Rusty Halberd

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Rusty Halberds are recurring Items in The Legend of Zelda series.[1][2][3]

Location and Uses

Breath of the Wild

Hyrule Compendium Entry
299  (304Master Mode) Rusty Halberd
Description
A rusty polearm likely used by knights from an age past. The spearhead is in bad shape due to prolonged exposure to the elements, so its durability is low.
Common Locations
Hyrule Field
Great Hyrule Forest
Properties
Atk 5

Rusty Halberds are Weapons that can be found in the Great Hyrule Forest and Hyrule Field, particularly around ruins. They were potentially used by Knights of Hyrule, before they deteriorated due to exposure to the elements.[1] Because of their rusted nature, they have a very low durability.[1]

Rock Octoroks will inhale Rusty Halberds that are placed in front of them, spitting out a cleaned counterpart.[4] The Item has a 50% chance to be a Traveler's Spear, a 35% chance to be a Soldier's Spear, a 10% chance to be a Knight's Halberd, and a 5% chance to be a Royal Halberd.

Being made of metal, Rusty Halberds will attract Lightning during Thunderstorms and conduct Electricity. However, they are unable to burn when exposed to Fire or a Scorching Climate, and they will sink if they are dropped in Water. Finally, Rusty Halberds can be manipulated using the Magnesis Basic Rune.

Rusty Halberds are part of the archetype of equipment known as Rusty Gear, which is a group of deteriorated Weapons with low durability.[4]

Weapon Parameters
Name
ActorName
Value
"Weapon_Spear_021"
Description
Internal name
Name
Life
Value
15
Description
Durability of the weapon
Name
Power
Value
5
Description
Damage dealt with the weapon
Name
SpHitActor
Value
""
Description
Objects that receive additional damage from the weapon
Name
SpHitRatio
Value
2.0
Description
Damage multiplier appplied to SpHitActor objects
Name
IsHammer
Value
false
Description
Whether or not the weapon can break ore deposits in one hit
Name
IsWeakBreaker
Value
false
Description
Unknown use, maybe was used during dev to one hit kill weaker enemies ?
Name
IsBoomerang
Value
false
Description
Whether or not the weapon comes back to the player if they throw it
Name
IsLuckyWeapon
Value
false
Description
Unknown use, maybe was used to have random crits during dev ?
Name
IsPikohan
Value
false
Description
Whether or not the weapon launches the enemies at the end of a combo or after a charged attack (Spring-Loaded Hammer behavior)
Name
IsThrowingWeapon
Value
true
Description
Whether or not the weapon can be thrown
Name
IsThrowingBreakWeapon
Value
true
Description
Whether or not the weapon breaks instantly when thrown to an enemy
Name
ThrowRange
Value
5.0
Description
After being thrown, travelled distance of the weapon before getting affected with gravity
Name
ChemicalEnergyMax
Value
0
Description
The maximal amount of energy elemental weapons have. If it falls to zero, the weapon is uncharged and you have to wait until it's charged again [a]
Name
ChemicalEnergyAmountUsed
Value
0
Description
The energy cost elemental weapons have when using their power
Name
ChemicalEnergyRecoverRate
Value
0.0
Description
Speed, in unit/frame, of the energy recovery of the weapon
Name
ChemicalEnergyRecoverInterval
Value
60
Description
Frames you have to wait, after your last attack, before the weapon starts to recharge itself
Name
ShootBeam
Value
""
Description
If specified, what actor to launch when throwing the weapon
Name
SharpWeaponAddAtkMin
Value
4
Description
Minimal value for level 1 attack up modifier
Name
SharpWeaponAddAtkMax
Value
5
Description
Maximal value for level 1 attack up modifier
Name
SharpWeaponAddLifeMin
Value
2
Description
Minimal value for level 1 durability up modifier
Name
SharpWeaponAddLifeMax
Value
3
Description
Maximal value for level 1 durability up modifier
Name
SharpWeaponAddCrit
Value
true
Description
Whether or not the weapon can get the critical hit modifier
Name
PoweredSharpAddAtkMin
Value
6
Description
Minimal value for level 2 attack up modifier
Name
PoweredSharpAddAtkMax
Value
10
Description
Maximal value for level 2 attack up modifier
Name
PoweredSharpAddLifeMin
Value
4
Description
Minimal value for level 2 durability up modifier
Name
PoweredSharpAddLifeMax
Value
7
Description
Maximal value for level 2 durability up modifier
Name
PoweredSharpAddThrowMin
Value
1.5
Description
Minimal value for throw distance up modifier
Name
PoweredSharpAddThrowMax
Value
2.0
Description
Maximal value for throw distance up modifier
Name
ThrowSpeed
Value
1.5
Description
Initial speed of the weapon when thrown
Name
ThrowRotSpeed
Value
100.0
Description
Rotation speed, in radian per second, of the weapon when thrown
Name
SellingPrice
Value
7
Description
Unused value for the weapons, probably a leftover from a dev build where you could sell your weapons
Name
BuyingPrice
Value
20
Description
Unused value for the weapons, probably a leftover from a dev build where you could buy weapons
NameValueDescription
ActorName
"Weapon_Spear_021"
Internal name
Life
15
Durability of the weapon
Power
5
Damage dealt with the weapon
SpHitActor
""
Objects that receive additional damage from the weapon
SpHitRatio
2.0
Damage multiplier appplied to SpHitActor objects
IsHammer
false
Whether or not the weapon can break ore deposits in one hit
IsWeakBreaker
false
Unknown use, maybe was used during dev to one hit kill weaker enemies ?
IsBoomerang
false
Whether or not the weapon comes back to the player if they throw it
IsLuckyWeapon
false
Unknown use, maybe was used to have random crits during dev ?
IsPikohan
false
Whether or not the weapon launches the enemies at the end of a combo or after a charged attack (Spring-Loaded Hammer behavior)
IsThrowingWeapon
true
Whether or not the weapon can be thrown
IsThrowingBreakWeapon
true
Whether or not the weapon breaks instantly when thrown to an enemy
ThrowRange
5.0
After being thrown, travelled distance of the weapon before getting affected with gravity
ChemicalEnergyMax
0
The maximal amount of energy elemental weapons have. If it falls to zero, the weapon is uncharged and you have to wait until it's charged again [a]
ChemicalEnergyAmountUsed
0
The energy cost elemental weapons have when using their power
ChemicalEnergyRecoverRate
0.0
Speed, in unit/frame, of the energy recovery of the weapon
ChemicalEnergyRecoverInterval
60
Frames you have to wait, after your last attack, before the weapon starts to recharge itself
ShootBeam
""
If specified, what actor to launch when throwing the weapon
SharpWeaponAddAtkMin
4
Minimal value for level 1 attack up modifier
SharpWeaponAddAtkMax
5
Maximal value for level 1 attack up modifier
SharpWeaponAddLifeMin
2
Minimal value for level 1 durability up modifier
SharpWeaponAddLifeMax
3
Maximal value for level 1 durability up modifier
SharpWeaponAddCrit
true
Whether or not the weapon can get the critical hit modifier
PoweredSharpAddAtkMin
6
Minimal value for level 2 attack up modifier
PoweredSharpAddAtkMax
10
Maximal value for level 2 attack up modifier
PoweredSharpAddLifeMin
4
Minimal value for level 2 durability up modifier
PoweredSharpAddLifeMax
7
Maximal value for level 2 durability up modifier
PoweredSharpAddThrowMin
1.5
Minimal value for throw distance up modifier
PoweredSharpAddThrowMax
2.0
Maximal value for throw distance up modifier
ThrowSpeed
1.5
Initial speed of the weapon when thrown
ThrowRotSpeed
100.0
Rotation speed, in radian per second, of the weapon when thrown
SellingPrice
7
Unused value for the weapons, probably a leftover from a dev build where you could sell your weapons
BuyingPrice
20
Unused value for the weapons, probably a leftover from a dev build where you could buy weapons
  1. You can switch weapons to instantly recharge your elemental weapons

Tears of the Kingdom



Rusty Halberds reappear in Tears of the Kingdom.[2]

Other Appearances

Hyrule Warriors: Age of Calamity

The following section is not part of the Zelda canon and should not be taken as such.


Nomenclature

Names in Other Regions
LanguageNamesMeanings
Japan
Japanese
錆びた槍 (Sabita yari) 
The Republic of ChinaThe Hong Kong Special Administrative Region of ChinaThe Macao Special Administrative Region of China
ChineseTRTraditional
生鏽的槍 (Shēngxiù de qiāng) 
The Kingdom of the Netherlands
Dutch
Verroeste hellebaard[5]Same as English.
The French Republic
FrenchEUEuropean
Hallebarde rouillée 
The Federal Republic of Germany
German
Verrostete-Hellebarde 
The Italian Republic
Italian
Alabarda arrugginita 
The Republic of Korea
Korean
녹슨 창 (Nokseun chang) 
The Russian Federation
Russian
Ржавая алебарда (Rzhavaya alebarda) 
Latin America
SpanishLALatin American
Lanza oxidada 
This table was generated using translation pages.
To request an addition, please contact a staff member with a reference.

Gallery

See Also

References

  1. 1.0 1.1 1.2 Rusty Halberd
    A rusty polearm likely used by knights from an age past. The spearhead is in bad shape due to prolonged exposure to the elements, so its durability is low.
    — Inventory (Breath of the Wild)
  2. 2.0 2.1 Rusty Halberd
    A rusty polearm likely used by knights from an age past. The spearhead is in bad shape due to prolonged exposure to the elements, so its durability is low.
    — Inventory (Tears of the Kingdom)
  3. Rusty Halberd
    A halberd covered in rust due to prolonged exposure to the elements.
    — Services (Hyrule Warriors: Age of Calamity)
  4. 4.0 4.1 Creating a Champion, Dark Horse Books, pg. 169
  5. Verroeste hellebaard — Inventory (Breath of the Wild)