Shigeru Miyamoto: Difference between revisions

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{{staff
{{staff
|image= [[File:HH Shigeru Miyamoto.png|x300px]]
|image= File:HH Shigeru Miyamoto.png
|position= General producer of {{TLoZ|Series}}
|position= General producer of {{TLoZ|Series}}
|games= All ''The Legend of Zelda'' games
|games= All ''The Legend of Zelda'' games
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*{{TAoL|-}} is the only {{TLoZ|-}} game Miyamoto considers a failure,<ref>{{Cite person|quote= Compared to Legend of Zelda, Zelda II went exactly what we expected... All games I make usually gets better in the development process, since good ideas keep coming, but Zelda II was sort of a failure...|name= Shigeru Miyamoto|url= https://www.nintendoforums.com/articles/40/super-play-magazine-interviews-shigeru-miyamoto-about-zelda|title= SUPER PLAY MAGAZINE INTERVIEWS SHIGERU MIYAMOTO ABOUT THE LEGEND OF ZELDA}}</ref> this due to the limitations of the hardware.<ref>{{Cite person|quote= I think specifically in the case of Zelda II we had a challenge just in terms of what the hardware was capable of doing, [...] So one thing, of course, is, from a hardware perspective, if we had been able to have the switch between the scenes speed up, if that had been faster, we could have done more with how we used the sidescrolling vs. the overhead [view] and kind of the interchange between the two. But, because of the limitations on how quickly those scenes changed, we weren't able to. The other thing, is it would have been nice to have had bigger enemies in the game, but the Famicom/NES hardware wasn't capable of doing that. Certainly, with hardware nowadays you can do that and we have done that, but of course nowadays creating bigger enemies takes a lot of effort.|name= Shigeru Miyamoto|url= https://kotaku.com/shigeru-miyamotos-bad-game-514017583|title= Shigeru Miyamoto's 'Bad' Game}}</ref>
*{{TAoL|-}} is the only {{TLoZ|-}} game Miyamoto considers a failure,<ref>{{Cite person|quote= Compared to Legend of Zelda, Zelda II went exactly what we expected... All games I make usually gets better in the development process, since good ideas keep coming, but Zelda II was sort of a failure...|name= Shigeru Miyamoto|url= https://www.nintendoforums.com/articles/40/super-play-magazine-interviews-shigeru-miyamoto-about-zelda|title= SUPER PLAY MAGAZINE INTERVIEWS SHIGERU MIYAMOTO ABOUT THE LEGEND OF ZELDA}}</ref> this due to the limitations of the hardware.<ref>{{Cite person|quote= I think specifically in the case of Zelda II we had a challenge just in terms of what the hardware was capable of doing, [...] So one thing, of course, is, from a hardware perspective, if we had been able to have the switch between the scenes speed up, if that had been faster, we could have done more with how we used the sidescrolling vs. the overhead [view] and kind of the interchange between the two. But, because of the limitations on how quickly those scenes changed, we weren't able to. The other thing, is it would have been nice to have had bigger enemies in the game, but the Famicom/NES hardware wasn't capable of doing that. Certainly, with hardware nowadays you can do that and we have done that, but of course nowadays creating bigger enemies takes a lot of effort.|name= Shigeru Miyamoto|url= https://kotaku.com/shigeru-miyamotos-bad-game-514017583|title= Shigeru Miyamoto's 'Bad' Game}}</ref>
*Miyamoto played the mandolin in {{TWW}}'s title theme.<ref>{{Cite person|quote= You may recall that the opening sequence to The Wind Waker starts off with a mandolin that's played and that's actually sampled from Mr. Miyamoto playing.|name= Eiji Aonuma|url= https://web.archive.org/web/20121026024638/http://www.ign.com/articles/2004/05/20/interview-eiji-aonuma?page=3|title= The Legend of Zelda producer talks about the game, the franchise, the past and the future.}}</ref>
*Miyamoto played the mandolin in {{TWW}}'s title theme.<ref>{{Cite person|quote= You may recall that the opening sequence to The Wind Waker starts off with a mandolin that's played and that's actually sampled from Mr. Miyamoto playing.|name= Eiji Aonuma|url= https://web.archive.org/web/20121026024638/http://www.ign.com/articles/2004/05/20/interview-eiji-aonuma?page=3|title= The Legend of Zelda producer talks about the game, the franchise, the past and the future.}}</ref>
==Gallery==
<gallery>
File:OoT Shigeru Miyamoto Signature.png|Signature of Shigeru Miyamoto from {{Guide|OoT|Nintendo}}
</gallery>


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Revision as of 03:07, 8 February 2020

This article is a short summary of Shigeru Miyamoto.
NintendoWiki features a more in-depth article.

Template:Staff Shigeru Miyamoto (宮本 茂 (Miyamoto Shigeru) is a video game designer and producer, creator of The Legend of Zelda series.

Biography

During his childhood, Miyamoto enjoyed exploring the countryside and hillsides around his home, which inspired the creation of The Legend of Zelda.[1] He joined Nintendo in 1977, where he began developing arcade games. Shortly before starting development for Super Mario Bros., Miyamoto began developing The Legend of Zelda as a launch title for the Famicom Disk System.[2] Since then, he has worked as the producer of every game in The Legend of Zelda series.

The Legend of Zelda Games

Game Position
The Legend of Zelda Producer, director
The Adventure of Link Producer
A Link to the Past Producer
Link's Awakening Producer
BS The Legend of Zelda Designer
Ocarina of Time Producer, supervisor
Link's Awakening DX Producer
Majora's Mask Producer, supervisor
Oracle of Seasons General producer
Oracle of Ages General producer
A Link to the Past & Four Swords Producer
The Wind Waker Producer
Four Swords Adventures Producer
The Minish Cap General producer
Twilight Princess Producer
Phantom Hourglass General producer
Link's Crossbow Training General producer
Spirit Tracks General producer
Ocarina of Time 3D General producer
Four Swords Anniversary Edition General producer
Skyward Sword General producer
The Wind Waker HD Producer
A Link Between Worlds General producer
Majora's Mask 3D Producer, supervisor
Tri Force Heroes General producer
Twilight Princess HD General producer
Breath of the Wild General producer

Trivia

  • The Adventure of Link is the only The Legend of Zelda game Miyamoto considers a failure,[3] this due to the limitations of the hardware.[4]
  • Miyamoto played the mandolin in The Wind Waker's title theme.[5]

Gallery

References