Boko Bat: Difference between revisions
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{{Infobox Item | |||
| | |image= | ||
| | {{Media | ||
|Model BotW= File:BotW Boko Bat Model.png | |||
|Sprite BotW= File:BotW Boko Bat Icon.png | |||
}} | |||
|caption= | |caption= | ||
|game= BotW | |||
|game= | |other= HWAoC | ||
|other= | |||
|cost= | |cost= | ||
|value= | |value= | ||
|location= | |location= {{List|{{Term|BotW|Hyrule Field|link}}, {{Term|BotW|West Necluda|link}}}} | ||
|uses= | |uses= Attacking {{Plural|BotW|Enemy|link}} | ||
|strength= | |strength= 6 | ||
|durability= | |durability= 12 | ||
|comp= | |comp= {{List|{{Term|Series|Dragonbone Boko Bat|link}}, {{Term|Series|Spiked Boko Bat|link}}}} | ||
|sample= | |sample= | ||
|theme | |theme= | ||
}}< | }} | ||
{{ | {{Term/Store|Boko Bat|Boko Bats|Series, BotW, HWAoC|plural}} are recurring {{Plural|Series|Item|link}} in {{TLoZ|Series}}.{{Exp Game|BotW, HWAoC}}<ref name="Inventory">{{Cite|{{Big|Boko Bat}}<br/>A clunky club made by a Bokoblin. If you swing it at an enemy's shield, it may be able to knock the shield out of your foe's hand.|Inventory|BotW}}</ref><ref>{{Cite|{{Big|Boko Bat}}<br/>A clunky club made by a Bokoblin. If you swing it at an enemy's shield, it may be able to knock the shield out of your foe's hand.|Allies|HWAoC}}</ref> | ||
== | |||
==Location and Uses== | |||
==={{BotW|-}}=== | |||
{{BotW Item Properties/Store | |||
|type = Weapon | |||
|strength = 6 | |||
|durability = 12 | |||
|flammable = Yes | |||
|magnetic = No | |||
|buoyant = Yes | |||
|conductive = No | |||
|guardian = No | |||
|throw = Yes | |||
|throw_effect = | |||
}} | |||
{{Compendium/Extract|Boko Bat}} | |||
{{Plural|BotW|Boko Bat}} are clubs found across {{Term|BotW|Hyrule Kingdom|link}}, particularly in the hands of {{Plural|BotW|Bokoblin|link}} and {{Plural|BotW|Moblin|link}} in {{Term|BotW|Hyrule Field|link}} and {{Term|BotW|West Necluda|link}}. They also have a chance of appearing in {{Plural|BotW|Treasure Chest|link}} that appear when the {{BotW|-}} Series {{Term|Series|Bokoblin}} {{Term|Series|Amiibo|link}} is scanned using the {{Term|BotW|Amiibo (Rune)|link}} {{Term|BotW|Rune|link}}. {{Plural|BotW|Bokoblin}} create these {{Plural|BotW|Weapon|link}}, making them part of the {{Term|BotW|Bokoblin Gear|link}} equipment archetype.<ref>{{Cite Book|quote= |book= CaC |publisher= |page= 174}}</ref> They are clunky and able to knock the {{Plural|BotW|Shield|link}} out of an {{Term|BotW|Enemy|link}}'s hands.<ref name="Inventory"/> | |||
Since they are made of wood, {{Plural|BotW|Boko Bat}} will burn when exposed to {{Term|BotW|Fire|link}} or a {{Term|BotW|Scorching Climate|link}}. They will also float if they dropped in {{Term|BotW|Water (Terrain)|link}}. While this means they will not conduct {{Term|BotW|Electricity|link}} or attract {{Term|BotW|Lightning|link}} during {{Plural|BotW|Thunderstorm|link}}, they also are not able to be picked up with the {{Term|BotW|Magnesis|link}} {{Term|BotW|Rune|link}}. | |||
{{BotW Weapon Parameters | |||
|ActorName = "Weapon_Lsword_004" | |||
|Life = 8 | |||
|Power = 6 | |||
|SpHitActor = "" | |||
|SpHitRatio = 2.0 | |||
|IsHammer = false | |||
|IsWeakBreaker = false | |||
|IsBoomerang = false | |||
|IsLuckyWeapon = false | |||
|IsPikohan = false | |||
|IsThrowingWeapon = true | |||
|IsThrowingBreakWeapon = true | |||
|ThrowRange = 5.0 | |||
|ChemicalEnergyMax = 0 | |||
|ChemicalEnergyAmountUsed = 0 | |||
|ChemicalEnergyRecoverRate = 0.0 | |||
|ChemicalEnergyRecoverInterval = 60 | |||
|ShootBeam = "" | |||
|SharpWeaponAddAtkMin = 3 | |||
|SharpWeaponAddAtkMax = 6 | |||
|SharpWeaponAddLifeMin = 1 | |||
|SharpWeaponAddLifeMax = 2 | |||
|SharpWeaponAddCrit = true | |||
|PoweredSharpAddAtkMin = 7 | |||
|PoweredSharpAddAtkMax = 11 | |||
|PoweredSharpAddLifeMin = 3 | |||
|PoweredSharpAddLifeMax = 4 | |||
|PoweredSharpAddThrowMin = 1.5 | |||
|PoweredSharpAddThrowMax = 2.0 | |||
|ThrowSpeed = 0.7 | |||
|ThrowRotSpeed = 50.0 | |||
|SellingPrice = 5 | |||
|BuyingPrice = 9 | |||
}} | |||
==Other Appearances== | |||
==={{HWAoC|-}}=== | |||
{{Noncanon|Start}} | |||
{{HWAoC Item Properties/Store | |||
|type= Link Two-Handed Weapon | |||
}} | |||
{{Stub|HWAoC}} | |||
{{Noncanon|End}} | |||
==Nomenclature== | |||
{{Nomenclature}} | |||
==Gallery== | ==Gallery== | ||
== | <gallery> | ||
= | File:HWAoC Boko Bat Icon.png|Icon for the {{Term|HWAoC|Boko Bat}} from {{HWAoC|-}} | ||
</gallery> | |||
==See Also== | |||
* {{Term|Series|Bokoblin Gear|link}} | |||
* {{Term|Series|Dragonbone Boko Bat|link}} | |||
* {{Term|Series|Spiked Boko Bat|link}} | |||
* {{Term|Series|Weapon|link}} | |||
{{Ref}} | |||
{{Categories | |||
|Bokoblin Gear, Clubs, Weapons | |||
|items= BotW, HWAoC | |||
}} |
Latest revision as of 08:18, 5 November 2023
Boko Bats are recurring Items in The Legend of Zelda series.(BotW | HWAoC)[1][2]
Location and Uses
Breath of the Wild
267 (272) Boko Bat |
Description |
Common Locations West Necluda | |
Properties |
Boko Bats are clubs found across Hyrule Kingdom, particularly in the hands of Bokoblins and Moblins in Hyrule Field and West Necluda. They also have a chance of appearing in Treasure Chests that appear when the Breath of the Wild Series Bokoblin amiibo is scanned using the amiibo Rune. Bokoblins create these Weapons, making them part of the Bokoblin Gear equipment archetype.[3] They are clunky and able to knock the Shields out of an Enemy's hands.[1]
Since they are made of wood, Boko Bats will burn when exposed to Fire or a Scorching Climate. They will also float if they dropped in Water. While this means they will not conduct Electricity or attract Lightning during Thunderstorms, they also are not able to be picked up with the Magnesis Rune.
Name | ActorName |
---|---|
Value | "Weapon_Lsword_004" |
Description | Internal name |
Name | Life |
Value | 8 |
Description | Durability of the weapon |
Name | Power |
Value | 6 |
Description | Damage dealt with the weapon |
Name | SpHitActor |
Value | "" |
Description | Objects that receive additional damage from the weapon |
Name | SpHitRatio |
Value | 2.0 |
Description | Damage multiplier appplied to SpHitActor objects |
Name | IsHammer |
Value | false |
Description | Whether or not the weapon can break ore deposits in one hit |
Name | IsWeakBreaker |
Value | false |
Description | Unknown use, maybe was used during dev to one hit kill weaker enemies ? |
Name | IsBoomerang |
Value | false |
Description | Whether or not the weapon comes back to the player if they throw it |
Name | IsLuckyWeapon |
Value | false |
Description | Unknown use, maybe was used to have random crits during dev ? |
Name | IsPikohan |
Value | false |
Description | Whether or not the weapon launches the enemies at the end of a combo or after a charged attack (Spring-Loaded Hammer behavior) |
Name | IsThrowingWeapon |
Value | true |
Description | Whether or not the weapon can be thrown |
Name | IsThrowingBreakWeapon |
Value | true |
Description | Whether or not the weapon breaks instantly when thrown to an enemy |
Name | ThrowRange |
Value | 5.0 |
Description | After being thrown, travelled distance of the weapon before getting affected with gravity |
Name | ChemicalEnergyMax |
Value | 0 |
Description | The maximal amount of energy elemental weapons have. If it falls to zero, the weapon is uncharged and you have to wait until it's charged again [a] |
Name | ChemicalEnergyAmountUsed |
Value | 0 |
Description | The energy cost elemental weapons have when using their power |
Name | ChemicalEnergyRecoverRate |
Value | 0.0 |
Description | Speed, in unit/frame, of the energy recovery of the weapon |
Name | ChemicalEnergyRecoverInterval |
Value | 60 |
Description | Frames you have to wait, after your last attack, before the weapon starts to recharge itself |
Name | ShootBeam |
Value | "" |
Description | If specified, what actor to launch when throwing the weapon |
Name | SharpWeaponAddAtkMin |
Value | 3 |
Description | Minimal value for level 1 attack up modifier |
Name | SharpWeaponAddAtkMax |
Value | 6 |
Description | Maximal value for level 1 attack up modifier |
Name | SharpWeaponAddLifeMin |
Value | 1 |
Description | Minimal value for level 1 durability up modifier |
Name | SharpWeaponAddLifeMax |
Value | 2 |
Description | Maximal value for level 1 durability up modifier |
Name | SharpWeaponAddCrit |
Value | true |
Description | Whether or not the weapon can get the critical hit modifier |
Name | PoweredSharpAddAtkMin |
Value | 7 |
Description | Minimal value for level 2 attack up modifier |
Name | PoweredSharpAddAtkMax |
Value | 11 |
Description | Maximal value for level 2 attack up modifier |
Name | PoweredSharpAddLifeMin |
Value | 3 |
Description | Minimal value for level 2 durability up modifier |
Name | PoweredSharpAddLifeMax |
Value | 4 |
Description | Maximal value for level 2 durability up modifier |
Name | PoweredSharpAddThrowMin |
Value | 1.5 |
Description | Minimal value for throw distance up modifier |
Name | PoweredSharpAddThrowMax |
Value | 2.0 |
Description | Maximal value for throw distance up modifier |
Name | ThrowSpeed |
Value | 0.7 |
Description | Initial speed of the weapon when thrown |
Name | ThrowRotSpeed |
Value | 50.0 |
Description | Rotation speed, in radian per second, of the weapon when thrown |
Name | SellingPrice |
Value | 5 |
Description | Unused value for the weapons, probably a leftover from a dev build where you could sell your weapons |
Name | BuyingPrice |
Value | 9 |
Description | Unused value for the weapons, probably a leftover from a dev build where you could buy weapons |
Name | Value | Description |
---|---|---|
ActorName | "Weapon_Lsword_004" | Internal name |
Life | 8 | Durability of the weapon |
Power | 6 | Damage dealt with the weapon |
SpHitActor | "" | Objects that receive additional damage from the weapon |
SpHitRatio | 2.0 | Damage multiplier appplied to SpHitActor objects |
IsHammer | false | Whether or not the weapon can break ore deposits in one hit |
IsWeakBreaker | false | Unknown use, maybe was used during dev to one hit kill weaker enemies ? |
IsBoomerang | false | Whether or not the weapon comes back to the player if they throw it |
IsLuckyWeapon | false | Unknown use, maybe was used to have random crits during dev ? |
IsPikohan | false | Whether or not the weapon launches the enemies at the end of a combo or after a charged attack (Spring-Loaded Hammer behavior) |
IsThrowingWeapon | true | Whether or not the weapon can be thrown |
IsThrowingBreakWeapon | true | Whether or not the weapon breaks instantly when thrown to an enemy |
ThrowRange | 5.0 | After being thrown, travelled distance of the weapon before getting affected with gravity |
ChemicalEnergyMax | 0 | The maximal amount of energy elemental weapons have. If it falls to zero, the weapon is uncharged and you have to wait until it's charged again [a] |
ChemicalEnergyAmountUsed | 0 | The energy cost elemental weapons have when using their power |
ChemicalEnergyRecoverRate | 0.0 | Speed, in unit/frame, of the energy recovery of the weapon |
ChemicalEnergyRecoverInterval | 60 | Frames you have to wait, after your last attack, before the weapon starts to recharge itself |
ShootBeam | "" | If specified, what actor to launch when throwing the weapon |
SharpWeaponAddAtkMin | 3 | Minimal value for level 1 attack up modifier |
SharpWeaponAddAtkMax | 6 | Maximal value for level 1 attack up modifier |
SharpWeaponAddLifeMin | 1 | Minimal value for level 1 durability up modifier |
SharpWeaponAddLifeMax | 2 | Maximal value for level 1 durability up modifier |
SharpWeaponAddCrit | true | Whether or not the weapon can get the critical hit modifier |
PoweredSharpAddAtkMin | 7 | Minimal value for level 2 attack up modifier |
PoweredSharpAddAtkMax | 11 | Maximal value for level 2 attack up modifier |
PoweredSharpAddLifeMin | 3 | Minimal value for level 2 durability up modifier |
PoweredSharpAddLifeMax | 4 | Maximal value for level 2 durability up modifier |
PoweredSharpAddThrowMin | 1.5 | Minimal value for throw distance up modifier |
PoweredSharpAddThrowMax | 2.0 | Maximal value for throw distance up modifier |
ThrowSpeed | 0.7 | Initial speed of the weapon when thrown |
ThrowRotSpeed | 50.0 | Rotation speed, in radian per second, of the weapon when thrown |
SellingPrice | 5 | Unused value for the weapons, probably a leftover from a dev build where you could sell your weapons |
BuyingPrice | 9 | Unused value for the weapons, probably a leftover from a dev build where you could buy weapons |
- ↑ You can switch weapons to instantly recharge your elemental weapons
Other Appearances
Hyrule Warriors: Age of Calamity
Nomenclature
Names in Other Regions | ||
---|---|---|
Language | Names | Meanings |
ボコバット (Boko batto) (BotW) | ||
波克棍 (Bōkè gùn) (BotW) | ||
波克棍 (Bōkè gùn) (BotW) | ||
Boko-knuppel (BotW | HWAoC)[4][5] | Same as English. | |
Batte boko (BotW) | ||
Bokkeule (BotW) | ||
Clava boblin (BotW) | ||
보코배트 (Bokobaeteu) (BotW) | ||
Бокодубина (Bokodubina) (BotW) | ||
Garrote boko (BotW) | ||
This table was generated using translation pages. To request an addition, please contact a staff member with a reference. |
Gallery
-
Icon for the Boko Bat from Hyrule Warriors: Age of Calamity
See Also
References
- ↑ 1.0 1.1 "Boko Bat
A clunky club made by a Bokoblin. If you swing it at an enemy's shield, it may be able to knock the shield out of your foe's hand." — Inventory (Breath of the Wild) - ↑ "Boko Bat
A clunky club made by a Bokoblin. If you swing it at an enemy's shield, it may be able to knock the shield out of your foe's hand." — Allies (Hyrule Warriors: Age of Calamity) - ↑ Creating a Champion, Dark Horse Books, pg. 174
- ↑ "Boko-knuppel" — Inventory (Breath of the Wild)
- ↑ "Boko-knuppel" — Weapons (Hyrule Warriors: Age of Calamity)