will become excited and give him a Diamond as a reward.[5][6]
Ancient Short Swords are made from Ancient Technology, and therefore they will deal a higher amount of damage against Guardian-type Enemies. They will not attract Lightning during Thunderstorms or conduct Electricity. However, they are capable of floating on Water, are unable to burn when exposed to Fire or a Scorching Climate, and cannot be manipulated with the Magnesis Rune.
Name | ActorName |
---|---|
Value | "Weapon_Sword_023" |
Description | Internal name |
Name | Life |
Value | 54 |
Description | Durability of the weapon |
Name | Power |
Value | 40 |
Description | Damage dealt with the weapon |
Name | SpHitActor |
Value | Actors with tags "TeamGuardian", "IsEffectiveAncientWeapon"; "Enemy_Ganon", "Enemy_SiteBoss_", "Enemy_Guardian_Mini_" [a] |
Description | Objects that receive additional damage from the weapon |
Name | SpHitRatio |
Value | 1.5 |
Description | Damage multiplier appplied to SpHitActor objects |
Name | IsHammer |
Value | false |
Description | Whether or not the weapon can break ore deposits in one hit |
Name | IsWeakBreaker |
Value | false |
Description | Unknown use, maybe was used during dev to one hit kill weaker enemies ? |
Name | IsBoomerang |
Value | false |
Description | Whether or not the weapon comes back to the player if they throw it |
Name | IsLuckyWeapon |
Value | false |
Description | Unknown use, maybe was used to have random crits during dev ? |
Name | IsPikohan |
Value | false |
Description | Whether or not the weapon launches the enemies at the end of a combo or after a charged attack (Spring-Loaded Hammer behavior) |
Name | IsThrowingWeapon |
Value | true |
Description | Whether or not the weapon can be thrown |
Name | IsThrowingBreakWeapon |
Value | true |
Description | Whether or not the weapon breaks instantly when thrown to an enemy |
Name | ThrowRange |
Value | 5.0 |
Description | After being thrown, travelled distance of the weapon before getting affected with gravity |
Name | ChemicalEnergyMax |
Value | 0 |
Description | The maximal amount of energy elemental weapons have. If it falls to zero, the weapon is uncharged and you have to wait until it's charged again [b] |
Name | ChemicalEnergyAmountUsed |
Value | 0 |
Description | The energy cost elemental weapons have when using their power |
Name | ChemicalEnergyRecoverRate |
Value | 0.0 |
Description | Speed, in unit/frame, of the energy recovery of the weapon |
Name | ChemicalEnergyRecoverInterval |
Value | 60 |
Description | Frames you have to wait, after your last attack, before the weapon starts to recharge itself |
Name | ShootBeam |
Value | "" |
Description | If specified, what actor to launch when throwing the weapon |
Name | SharpWeaponAddAtkMin |
Value | 7 |
Description | Minimal value for level 1 attack up modifier |
Name | SharpWeaponAddAtkMax |
Value | 14 |
Description | Maximal value for level 1 attack up modifier |
Name | SharpWeaponAddLifeMin |
Value | 6 |
Description | Minimal value for level 1 durability up modifier |
Name | SharpWeaponAddLifeMax |
Value | 11 |
Description | Maximal value for level 1 durability up modifier |
Name | SharpWeaponAddCrit |
Value | true |
Description | Whether or not the weapon can get the critical hit modifier |
Name | PoweredSharpAddAtkMin |
Value | 15 |
Description | Minimal value for level 2 attack up modifier |
Name | PoweredSharpAddAtkMax |
Value | 27 |
Description | Maximal value for level 2 attack up modifier |
Name | PoweredSharpAddLifeMin |
Value | 12 |
Description | Minimal value for level 2 durability up modifier |
Name | PoweredSharpAddLifeMax |
Value | 27 |
Description | Maximal value for level 2 durability up modifier |
Name | PoweredSharpAddThrowMin |
Value | 1.5 |
Description | Minimal value for throw distance up modifier |
Name | PoweredSharpAddThrowMax |
Value | 2.0 |
Description | Maximal value for throw distance up modifier |
Name | ThrowSpeed |
Value | 1.0 |
Description | Initial speed of the weapon when thrown |
Name | ThrowRotSpeed |
Value | 50.0 |
Description | Rotation speed, in radian per second, of the weapon when thrown |
Name | SellingPrice |
Value | 5 |
Description | Unused value for the weapons, probably a leftover from a dev build where you could sell your weapons |
Name | BuyingPrice |
Value | 20 |
Description | Unused value for the weapons, probably a leftover from a dev build where you could buy weapons |
Name | Value | Description |
---|---|---|
ActorName | "Weapon_Sword_023" | Internal name |
Life | 54 | Durability of the weapon |
Power | 40 | Damage dealt with the weapon |
SpHitActor | Actors with tags "TeamGuardian", "IsEffectiveAncientWeapon"; "Enemy_Ganon", "Enemy_SiteBoss_", "Enemy_Guardian_Mini_" [a] | Objects that receive additional damage from the weapon |
SpHitRatio | 1.5 | Damage multiplier appplied to SpHitActor objects |
IsHammer | false | Whether or not the weapon can break ore deposits in one hit |
IsWeakBreaker | false | Unknown use, maybe was used during dev to one hit kill weaker enemies ? |
IsBoomerang | false | Whether or not the weapon comes back to the player if they throw it |
IsLuckyWeapon | false | Unknown use, maybe was used to have random crits during dev ? |
IsPikohan | false | Whether or not the weapon launches the enemies at the end of a combo or after a charged attack (Spring-Loaded Hammer behavior) |
IsThrowingWeapon | true | Whether or not the weapon can be thrown |
IsThrowingBreakWeapon | true | Whether or not the weapon breaks instantly when thrown to an enemy |
ThrowRange | 5.0 | After being thrown, travelled distance of the weapon before getting affected with gravity |
ChemicalEnergyMax | 0 | The maximal amount of energy elemental weapons have. If it falls to zero, the weapon is uncharged and you have to wait until it's charged again [b] |
ChemicalEnergyAmountUsed | 0 | The energy cost elemental weapons have when using their power |
ChemicalEnergyRecoverRate | 0.0 | Speed, in unit/frame, of the energy recovery of the weapon |
ChemicalEnergyRecoverInterval | 60 | Frames you have to wait, after your last attack, before the weapon starts to recharge itself |
ShootBeam | "" | If specified, what actor to launch when throwing the weapon |
SharpWeaponAddAtkMin | 7 | Minimal value for level 1 attack up modifier |
SharpWeaponAddAtkMax | 14 | Maximal value for level 1 attack up modifier |
SharpWeaponAddLifeMin | 6 | Minimal value for level 1 durability up modifier |
SharpWeaponAddLifeMax | 11 | Maximal value for level 1 durability up modifier |
SharpWeaponAddCrit | true | Whether or not the weapon can get the critical hit modifier |
PoweredSharpAddAtkMin | 15 | Minimal value for level 2 attack up modifier |
PoweredSharpAddAtkMax | 27 | Maximal value for level 2 attack up modifier |
PoweredSharpAddLifeMin | 12 | Minimal value for level 2 durability up modifier |
PoweredSharpAddLifeMax | 27 | Maximal value for level 2 durability up modifier |
PoweredSharpAddThrowMin | 1.5 | Minimal value for throw distance up modifier |
PoweredSharpAddThrowMax | 2.0 | Maximal value for throw distance up modifier |
ThrowSpeed | 1.0 | Initial speed of the weapon when thrown |
ThrowRotSpeed | 50.0 | Rotation speed, in radian per second, of the weapon when thrown |
SellingPrice | 5 | Unused value for the weapons, probably a leftover from a dev build where you could sell your weapons |
BuyingPrice | 20 | Unused value for the weapons, probably a leftover from a dev build where you could buy weapons |
Other Appearances
Super Smash Bros. Ultimate
Trivia
- An unused icon and description for Ancient Short Swords exist within the files of Hyrule Warriors: Age of Calamity.[7]
Nomenclature
![]() ![]() | ||
---|---|---|
Language | Names | Meanings |
古代兵装‧剣 (Kodai heisō: ken) | ||
古代兵裝‧劍 (Gǔdài bīngzhuāng: jiàn) | ||
Geavanceerd zwaard[8] | Advanced Sword | |
Glaive archéonique | Archaonic sword | |
Antikes Schwert | ||
Pugnale ancenstrale | ||
고대 병기‧검 (Godae byeonggi: geom) | ||
Древний меч (Drevniy mech) | ||
Espada ancestral | ||
This table was generated using translation pages. To request an addition, please contact a staff member with a reference. |
Gallery
See Also
References
- ↑ 1.0 1.1 1.2 "Ancient Short Sword
The blade of this sword was made using an ancient power lost to this modern age. Its blade appears only when drawn, and its cutting power surpasses metal swords." — Inventory (Breath of the Wild) - ↑ "Exchange for Ancient Short Sword?" — Ancient Oven (Breath of the Wild)
- ↑ Creating a Champion, Dark Horse Books, pg. 175
- ↑ "So, have you heard of the ancient short sword? Grandpa said you can't find those around here. If you get ahold of one, let me see it!" — Nebb (Breath of the Wild)
- ↑ "Isn't that...the ancient short sword? Nice! Nice! Let me see, let me see!" — Nebb (Breath of the Wild)
- ↑ "Thank you! Take this as a token of my thanks!" — Nebb (Breath of the Wild)
- ↑ "The blade of this sword was made using an ancient power lost to this modern age. Its blade appears only when drawn, and its cutting power surpasses metal swords." (Hyrule Warriors: Age of Calamity v1.0.0, Nintendo Switch (United States))
- ↑ "Geavanceerd zwaard" — Inventory (Breath of the Wild)