Boko Bat

From Zelda Wiki, the Zelda encyclopedia

Boko Bats are recurring Items in The Legend of Zelda series.(BotW | HWAoC)[1][2]

Location and Uses

Breath of the Wild

Hyrule Compendium Entry
267 (272) Boko Bat
 
Description
A clunky club made by a Bokoblin. If you swing it at an enemy's shield, it may be able to knock the shield out of your foe's hand.
Common Locations
Hyrule Field
West Necluda
Properties
Atk 6

Boko Bats are clubs found across Hyrule Kingdom, particularly in the hands of Bokoblins and Moblins in Hyrule Field and West Necluda. They also have a chance of appearing in Treasure Chests that appear when the Breath of the Wild Series Bokoblin amiibo is scanned using the amiibo Rune. Bokoblins create these Weapons, making them part of the Bokoblin Gear equipment archetype.[3] They are clunky and able to knock the Shields out of an Enemy's hands.[1]

Since they are made of wood, Boko Bats will burn when exposed to Fire or a Scorching Climate. They will also float if they dropped in Water. While this means they will not conduct Electricity or attract Lightning during Thunderstorms, they also are not able to be picked up with the Magnesis Rune.

Weapon Parameters
Name
ActorName
Value
"Weapon_Lsword_004"
Description
Internal name
Name
Life
Value
8
Description
Durability of the weapon
Name
Power
Value
6
Description
Damage dealt with the weapon
Name
SpHitActor
Value
""
Description
Objects that receive additional damage from the weapon
Name
SpHitRatio
Value
2.0
Description
Damage multiplier appplied to SpHitActor objects
Name
IsHammer
Value
false
Description
Whether or not the weapon can break ore deposits in one hit
Name
IsWeakBreaker
Value
false
Description
Unknown use, maybe was used during dev to one hit kill weaker enemies ?
Name
IsBoomerang
Value
false
Description
Whether or not the weapon comes back to the player if they throw it
Name
IsLuckyWeapon
Value
false
Description
Unknown use, maybe was used to have random crits during dev ?
Name
IsPikohan
Value
false
Description
Whether or not the weapon launches the enemies at the end of a combo or after a charged attack (Spring-Loaded Hammer behavior)
Name
IsThrowingWeapon
Value
true
Description
Whether or not the weapon can be thrown
Name
IsThrowingBreakWeapon
Value
true
Description
Whether or not the weapon breaks instantly when thrown to an enemy
Name
ThrowRange
Value
5.0
Description
After being thrown, travelled distance of the weapon before getting affected with gravity
Name
ChemicalEnergyMax
Value
0
Description
The maximal amount of energy elemental weapons have. If it falls to zero, the weapon is uncharged and you have to wait until it's charged again [a]
Name
ChemicalEnergyAmountUsed
Value
0
Description
The energy cost elemental weapons have when using their power
Name
ChemicalEnergyRecoverRate
Value
0.0
Description
Speed, in unit/frame, of the energy recovery of the weapon
Name
ChemicalEnergyRecoverInterval
Value
60
Description
Frames you have to wait, after your last attack, before the weapon starts to recharge itself
Name
ShootBeam
Value
""
Description
If specified, what actor to launch when throwing the weapon
Name
SharpWeaponAddAtkMin
Value
3
Description
Minimal value for level 1 attack up modifier
Name
SharpWeaponAddAtkMax
Value
6
Description
Maximal value for level 1 attack up modifier
Name
SharpWeaponAddLifeMin
Value
1
Description
Minimal value for level 1 durability up modifier
Name
SharpWeaponAddLifeMax
Value
2
Description
Maximal value for level 1 durability up modifier
Name
SharpWeaponAddCrit
Value
true
Description
Whether or not the weapon can get the critical hit modifier
Name
PoweredSharpAddAtkMin
Value
7
Description
Minimal value for level 2 attack up modifier
Name
PoweredSharpAddAtkMax
Value
11
Description
Maximal value for level 2 attack up modifier
Name
PoweredSharpAddLifeMin
Value
3
Description
Minimal value for level 2 durability up modifier
Name
PoweredSharpAddLifeMax
Value
4
Description
Maximal value for level 2 durability up modifier
Name
PoweredSharpAddThrowMin
Value
1.5
Description
Minimal value for throw distance up modifier
Name
PoweredSharpAddThrowMax
Value
2.0
Description
Maximal value for throw distance up modifier
Name
ThrowSpeed
Value
0.7
Description
Initial speed of the weapon when thrown
Name
ThrowRotSpeed
Value
50.0
Description
Rotation speed, in radian per second, of the weapon when thrown
Name
SellingPrice
Value
5
Description
Unused value for the weapons, probably a leftover from a dev build where you could sell your weapons
Name
BuyingPrice
Value
9
Description
Unused value for the weapons, probably a leftover from a dev build where you could buy weapons
  1. You can switch weapons to instantly recharge your elemental weapons

Other Appearances

Hyrule Warriors: Age of Calamity



Nomenclature

  Names in Other Regions  
LanguageNamesMeanings
Japanese
ボコバット (Boko batto) (BotW) 
ChineseTR
波克棍 (Bōkè gùn) (BotW) 
ChineseSI
波克棍 (Bōkè gùn) (BotW) 
Dutch
Boko-knuppel (BotW | HWAoC)[4][5]Same as English.
FrenchEU
Batte boko (BotW) 
German
Bokkeule (BotW) 
Italian
Clava boblin (BotW) 
Korean
보코배트 (Bokobaeteu) (BotW) 
Russian
Бокодубина (Bokodubina) (BotW) 
SpanishLA
Garrote boko (BotW) 
This table was generated using translation pages.
To request an addition, please contact a staff member with a reference.

Gallery

See Also

References

  1. 1.0 1.1 "Boko Bat
    A clunky club made by a Bokoblin. If you swing it at an enemy's shield, it may be able to knock the shield out of your foe's hand.
    " — Inventory (Breath of the Wild)
  2. "Boko Bat
    A clunky club made by a Bokoblin. If you swing it at an enemy's shield, it may be able to knock the shield out of your foe's hand.
    " — Allies (Hyrule Warriors: Age of Calamity)
  3. Creating a Champion, Dark Horse Books, pg. 174
  4. "Boko-knuppel" — Inventory (Breath of the Wild)
  5. "Boko-knuppel" — Weapons (Hyrule Warriors: Age of Calamity)