Dungeon Room

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The Dungeon Room is a location in The Wind Waker.[1]

Features and Overview

The Dungeon Room is one of the Rooms in the Nintendo Gallery, located behind the third door to the left of Carlov's counter. It contains Figurines of Enemies. The wallpaper design is based on the first room of Dragon Roost Cavern.

Like every other Room, a note is pinned on the wall to the left of the door walking in. It gives instructions on how to view figurines.

Wall Note

Viewing your favorite figurines:
Control Stick UpControl Stick Down Move Up and Down
Control Stick LeftControl Stick Right Rotate
C-Stick Zoom by Tilting Up and Down
A Button View Explanation
B Button Quit

Talk about simple!

List of Figurines

There are a total of 19 Figurines in the Dungeon Room.

Figurine
Armos
Description

Habitat: Tower of the Gods
Vulnerability: Arrows

These small statues shift into autopilot and attack prey. Shoot them in the eyes with an arrow to silence them, then destroy them by hacking their crystal backs.

Notes

Can be obtained with a Pictograph of a Beamos.

Figurine
Armos Knight
Description

Habitat: Tower of the Gods
Vulnerability: Bombs

These auto-homing statues were created to deter intruders. To destroy them, you must toss bombs into their gaping mouths.

Notes
Not Applicable
Figurine
Boko Baba
Description

Habitat: Forbidden Woods
Spoils: Boko Baba Seeds

These creatures that mimic Baba Buds attempt to swallow anything that comes near. Defeat them by stunning them with a jump attack and then cutting their stems.

Notes
Not Applicable
Figurine
Bokoblin
Description

Habitat: Forsaken Fortress
Spoils: Joy Pendants
These little imps wield sharp machetes and Boko sticks when attacking. If they have no weapon, they'll attempt to fight hand-to-hand.

Notes
Not Applicable
Figurine
Red Bubble & Blue Bubble
Description

Habitat: Tower of the Gods
Stronger Form: Blue Bubble

The cursed blue flames of the Blue Bubble steal the power away from all of your attacks. Bubbles can be easily blown away by the Deku Leaf.

Notes
Not Applicable
Figurine
ChuChu
Description

Habitat: Varied
Spoils: Chu Jelly

There are ChuChus of many different colors, all with their own distinct characteristics. In general, they are most susceptible to projectile weapons.

Notes
Not Applicable
Figurine
Floormaster
Description

Habitat: Forsaken Fortress
Personality: Surprisingly lonely

These creatures use their long hands to grab their victims, which they then yank into another room. They occasionally grab nearby vases and throw them.

Notes
Not Applicable
Figurine
Gyorg
Description

Habitat: The Great Sea
Weakness: Projectiles

These so-called ocean killing machines are plentiful in the Great Sea. You should attack them with arrows or bombs before they're able to knock you into the sea.

Notes
Not Applicable
Figurine
Kargaroc
Description

Habitat: Dragon Roost
Spoils: Golden Feathers

These fierce and dangerous opponents often carry Bokoblins and Moblins into battle. You can use your Grappling Hook to steal their Golden Feathers.

Notes
Not Applicable
Figurine
Keese & Fire Keese
Description

Habitat: Dragon Roost Cavern
Least Favorite Thing: Projectiles

These bats fly around dark places and attack anything that moves. Great care should be taken around Fire Keeses that appear during times of volcanic activity.

Notes
Not Applicable
Figurine
Magtail
Description

Habitat: Dragon Roost Cavern
Weakness: Water

These creatures are covered in a hard exoskeleton that not even the searing heat of lava can penetrate. Their eyes are their only weakness. Magtails can be picked up and carried around when they've rolled into a defensive position.

Notes
Not Applicable
Figurine
Miniblin
Description

Habitat: Forsaken Fortress
Talent: Herd movements

These little beasts are quick and agile. They scurry along walls and gather in great numbers. You should deal with them individually so they don't surround you.

Notes
Not Applicable
Figurine
Morth
Description

Habitat: Forbidden Woods
Least Favorite Thing: Deku Leaves

These creatures attack in groups and cling to the bodies of their prey. A spin attack is the best way to shake them off. They're light and vulnerable to Deku Leaf blasts.

Notes
Not Applicable
Figurine
Octorok
Description

Habitat: The Forest Haven, Great Sea
Winner of the Perfect Attendance Award (TWWThe Wind Waker)
Series: Exemplary enemy (TWWHDThe Wind Waker HD)

When approached, these creatures tend to hide in the water. They can easily be defeated by reflecting the rocks they shoot with a sword or shield.

Notes
Not Applicable
Figurine
Peahat
Description

Habitat: Forbidden Woods
Talent: Rotating

These strange creatures use their propeller-like wings to float in midair. They can be easily knocked out of the sky with either projectiles or a Deku Leaf.

Notes
Not Applicable
Figurine
Poe
Description

Habitat: Earth Temple
Best Attack: Possession

These ghostly creatures have no physical form, so physical attacks pass right through them. Shining light on them with the Mirror Shield makes them take form.

Notes
Not Applicable
Figurine
Rat
Description

Habitat: Forsaken Fortress
Favorite Food: All-Purpose Bait

These creatures attack spontaneously and attempt to steal Rupees. The ones that carry bombs around are apparently known as Bombchus.

Notes
Not Applicable
Figurine
ReDead
Description

Habitat: Earth Temple
Least Favorite Thing: Mirror Shield

These undead creatures live only in the darkest depths of the earth. Their icy cold gazes paralyze their victims with fear. Try to attack them from behind.

Notes
Not Applicable
Figurine
Seahat
Description

Habitat: The Great Sea
Weakness: Projectiles

These tremendous flying fish can be found only on the Great Sea. They tend to ram ships to knock their prey into the sea, so it is best to attack them from a distance.

Notes
Not Applicable
FigurineDescriptionNotes
Armos

Habitat: Tower of the Gods
Vulnerability: Arrows

These small statues shift into autopilot and attack prey. Shoot them in the eyes with an arrow to silence them, then destroy them by hacking their crystal backs.

Can be obtained with a Pictograph of a Beamos.

Armos Knight

Habitat: Tower of the Gods
Vulnerability: Bombs

These auto-homing statues were created to deter intruders. To destroy them, you must toss bombs into their gaping mouths.

Not Applicable
Boko Baba

Habitat: Forbidden Woods
Spoils: Boko Baba Seeds

These creatures that mimic Baba Buds attempt to swallow anything that comes near. Defeat them by stunning them with a jump attack and then cutting their stems.

Not Applicable
Bokoblin

Habitat: Forsaken Fortress
Spoils: Joy Pendants
These little imps wield sharp machetes and Boko sticks when attacking. If they have no weapon, they'll attempt to fight hand-to-hand.

Not Applicable
Red Bubble & Blue Bubble

Habitat: Tower of the Gods
Stronger Form: Blue Bubble

The cursed blue flames of the Blue Bubble steal the power away from all of your attacks. Bubbles can be easily blown away by the Deku Leaf.

Not Applicable
ChuChu

Habitat: Varied
Spoils: Chu Jelly

There are ChuChus of many different colors, all with their own distinct characteristics. In general, they are most susceptible to projectile weapons.

Not Applicable
Floormaster

Habitat: Forsaken Fortress
Personality: Surprisingly lonely

These creatures use their long hands to grab their victims, which they then yank into another room. They occasionally grab nearby vases and throw them.

Not Applicable
Gyorg

Habitat: The Great Sea
Weakness: Projectiles

These so-called ocean killing machines are plentiful in the Great Sea. You should attack them with arrows or bombs before they're able to knock you into the sea.

Not Applicable
Kargaroc

Habitat: Dragon Roost
Spoils: Golden Feathers

These fierce and dangerous opponents often carry Bokoblins and Moblins into battle. You can use your Grappling Hook to steal their Golden Feathers.

Not Applicable
Keese & Fire Keese

Habitat: Dragon Roost Cavern
Least Favorite Thing: Projectiles

These bats fly around dark places and attack anything that moves. Great care should be taken around Fire Keeses that appear during times of volcanic activity.

Not Applicable
Magtail

Habitat: Dragon Roost Cavern
Weakness: Water

These creatures are covered in a hard exoskeleton that not even the searing heat of lava can penetrate. Their eyes are their only weakness. Magtails can be picked up and carried around when they've rolled into a defensive position.

Not Applicable
Miniblin

Habitat: Forsaken Fortress
Talent: Herd movements

These little beasts are quick and agile. They scurry along walls and gather in great numbers. You should deal with them individually so they don't surround you.

Not Applicable
Morth

Habitat: Forbidden Woods
Least Favorite Thing: Deku Leaves

These creatures attack in groups and cling to the bodies of their prey. A spin attack is the best way to shake them off. They're light and vulnerable to Deku Leaf blasts.

Not Applicable
Octorok

Habitat: The Forest Haven, Great Sea
Winner of the Perfect Attendance Award (TWWThe Wind Waker)
Series: Exemplary enemy (TWWHDThe Wind Waker HD)

When approached, these creatures tend to hide in the water. They can easily be defeated by reflecting the rocks they shoot with a sword or shield.

Not Applicable
Peahat

Habitat: Forbidden Woods
Talent: Rotating

These strange creatures use their propeller-like wings to float in midair. They can be easily knocked out of the sky with either projectiles or a Deku Leaf.

Not Applicable
Poe

Habitat: Earth Temple
Best Attack: Possession

These ghostly creatures have no physical form, so physical attacks pass right through them. Shining light on them with the Mirror Shield makes them take form.

Not Applicable
Rat

Habitat: Forsaken Fortress
Favorite Food: All-Purpose Bait

These creatures attack spontaneously and attempt to steal Rupees. The ones that carry bombs around are apparently known as Bombchus.

Not Applicable
ReDead

Habitat: Earth Temple
Least Favorite Thing: Mirror Shield

These undead creatures live only in the darkest depths of the earth. Their icy cold gazes paralyze their victims with fear. Try to attack them from behind.

Not Applicable
Seahat

Habitat: The Great Sea
Weakness: Projectiles

These tremendous flying fish can be found only on the Great Sea. They tend to ram ships to knock their prey into the sea, so it is best to attack them from a distance.

Not Applicable

Nomenclature

Names in Other Regions
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References