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|name = Spin Attack
|name = Spin Attack
|image = [[File:Link Spin Attack OoT.png|360px]]
|image = [[File:Link Spin Attack OoT.png|360px]]
|caption = Link using the Spin Attack in ''[[The Legend of Zelda: Ocarina of Time|Ocarina of Time]]''
|caption = Link using the Spin Attack in ''Ocarina of Time''
|game = All except {{LOZ}} and {{AOL}}
|game = All except {{LOZ}} and {{AOL}}
|req = [[Sword]], [[Tiger Scrolls|Tiger Scroll]]{{Exp|The Minish Cap}}
|other = {{SSB}}<br>{{SSBM}}<br>{{SSBB}}<br>{{SC2}}
|uses = Dealing extra damage, attacking at 360 degrees
|req = [[Sword]]<br>[[Tiger Scrolls|Tiger Scroll]]{{Exp|The Minish Cap}}
|uses = Dealing extra damage<br>Attacking at 360 degrees
}}
}}
The '''Spin Attack''', also known as the '''Whirling Blade''',<ref name=la>{{cite|The Whirling Blade technique has been handed down from generation to generation by the family of the hero.|A book in the Mabe Village Library|LA}}</ref> is [[Link]]'s signature move. It was first introduced in {{ALttP}} and has appeared in every main ''Zelda'' title since. To perform it, Link usually gets in a stance to power up his [[Sword]] and then spins around once in a circle, damaging all enemies within the sword's radius. This technique is useful in that it [[Weapon Strength|deals more damage]] than a sword strike, and it is also used to solve puzzles in various [[The Legend of Zelda (Series)|''Zelda'' games]]. The Spin Attack is a basic attack, although a better, upgraded version can often be learned sometime later in Link's quest.


The '''Spin Attack''', also known as the '''Whirling Blade''',<ref name=la>{{cite|The Whirling Blade technique has been handed down from generation to generation by the family of the hero.|A book in the Mabe Village Library|LA}}</ref> is [[Link|Link's]] signature move. It was first introduced in ''[[The Legend of Zelda: A Link to the Past|A Link to the Past]]'' and has appeared in every main ''Zelda'' title since. To perform it, Link usually gets in a stance to power up his [[sword]] and then spins around once in a circle, damaging all enemies within the sword's radius. This technique is useful in that it [[Weapon Strength|deals more damage]] than a sword strike, and it is also used to solve puzzles in various [[The Legend of Zelda (Series)|''Zelda'' games]]. The Spin Attack is a basic attack, although a better, upgraded version can often be learned sometime later in Link's quest.
Although not much is known about the history of the Spin Attack, ''A Link to the Past'' mentions that this ability is a secret sword technique used by the [[Knights of Hyrule]],<ref>{{cite|I shall teach you one of the secret sword techniques used by the Knights of Hyrule...Hold the B Button to focus power in your blade. Release it to unleash the power.|Link's Uncle|ALTTP}}</ref> while {{LA}} describes that the Spin Attack has been "handed down from generation to generation by the family of the hero."<ref name=la/>
 
Although not much is known about the history of the Spin Attack, ''A Link to the Past'' mentions that this ability is a secret sword technique used by the [[Knights of Hyrule]],<ref>{{cite|I shall teach you one of the secret sword techniques used by the Knights of Hyrule...Hold the B Button to focus power in your blade. Release it to unleash the power.|Link's Uncle|ALTTP}}</ref> while ''[[The Legend of Zelda: Link's Awakening|Link's Awakening]]'' describes that the Spin Attack has been "handed down from generation to generation by the family of the hero."<ref name=la/>


==Uses==
==Uses==
[[File:CrystalSwitchSpinAttack.png|thumb|left|Link performs a Spin Attack to hit four Crystal Switches simultaneously]]
[[File:CrystalSwitchSpinAttack.png|thumb|left|Link performs a Spin Attack to hit four Crystal Switches simultaneously]]
The Spin Attack is mostly used when Link is closely surrounded by several enemies due to the attack's long range. As such, this allows the young hero to quickly and easily dispose of whole groups of enemies with just this technique, making it one of the most useful abilities in the game.<ref name=mm>{{cite book|The spin attack is helpful when Link is closely surrounded by enemies--or precious, gem-and-potion-hiding plants.|book=The Legend of Zelda: Majora's Mask Official Player's Guide|Nintendo Power|page=9}}</ref><ref>{{cite book|quote=This ferocious 360-degree sword strike is Link's bread and butter when enemies swarm in. [...] The range on this attack is surprisingly long, allowing you to eliminate whole groups of enemies with a single attack.|book=The Legend of Zelda: Twilight Princess Guide|publisher=Prima|page=3}}</ref> This is mostly true in ''[[The Legend of Zelda: Four Swords Adventures|Four Swords Adventures]]'', where, combined with the [[Battle Formations#Cross|Cross Formation]] used by the [[Links]], the Spin Attack allows the young heroes to defend themselves from all four directions.
The Spin Attack is mostly used when Link is closely surrounded by several enemies due to the attack's long range. As such, this allows the young hero to quickly and easily dispose of whole groups of enemies with just this technique, making it one of the most useful abilities in the game.<ref name=mm>{{cite book|The spin attack is helpful when Link is closely surrounded by enemies--or precious, gem-and-potion-hiding plants.|book=The Legend of Zelda: Majora's Mask Official Player's Guide|Nintendo Power|page=9}}</ref><ref>{{cite book|quote=This ferocious 360-degree sword strike is Link's bread and butter when enemies swarm in. [...] The range on this attack is surprisingly long, allowing you to eliminate whole groups of enemies with a single attack.|book=The Legend of Zelda: Twilight Princess Guide|publisher=Prima|page=3}}</ref> This is mostly true in {{FSA}}, where, combined with the [[Battle Formations#Cross|Cross Formation]] used by the [[Links]], the Spin Attack allows the young heroes to defend themselves from all four directions.


Other than attacking, the Spin Attack is also used to solve various puzzles in the games. These more often are the ones that require Link to hit more than one switch at the same time, such as in ''[[The Legend of Zelda: Twilight Princess|Twilight Princess]]'', where Link must perform a Spin Attack to hit all of the switches in the [[Palace of Twilight]] in order to make a floating platform appear. Special entrances require this technique to get them to open: in ''[[The Legend of Zelda: Oracle of Seasons|Oracle of Seasons]]'', the Spin Attack is crucial in opening the gate to the [[Maku Tree#Maku Tree (Male)|Maku Tree]]. Moreover, in ''[[The Legend of Zelda: The Minish Cap|The Minish Cap]]'', Link must execute this technique in front of a guard blocking the entrance to [[Mount Crenel]] so that he will allow the young hero to proceed to his destination.<ref>{{cite web|quote=Exit the Mayors house and now make your way to the top-left part of town. There is a guard that is blocking your way but will let you go by once you perform the Spin Attack for him.|url=http://www.zeldadungeon.net/Zelda10Walkthrough03.php|title=The Minish Cap: Walkthrough|site=ZeldaDungeon.net}}</ref>
Other than attacking, the Spin Attack is also used to solve various puzzles in the games. These more often are the ones that require Link to hit more than one switch at the same time, such as in {{TP}}, where Link must perform a Spin Attack to hit all of the switches in the [[Palace of Twilight]] in order to make a floating platform appear. Special entrances require this technique to get them to open: in {{OoS}}, the Spin Attack is crucial in opening the gate to the [[Maku Tree#Maku Tree (Male)|Maku Tree]]. Moreover, in {{TMC}}, Link must execute this technique in front of a guard blocking the entrance to [[Mount Crenel]] so that he will allow the young hero to proceed to his destination.<ref>{{cite web|quote=Exit the Mayors house and now make your way to the top-left part of town. There is a guard that is blocking your way but will let you go by once you perform the Spin Attack for him.|url=http://www.zeldadungeon.net/Zelda10Walkthrough03.php|title=The Minish Cap: Walkthrough|site=ZeldaDungeon.net}}</ref>


Another use, though not as pivotal as the aforementioned uses, is that Link's sword can pick up the items it slashes, suchs as Rupees (which can be safely retrieved by swinging the sword at them should they land close to an edge, rather than having Link walk over and possibly falling). Because of this, a Spin Attack is an excellent way to way to pick up items all around Link. This same technique applies to the [[Usable Enemy Weapons|weapons]] Link can pick up in ''The Wind Waker'', as he may also perform a Spin Attack wielding those. If he performs a spin attack with a Moblin Spear (the longest weapon in the game), he can immediately pick up all of the objects in a very large radius. This technique is especially useful for the [[Treasure Sphere|Treasure Spheres]] often dropped by larger enemies, as the objects inside disappear rather quickly once they hit the ground.
Another use, though not as pivotal as the aforementioned uses, is that Link's sword can pick up the items it slashes, such as [[Rupee]]s (which can be safely retrieved by swinging the sword at them should they land close to an edge, rather than having Link walk over and possibly falling). Because of this, a Spin Attack is an excellent way to way to pick up items all around Link. This same technique applies to the [[Usable Enemy Weapons|weapons]] Link can pick up in ''The Wind Waker'', as he may also perform a Spin Attack wielding those. If he performs a spin attack with a Moblin Spear (the longest weapon in the game), he can immediately pick up all of the objects in a very large radius. This technique is especially useful for the [[Treasure Sphere]]s often dropped by larger enemies, as the objects inside disappear rather quickly once they hit the ground.


==Performing the Spin Attack==
==Performing the Spin Attack==
[[File:LinkSpinAttackALttP.gif|Link performs the Spin Attack in A Link to the Past|left]]
[[File:LinkSpinAttackALttP.gif|Link performs the Spin Attack in ''A Link to the Past''|left]]
The Spin Attack is done in most ''Zelda'' games by holding down the button that the [[sword]] is assigned to for a matter of time and then releasing it.<ref name=mm>{{cite book|If you press and hold B then release it when Link's sword starts to sparkle, it's easier to perform the spin attack, but swirling the Control Stick then pressing B is a bit faster.|book=The Legend of Zelda: Majora's Mask Official Player's Guide|publisher=Nintendo Power|page=9}}</ref><ref>{{cite book|quote=Another method is to hold the B Button for a couple of seconds, then release it. Once you learn magic, this method of "charging up" your spin will actually use some of your magic power, and the attack will be even stronger.|book=The Legend of Zelda: Ocarina of Time Official Player's Guide|publisher=Nintendo Power|page=11}}</ref><ref>{{cite book|quote=Hold down (B) to charge up and releasee to make Link spin around with his sword arm extended, slashing through everything nearby.|book=The Legend of Zelda: Twilight Princess Guide|publisher=Prima|page=3}}</ref> This will cause Link to get in a fighting stance while he charges up his sword or, in the case of the 2D ''Zelda'' games, just stand still as the sword begins to glow. This method can be done in most 3D ''Zelda'' games, with the exception of the Wii games ''[[The Legend of Zelda: Twilight Princess|Twilight Princess]]'' and ''[[The Legend of Zelda: Skyward Sword|Skyward Sword]]'': since there is no sword button, Link cannot charge a Spin Attack. Instead, the player must perform it by lightly shaking the nunchuk left and right (''Twilight Princess'')<ref>{{cite|If you're surrounded by enemies, shake your Nunchuk lightly left and right to perform a spin attack!|N/A|TP}}</ref> or swinging the Wiimote and Nunchuk at the same time (''Skyward Sword'').
The Spin Attack is done in most ''Zelda'' games by holding down the button that the [[sword]] is assigned to for a matter of time and then releasing it.<ref name=mm>{{cite book|If you press and hold B then release it when Link's sword starts to sparkle, it's easier to perform the spin attack, but swirling the Control Stick then pressing B is a bit faster.|book=The Legend of Zelda: Majora's Mask Official Player's Guide|publisher=Nintendo Power|page=9}}</ref><ref>{{cite book|quote=Another method is to hold the B Button for a couple of seconds, then release it. Once you learn magic, this method of "charging up" your spin will actually use some of your magic power, and the attack will be even stronger.|book=The Legend of Zelda: Ocarina of Time Official Player's Guide|publisher=Nintendo Power|page=11}}</ref><ref>{{cite book|quote=Hold down (B) to charge up and release to make Link spin around with his sword arm extended, slashing through everything nearby.|book=The Legend of Zelda: Twilight Princess Guide|publisher=Prima|page=3}}</ref> This will cause Link to get in a fighting stance while he charges up his sword or, in the case of the 2D ''Zelda'' games, just stand still as the sword begins to glow. This method can be done in most 3D ''Zelda'' games, with the exception of the Wii games ''Twilight Princess'' and {{SS}}: since there is no sword button, Link cannot charge a Spin Attack. Instead, Link must perform it by lightly shaking the Nunchuk left and right (''Twilight Princess'')<ref>{{cite|If you're surrounded by enemies, shake your Nunchuk lightly left and right to perform a spin attack!|N/A|TP}}</ref> or swinging the Wiimote and Nunchuk at the same time (''Skyward Sword'').


A faster way to perform the Spin Attack is to quickly swing the Control Stick once and press the sword button afterwards.<ref>{{cite|Next is the spin attack! Hold [B] briefly to build up your strength, then release it! (Or rotate [the Control Stick] once and press B.)|Orca|TWW}}</ref><ref name=mm/><ref>{{cite book|quote=There are several spin attacks, each more powerful than the last. If you're being attacked from all sides, move the Control Stick in a circle very quickly and press B. If your timing is correct, you'll hold your sword outward and whip around in a circle.|book=The Legend of Zelda: Ocarina of Time Official Player's Guide|publisher=Nintendo|page=11}}</ref> If timed correctly, this will have the same effect as if Link had charged his sword to execute the Spin Attack, with the advantage being that this method does not consume [[Magic Power]] in games like ''[[The Legend of Zelda: Ocarina of Time|Ocarina of Time]]'' and ''[[The Legend of Zelda: Majora's Mask|Majora's Mask]]''. In some games, like ''[[The Legend of Zelda: The Wind Waker|The Wind Waker]]'', Link can also perform this attack by simply using the thrust attack four times, or a combination of such, though this strategy only works if Link is actively attacking something, rather than swinging his sword at thin air. In ''Twilight Princess'', if the player rotates the Control Stick right after performing a [[Jump Attack]], Link will execute a Spin Attack upon landing.
A faster way to perform the Spin Attack is to quickly swing the Control Stick once and press the Sword button afterwards.<ref>{{cite|Next is the spin attack! Hold [B] briefly to build up your strength, then release it! (Or rotate [the Control Stick] once and press B.)|Orca|TWW}}</ref><ref name=mm/><ref>{{cite book|quote=There are several spin attacks, each more powerful than the last. If you're being attacked from all sides, move the Control Stick in a circle very quickly and press B. If your timing is correct, you'll hold your sword outward and whip around in a circle.|book=The Legend of Zelda: Ocarina of Time Official Player's Guide|publisher=Nintendo|page=11}}</ref> If timed correctly, this will have the same effect as if Link had charged his sword to execute the Spin Attack, with the advantage being that this method does not consume [[Magic Power]] in games like {{OoT}} and {{MM}}. In some games, like ''The Wind Waker'', Link can also perform this attack by simply using the thrust attack four times, or a combination of such, though this strategy only works if Link is actively attacking something, rather than swinging his sword at thin air. In ''Twilight Princess'', if the player rotates the Control Stick right after performing a [[Jump Attack]], Link will execute a Spin Attack upon landing.


For ''[[The Legend of Zelda: Phantom Hourglass|Phantom Hourglass]]'' and ''[[The Legend of Zelda: Spirit Tracks|Spirit Tracks]]'', the player has to quickly draw a circle to perform the Spin Attack.<ref>{{cite|To do a spin attack, quickly draw a circle around yourself.|Captain Russell|ST}}</ref> Although in other games Link can carry out an infinite amount of Spin Attacks without getting dizzy, in these [[Nintendo DS]] games, the young hero can only execute this technique four times in a row before he gets dazed and vulnerable for a few seconds.
For {{PH}} and {{ST}}, Link must quickly draw a circle to perform the Spin Attack.<ref>{{cite|To do a spin attack, quickly draw a circle around yourself.|Captain Russell|ST}}</ref> Although in other games, Link can carry out an infinite amount of Spin Attacks without getting dizzy, in the [[Nintendo DS]] games, the young hero can only execute this technique four times in a row before he gets dazed and vulnerable for a few seconds.


[[File:Spin Attack SS.png|thumb|right|Link performing a Spin Attack in ''Skyward Sword'']]
[[File:Spin Attack SS.png|thumb|right|Link performing a Spin Attack in ''Skyward Sword'']]
In ''[[The Legend of Zelda: Skyward Sword|Skyward Sword]]'', the player has to swing both the [[Wii]] remote and the nunchuk at the same time to perform a Spin Attack.<ref>{{cite web|quote=The Spin Attack - Remember how in Twilight Princess all you had to do was shake the Nunchuck? Well, in this game, it requires a little more movement: Swing the Wii Remote and Nunchuck together in a horizontal motion from either right to left or left to right, whichever one is more comfortable for you.|url=http://www.zeldauniverse.net/zelda/ss-controls/|title=Skyward Sword Controls|site=ZeldaUniverse.net}}</ref> For the first time, because of the game's mechanics, Link is allowed to pick in which direction he spins, a pivotal component to sword fighting, as certain enemies will block one side, forcing Link to spin in the direction that strikes his enemy's exposed side. With the directional movement imparted to Link via the Wii Remote, Link is, also for the first time, allowed to perform a vertical Spin Attack by swinging the Wiimote and the nunchuck together in a vertical motion, either downward or upward.<ref>{{cite web|quote=The Vertical Spin Slice - This one is a little more complicated than those listed above, but still fairly simple. Swing the Wii Remote and Nunchuck together in a vertical motion either downward or upward. It’s just like the Spin Attack, but literally vertical!|url=http://www.zeldauniverse.net/zelda/ss-controls/|title=Skyward Sword Controls|site=ZeldaUniverse.net}}</ref> Much like the horizontal spin attack, the direction in which Link needs to perform the spin is dependent on what direction is necessary to damage his foe. In cases where the direction does not matter, the spin attacks have no difference; left spin attacks are the same as right ones, and upwards ones are the same as ones going down. All four directions yield the same radius and damage. It also does not matter which direction the nunchuk is swung; the Wiimote controls the direction Link will spin. Performing a Spin Attack depletes a portion of Link's [[stamina]], similar to the restrictions in ''Phantom Hourglass'' and ''Spirit Tracks''. Unusually, a single hit from the Spin Attack in ''Skyward Sword'' does no more damage than a hit from a regular attack, but it has a similar overall effect to Spin Attacks in other titles because unless it knocks the target out of the way on the first hit it will generally hit twice.
In ''Skyward Sword'', Link has to swing both the [[Wii]] Remote and the Nunchuk at the same time to perform a Spin Attack.<ref>{{cite web|quote=The Spin Attack - Remember how in Twilight Princess all you had to do was shake the Nunchuck? Well, in this game, it requires a little more movement: Swing the Wii Remote and Nunchuck together in a horizontal motion from either right to left or left to right, whichever one is more comfortable for you.|url=http://www.zeldauniverse.net/zelda/ss-controls/|title=Skyward Sword Controls|site=ZeldaUniverse.net}}</ref> For the first time, because of the game's mechanics, Link is allowed to pick in which direction he spins, a pivotal component to sword fighting, as certain enemies will block one side, forcing Link to spin in the direction that strikes his enemy's exposed side. With the directional movement imparted to Link via the Wii Remote, Link is, also for the first time, allowed to perform a vertical Spin Attack by swinging the Wii Remote and the Nunchuck together in a vertical motion, either downward or upward.<ref>{{cite web|quote=The Vertical Spin Slice - This one is a little more complicated than those listed above, but still fairly simple. Swing the Wii Remote and Nunchuck together in a vertical motion either downward or upward. It’s just like the Spin Attack, but literally vertical!|url=http://www.zeldauniverse.net/zelda/ss-controls/|title=Skyward Sword Controls|site=ZeldaUniverse.net}}</ref> Much like the horizontal Spin Attack, the direction in which Link needs to perform the spin is dependent on what direction is necessary to damage his foe. In cases where the direction does not matter, the spin attacks have no difference; left Spin Attacks are the same as right ones, and upwards ones are the same as ones going down. All four directions yield the same radius and damage. It also does not matter which direction the Nunchuk is swung; the Wii Remote controls the direction Link will spin. Performing a Spin Attack depletes a portion of Link's [[Stamina]], similar to the restrictions in ''Phantom Hourglass'' and ''Spirit Tracks''. Unusually, a single hit from the Spin Attack in ''Skyward Sword'' does no more damage than a hit from a regular attack, but it has a similar overall effect to Spin Attacks in other titles because unless it knocks the target out of the way on the first hit it will generally hit twice.


The Spin Attack can also be performed in ''[[The Legend of Zelda: Battle Quest|Battle Quest]]'', the ''Legend of Zelda''-themed sub-game in the [[Wii U]] spin-off title ''[[Nintendo Land]]''. Miis that use swords can perform a Spin Attack by raising their swords in the air or hold them to a side, as if they were charging a Skyward Strike, and swinging the Wii Remote. The charge lasts until the player performs a Spin Attack, or receives damage. However, charging a Spin Attack is rather time-consuming, and leaves the player vulnerable until the charge is complete or cancelled.
The Spin Attack can also be performed in {{BQ}}, the ''Legend of Zelda''-themed sub-game in the [[Wii U]] spin-off title ''[[Nintendo Land]]''. Miis that use swords can perform a Spin Attack by raising their swords in the air or hold them to a side, as if they were charging a Skyward Strike, and swinging the Wii Remote. The charge lasts until the player performs a Spin Attack, or receives damage. However, charging a Spin Attack is rather time-consuming, and leaves the Miis vulnerable until the charge is complete or canceled.


==Upgrades and Variations==
==Upgrades and Variations==
In some ''Zelda'' games, Link can learn an upgraded version of the Spin Attack as he travels on his quest. Other times, using [[mask]]s or [[Magic Ring]]s will slightly alter the behavior and characteristics of this technique. The alterations as well as the upgrades available are described below.
In some ''Zelda'' games, Link can learn an upgraded version of the Spin Attack as he travels on his quest. Other times, using [[Mask]]s or [[Magic Ring]]s will slightly alter the behavior and characteristics of this technique. The alterations as well as the upgrades available are described below.


===Super Spin Attack===
===Super Spin Attack===
:''See also: [[Great Spin]]''
:''See also: [[Great Spin]]''
[[File:Magic Spin Attack OoT.jpg|thumb|right|Link performing a Magic Spin Attack]]
[[File:Magic Spin Attack OoT.jpg|thumb|right|Link performing a Magic Spin Attack]]
The '''Super Spin Attack''', also known as the '''[[Great Spin]]''' or the '''Magic Spin Attack''', is a special technique found in several [[The Legend of Zelda (Series)|''Zelda'' games]], including ''[[The Legend of Zelda: Ocarina of Time|Ocarina of Time]]'' and ''[[The Legend of Zelda: Majora's Mask|Majora's Mask]]''. As its name suggests, it is a Spin Attack with a bigger radius of attack. Usually this attack can only be used when one's life meter is completely filled up or until [[Magic Power]] has been acquired. It can be differentiated from the normal spin attack due to its color, which is usually red in its most powerful form. This is demonstrated in the Nintendo 64 ''Zelda'' games, where the Super Spin Attack is denoted by the blue or red outlines that the attack makes: the blue Super Spin Attack is weaker and has a smaller radius than its red counterpart. Moreover, the red version makes Link spin around twice, but the downside is that Link must charge it longer before he can use it. Although charging it up with the B Button uses up a small fraction of Link's [[Magic Power]], quickly rotating the Control Stick and pressing the sword button does not consume magic.
The '''Super Spin Attack''', also known as the '''[[Great Spin]]''' or the '''Magic Spin Attack''', is a special technique found in several [[The Legend of Zelda (Series)|''Zelda'' games]], including ''Ocarina of Time'' and ''Majora's Mask''. As its name suggests, it is a Spin Attack with a bigger radius of attack. Usually this attack can only be used when one's life meter is completely filled up or until [[Magic Power]] has been acquired. It can be differentiated from the normal Spin Attack due to its color, which is usually red in its most powerful form. This is demonstrated in the Nintendo 64 ''Zelda'' games, where the Super Spin Attack is denoted by the blue or red outlines that the attack makes: the blue Super Spin Attack is weaker and has a smaller radius than its red counterpart. Moreover, the red version makes Link spin around twice, but the downside is that Link must charge it longer before he can use it. Although charging it up with the B Button uses up a small fraction of Link's [[Magic Power]], quickly rotating the Control Stick and pressing the Sword button does not consume magic.


In ''[[The Legend of Zelda: Four Swords Adventures|Four Swords Adventures]]'', each Link has the ability to execute a spin attack during the game-play in both Overhead and side-scrolling areas. However, the [[Battle Formations#Cross Formation|Cross formation]] enables a powerful Spin Attack in which all Four [[Links]] will perform the Super Spinning Attack.<ref>{{Cite manual|quote= This formation is very useful when you're surrounded by enemies. You can do a super spinning attack in this formation.|game= Four Swords Adventure|page= 17}}</ref> Unlike the normal Spin Attack, this makes the four Links spin around the center of the Cross Formation, making it extremely effective against multiple enemies.
In ''Four Swords Adventures'', each Link has the ability to execute a spin attack during the game-play in both Overhead and side-scrolling areas. However, the [[Battle Formations#Cross Formation|Cross formation]] enables a powerful Spin Attack in which all Four [[Links]] will perform the Super Spinning Attack.<ref>{{Cite manual|quote= This formation is very useful when you're surrounded by enemies. You can do a super spinning attack in this formation.|game= Four Swords Adventure|page= 17}}</ref> Unlike the normal Spin Attack, this makes the four Links spin around the center of the Cross Formation, making it extremely effective against multiple enemies.


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===Great Spin Attack===
===Great Spin Attack===
[[File:Hurricanespin.jpg|right|thumb|The Hurricane Spin in ''The Wind Waker'']]
[[File:Hurricanespin.jpg|right|thumb|The Hurricane Spin in ''The Wind Waker'']]
The '''Great Spin Attack''', also known as the '''Hurricane Spin''',<ref name=tww>{{cite|You learned the Hurricane Spin! Hold [B] to build up your power, then release it to perform a whirlingattack with your blade. Remember, it consumes magic power.|N/A|TWW}}</ref> is an extremely advanced spin attack. When used, Link can spin multiple times, prolonging the use of the Spin Attack and causing far more damage. However, the downside is that this causes Link to become dizzy and vulnerable to enemy attacks for a few seconds after being used, unless he collides with an obstacle during the attack. In ''[[The Legend of Zelda: The Wind Waker|The Wind Waker]]'' and ''Four Swords'', this powerful maneuver consumes Magic Power. A version of this move is first displayed by [[Ralph]] when he is practicing with sword fighting with [[Link]] in the ending credits of ''[[The Legend of Zelda: Oracle of Ages|Oracle of Ages]]''.<ref>1:03-1:30 in http://www.youtube.com/watch?v=S_JgJSkLxSk&feature=related</ref>  
The '''Great Spin Attack''', also known as the '''Hurricane Spin''',<ref name=tww>{{cite|You learned the Hurricane Spin! Hold [B] to build up your power, then release it to perform a whirlingattack with your blade. Remember, it consumes magic power.|N/A|TWW}}</ref> is an extremely advanced Spin Attack. When used, Link can spin multiple times, prolonging the use of the Spin Attack and causing far more damage. However, the downside is that this causes Link to become dizzy and vulnerable to enemy attacks for a few seconds after being used, unless he collides with an obstacle during the attack. In ''The Wind Waker'' and ''Four Swords'', this powerful maneuver consumes Magic Power. A version of this move is first displayed by [[Ralph]] when he is practicing with sword fighting with [[Link]] in the ending credits of ''[[The Legend of Zelda: Oracle of Ages|Oracle of Ages]]''.<ref>1:03-1:30 in http://www.youtube.com/watch?v=S_JgJSkLxSk&feature=related</ref>  


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===[[Sword Beam#Skyward Strike|Skyward Strike]] Spin Attack===
===[[Sword Beam#Skyward Strike|Skyward Strike]] Spin Attack===
The Skyward Strike can be used to amplify Link's Spin Attack in ''[[The Legend of Zelda: Skyward Sword|Skyward Sword]]''. This increases its radius and, before obtaining the Master Sword in Hero Mode, will deal more damage due to having the fully-powered Skyward Strike.
The Skyward Strike can be used to amplify Link's Spin Attack in ''Skyward Sword''. This increases its radius and, before obtaining the Master Sword in Hero Mode, will deal more damage due to having the fully-powered Skyward Strike.


===Deku Spin===
===Deku Spin===
In ''[[The Legend of Zelda: Majora's Mask|Majora's Mask]]'', [[Deku Link|Deku Link's]] basic attack is similar to that of a Spin Attack: he spins around on one foot and damages all enemies within the radius created by his hat.<ref>{{cite book|quote=The Deku Scrub's basic attack is the spin move. Hit A to twirl into an enemy-whacking whirlwind.|book=The Legend of Zelda: Majora's Mask Official Player's Guide|publisher=Nintendo|page=10}}</ref> Unlike the Spin Attack, however, this move can be performed while Deku Link is running. The Deku Spin is also useful in that it helps the young hero hop farther by Deku Spinning on the surface of the water than by simply running up to it.
In ''Majora's Mask'', [[Deku Link]]'s basic attack is similar to that of a Spin Attack: he spins around on one foot and damages all enemies within the radius created by his hat.<ref>{{cite book|quote=The Deku Scrub's basic attack is the spin move. Hit A to twirl into an enemy-whacking whirlwind.|book=The Legend of Zelda: Majora's Mask Official Player's Guide|publisher=Nintendo|page=10}}</ref> Unlike the Spin Attack, however, this move can be performed while Deku Link is running. The Deku Spin is also useful in that it helps the young hero hop farther by Deku Spinning on the surface of the water than by simply running up to it.


===Wolf Spin===
===Wolf Spin===
In ''[[The Legend of Zelda: Twilight Princess|Twilight Princess]]'', [[Wolf Link]] uses a type of Spin Attack which is performed in the same way as with a sword. Alternatively, it can be performed partially charging [[Midna|Midna's]] shadow field, causing Link to attack with his fangs and tail, though it will only work after using the shadow field for the first time.
In ''Twilight Princess'', [[Wolf Link]] uses a type of Spin Attack which is performed in the same way as with a sword. Alternatively, it can be performed partially charging [[Midna]]'s shadow field, causing Link to attack with his fangs and tail, though it will only work after using the shadow field for the first time.


===Magic Rings===
===Magic Rings===
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[[File:OOX Spin Ring.png|left|The Spin Ring|28px]]
[[File:OOX Spin Ring.png|left|The Spin Ring|28px]]
[[File:OOX Energy Ring.png|right|The Energy Ring|28px]]
[[File:OOX Energy Ring.png|right|The Energy Ring|28px]]
In ''[[The Legend of Zelda: Oracle of Seasons|Oracle of Seasons]]'' and ''[[The Legend of Zelda: Oracle of Ages|Oracle of Ages]]'', three [[Magic Ring]]s alter some characteristics of the Spin Attack. The {{Sec|Magic Ring|Charge Ring}} enables Link to charge up the Spin Attack in a quarter of the time it normally takes. The {{Sec|Magic Ring|Spin Ring}} causes Link to spin twice instead of once. This ability is useful against bosses that can only be hurt with a Spin Attack. Lastly, the {{Sec|Magic Ring|Energy Ring}} enables a spin attack to become a [[Sword Beam]] attack instead.
In ''Oracle of Seasons'' and {{OoA}}, three [[Magic Ring]]s alter some characteristics of the Spin Attack. The {{Sec|Magic Ring|Charge Ring}} enables Link to charge up the Spin Attack in a quarter of the time it normally takes. The {{Sec|Magic Ring|Spin Ring}} causes Link to spin twice instead of once. This ability is useful against bosses that can only be hurt with a Spin Attack. Lastly, the {{Sec|Magic Ring|Energy Ring}} enables a spin attack to become a [[Sword Beam]] attack instead.
{{Clear}}
{{Clear}}
==Other Appearances==
==Other Appearances==
{{Noncanon|start}}
{{Noncanon|start}}
===''Super Smash Bros.'' Series===
===''Super Smash Bros.'' Series===
:''For more in-depth information, see [[ssb:MainPage|SmashWiki's]] [[ssb:Spin Attack|Spin Attack]] article.''
:''For more in-depth information, see [[ssb:MainPage|SmashWiki]]'s [[ssb:Spin Attack|Spin Attack]] article.''
[[File:Spin Attack 2 (SSBB).jpg|thumb|right|The Spin Attack in ''Super Smash Bros. Brawl'']]
[[File:Spin Attack 2 (SSBB).jpg|thumb|right|The Spin Attack in ''Super Smash Bros. Brawl'']]
In the ''Super Smash Bros.'' series, the Spin Attack is Link, [[Young Link]], and [[Toon Link|Toon Link's]] Up Special Move. It proves to be a powerful attack when used on the ground, and when used in the air, it serves as Link's third jump and thus help him [[ssb:Recovery|recover]] from off-stage. It is not until its appearance in ''[[Super Smash Bros. Brawl]]'' that the Spin Attack can be charged while on the ground. Young Link and Toon Link's version of the Spin Attack is weaker than its adult Link counterpart; however, the younger Links' attack traps enemies in a cyclone of slashes and can draw in foes if they are relatively close to the Spin Attack's radius.  
In the ''Super Smash Bros.'' series, the Spin Attack is Link, [[Young Link]], and [[Toon Link|Toon Link]]'s Up Special Move. It proves to be a powerful attack when used on the ground, and when used in the air, it serves as Link's third jump and thus help him [[ssb:Recovery|recover]] from off-stage. It is not until its appearance in {{SSBB}} that the Spin Attack can be charged while on the ground. Young Link and Toon Link's version of the Spin Attack is weaker than its adult Link counterpart; however, the younger Links' attack traps enemies in a cyclone of slashes and can draw in foes if they are relatively close to the Spin Attack's radius.  


===''Soulcalibur II''===
===''Soulcalibur II''===
:''Spin Attack: {{SC2|d}}{{SC2|dl}}{{SC2|le}}{{SC2|ha}}{{SC2|op}}{{SC2|hha}}{{SC2|cpa}}
:''Spin Attack: {{SC2|d}}{{SC2|dl}}{{SC2|le}}{{SC2|ha}}{{SC2|op}}{{SC2|hha}}{{SC2|cpa}}
:''Cyclone Attack: {{SC2|up}}{{SC2|op}}{{SC2|ul}}{{SC2|co}}{{SC2|ur}}{{SC2|cpa}}{{SC2|ha}}{{SC2|op}}{{SC2|hha}}{{SC2|cpa}}
:''Cyclone Attack: {{SC2|up}}{{SC2|op}}{{SC2|ul}}{{SC2|co}}{{SC2|ur}}{{SC2|cpa}}{{SC2|ha}}{{SC2|op}}{{SC2|hha}}{{SC2|cpa}}
In ''[[Soulcalibur II]]'', Link uses two variations of the Spin Attack. The first version acts much like the Hurricane Spin: Link can charge his sword to spin around several times, although this will not leave him dizzy like in other ''Zelda'' games. By completely charging the sword with the Spin Attack, a more powerful attack will be unleashed, demonstrated by the fire that surrounds Link's sword in the process. The second version, called the Cyclone Attack, causes Link to jump into the air while executing a Spin Attack. Like the previous variation, this attack can also be charged by the young hero, which will cause for Link to jump higher. The Spin Attack, when fully charged, causes 74 HP worth of damage while the Cyclone Attack deals 71 HP.
In {{SC2}}, Link uses two variations of the Spin Attack. The first version acts much like the Hurricane Spin: Link can charge his sword to spin around several times, although this will not leave him dizzy like in other ''Zelda'' games. By completely charging the sword with the Spin Attack, a more powerful attack will be unleashed, demonstrated by the fire that surrounds Link's sword in the process. The second version, called the Cyclone Attack, causes Link to jump into the air while executing a Spin Attack. Like the previous variation, this attack can also be charged by the young hero, which will cause for Link to jump higher. The Spin Attack, when fully charged, causes 74 HP worth of damage while the Cyclone Attack deals 71 HP.
{{Noncanon|end}}
{{Noncanon|end}}


==Gallery==
==Gallery==
<gallery>
<gallery>
File:Spin02.png|''[[The Legend of Zelda: A Link to the Past|A Link to the Past]]''
File:Spin02.png|{{ALttP}}
File:LA - Spin Attack.png|''[[The Legend of Zelda: Link's Awakening|Link's Awakening]]''
File:LA - Spin Attack.png|{{LA}}
File:Spin Attack Ocarina of Time.png|''[[The Legend of Zelda: Ocarina of Time|Ocarina of Time]]''
File:Spin Attack Ocarina of Time.png|''Ocarina of Time''
File:spinattack.jpg|''Ocarina of Time''
File:spinattack.jpg|''Ocarina of Time''
File:Spin.jpg|Obtaining the Spin Attack in ''Ocarina of Time''
File:Spin.jpg|Obtaining the Spin Attack in ''Ocarina of Time''
File:OOT3D Spin Attack.png|Young Link performing the Spin Attack on a [[Stalchild]] in ''[[The Legend of Zelda: Ocarina of Time 3D|Ocarina of Time 3D]]''
File:OOT3D Spin Attack.png|Young Link performing the Spin Attack on a [[Stalchild]] in {{OoT3D}}
File:Spin Attack MM.jpg|Link performing a Magic Spin Attack in ''Majora's Mask
File:Spin Attack MM.jpg|Link performing a Magic Spin Attack in ''Majora's Mask
File:WW - Spin Attack.png|''[[The Legend of Zelda: The Wind Waker|The Wind Waker]]''
File:WW - Spin Attack.png|Link performing the Spin Attack in ''The Wind Waker''
File:TMC Spin Attack.png|{{TMC}}
File:TMC Spin Attack.png|Link performing the Spin Attack in ''The Minish Cap''
File:Spin Attack (SSBM).jpg|Link using the Spin Attack in ''Super Smash Bros. Melee''
File:Spin Attack (SSBM).jpg|Link using the Spin Attack in ''Super Smash Bros. Melee''
File:Spin Attack 2 (SSBM).jpg|Young Link performing the Spin Attack in ''Super Smash Bros. Melee''
File:Spin Attack 2 (SSBM).jpg|Young Link performing the Spin Attack in ''Super Smash Bros. Melee''
Line 171: Line 171:
<br>
<br>
{{Abilities}}
{{Abilities}}
[[Category:Abilities]]
[[Category:Sword Techniques]]
[[Category:Sword Techniques]]
[[Category:Super Smash Bros.]]
[[Category:Super Smash Bros.]]

Revision as of 01:00, 9 July 2013

Template:Ability The Spin Attack, also known as the Whirling Blade,[1] is Link's signature move. It was first introduced in A Link to the Past and has appeared in every main Zelda title since. To perform it, Link usually gets in a stance to power up his Sword and then spins around once in a circle, damaging all enemies within the sword's radius. This technique is useful in that it deals more damage than a sword strike, and it is also used to solve puzzles in various Zelda games. The Spin Attack is a basic attack, although a better, upgraded version can often be learned sometime later in Link's quest.

Although not much is known about the history of the Spin Attack, A Link to the Past mentions that this ability is a secret sword technique used by the Knights of Hyrule,[2] while Link's Awakening describes that the Spin Attack has been "handed down from generation to generation by the family of the hero."[1]

Uses

Link performs a Spin Attack to hit four Crystal Switches simultaneously

The Spin Attack is mostly used when Link is closely surrounded by several enemies due to the attack's long range. As such, this allows the young hero to quickly and easily dispose of whole groups of enemies with just this technique, making it one of the most useful abilities in the game.[3][4] This is mostly true in Four Swords Adventures, where, combined with the Cross Formation used by the Links, the Spin Attack allows the young heroes to defend themselves from all four directions.

Other than attacking, the Spin Attack is also used to solve various puzzles in the games. These more often are the ones that require Link to hit more than one switch at the same time, such as in Twilight Princess, where Link must perform a Spin Attack to hit all of the switches in the Palace of Twilight in order to make a floating platform appear. Special entrances require this technique to get them to open: in Oracle of Seasons, the Spin Attack is crucial in opening the gate to the Maku Tree. Moreover, in The Minish Cap, Link must execute this technique in front of a guard blocking the entrance to Mount Crenel so that he will allow the young hero to proceed to his destination.[5]

Another use, though not as pivotal as the aforementioned uses, is that Link's sword can pick up the items it slashes, such as Rupees (which can be safely retrieved by swinging the sword at them should they land close to an edge, rather than having Link walk over and possibly falling). Because of this, a Spin Attack is an excellent way to way to pick up items all around Link. This same technique applies to the weapons Link can pick up in The Wind Waker, as he may also perform a Spin Attack wielding those. If he performs a spin attack with a Moblin Spear (the longest weapon in the game), he can immediately pick up all of the objects in a very large radius. This technique is especially useful for the Treasure Spheres often dropped by larger enemies, as the objects inside disappear rather quickly once they hit the ground.

Performing the Spin Attack

Link performs the Spin Attack in A Link to the Past
Link performs the Spin Attack in A Link to the Past

The Spin Attack is done in most Zelda games by holding down the button that the sword is assigned to for a matter of time and then releasing it.[3][6][7] This will cause Link to get in a fighting stance while he charges up his sword or, in the case of the 2D Zelda games, just stand still as the sword begins to glow. This method can be done in most 3D Zelda games, with the exception of the Wii games Twilight Princess and Skyward Sword: since there is no sword button, Link cannot charge a Spin Attack. Instead, Link must perform it by lightly shaking the Nunchuk left and right (Twilight Princess)[8] or swinging the Wiimote and Nunchuk at the same time (Skyward Sword).

A faster way to perform the Spin Attack is to quickly swing the Control Stick once and press the Sword button afterwards.[9][3][10] If timed correctly, this will have the same effect as if Link had charged his sword to execute the Spin Attack, with the advantage being that this method does not consume Magic Power in games like Ocarina of Time and Majora's Mask. In some games, like The Wind Waker, Link can also perform this attack by simply using the thrust attack four times, or a combination of such, though this strategy only works if Link is actively attacking something, rather than swinging his sword at thin air. In Twilight Princess, if the player rotates the Control Stick right after performing a Jump Attack, Link will execute a Spin Attack upon landing.

For Phantom Hourglass and Spirit Tracks, Link must quickly draw a circle to perform the Spin Attack.[11] Although in other games, Link can carry out an infinite amount of Spin Attacks without getting dizzy, in the Nintendo DS games, the young hero can only execute this technique four times in a row before he gets dazed and vulnerable for a few seconds.

File:Spin Attack SS.png
Link performing a Spin Attack in Skyward Sword

In Skyward Sword, Link has to swing both the Wii Remote and the Nunchuk at the same time to perform a Spin Attack.[12] For the first time, because of the game's mechanics, Link is allowed to pick in which direction he spins, a pivotal component to sword fighting, as certain enemies will block one side, forcing Link to spin in the direction that strikes his enemy's exposed side. With the directional movement imparted to Link via the Wii Remote, Link is, also for the first time, allowed to perform a vertical Spin Attack by swinging the Wii Remote and the Nunchuck together in a vertical motion, either downward or upward.[13] Much like the horizontal Spin Attack, the direction in which Link needs to perform the spin is dependent on what direction is necessary to damage his foe. In cases where the direction does not matter, the spin attacks have no difference; left Spin Attacks are the same as right ones, and upwards ones are the same as ones going down. All four directions yield the same radius and damage. It also does not matter which direction the Nunchuk is swung; the Wii Remote controls the direction Link will spin. Performing a Spin Attack depletes a portion of Link's Stamina, similar to the restrictions in Phantom Hourglass and Spirit Tracks. Unusually, a single hit from the Spin Attack in Skyward Sword does no more damage than a hit from a regular attack, but it has a similar overall effect to Spin Attacks in other titles because unless it knocks the target out of the way on the first hit it will generally hit twice.

The Spin Attack can also be performed in Battle Quest, the Legend of Zelda-themed sub-game in the Wii U spin-off title Nintendo Land. Miis that use swords can perform a Spin Attack by raising their swords in the air or hold them to a side, as if they were charging a Skyward Strike, and swinging the Wii Remote. The charge lasts until the player performs a Spin Attack, or receives damage. However, charging a Spin Attack is rather time-consuming, and leaves the Miis vulnerable until the charge is complete or canceled.

Upgrades and Variations

In some Zelda games, Link can learn an upgraded version of the Spin Attack as he travels on his quest. Other times, using Masks or Magic Rings will slightly alter the behavior and characteristics of this technique. The alterations as well as the upgrades available are described below.

Super Spin Attack

See also: Great Spin
Link performing a Magic Spin Attack

The Super Spin Attack, also known as the Great Spin or the Magic Spin Attack, is a special technique found in several Zelda games, including Ocarina of Time and Majora's Mask. As its name suggests, it is a Spin Attack with a bigger radius of attack. Usually this attack can only be used when one's life meter is completely filled up or until Magic Power has been acquired. It can be differentiated from the normal Spin Attack due to its color, which is usually red in its most powerful form. This is demonstrated in the Nintendo 64 Zelda games, where the Super Spin Attack is denoted by the blue or red outlines that the attack makes: the blue Super Spin Attack is weaker and has a smaller radius than its red counterpart. Moreover, the red version makes Link spin around twice, but the downside is that Link must charge it longer before he can use it. Although charging it up with the B Button uses up a small fraction of Link's Magic Power, quickly rotating the Control Stick and pressing the Sword button does not consume magic.

In Four Swords Adventures, each Link has the ability to execute a spin attack during the game-play in both Overhead and side-scrolling areas. However, the Cross formation enables a powerful Spin Attack in which all Four Links will perform the Super Spinning Attack.[14] Unlike the normal Spin Attack, this makes the four Links spin around the center of the Cross Formation, making it extremely effective against multiple enemies.

Game How to Obtain
Ocarina of Time Must visit the Great Fairy of Power in the Great Fairy's Fountain in Death Mountain.
Majora's Mask For the red variation, Link must retrieve the 15 Stray Fairies in the Woodfall Temple and take them to the Great Fairy of Power in the Fairy's Fountain of Woodfall.
Four Swords Adventures Must be in Cross Formation.
Twilight Princess Final Hidden Skill learned from the Hero's Shade.

Great Spin Attack

The Hurricane Spin in The Wind Waker

The Great Spin Attack, also known as the Hurricane Spin,[15] is an extremely advanced Spin Attack. When used, Link can spin multiple times, prolonging the use of the Spin Attack and causing far more damage. However, the downside is that this causes Link to become dizzy and vulnerable to enemy attacks for a few seconds after being used, unless he collides with an obstacle during the attack. In The Wind Waker and Four Swords, this powerful maneuver consumes Magic Power. A version of this move is first displayed by Ralph when he is practicing with sword fighting with Link in the ending credits of Oracle of Ages.[16]

Game How to Obtain How to Perform
The Wind Waker Must bring 10 Knight's Crests to Orca on Outset Island.[17] Must charge Link's sword until it glows yellow.[15]
A Link to the Past/Four Swords Obtained after collecting the ten Medals of Courage via the extra mission in Four Swords. Must hold the B-Button until the sword flashes for a second time.
Four Swords Anniversary Edition Obtained after completing the Hero's Trial. Must hold the B-Button until the sword flashes for a second time.
Four Swords Adventures Collecting 2000 Force Gems to empower the Four Sword in the current stage. Must hold the B-Button until the sword flashes for a second time and Link holds the sword backwards.
The Minish Cap Taught to Link by Swiftblade I in the southwest side of Castor Wilds.[18] Must tap the sword button repeatedly after performing a Spin Attack.[19]
Phantom Hourglass Must complete the Phantom Hourglass Trading Sequence to obtain the Swordsman's Scroll.[20] Must use a Spin Attack three times in a row.[21]
Spirit Tracks Learned after obtaining 20 stamps and talking to Niko, who will give Link one of the Swordsman's Scrolls.[22] Must use a Spin Attack three times in a row.[23]

Skyward Strike Spin Attack

The Skyward Strike can be used to amplify Link's Spin Attack in Skyward Sword. This increases its radius and, before obtaining the Master Sword in Hero Mode, will deal more damage due to having the fully-powered Skyward Strike.

Deku Spin

In Majora's Mask, Deku Link's basic attack is similar to that of a Spin Attack: he spins around on one foot and damages all enemies within the radius created by his hat.[24] Unlike the Spin Attack, however, this move can be performed while Deku Link is running. The Deku Spin is also useful in that it helps the young hero hop farther by Deku Spinning on the surface of the water than by simply running up to it.

Wolf Spin

In Twilight Princess, Wolf Link uses a type of Spin Attack which is performed in the same way as with a sword. Alternatively, it can be performed partially charging Midna's shadow field, causing Link to attack with his fangs and tail, though it will only work after using the shadow field for the first time.

Magic Rings

The Charge Ring
The Charge Ring
The Spin Ring
The Spin Ring
The Energy Ring
The Energy Ring

In Oracle of Seasons and Oracle of Ages, three Magic Rings alter some characteristics of the Spin Attack. The Charge Ring enables Link to charge up the Spin Attack in a quarter of the time it normally takes. The Spin Ring causes Link to spin twice instead of once. This ability is useful against bosses that can only be hurt with a Spin Attack. Lastly, the Energy Ring enables a spin attack to become a Sword Beam attack instead.

Other Appearances

Super Smash Bros. Series

For more in-depth information, see SmashWiki's Spin Attack article.
The Spin Attack in Super Smash Bros. Brawl

In the Super Smash Bros. series, the Spin Attack is Link, Young Link, and Toon Link's Up Special Move. It proves to be a powerful attack when used on the ground, and when used in the air, it serves as Link's third jump and thus help him recover from off-stage. It is not until its appearance in Super Smash Bros. Brawl that the Spin Attack can be charged while on the ground. Young Link and Toon Link's version of the Spin Attack is weaker than its adult Link counterpart; however, the younger Links' attack traps enemies in a cyclone of slashes and can draw in foes if they are relatively close to the Spin Attack's radius.

Soulcalibur II

Spin Attack: Template:SC2Template:SC2Template:SC2Template:SC2Template:SC2Template:SC2Template:SC2
Cyclone Attack: Template:SC2Template:SC2Template:SC2Template:SC2Template:SC2Template:SC2Template:SC2Template:SC2Template:SC2Template:SC2

In Template:SC2, Link uses two variations of the Spin Attack. The first version acts much like the Hurricane Spin: Link can charge his sword to spin around several times, although this will not leave him dizzy like in other Zelda games. By completely charging the sword with the Spin Attack, a more powerful attack will be unleashed, demonstrated by the fire that surrounds Link's sword in the process. The second version, called the Cyclone Attack, causes Link to jump into the air while executing a Spin Attack. Like the previous variation, this attack can also be charged by the young hero, which will cause for Link to jump higher. The Spin Attack, when fully charged, causes 74 HP worth of damage while the Cyclone Attack deals 71 HP.

Gallery

Template:Refbar

Names in Other Regions
Language Name Meaning
Japan Japanese Template:Japanese Spin Cut
Canada FrenchCA Attaque tourbillon
Attaque circulaire
Latin America SpanishLA Ataque circular
Ataque giratorio


Template:Abilities

  1. 1.0 1.1 "The Whirling Blade technique has been handed down from generation to generation by the family of the hero." — A book in the Mabe Village Library (Link's Awakening)
  2. "I shall teach you one of the secret sword techniques used by the Knights of Hyrule...Hold the B Button to focus power in your blade. Release it to unleash the power." — Link's Uncle (A Link to the Past)
  3. 3.0 3.1 3.2 Template:Cite book Cite error: Invalid <ref> tag; name "mm" defined multiple times with different content
  4. Template:Cite book
  5. Template:Cite web
  6. Template:Cite book
  7. Template:Cite book
  8. "If you're surrounded by enemies, shake your Nunchuk lightly left and right to perform a spin attack!" — N/A (Twilight Princess)
  9. "Next is the spin attack! Hold [B] briefly to build up your strength, then release it! (Or rotate [the Control Stick] once and press B.)" — Orca (The Wind Waker)
  10. Template:Cite book
  11. "To do a spin attack, quickly draw a circle around yourself." — Captain Russell (Spirit Tracks)
  12. Template:Cite web
  13. Template:Cite web
  14. "This formation is very useful when you're surrounded by enemies. You can do a super spinning attack in this formation." (Four Swords Adventure manual, pg. 17)
  15. 15.0 15.1 "You learned the Hurricane Spin! Hold [B] to build up your power, then release it to perform a whirlingattack with your blade. Remember, it consumes magic power." — N/A (The Wind Waker)
  16. 1:03-1:30 in http://www.youtube.com/watch?v=S_JgJSkLxSk&feature=related
  17. "The Knight's Crest... It is the symbol of a courageous knight... But not just anyone can gather them... No! It takes a soul who possesses not only power, but wisdom and courage as well! Any courageous soul who gathers ten of these crests can learn a powerful new sword technique!" — Orca (The Wind Waker)
  18. "Though my body may perish, I am still the true master swordsman of Hyrule... Swiftblade the First, Spirit of the Swordsman! If you train with me, I will teach you skills that are out of this world!" — Swiftblade I (The Minish Cap)
  19. "Great Spin Attack - Perform a Spin Attack...and hit the button repeatedly!" — N/A (The Minish Cap)
  20. "You got the Swordsman's Scroll! Memories of veteran swordsmen flow through it. You can now perform the great spin attack, [Link]!" — N/A (Phantom Hourglass)
  21. "Do a spin attack three times to execute a great spin attack!" — N/A (Phantom Hourglass)
  22. "You got the Swordsman's Scroll! Memories of veteran swordsmen flow through it. You can now perform the great spin attack, [Link]!" — N/A (Spirit Tracks)
  23. "Do a spin attack three times to execute a great spin attack!" — N/A (Spirit Tracks)
  24. Template:Cite book