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The '''Kakariko Windmill''' refers generally to both the interior and exterior of the windmill in [[Kakariko Village]]. The windmill houses [[Guru Guru]], an exit from the village [[graveyard]] (which can provide access to a [[Heart Container#Piece of Heart|Piece of Heart]]) and oddly enough, an almost-useless secret passageway which can be accessed from the village area with the [[hookshot]]. Here, a [[cucco]] is located-to help access unreachable rooftops. At certain points of the storyline of ''[[The Legend of Zelda: Ocarina of Time|Ocarina of Time]]'' the windmill ceases to operate and can be restored (although often temporarily) by embarking on the [[Song of Storms]] sub-quest and playing this song on the [[ocarina]].
{{Hatnote|This article is about the location in {{OoT|-}}. For other subjects relating to Windmills, see [[Windmill (Disambiguation)]].}}
{{Infobox Location
|image=
{{Media
|Artwork OoT = File:OoT Kakariko Windmill Artwork.png
|Screenshot OoT = File:OoT Kakariko Windmill.png
|Screenshot OoT3D = File:OoT3D Kakariko Windmill.png
}}
|caption=
|pronunciation=
|game= OoT
|other=
|inhab= {{Term|OoT3D|Phonogram Man|link}}
|items=
{{List|
{{Term|OoT3D|Piece of Heart|link}},
"{{Term|OoT3D|Song of Storms|link}}"
}}
|services=
|season=
|temperature=
|theme=
|related=
{{List|
{{Term|OoT3D|Kakariko Village|link}},
{{Term|OoT3D|?|link}}
}}
}}
The {{Term/Store|Kakariko Windmill||Series, OoT, OoT3D}} is a location in {{OoT}}.<ref>{{Cite Guide|quote= |game= OoT|publisher= Nintendo|page= 84}}</ref>


There is a similarity between the principles of the windmill in ''[[The Legend of Zelda: Ocarina of Time|Ocarina of Time]]'' and the ferris wheel in ''[[The Legend of Zelda: The Wind Waker|The Wind Waker]]'' ([[Windfall Island]])-although in the latter, Link must change the direction of the wind to activate the sails of the "windmill" as opposed to creating a storm.
==Features and Overview==
The {{Term|OoT3D|Kakariko Windmill}} is used to draw up water from the nearby well.<ref>{{Cite|The windmill draws water up from the depth of the well.|Hylian|OoT}}</ref> To reach the upper level from the outside, {{Term|OoT3D|Link|link}} must use the {{Term|OoT3D|Longshot|link}} to grapple to a small wooden post located in an opening on the left of the {{Term|OoT3D|Kakariko Windmill|display= Windmill}}. Once inside, he can go up some stairs to find a lone {{Term|OoT3D|Cucco|link}}.


==Windmill Hut==
Inside the {{Term|OoT3D|Kakariko Windmill}}, {{Term|OoT3D|Link}} can find the {{Term|OoT3D|Phonogram Man|link}} who is trying to come up with a musical theme inspired by it.<ref>{{Cite|I'm a music man who loves to go around and around! Go around and around!!! I'm trying to come up with a musical theme inspired by this windmill...going around and around and around!!!|Phonogram Man|OoT}}</ref> As an adult, {{Term|OoT3D|Link}} can go inside the {{Term|OoT3D|Kakariko Windmill}} and speak with the {{Term|OoT3D|Phonogram Man}}, who recalls that seven years ago, a kid came and played a strange melody, causing the {{Term|OoT3D|Kakariko Windmill|display= Windmill}} to speed up drastically.<ref>{{Cite|Grrrrrrrrr! I'll never forget what happened on that day, seven years ago! Grrrrrrrrr! It's all that Ocarina kid's fault! Next time he comes around here, I'm gonna mess him up!|Phonogram Man|OoT}}</ref> If {{Term|OoT3D|Link}} shows him the {{Term|OoT3D|Ocarina of Time (Item)|link}}, the {{Term|OoT3D|Phonogram Man}} will teach him the "{{Term|OoT3D|Song of Storms|link}}", which, paradoxically, is the song {{Term|OoT3D|Link}} played for him seven years earlier.<ref>{{Cite|That reminds me of that time, seven years ago! Back then a mean kid came here and played a strange song. It messed up this windmill!|Phonogram Man|OoT}}</ref> {{Term|OoT3D|Link}} can then go back to the past and play that same melody inside the {{Term|OoT3D|Kakariko Windmill}}, which will drain the well, allowing entry to its {{Term|OoT3D|Bottom of the Well|link|display= bottom}}.
[[File:Storms.jpg|thumb|150px|right]]
The '''Windmill Hut''', and known as "?", is the interior of Kakariko Windmill and home to [[Guru Guru]]. It is connected to [[Dampé|Dampé's]] crypt, and draws its power from the [[Kakariko Well|well]]. [[Link]] can teach and learn the [[Song of Storms]] to/from [[Guru Guru]] here. Basically, Adult [[Link]] is taught the song by [[Guru Guru]] (who claims to have learned it from a horrid little [[Ocarina]] kid). Then by traveling back seven years, [[Link]] then goes and teaches the tune to [[Guru Guru]] in the first place.


Dampé's grave leads to the Organ grinder's windmill.
If {{Term|OoT3D|Link}} enters the {{Term|OoT3D|Kakariko Windmill}} from {{Term|OoT3D|Dampé|link}}'s {{Term|OoT3D|?|link|display= grave}}, he can reach the {{Term|OoT3D|Piece of Heart|link}} on an upper ledge by jumping on the moving platforms. Alternatively, {{Term|OoT3D|Link}} can also get it by using the {{Term|OoT3D|Boomerang|link}}.


The Windmill is also in ''[[The Legend of Zelda: Oracle of Seasons|Oracle of Seasons]]'', though more as a cameo. Guru-Guru plays a role in the trading game for the [[Noble Sword]].
==Nomenclature==
{{Nomenclature}}
{{Clear}}


The music playing in the Windmill Hut is what the Song of Storms is based on. It may be heard [http://www.zeldauniverse.net/download.php?type=soundtracks&sector=ocarinaoftimeost&file=57%20-%20Windmill%20Hut here].
{{Ref}}


[[Category:Kakariko Village]]
{{Categories
[[Category:Places]]
|Kakariko Village
[[Category:Places in The Legend of Zelda: Ocarina of Time]]
|locations= OoT, OoT3D
}}

Latest revision as of 17:31, 4 February 2024

This article is about the location in Ocarina of Time. For other subjects relating to Windmills, see Windmill (Disambiguation).

The Kakariko Windmill is a location in Ocarina of Time.[1]

Features and Overview

The Kakariko Windmill is used to draw up water from the nearby well.[2] To reach the upper level from the outside, Link must use the Longshot to grapple to a small wooden post located in an opening on the left of the Windmill. Once inside, he can go up some stairs to find a lone Cucco.

Inside the Kakariko Windmill, Link can find the Phonogram Man who is trying to come up with a musical theme inspired by it.[3] As an adult, Link can go inside the Kakariko Windmill and speak with the Phonogram Man, who recalls that seven years ago, a kid came and played a strange melody, causing the Windmill to speed up drastically.[4] If Link shows him the Ocarina of Time, the Phonogram Man will teach him the "Song of Storms", which, paradoxically, is the song Link played for him seven years earlier.[5] Link can then go back to the past and play that same melody inside the Kakariko Windmill, which will drain the well, allowing entry to its bottom.

If Link enters the Kakariko Windmill from Dampé's grave, he can reach the Piece of Heart on an upper ledge by jumping on the moving platforms. Alternatively, Link can also get it by using the Boomerang.

Nomenclature

ZW Nomenclature Asset.png Names in Other Regions ZW Nomenclature Asset 2.png
LanguageNames
The Italian Republic
Italian
? (OoT3D)[6]
This table was generated using translation pages.
To request an addition, please contact a staff member with a reference.

References

  1. The Legend of Zelda: Ocarina of Time—Official Nintendo Player's Guide, Nintendo of America, pg. 84
  2. "The windmill draws water up from the depth of the well." — Hylian (Ocarina of Time)
  3. "I'm a music man who loves to go around and around! Go around and around!!! I'm trying to come up with a musical theme inspired by this windmill...going around and around and around!!!" — Phonogram Man (Ocarina of Time)
  4. "Grrrrrrrrr! I'll never forget what happened on that day, seven years ago! Grrrrrrrrr! It's all that Ocarina kid's fault! Next time he comes around here, I'm gonna mess him up!" — Phonogram Man (Ocarina of Time)
  5. "That reminds me of that time, seven years ago! Back then a mean kid came here and played a strange song. It messed up this windmill!" — Phonogram Man (Ocarina of Time)
  6. "?" — N/A (Ocarina of Time 3D, Italian localization)