Wallmaster

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Not to be confused with Floormaster.

Wallmasters,[1][2] also known as Wall Masters in The Legend of Zelda, are recurring enemies in The Legend of Zelda series.

Characteristics

File:MM Wallmaster.png

Wallmasters are monstrous hands that hang from the walls and ceilings of dark areas and dungeons,[3] attempting to grab Link. If they grab him, Link will be taken back to the beginning of the dungeon or the specific room.[4]

With the exception of The Legend of Zelda, Wallmasters drop down from the ceiling, which is indicated by their growing shadows and a warning sound as they prepare to grab Link.

In Ocarina of Time, Navi warns Link upon entering an area with Wallmasters.[5] They are also able to rapidly regenerate themselves after defeat. There are usually no more than one Wallmaster in a room at any time.

Wallmasters can easily be dodged by anticipating their descend based on their sounds and shadows. In fighting them, however, the best strategy is to stun them with an item, such as the Boomerang, and then slash back while they cannot move. They usually require multiple slashes with the sword however, especially depending on the type used. Using powerful items or spells such as Din's Fire is usually a quick and easy way to dispatch them. In A Link Between Worlds, Link can Wall Merge to avoid their attacks, which will stun the Wallmaster as it slams into the floor.

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The Legend of Zelda

Template:TLoZManual Wall Masters emerge from the walls and attempt to grab Link in The Legend of Zelda. When defeated, Wall Masters may drop either a Heart, one Rupee, five Rupees or a Clock.[note 1]

Tri Force Heroes

Wallmasters in Tri Force Heroes only appear as special enemies during the "Evade the Wallmaster!" Drablands Challenge. When one appears, it will choose a Link to follow and, after a period of time, will slam down onto its target. If one slams down onto a Link, it will result in an instant KO and a loss of a Fairy for all the Links. Destroying a Wallmaster will delay its attempts to grab a Link, reappearing moments later. The effect of a Wallmaster's slam can damage other enemies, flip Terrorpins, and cause damage to brittle ice floor panels. Wallmasters can be stunned if they are hit with certain items, such as the shockwave from the Magic Hammer, while close to the ground. They also appear in the Coliseum if only two Links are fighting. Their behavior there is the same as in the Drablands Challenges.

Non-Canon Appearances

The Legend of Zelda (Valiant Comics)

Link pushing Zelda into a Wallmaster to keep her safe outside

Wallmasters also make an appearance in the The Legend of Zelda comics by Valiant Comics published by Valiant Comics. They first appear in "The Power", where Link pushes Princess Zelda into a Wallmaster to let her escape from a dungeon while the young hero goes off to fight Ganon.[7] They later appear in both stories of Issue #5. In "Assault", when Ganon tells Link that Princess Zelda has died,[8] an angry Miff charges at Ganon while at the same time, Link throws his Sword at him and warns the Fairy that it is a trap.[9] Upon striking Ganon with the Sword, a Wallmaster is revealed, which crushes Link's weapon in two and makes Link realize that Zelda is still alive.[10] In their last depiction in "Choices", a Wallmaster grabs Link by surprise after he successfully defeats a four-headed Gleeok.

Philips CD-i Games

In The Faces of Evil and The Wand of Gamelon, Wallmasters appear as non-moving enemies that appear in certain stages, often in dark corridors. They often appear in large groups. Unlike their other incarnations, Wallmasters stay in one place and do not pursue after Link or Zelda. If they move close to one, it will grab and damage them, however the Wallmaster will not attempt to drag them outside the area. They are a difficult enemy to fight as they do not have many weaknesses, but can be defeated with a Bomb.

In Zelda's Adventure, Wallmasters only appear in the Shrine of Illusion in a single room later in the dungeon. Like their canonical incarnations, they drop down from the ceiling, but will not actively pursue Zelda and instead fall at random. They will damage Zelda if they touch her.

Freshly-Picked Tingle's Rosy Rupeeland

In Freshly-Picked Tingle's Rosy Rupeeland, Wallmasters serve a helpful purpose in the game. If Tingle brews the Hand Potion, he can use it on flaming hand statues deep inside dungeons, and a Wallmaster will grab Tingle and toss him outside the dungeon. This is actually helpful to him, as the game can only be saved at Tingle's house. Tingle cannot use his Balloon to return home unless he is outside the cavern.

Trivia

  • In The Legend of Zelda, Oracle of Seasons, and Oracle of Ages, Wallmasters appear with only four fingers.
  • A glitch in the Game Boy Advance version of A Link to the Past occurs if Link leaves a room while a Wallmaster is dropping. It will continue to drop into the previous room, then return to the roof, crossing the screen again.
  • Wallmasters in The Minish Cap behave like the Floormasters from The Wind Waker. They also take their design and appearance from the art style of The Wind Waker. However, The Minish Cap's Wallmasters are blue and red as opposed to the Floormaster's purple.
  • An unused Wallmaster model exists in the files for Captain Rainbow,[11] indicating that it was planned to appear as a character at some point in development. Its wish would seemingly have been to become a TV celebrity.[12]

Nomenclature

Names in Other Regions
Language Name Meaning
Japan Japanese ウォールマスター (Wōrumasutā)
フォールマスター (Fōrumasutā)
Wall Master
Fall Master
China ChineseSI 天魔手 (Tiān Móshǒu) Magic Hand in sky
Antonymous to 地魔手 (Floormaster)
French-speaking countries French Wall Master (TLoZ)
Clapoir (OoT)
Grimpe-Mort (MM)
Fall Master (TMC)


Death-Climb
Canada FrenchCA Main du mal (OoT3D) Evil Hand
Germany German Deckengrapscher (OoT)
Todesgrapscher (OoT3D)
Ceiling Grabber
Death Grabber
Italy Italian Mano rapace (OoT3D)
4 master (TMC)
Rapacious hand
Four Master
Spanish-speaking countries Spanish Wallmaster Wallmaster

Gallery

See Also

Notes

  1. If Link defeats 10 enemies without getting hit or teleporting with the Recorder, then the 10th enemy defeated will drop five Rupees. However, if the 10th enemy is defeated with a Bomb, then it will drop four Bombs. If Link defeats 16 enemies without getting hit or teleporting, then the 16th enemy will drop a Fairy. After the 16th enemy, Link must get hit and reset the counter to zero in order to achieve this effect again. Defeating Armoses, Like Likes, Keeses, or Gels will not be counted.[6]

References

  1. "Wallmaster" (Art & Artifacts, Dark Horse Books, pg. 120 (TLoZ))
  2. "WALLMASTER" (Art & Artifacts, Dark Horse Books, pg. 391)
  3. "A monster hand that appears out of the labyrinth wall." (The Legend of Zelda manual, pg. 36)
  4. "If it catches Link, it takes him back to the entrance to the labyrinth." (The Legend of Zelda manual, pg. 36)
  5. "Watch for the shadows of monsters hanging from the ceiling." — Navi (Ocarina of Time)
  6. Template:Cite web
  7. "That Wall Master will put you outside where it's safe! I'll take a raincheck on the kiss!" (The Legend of Zelda, Valiant Comics, pg. 3)
  8. "Ha! Ha! Ha! Princess Zelda no longer exists! She is gone...forever!" (The Legend of Zelda, Valiant Comics, pg. 9)
  9. "Miff! NO! It's a trap!" (The Legend of Zelda, Valiant Comics, pg. 10)
  10. "A Wall Master! He was lying...trying to make me mad enough to attack him! That means Zelda is still alive!" (The Legend of Zelda, Valiant Comics, pg. 10)
  11. Template:Cite web
  12. Template:Cite web

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