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===Types of Captains===
===Types of Captains===
Besides the Captains that fight normally on the battlefield, other types of Captains also appear, with some specific to certain stages. Each type fulfills a different and sometimes specific role.
Besides the Captains that fight normally on the battlefield, other types of Captains also appear, with some specific to certain battles. Each type fulfills a different and sometimes specific role.


* '''Keep Bosses''': Captains that appear solely inside Keeps once the Keep Meter is depleted. They appear as moving fortress icons on the map. Defeating them will claim the Keep.
<div style="display:none">
* '''Outpost Captains''': Captains that occupy Outposts. Defeating them will claim the Outpost.
{{#vardefine:Cen|{{!}}style="text-align:center;"{{!}}}}
* '''Engineer''': Appears in "[[The Sorceress of the Valley]]". The Engineer is summoned to lower a critical draw bridge leading to the Valley's northern ruins. He must be safely escorted to the specified destination.{{Fact}}
</div>
* '''Gatekeepers''': Captains that guard closed gates to certain areas, and must be defeated to open them.
{| class=altrow style="width:100%;"
* '''Commandos''': Appear in "[[Palace of Twilight (Hyrule Warriors)|The Shadow King]]". They are Captains [[Zant]] summons to attack and capture [[Agitha]], thereby forcing her to retreat. Two appear and may be defeated to save Agitha.
!width="15%"| Type
* '''[[Summoner]]s''': Specialized Captains that carry staves. They summon more enemy troops onto the field, often around Warriors to surround them.
!width="15%"| Modes
* '''Bombchu Operators''': Appear in "[[Land of Myth]]". They are Captains that operate [[Bombchu]]s to attack Keeps. If they are defeated, their Bombchu may be claimed and sent back to attack enemy Keeps.
!width="70%"| Purpose and Effects
* '''Turncoat Soldiers''': Appear in "[[Sealed Ambition]]". They are Hylian Captains that have been brainwashed and turned traitorous by [[Ghirahim]]. They will attack ally troops, and must be defeated to progress through the stage. The '''Turncoat Leader''' is the leader of these soldiers, and must be defeated to prevent more from appearing.
|-
* '''Fortifier Captains''': Appear in [[Adventure Mode]]. Fortifier Captains advance to Keeps their Forces have claimed to strengthen them by raising the [[Morale]] of its troops, and must be defeated to prevent them from doing so. They will typically retreat once having fortified a Keep.
{{#var:Cen}} '''Bombchu Operator'''
* '''Healers''': Appear in Adventure Mode. They are Captains that heal enemy Forces when they are low on health.
{{#var:Cen}} [[Legend Mode]]<br>[[Adventure Mode]]
* '''Item Transport Captains''': Appear in Adventure Mode. They are Captains that carry specific items that are dropped once defeated. '''Heart Transport Captains''' drop Hearts, '''Magic Transport Captains''' drop [[Magic Jar]]s, and '''Triforce Transport Captains''' drop [[Force Fragment]]s. '''Item Transporters''' carry "treasure" instead, and drop weapons when defeated.
| Appears in "[[Land of Myth]]" in Legend Mode. They are Captains that operate [[Bombchu]]s to attack Keeps. If they are defeated, their Bombchu may be claimed and sent back to attack enemy Keeps.
* '''Item Thieves''': Appear in Adventure Mode. Item Thieves steal certain items from a Warrior by attacking them. Item Thieves will steal items like [[Bomb]]s before temporarily retreating and reappearing elsewhere. They can steal multiple items at a time and must be defeated to get them back. '''Magic Thieves''' will steal a Warrior's Magic. '''Rupee Thieves''' steal [[Rupee]]s, and appear in certain battles in the [[Termina Map]] of the ''Majora's Mask'' DLC pack.  
|-
* '''Raid Captains''': Appear in Adventure Mode. Raid Captains advance in pairs to move in to claim enemy Keeps. They will typically make capturing the [[Keep|Base]] a priority.
{{#var:Cen}} '''Commando'''
*'''Rally Captains''': Appear in Adventure Mode. They behave similarly to Fortifier Captains, albeit possess the ability to raise a troop's Morale outside of Keeps. Unlike Fortifier Captains, they do not disappear after having completed their objective and will advance to more troops if they are not defeated.
{{#var:Cen}} Legend Mode
* '''Scout Captains''': Appear in Adventure Mode. Scout Captains summon other Captains onto the battlefield. They may disappear and reappear occasionally.
| Appears in "[[The Shadow King]]". They are Captains [[Zant]] summons to attack and capture [[Agitha]], thereby forcing her to retreat. Two appear and may be defeated to save Agitha.
* '''Siege Captains''': Appear in Adventure Mode. Unlike Raid Captains, Siege Captains appear as part of scripted events. Further distinction lies in that each one will target a specific enemy Keep. If it is not defeated in a set amount of time from when it enters said Keep, it will cause the number of defending troops to greatly decrease. The Keep Meter will then fall to half capacity, significantly increasing the likelihood that the opposing Force will capture the Keep.
|-
* '''Rupee Captains''': Appear in certain battles in the Termina Map of the ''Majora's Mask'' DLC pack, in which Forces compete for highest amount of Rupees collected. Rupee Captains drop a significant amount of Rupees when defeated.
{{#var:Cen}} '''Engineer'''
* '''Fairy Hunters''': Appear in certain battles in the Termina Map of the ''Majora's Mask'' DLC pack, in which Forces compete for highest amount of Rupees collected. Fairy Hunters carry white [[Fairy|Fairies]] with them, which they drop once defeated. When rescued, these Fairies make enemies drop silver Rupees for a short amount of time.
{{#var:Cen}} Legend Mode
| Appears in "[[The Sorceress of the Valley]]". The Engineer is summoned to lower a critical drawbridge leading to the Valley's northern ruins. He must be safely escorted to the specified destination.
|-
{{#var:Cen}} '''Fairy Hunter'''
{{#var:Cen}} Adventure Mode
| Appears in certain battles of the [[Termina Map]]. They carry a white [[Fairy]] that, when rescued, causes enemies to drop Silver Rupees for a short amount of time.
|-
{{#var:Cen}} '''Fortifier Captain'''
{{#var:Cen}} Adventure Mode
| Advances to Keeps controlled by their respective Forces to strengthen them by raising the [[Morale]] of the Keep's troops. They retreat upon having successfully fortified a Keep.
|-
{{#var:Cen}} '''Gatekeeper'''
{{#var:Cen}} Legend Mode<br>Adventure Mode
| Guards closed gates to certain areas and must be defeated to open them.
|-
{{#var:Cen}} '''Healer'''
{{#var:Cen}} Adventure Mode
| Heals enemy Forces when they are low on health.
|-
{{#var:Cen}} '''Heart Transport Captain'''
{{#var:Cen}} Adventure Mode
| Drops [[Heart]]s once defeated.
|-
{{#var:Cen}} '''Item Thief'''
{{#var:Cen}} Adventure Mode
| Steals usable items, such as [[Bomb]]s, before temporarily retreating and reappearing elsewhere. They can steal multiple items at a time and must be defeated to get them back.
|-
{{#var:Cen}} '''Item Transporters'''
{{#var:Cen}} Adventure Mode
| Drops [[Weapons in Hyrule Warriors|Weapons]] once defeated.
|-
{{#var:Cen}} '''Keep Boss'''
{{#var:Cen}} Legend Mode<br>Adventure Mode
| Appears solely inside Keeps once the Keep Meter is depleted. They appear as moving fortress icons on the map. Defeating them will claim the Keep.
|-
{{#var:Cen}} '''Magic Thief'''
{{#var:Cen}} Adventure Mode
| Steals a Warrior's [[Magic Meter|Magic]] before temporarily retreating and reappearing elsewhere.
|-
{{#var:Cen}} '''Magic Transport Captain'''
{{#var:Cen}} Adventure Mode
| Drops [[Magic Jar]]s once defeated.
|-
{{#var:Cen}} '''Outpost Captain'''
{{#var:Cen}} Legend Mode<br>Adventure Mode
| Occupies Outposts. Defeating them will claim the Outpost.
|-
{{#var:Cen}} '''Raid Captain'''
{{#var:Cen}} Adventure Mode
| Advances in pairs to capture enemy Outposts and Keeps. Allied Raid Captains also commonly appear to capture opposing Keeps.
|-
{{#var:Cen}} '''Rally Captain'''
{{#var:Cen}} Adventure Mode
| Raises the Morale of a Force's troops outside of Keeps. Unlike Fortifier Captains, they do not disappear after having completed their objective and will advance to raise another troop's Morale if uninhibited.
|-
{{#var:Cen}} '''Rupee Captain'''
{{#var:Cen}} Adventure Mode
| Appears in certain battles of the Termina Map. They carry a significant amount of Rupees in battles which opposing Forces compete for the highest amount of Rupees collected. They release their collection of Rupees upon defeat.
|-
{{#var:Cen}} '''Rupee Thief'''
{{#var:Cen}} Adventure Mode
| Steals Rupees before temporarily retreating and reappearing elsewhere.
|-
{{#var:Cen}} '''Scout Captain'''
{{#var:Cen}} Adventure Mode
| Summons other Captains onto the battlefield.
|-
{{#var:Cen}} '''Siege Captain'''
{{#var:Cen}} Adventure Mode
| Targets specific enemy Keeps as scripted events, unlike Raid Captains who assault Keeps indiscriminately. If they are not defeated after a set amount of time upon entering a Keep, they will greatly decrease the number of defensive troops within, allowing the Keep Meter to decrease faster.
|-
{{#var:Cen}} '''Summoner'''
{{#var:Cen}} Legend Mode<br>Adventure Mode
| Summons additional enemy troops onto the battlefield, often around Warriors to surround them.
|-
{{#var:Cen}} '''Triforce Transport Captain'''
{{#var:Cen}} Adventure Mode
| Drops [[Force Fragment]]s once defeated.
|-
{{#var:Cen}} '''Turncoat Leader'''
{{#var:Cen}} Legend Mode
| Appears in "[[Sealed Ambition]]". Commands the Turncoat Soldiers on Ghirahim's orders. He must be found and defeated to prevent more Turncoat Soldiers from appearing.
|-
{{#var:Cen}} '''Turncoat Soldier'''
{{#var:Cen}} Legend Mode
| Appears in "Sealed Ambition". They are Skyloft Captains that have been brainwashed and turned traitorous by Ghirahim. They will attack ally troops, and will continuously spawn until the Turncoat Leader is found and defeated.
|}


==Notable Captains==
==Notable Captains==
Line 77: Line 163:
==Gallery==
==Gallery==
<gallery>
<gallery>
File:HW Hylian Captain 2 Portrait 1.png|A secondary Hylian Captain
File:HW Bokoblin Captain Portrait.png|A Bokoblin Captain
File:HW King Bulblin Portrait 1.png|A Bulblin Captain
File:HW Captain Keeta Portrait 1.png|Captain Keeta
File:HW Dark Goron Captain Portrait.png|A Dark Goron Captain
File:HW Dark Hylian Captain Portrait.png|A Dark Hylian Captain
File:HW Dinolfos Portrait.png|A Dinolfos Chieftain
File:HW Ghost Captain Portrait.png|A Ghost Soldier Captain
File:HW Golden Cucco Portrait.png|A Gold Cucco
File:HW Goron Captain 1 Portrait 1.png|A Goron Captain
File:HW Goron Captain 2 Portrait.png|A secondary Goron Captain
File:HW Hylian Captain 1 Portrait.png|A Hylian Captain
File:HW Hylian Captain 2 Portrait 2.png|A secondary Hylian Captain
File:HW Hylian Captain 2 Portrait 2.png|A secondary Hylian Captain
File:HW Goron Captain 1 Portrait 2.png|A Goron Captain
File:HW Lizalfos Portrait.png|A Lizalfos Chieftan
File:HW Goron Captain 1 Portrait 3.png|A Goron Captain
File:HW Goron Captain 1 Portrait 4.png|A Goron Captain
File:HW Goron Captain 2 Portrait.png|A secondary Goron Captain
File:HW King Bulblin Portrait 1.png|King Bulbin as a Bulbin Captain
File:HW Dinolfos Portrait.png| A Dinolfos Chieftain
File:HW Stalchild (Captain) Portrait.png|A Stalchild Captain
File:HW Stalchild (Captain) Portrait.png|A Stalchild Captain
File:HW Bokoblin Captain Portrait.png|A Bokoblin Captain
File:HW Ghost Captain Portrait.png|A Ghost Captain
</gallery>
</gallery>



Revision as of 00:35, 10 April 2016

Captains are high ranking Force soldiers in Hyrule Warriors. Depending on the Force, a Captain may be an ally or an enemy.

Characteristics

Captains fulfill similar roles to that of infantry soldiers. Their most basic objective is to combat enemy soldiers and to move in to take over Keeps and Outposts. Unlike the weaker soldiers however, Captains are stronger and more resilient, and are able to fulfill other needs based on their type. Captains are commonly seen as Keep Bosses and Outpost Captains, who guard Keeps and Outposts respectively, as well as regular Captains that fight on the battlefield. Some Captains may also lead unit troops onto the field, thereby increasing their Force's numbers.

Captains are listed in the battle's battlefield info. An ally Captain that is in danger of falling will call upon for assistance, and can be healed to full health by touching the Rescue Area circle that forms around them. Enemy Captains typically have Weak Point Gauges that are exposed after performing a powerful attack, though this also depends on the type of enemy they are as well.

Types of Captains

Besides the Captains that fight normally on the battlefield, other types of Captains also appear, with some specific to certain battles. Each type fulfills a different and sometimes specific role.

Type Modes Purpose and Effects
Bombchu Operator Legend Mode
Adventure Mode
Appears in "Land of Myth" in Legend Mode. They are Captains that operate Bombchus to attack Keeps. If they are defeated, their Bombchu may be claimed and sent back to attack enemy Keeps.
Commando Legend Mode Appears in "The Shadow King". They are Captains Zant summons to attack and capture Agitha, thereby forcing her to retreat. Two appear and may be defeated to save Agitha.
Engineer Legend Mode Appears in "The Sorceress of the Valley". The Engineer is summoned to lower a critical drawbridge leading to the Valley's northern ruins. He must be safely escorted to the specified destination.
Fairy Hunter Adventure Mode Appears in certain battles of the Termina Map. They carry a white Fairy that, when rescued, causes enemies to drop Silver Rupees for a short amount of time.
Fortifier Captain Adventure Mode Advances to Keeps controlled by their respective Forces to strengthen them by raising the Morale of the Keep's troops. They retreat upon having successfully fortified a Keep.
Gatekeeper Legend Mode
Adventure Mode
Guards closed gates to certain areas and must be defeated to open them.
Healer Adventure Mode Heals enemy Forces when they are low on health.
Heart Transport Captain Adventure Mode Drops Hearts once defeated.
Item Thief Adventure Mode Steals usable items, such as Bombs, before temporarily retreating and reappearing elsewhere. They can steal multiple items at a time and must be defeated to get them back.
Item Transporters Adventure Mode Drops Weapons once defeated.
Keep Boss Legend Mode
Adventure Mode
Appears solely inside Keeps once the Keep Meter is depleted. They appear as moving fortress icons on the map. Defeating them will claim the Keep.
Magic Thief Adventure Mode Steals a Warrior's Magic before temporarily retreating and reappearing elsewhere.
Magic Transport Captain Adventure Mode Drops Magic Jars once defeated.
Outpost Captain Legend Mode
Adventure Mode
Occupies Outposts. Defeating them will claim the Outpost.
Raid Captain Adventure Mode Advances in pairs to capture enemy Outposts and Keeps. Allied Raid Captains also commonly appear to capture opposing Keeps.
Rally Captain Adventure Mode Raises the Morale of a Force's troops outside of Keeps. Unlike Fortifier Captains, they do not disappear after having completed their objective and will advance to raise another troop's Morale if uninhibited.
Rupee Captain Adventure Mode Appears in certain battles of the Termina Map. They carry a significant amount of Rupees in battles which opposing Forces compete for the highest amount of Rupees collected. They release their collection of Rupees upon defeat.
Rupee Thief Adventure Mode Steals Rupees before temporarily retreating and reappearing elsewhere.
Scout Captain Adventure Mode Summons other Captains onto the battlefield.
Siege Captain Adventure Mode Targets specific enemy Keeps as scripted events, unlike Raid Captains who assault Keeps indiscriminately. If they are not defeated after a set amount of time upon entering a Keep, they will greatly decrease the number of defensive troops within, allowing the Keep Meter to decrease faster.
Summoner Legend Mode
Adventure Mode
Summons additional enemy troops onto the battlefield, often around Warriors to surround them.
Triforce Transport Captain Adventure Mode Drops Force Fragments once defeated.
Turncoat Leader Legend Mode Appears in "Sealed Ambition". Commands the Turncoat Soldiers on Ghirahim's orders. He must be found and defeated to prevent more Turncoat Soldiers from appearing.
Turncoat Soldier Legend Mode Appears in "Sealed Ambition". They are Skyloft Captains that have been brainwashed and turned traitorous by Ghirahim. They will attack ally troops, and will continuously spawn until the Turncoat Leader is found and defeated.

Notable Captains

Hylian Captains

The main Hylian Captain
The main Hylian Captain

Hylian Captains are the higher ranking soldiers of the Hyrulean Forces. As with the other soldiers, they are Hylians trained to serve the Kingdom of Hyrule in times of war. They appear in numerous battles where the Hyrulean Forces face the Dark Forces, and later Ganondorf's Forces. They also appear as enemy Captains when Ganondorf invades Hyrule Field, and as enemies to Cia and her lieutenants in the Master Quest DLC Pack Scenarios.

In "The Sheikah Tribesman", a Hylian Captain appears behind a sealed gate in the northern section of the caves, requiring reinforcements. Either Impa or Link must locate and bomb a hidden passageway to rendezvous with him.

In "Sealed Ambition", a fraction of Hylian Captains are brainwashed and turned into Turncoat Soldiers by Ghirahim, which is alluded to at the end of the previous Scenario, "Land in the Sky".[1][2] The Hyrulean Forces must defeat them and their leader before they can continue scouting for Ghirahim and the Gate of Souls in the area.

In "The Sacred Sword", the Hyrulean Forces are ambushed by the Ghost Forces, which are led by Ghost Captains. They serve to protect the Temple of the Sacred Sword from outside threats.[3] It is later revealed that Wizzro is manipulating the Ghost Forces, and upon his first defeat, the Ghost Forces retreat and allow the Hyrulean Forces entry to the temple.

In "The Demon Lord" in the Master Quest DLC Pack, Hylian Captains appear as Skyloft Captains to the Skyloft Forces. They combat the advances of Ghirahim and his Forces, and later fight Cia and her Dark Forces after she breaks her false alliance with them.

As enemies, Hylian Captains have similar attack patterns to Stalmasters and Darknuts, and attack by lunging forward and swinging their sword. Their attack can be predicted by the blue light they emit when they are about to attack. Doing so leaves them vulnerable and exposes their Weak Point Gauge.

Goron Captains

The main Goron Captain
The main Goron Captain

Goron Captains are the higher ranking Goron soldiers of the Goron Forces. They appear as Gorons wearing plated iron armor and thick helmets. As with the rest of the Goron Forces, they are allied with and appear to the aid of the Hyrulean Forces in their fight against the Dark Forces. However, in "Land of Myth", they also appear as enemy Captains under Darunia's command.

In "The Armies of Ruin", a Goron Captain appears to the aid of the Hyrulean Forces in their battle against the Dark Forces. He is attacked by a Lizalfos, but is soon saved by Link. The rescue's efforts open the entrance to a mine tunnel, and the Goron Captain urges that Link take the Bombs inside. Later when the Hyrulean Forces summon the Great Fairy to attack the Dark Forces, one of the Goron Captain's Bombs is taken by the Fairies to turn into a giant Bomb.

In "The Sheikah Tribesman", a Goron Captain again appears to help the Hyrulean Forces, this time by bringing in and operating Bombchus to blow up stone spires so that the Hyrulean Forces may advance. He appears twice throughout the battle.

In "Land of Myth", the Hyrulean Forces are attacked by Darunia and his Goron Forces, who are being controlled by the Dark Forces.[4] The Goron Captains assist Darunia by attacking the Hyrulean Forces; first by launching boulders at the Allied Base, then as Bombchu Operators who lead Bombchus to attack key Keeps. Upon Darunia's defeat, the Goron Forces return to their sanity.[5] They then assist the Hyrulean Forces on their assault against the Dark Forces in "The Water Temple".

In "The Dragon of the Caves" in the Master Quest DLC Pack, the Goron Forces keep guard of Wizzro's ring. The Goron Captains' panicking draws Cia's curiosity to the ring, and Wizzro is released. The Goron Captains then try to combat Cia by bringing in Bombchus while the Dark Forces are fighting Volga's Forces.

As enemies, Goron Captains attack by curling up into a ball and charging forward. The attack leaves them vulnerable shortly afterwards, and exposes their Weak Point Gauge.

Lizalfos Chieftains

The Lizalfos Chieftain
The Lizalfos Chieftain

Lizalfos Chieftains are high ranking Lizalfos soldiers of several Forces. They are among the Captains of the Dark Forces, Ganondorf's Forces, the Monster Forces and Volga's Forces. They also appear as ally Captains in Ganondorf's and Cia's Scenarios.

In "Ganondorf's Return", a Lizalfos leads the Monster Forces occupying the Gerudo Desert. It has the settlement gates closed to barricade Ganondorf's Forces, but later reopens them to avenge its fallen allies after several Keeps are taken. It, along with several Aeralfos, are later fought at the Sacred Grounds Keep. Their defeat summons Gohma and Manhandla onto the battlefield.

In "The Dragon of the Caves" in the Master Quest DLC Pack, a Lizalfos Chieftain and a Dinolfos Chieftain appear as Captains in Volga's army, along with several other Lizalfos and Dinolfos. They arrive as reinforcements when Cia reaches and fights Volga.

Gallery

References

  1. "How drab. I should bring this little moment to an end to make things a bit more tolerable. No... On second thought, it might be more fun to destroy them from the inside... Ha ha ha!" — Ghirahim (Hyrule Warriors)
  2. "Hrk--! ...What is your bidding, master?" — Skyloft Captain (Hyrule Warriors)
  3. "Those who would threaten the temple... will be punished!" — Ghost Soldier (Hyrule Warriors)
  4. "I feel as if the sorceress is behind this... Could her allies be controlling the Gorons?" — Impa (Hyrule Warriors)
  5. "I didn't realize what we were doing! Forgive us! Someone was twisting our minds!" — Darunia (Hyrule Warriors)