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Lizal Tri-Boomerang
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Lizal Tri-Boomerangs are recurring Items in The Legend of Zelda series.(BotWBreath of the Wild | AoCAge of Calamity)[1][2]
Location and Uses
Breath of the Wild
Hyrule Compendium Entry
Lizal Tri-Boomerangs are Boomerangs with three blades that are typically carried by Black Lizalfos.[1] They are also used by Silver Lizalfos, Golden Lizalfos, Fire-Breath Lizalfos, Ice-Breath Lizalfos, and Electric Lizalfos. They can be thrown to attack Enemies at a range, but they must be caught before returning to Link or else he will take damage. Alternatively, they can be used as melee Weapons. These Boomerangs are part of the Lizalfos Gear equipment archetype.[3] They are commonly found in the Hebra Mountains and the Akkala Highlands.
As metallic Weapons, Lizal Tri-Boomerangs will conduct Electricity and attract Lightning when equipped during Thunderstorms. They can also be picked up using the Magnesis Rune on the Sheikah Slate, but they will sink if they are dropped in Water.
Weapon Parameters
| Name | ActorName |
|---|---|
| Value | "Weapon_Sword_009" |
| Description | Internal name |
| Name | Life |
| Value | 27 |
| Description | Durability of the weapon |
| Name | Power |
| Value | 36 |
| Description | Damage dealt with the weapon |
| Name | SpHitActor |
| Value | "" |
| Description | Objects that receive additional damage from the weapon |
| Name | SpHitRatio |
| Value | 2.0 |
| Description | Damage multiplier appplied to SpHitActor objects |
| Name | IsHammer |
| Value | false |
| Description | Whether or not the weapon can break ore deposits in one hit |
| Name | IsWeakBreaker |
| Value | false |
| Description | Unknown use, maybe was used during dev to one hit kill weaker enemies ? |
| Name | IsBoomerang |
| Value | true |
| Description | Whether or not the weapon comes back to the player if they throw it |
| Name | IsLuckyWeapon |
| Value | false |
| Description | Unknown use, maybe was used to have random crits during dev ? |
| Name | IsPikohan |
| Value | false |
| Description | Whether or not the weapon launches the enemies at the end of a combo or after a charged attack (Spring-Loaded Hammer behavior) |
| Name | IsThrowingWeapon |
| Value | true |
| Description | Whether or not the weapon can be thrown |
| Name | IsThrowingBreakWeapon |
| Value | false |
| Description | Whether or not the weapon breaks instantly when thrown to an enemy |
| Name | ThrowRange |
| Value | 5.0 |
| Description | After being thrown, travelled distance of the weapon before getting affected with gravity |
| Name | ChemicalEnergyMax |
| Value | 0 |
| Description | The maximal amount of energy elemental weapons have. If it falls to zero, the weapon is uncharged and you have to wait until it's charged again [a] |
| Name | ChemicalEnergyAmountUsed |
| Value | 0 |
| Description | The energy cost elemental weapons have when using their power |
| Name | ChemicalEnergyRecoverRate |
| Value | 0.0 |
| Description | Speed, in unit/frame, of the energy recovery of the weapon |
| Name | ChemicalEnergyRecoverInterval |
| Value | 60 |
| Description | Frames you have to wait, after your last attack, before the weapon starts to recharge itself |
| Name | ShootBeam |
| Value | "" |
| Description | If specified, what actor to launch when throwing the weapon |
| Name | SharpWeaponAddAtkMin |
| Value | 6 |
| Description | Minimal value for level 1 attack up modifier |
| Name | SharpWeaponAddAtkMax |
| Value | 12 |
| Description | Maximal value for level 1 attack up modifier |
| Name | SharpWeaponAddLifeMin |
| Value | 3 |
| Description | Minimal value for level 1 durability up modifier |
| Name | SharpWeaponAddLifeMax |
| Value | 6 |
| Description | Maximal value for level 1 durability up modifier |
| Name | SharpWeaponAddCrit |
| Value | true |
| Description | Whether or not the weapon can get the critical hit modifier |
| Name | PoweredSharpAddAtkMin |
| Value | 13 |
| Description | Minimal value for level 2 attack up modifier |
| Name | PoweredSharpAddAtkMax |
| Value | 24 |
| Description | Maximal value for level 2 attack up modifier |
| Name | PoweredSharpAddLifeMin |
| Value | 7 |
| Description | Minimal value for level 2 durability up modifier |
| Name | PoweredSharpAddLifeMax |
| Value | 14 |
| Description | Maximal value for level 2 durability up modifier |
| Name | PoweredSharpAddThrowMin |
| Value | 1.0 |
| Description | Minimal value for throw distance up modifier |
| Name | PoweredSharpAddThrowMax |
| Value | 1.0 |
| Description | Maximal value for throw distance up modifier |
| Name | ThrowSpeed |
| Value | 1.0 |
| Description | Initial speed of the weapon when thrown |
| Name | ThrowRotSpeed |
| Value | 1500.0 |
| Description | Rotation speed, in radian per second, of the weapon when thrown |
| Name | SellingPrice |
| Value | 30 |
| Description | Unused value for the weapons, probably a leftover from a dev build where you could sell your weapons |
| Name | BuyingPrice |
| Value | 69 |
| Description | Unused value for the weapons, probably a leftover from a dev build where you could buy weapons |
| Name | Value | Description |
|---|---|---|
ActorName | "Weapon_Sword_009" | Internal name |
Life | 27 | Durability of the weapon |
Power | 36 | Damage dealt with the weapon |
SpHitActor | "" | Objects that receive additional damage from the weapon |
SpHitRatio | 2.0 | Damage multiplier appplied to SpHitActor objects |
IsHammer | false | Whether or not the weapon can break ore deposits in one hit |
IsWeakBreaker | false | Unknown use, maybe was used during dev to one hit kill weaker enemies ? |
IsBoomerang | true | Whether or not the weapon comes back to the player if they throw it |
IsLuckyWeapon | false | Unknown use, maybe was used to have random crits during dev ? |
IsPikohan | false | Whether or not the weapon launches the enemies at the end of a combo or after a charged attack (Spring-Loaded Hammer behavior) |
IsThrowingWeapon | true | Whether or not the weapon can be thrown |
IsThrowingBreakWeapon | false | Whether or not the weapon breaks instantly when thrown to an enemy |
ThrowRange | 5.0 | After being thrown, travelled distance of the weapon before getting affected with gravity |
ChemicalEnergyMax | 0 | The maximal amount of energy elemental weapons have. If it falls to zero, the weapon is uncharged and you have to wait until it's charged again [a] |
ChemicalEnergyAmountUsed | 0 | The energy cost elemental weapons have when using their power |
ChemicalEnergyRecoverRate | 0.0 | Speed, in unit/frame, of the energy recovery of the weapon |
ChemicalEnergyRecoverInterval | 60 | Frames you have to wait, after your last attack, before the weapon starts to recharge itself |
ShootBeam | "" | If specified, what actor to launch when throwing the weapon |
SharpWeaponAddAtkMin | 6 | Minimal value for level 1 attack up modifier |
SharpWeaponAddAtkMax | 12 | Maximal value for level 1 attack up modifier |
SharpWeaponAddLifeMin | 3 | Minimal value for level 1 durability up modifier |
SharpWeaponAddLifeMax | 6 | Maximal value for level 1 durability up modifier |
SharpWeaponAddCrit | true | Whether or not the weapon can get the critical hit modifier |
PoweredSharpAddAtkMin | 13 | Minimal value for level 2 attack up modifier |
PoweredSharpAddAtkMax | 24 | Maximal value for level 2 attack up modifier |
PoweredSharpAddLifeMin | 7 | Minimal value for level 2 durability up modifier |
PoweredSharpAddLifeMax | 14 | Maximal value for level 2 durability up modifier |
PoweredSharpAddThrowMin | 1.0 | Minimal value for throw distance up modifier |
PoweredSharpAddThrowMax | 1.0 | Maximal value for throw distance up modifier |
ThrowSpeed | 1.0 | Initial speed of the weapon when thrown |
ThrowRotSpeed | 1500.0 | Rotation speed, in radian per second, of the weapon when thrown |
SellingPrice | 30 | Unused value for the weapons, probably a leftover from a dev build where you could sell your weapons |
BuyingPrice | 69 | Unused value for the weapons, probably a leftover from a dev build where you could buy weapons |
- ↑ You can switch weapons to instantly recharge your elemental weapons
Other Appearances
Age of Calamity
The following section is not part of the Zelda canon and should not be taken as such.
Nomenclature
| Language | Names | Meanings |
|---|---|---|
| 三又リザルブーメラン (Mitsumata rizaru būmeran) | ||
| 三叉蜥蜴飛旋鏢 (Sānchā xīyì fēixuán biāo) | ||
| Lizal-triorang[4] | Same as English. | |
| Boomerang lézal trilame | ||
| Trio-Echsalbumerang | ||
| Lizaloomerang triplo | ||
| 삼지 리잘부메랑 (Samji rijalbumerang) | ||
| Тройной завроранг (Troynoy zavrorang) | ||
| Bumerán lizal triple | ||
| This table was generated from Zelda Wiki's translation data. | ||
Gallery
-
Age of Calamity
Icon for the Lizal Tri-Boomerang
See Also
References
- ↑ 1.0 1.1
Lizal Tri-Boomerang
— Inventory (Breath of the Wild)
More blades means more attack power! It can be used as a boomerang, but all those blades makes that a bit more dangerous. Carried by Black Lizalfos seasoned in battle. - ↑
Lizal Tri-Boomerang
— Allies (Age of Calamity)
More blades means more attack power! It can be used as a boomerang, but all those blades makes that a bit more dangerous. Carried by Black Lizalfos seasoned in battle. - ↑ Creating a Champion, Dark Horse Books, pg. 174
- ↑
Lizal-triorang
— Inventory (Breath of the Wild)
