Nightmare Key

From Zelda Wiki, the Zelda encyclopedia
Revision as of 21:18, 19 July 2020 by PhantomCaleb (talk | contribs) (Text replacement - "Exp Game22" to "Exp Game2")
Jump to navigation Jump to search
ZW Reorg Asset.png
This article is a viable candidate for reorganization.
Please see the related discussion on this article's talk page for more information concerning its future layout.

Template:Item Nightmare Keys,Template:Exp Game2[1] also known as Big Keys,Template:Exp Game2[2] Boss Room Keys,Template:Exp Game2[3] and Boss Keys,Template:Exp Game2[2][4][5] are recurring Items in The Legend of Zelda series.

Location and Uses

Nightmare Keys are one of the three standard dungeon items, the other two being the Compass and the Dungeon Map. They are generally harder to find than Small Keys and are used to open the big door leading to the Boss' chamber. Big Keys can sometimes be used for purposes other than entering the Boss Rooms.

A Link to the Past

In addition to opening doors, Big Keys are also used to open the Treasure Chests containing a dungeon's item in A Link to the Past. Doors unlocked by the Big Key may not necessarily lead directly to the boss.

Link's Awakening

Nightmare Keys open access to a Dungeon's Nightmare in Link's Awakening.

Ocarina of Time

Boss Keys are always found in large Treasure Chests that have yellow and blue designs in Ocarina of Time. This iteration only opens the door to that dungeons Boss.

Majora's Mask

Functionally, the Boss Keys are the exact same as its predecessor, the same chest and all. This iteration has a pattern of the key being found after every second Mini-Boss of each dungeon. The Boss Key does not remain with Link should he travel back in time. Instead, he must relocate the Treasure Chest containing the Key to retrieve it once more. However, Link can directly warp to the boss's chamber one they have collected the remains.

Oracle of Seasons

Boss Keys are found in Dungeons after a puzzle in Oracle of Seasons. They allow entry into Boss Rooms.

Oracle of Ages

Boss Keys are found in Dungeons after a puzzle in Oracle of Ages. They allow entry into Boss Rooms.

The Wind Waker

In The Wind Waker (WIP)

Four Swords Adventures

In this game, Big Keys are optional items that open Big Chests, which contain a large number of Force Gems.

The Minish Cap



Twilight Princess

The Big Key from the Goron Mines must be put together by obtaining the three Key Shards from the Village Elders in Twilight Princess. In the Snowpeak Ruins, the Big Key is replaced by the Bedroom Key, as said dungeon is actually the mansion residence of Yeto and Yeta.

Phantom Hourglass

Link must carry the Boss Key in his hands rather than in his inventory in Phantom Hourglass, making him unable to attack and vulnerable to attacks.[6]

Spirit Tracks

Link must carry the Boss Key in his hands rather than in his inventory in Spirit Tracks, making him unable to attack and vulnerable to attacks. In some instances, Boss Keys are electrified and Link must have Princess Zelda possess a Phantom in order to carry them for him.

Skyward Sword



A Link Between Worlds



Other Appearances

Hyrule Warriors



Cadence of Hyrule



}

Nomenclature

ZW Nomenclature Asset.png Names in Other Regions ZW Nomenclature Asset 2.png
LanguageNamesMeanings
The People's Republic of China
ChineseSI
首领钥匙 (Shǒulǐng yàoshi) (LANS) 
The Federal Republic of Germany
German
  • Big Key
  • Big Key
The Italian Republic
Italian
  • Chiave dell'Incubo (LA | LADX)[7]
  • Grande chiave (LANS)
  • Nightmare Key
  • Big key
This table was generated using translation pages.
To request an addition, please contact a staff member with a reference.

Gallery

See Also

References

  1. "You got the Nightmare Key! Now you can open the door to the Nightmare's lair!" — N/A (Link's Awakening for Nintendo Switch)
  2. 2.0 2.1 Encyclopedia, Dark Horse Books, pg. 118 Template:Exp Game2
  3. Encyclopedia, Dark Horse Books, pg. 118 Template:Exp Game2
  4. "You got a Boss Key! Get ready for the final battle!" — N/A (Hyrule Warriors: Definitive Edition)
  5. "Boss Key" — N/A (Cadence of Hyrule)
  6. The Legend of Zelda: Phantom Hourglass—Prima Official Game Guide, Prima Games, pg. 14
  7. Enciclopedia di Hyrule, Magazzini Salani, pg. 133
  8. "Endlich! Mit dem Großen Schlüssel lassen sich die Verstecke der Endbosse öffnen!" — N/A (Link's Awakening, German localization)