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'''Rat Holes''' are small holes in the wall that serve as homes to [[rat]]s in both ''[[The Legend of Zelda: The Wind Waker|The Wind Waker]]'' and ''[[The Legend of Zelda: Phantom Hourglass|Phantom Hourglass]]''.
{{Lacking Images|FSA}}


===The Wind Waker===
{{Infobox Object
A set number of rats will appear out of these holes, but if you toss some [[All-Purpose Bait]] in front of it, a rat will come out and offer to sell you something. It sells things such as [[potions]] and more [[All-Purpose Bait]]. This raises the question of why they need [[Link]]'s [[All-Purpose Bait]] when they already have more then enough to sell...
|image=  
{{Media
|Screenshot TWW= File:TWW Rat Hole.png.png
|Screenshot TWWHD= File:TWWHD Rat Hole.png
|Screenshot FSA= File:FSA Rat Hole.png
|Screenshot PH= File:PH Rat Hole.png
|Screenshot ST= File:ST Rat Hole.png
}}
|caption=  
|game= TWW, FSA, PH, ST
}}
'''Rat Holes''' are small openings in walls that serve as homes to {{Plural|Series|Rat|link}} in several games of {{TLoZ|Series}}.{{Name Ref|TWW, TWWHD, FSA, PH, ST}}


===Phantom Hourglass===
==Appearances==
Only four of these holes appear in game, and they are in pairs. A rat holding a small [[key]] will appear from one hole and run to the other. In order to get the key from the first rat (Located in the Mountain Pass on [[Mercay Island]]), [[Link]] had to push a [[block]] in front of one hole, then let the rat run to it and corner itself. In order to get the key from the second rat (Located in the [[Temple of Fire]] on the [[Isle of Ember]]), [[Link]] needed to kill it with his [[Boomerang]] while it was running from one hole to the other.  
==={{TWW|-}}===
In {{TWW}}, {{Plural|TWWHD|Rat Hole}} appear in {{Plural|TWWHD|Dungeon|link}} such as {{Term|TWWHD|Dragon Roost Cavern|link}}. If {{Term|TWWHD|Link|link}} tosses some {{Term|TWWHD|All-Purpose Bait|link}} in front of a {{Term|TWWHD|Rat Hole}}, a {{Term|TWWHD|Rat|link}} will come out and offer to sell him something.<ref>{{Cite|Deeeee-licious! Hey! I got somethin' real good I'll sell to ya! For real!|Rat|TWW}}</ref> {{Plural|TWWHD|Potion|link}} and {{Term|TWWHD|All-Purpose Bait}} are the wares most frequently sold by these {{Plural|TWWHD|Rat}}. Doing this will also prevent {{Plural|TWWHD|Rat}} from appearing in the room, whether {{Term|TWWHD|Link}} buys something from the {{Term|TWWHD|Rat}} or not.


Similar holes also appear, however, and serve as doorways only accessible by [[Bombchu]]s.  
Not every location with {{Plural|TWWHD|Rat}} feature {{Plural|TWWHD|Rat Hole}}, as seen within the {{Plural|TWWHD|Submarine|link}} floating around the {{Term|TWWHD|Great Sea|link}}.


==={{FSA|-}}===
[[File:Rat Hole ST PH.png|thumb|right|Rat hole from {{PH|-}} and {{ST|-}}]]
In {{FSA}}, {{Plural|FSA|Rat Hole}} appear in the {{Term|FSA|Temple of Ice|link}} and {{Term|FSA|Tower of Winds|link}}. {{Plural|FSA|Real Bombchu|link}} will keep coming out unless the {{Plural|FSA|Links|link}} solve a specific {{Term|FSA|Puzzle|link}} in the room where the {{Term|FSA|Rat Hole}} is.


[[category:Objects]]
==={{PH|-}}===
In {{PH}}, only four {{Plural|PH|Rat Hole}} appear. In these, a {{Term|PH|Rat}} holding a small {{Term|PH|Key|link}} will emerge from one hole and run to the other. In order to get the {{Term|PH|Key}} from the first {{Term|PH|Rat}} (located in the {{Term|PH|Mountain Passage|link}} on {{Term|PH|Mercay Island|link}}), {{Term|PH|Link}} must push a {{Term|PH|Block|link}} in front of one hole. Then, once the {{Term|PH|Rat}} runs to it, {{Term|PH|Link}} must corner it. In order to get the {{Term|PH|Key}} from the second {{Term|PH|Rat}} (located in the {{Term|PH|Temple of Fire|link}} on the {{Term|PH|Isle of Ember|link}}), {{Term|PH|Link}} needs to defeat it with the {{Term|PH|Boomerang|link}} while it is running from one hole to the other.
 
Similar holes also appear, which serve as doorways only accessible by {{Plural|PH|Bombchu|link}} and {{Plural|PH|Gongoron|link}}.
 
==={{ST|-}}===
In {{ST}}, {{Plural|ST|Rat Hole}} are occasionally seen in the {{Term|ST|Tower of Spirits|link}}. If a {{Term|ST|Rat}} comes out of its hole and is seen by {{Term|ST|Phantom Zelda|link}}, she will cower in fear until {{Term|ST|Link}} defeats them. {{Plural|ST|Rat}} will keep coming out unless {{Term|ST|Link}} pushes a {{Term|ST|Block}} in front of their hole, thus preventing any more from emerging.
 
{{Ref}}
 
{{Categories
|Holes
|objects= TWW, TWWHD, FSA, PH, ST
}}

Latest revision as of 19:00, 19 November 2023

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Rat Holes are small openings in walls that serve as homes to Rats in several games of The Legend of Zelda series.[name references needed]

Appearances

The Wind Waker

In The Wind Waker, Rat Hole appear in Dungeons such as Dragon Roost Cavern. If Link tosses some All-Purpose Bait in front of a Rat Hole, a Rat will come out and offer to sell him something.[1] Potions and All-Purpose Bait are the wares most frequently sold by these Rats. Doing this will also prevent Rats from appearing in the room, whether Link buys something from the Rat or not.

Not every location with Rats feature Rat Hole, as seen within the Submarines floating around the Great Sea.

Four Swords Adventures

Rat hole from Phantom Hourglass and Spirit Tracks

In Four Swords Adventures, Rat Hole appear in the Temple of Ice and Tower of Winds. Real Bombchu will keep coming out unless the Links solve a specific Puzzle in the room where the Rat Hole is.

Phantom Hourglass

In Phantom Hourglass, only four Rat Hole appear. In these, a Rat holding a small Small Key will emerge from one hole and run to the other. In order to get the Small Key from the first Rat (located in the Mountain Passage on Mercay Island), Link must push a Block in front of one hole. Then, once the Rat runs to it, Link must corner it. In order to get the Small Key from the second Rat (located in the Temple of Fire on the Isle of Ember), Link needs to defeat it with the Boomerang while it is running from one hole to the other.

Similar holes also appear, which serve as doorways only accessible by Bombchus and Gongoron.

Spirit Tracks

In Spirit Tracks, Rat Hole are occasionally seen in the Tower of Spirits. If a Rat comes out of its hole and is seen by Phantom Zelda, she will cower in fear until Link defeats them. Rats will keep coming out unless Link pushes a Block in front of their hole, thus preventing any more from emerging.

References

  1. "Deeeee-licious! Hey! I got somethin' real good I'll sell to ya! For real!" — Rat (The Wind Waker)