Stages in Four Swords Adventures: Difference between revisions

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''[[The Legend of Zelda: Four Swords Adventures|Four Swords Adventures]]'', and ''[[The Legend of Zelda: Four Swords|Four Swords]]'' by connection, is the only [[The Legend of Zelda (Series)|''Zelda'' title]] to date to operate under arcade-style mechanisms, passing the individual regions of [[Hyrule]] as "stages". Unlike titles such as ''[[The Legend of Zelda: Link's Awakening|Link's Awakening]]'', ''[[The Legend of Zelda: Twilight Princess|Twilight Princess]]'', and ''[[The Legend of Zelda: Spirit Tracks|Spirit Tracks]]'' just to name a few, where regions fluidly merge into one another via an overworld map, ''Four Swords Adventures'' consists of eight, blocked-out, stages that consist of three levels each: two diverse levels that lead to a temple-like third. The listing that follows is arranged in the order Link encounters them: the stages are in bold and the levels are beneath.
''[[The Legend of Zelda: Four Swords Adventures|Four Swords Adventures]]'', and ''[[The Legend of Zelda: Four Swords|Four Swords]]'' by connection, is the only [[The Legend of Zelda (Series)|''Zelda'' title]] to date to operate under arcade-style mechanisms, passing the individual regions of [[Hyrule]] as "stages". Unlike titles such as ''[[The Legend of Zelda: Link's Awakening|Link's Awakening]]'', ''[[The Legend of Zelda: Twilight Princess|Twilight Princess]]'', and ''[[The Legend of Zelda: Spirit Tracks|Spirit Tracks]]'' just to name a few, where regions fluidly merge into one another via an overworld map, ''Four Swords Adventures'' consists of eight, blocked-out, stages that consist of three levels each: two diverse levels that lead to a temple-like third. The listing that follows is arranged in the order Link encounters them: the stages are in bold and the levels are beneath.


==Stages==
:<big>'''[[Whereabouts of the Wind]]'''</big>
:<big>'''[[Whereabouts of the Wind]]'''</big>
::[[Lake Hylia]]
::[[Lake Hylia]]
Line 33: Line 34:
::[[The Dark Cloud]]
::[[The Dark Cloud]]
::[[Palace of Winds]]
::[[Palace of Winds]]
==Dungeons==
<center>'''Main Dungeons'''
<gallery>
File:Hyrule Castle FSA.jpg|[[Hyrule Castle]]
File:EasternTempleEntrance.png|[[Eastern Temple]]
File:Tower of Flames FSA.png|[[Tower of Flames]]
File:Infiltration1.png|[[Infiltration of Hyrule Castle]]
File:Temple of Darkness FSA2.png|[[Temple of Darkness]]
File:Pyramid.jpg|[[Pyramid (Dungeon)|Pyramid]]
File:TowerOfWinds.jpg|[[Tower of Winds]]
File:Palace of Winds Entry.png|[[Palace of Winds]]
</gallery></center>
<br>
<center>'''Mini-Dungeons'''
<gallery>
File:CaveofNoReturnEntrance.png|[[Cave of No Return]]
File:DesertTempleEntrance.png|[[Desert Temple]]
(please insert image)|[[Temple of Ice]]
</gallery></center>
{{DungeonNav}}
{{DungeonNav}}
[[Category:Listings]]
[[Category:Listings]]

Revision as of 17:27, 30 August 2010

Four Swords Adventures, and Four Swords by connection, is the only Zelda title to date to operate under arcade-style mechanisms, passing the individual regions of Hyrule as "stages". Unlike titles such as Link's Awakening, Twilight Princess, and Spirit Tracks just to name a few, where regions fluidly merge into one another via an overworld map, Four Swords Adventures consists of eight, blocked-out, stages that consist of three levels each: two diverse levels that lead to a temple-like third. The listing that follows is arranged in the order Link encounters them: the stages are in bold and the levels are beneath.

Stages

Whereabouts of the Wind
Lake Hylia
Cave of No Return
Hyrule Castle
Eastern Hyrule
The Coast
Village of the Blue Maiden
Eastern Temple
Death Mountain
Death Mountain Foothills
The Mountain Path
Tower of Flames
Near the Fields
The Field
The Swamp
Infiltration of Hyrule Castle
The Dark World
The Lost Woods
Kakariko Village
Temple of Darkness
Desert of Doubt
Desert of Doubt
Desert Temple
Pyramid
Frozen Hyrule
Frozen Hyrule
The Ice Temple
Tower of Winds
Realm of the Heavens
Realm of the Heavens
The Dark Cloud
Palace of Winds

Dungeons

Main Dungeons


Mini-Dungeons


Template:DungeonNav