Item Card

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Revision as of 04:07, 1 November 2016 by Phineas81707@legacy41972468 (talk | contribs) (Can confirm this is not a glitch, because the in-game tutorial for it appears before the Item Card Tutorial on the Lorule Map.)

Template:Item Item Cards are items that appear in Adventure Mode in Hyrule Warriors and Hyrule Warriors Legends. They are used to unlock a battle square's secret reward, reveal its enemies, remove its restrictions, or remove locks to adjacent squares. Each Item Card represents an item from the series, with most from The Legend of Zelda, Twilight Princess, Majora's Mask and The Wind Waker, among other games.

Location and Uses

Item Cards are obtained by completing specific battles at any rank, as shown on the Battle Rewards view of the Adventure Map. Once a battle's Item Card is obtained, it will not be possible to obtain more from the same battle until three[verification needed] additional battles have been completed; these battles do not have to be different. Unlike Warriors, Weapons, or Costumes, a square's available Item Card is only visible once its region has been unlocked, by opening a path into its squares and clearing the relevant Legend Mode Scenario.

Most Item Card puzzles match the usage of the same items in the original games they originate from; for example, certain bushes may be burned down with the Candle Item Card as in The Legend of Zelda. However, new obstacles have also been added to the maps in order to incorporate the Item Cards based on later games. Squares with hidden rewards can be completed without using the appropriate Item Card to unlock their secret, although they will not relinquish their reward even if the appropriate Warrior completes the mission with the required rank. Meanwhile, squares with hidden enemies cannot be played until their enemies are revealed. Squares with locked entrances, signified by a lock icon on the arrows directed at it from its adjacent square, cannot be unlocked until the lock has been removed. In the Twilight Map, missions for squares covered in Twilight can be completed, and have all rewards acquired, but will retain a difficult restriction on the mission and have all enemy locations hidden until the Twilight is dispelled.

The Compass Item Card may be used to reveal all tiles in a square where an Item Card should be used, signified by a sparkling tile.

Item Cards are consumed when used, even when used on an incorrect tile, and must be replenished by once again completing the missions that award them. In addition, multiple copies of each Item Card can be carried simultaneously, but do not transfer between Adventure Mode maps.

The Eight Instruments of the Sirens in the Koholint Island Map activate a Siren Power across the whole map for three turns.[1] When a Siren Power is active, no other Instruments can be used as only one Siren Power can be active at a time and it cannot be overwritten by another Siren Power.[1] The duration of the Siren Power is doubled when all Eight Instruments of the Sirens have been used, awakening the Wind Fish and dispelling all Nightmares.[2] In the Grand Travels Map, ship Item Cards and train Item Cards will activate a Captain Power and an Engine Power, respectively.[3] Like Siren Powers, Captain and Engine Powers will affect the entire map, last for three battles and prevent other ship and train Item Cards from being used.[3]

On the Lorule Map, each item card will add a Nice Power to the Ravio Board. Two Nice Powers can be on the Board at any one time- if a third is added, both of the first two powers are erased. The Powers can add Recommended Elements to the map, boost the amount of Rupees gained per battle, or increase the attack power of warriors. Item Cards will still add their Nice Power to the Ravio Board even if they were not used for their other use (such as not using a Boomerang Card on a switch).

List of Item Cards

Item Card Maps Use
AM MQ TW TE GS WW KI GT LM
 
Compass
                  Reveals all secrets within a battle square, making their tiles sparkle.
 
Bomb
                  Opens cave entrances in mountain walls and destroys boulders on land, unlocking a secret reward or revealing enemies in that square. On the Lorule map only, adds a Rupee Nice Power to the Ravio Board.
 
Candle
                  Burns bushes, unlocking a secret reward.
 
Ladder
                  Crosses gaps in rundown docks, unlocking a secret reward.
 
Power Bracelet
                  Moves boulders and grave stones and destroys Armos statues, unlocking a secret reward.
 
Water Bomb
                  Destroys boulders in bodies of water, unlocking a secret reward.
 
Digging Mitts
                  Digs up green, X-marked plots of soil, unlocking a secret reward.
 
Ice Arrow
                  Extinguishes rings of flame, unlocking a secret reward.
 
Raft
                  Crosses water from docks, removing locks on certain adjacent squares so that they can be opened normally.
 
Hookshot
                  Pulls Warrior to a marked target, removing locks on certain adjacent squares so that they can be opened normally. On the Lorule Map only, adds a Light Nice Power to the Ravio Board.
 
Recorder
                  Drains certain small bodies of water and also removes certain bushes and grave stones or reveal hidden stairs on regular patches of land or desert sand, revealing enemies in that square.
 
Goddess's Harp
                  Plays music for swarms of Goddess Butterflies to uncover a Gossip Stone, revealing enemies in that square.
 
Lantern
                  Lights torches, revealing enemies in that square.
 
Jar
                  Weighs down switches, unlocking a secret reward.
 
Fishing Rod
                  Catches Fish in bodies of water, unlocking a secret reward.
 
Clawshot
                  Pulls Warrior to a marked target, removing locks on certain adjacent squares so that they can be opened normally.
 
Spinner
                  Operates cog-shaped mechanisms, unlocking a secret reward.
 
Tears of Light
                  Dispels Twilight clouds from battle squares, removing the Twilight restriction and revealing enemy locations.
 
Ooccoo
                  Teleports from an activated (green) Portal to its partner, opening the square on the other end. Portals are activated by completing the battle square.
File:HW Tears of Twilight Sprite.png
Tears of Twilight
                  Resets all Twilight clouds and Tears of Light. Only appears once all Twilight has been dispelled.
 
Deku Mask
                  Fly across large gaps using flowers, removing locks on certain adjacent squares so that they can be opened normally.
 
Goron Mask
                  Weighs down switches, revealing enemies in that square.
 
Zora Mask
                  Stops whirlpools, revealing enemies in that square.
 
Mask of Truth
                  Temporarily doubles a Warrior's defense for a stage.
 
Majora's Mask
                  Maxes out a Warrior's Special and Magic gauges for a stage.
 
Deku Stick
                  Lights torches, revealing enemies in that square.
 
Song of Time
                  Resets the map without having to wait for the Moon to crash and restores the time restriction of the Moon if the final battle square had been completed.
 
Inverted Song of Time
                  Gives 10 extra hours before the Moon crashes, resetting the map.
 
Giant
                  Use all four on the square with the clock tower to unlock a hidden part of the map.
 
Template:It
                  Stops headwinds, removing locks on certain adjacent squares so that they can be opened normally.
 
Salvage Arm
                  Hoists up buried treasure, unlocking a secret reward.
 
Sea Map
                  Updated by Fishmen, revealing enemies in that square.
 
Cannon
                  Great Sea/Master Wind Waker: Destroys Warships, removing Great Sea rules from that square.
Grand Travels: Destroys boulders, unlocking a secret reward.
 
Hero's Bow
                  Great Sea/Master Wind Waker: Destroys Cyclones, removing Great Sea rules from that square.
Lorule: Used on Beamos to unlock a secret reward, and adds a Light Nice Power to the Ravio Board.
 
Boomerang
                  GreatSea/Master Wind Waker: Defeats Big Octos, removing Great Sea rules from that square.
Lorule: Used on switches to unlock a secret reward, and adds a Lightning Nice Power to the Ravio Board.
 
Hyoi Pear
                  Uses Seagulls to find hidden treasure, unlocking a secret reward.
 
Power Bracelets
                  Lifts Stone Heads, revealing enemies in that square.
 
Hammer
                  Great Sea/Master Wind Waker: Hits switches, revealing enemies in that square.
Lorule: Used on wooden posts to unlock a secret reward, and adds an Attack Nice Power to the Ravio Board.
 
Deku Leaf
                  Spins windmills, unlocking a secret reward.
 
Grandpa Ulrira
                  Answers phones, unlocking a secret reward.
File:HWL Magic Powder Sprite.png
Magic Powder
                  Lights torches, removing locks on certain adjacent squares so that they can be opened normally.
 
Full Moon Cello
                  Eliminates Nightmares,increases the egg counter and, activates a Siren Power that maxes the Special Attack Gauge.
 
Conch Horn
                  Eliminates Nightmares,increases the egg counter and, activates a Siren Power that reduces the damage a Warrior takes.
 
Sea Lily's Bell
                  Eliminates Nightmares,increases the egg counter and, activates a Siren Power that maxes the Magic meter.
 
Surf Harp
                  Eliminates Nightmares,increases the egg counter and, activates a Siren Power that increases experience earned.
 
Wind Marimba
                  Eliminates Nightmares,increases the egg counter and, activates a Siren Power that increases Rupees gained.
 
Coral Triangle
                  Eliminates Nightmares,increases the egg counter and, activates a Siren Power that increases the amount of Food found.
 
Organ of Evening Calm
                  Eliminates Nightmares,increases the egg counter and, activates a Siren Power that increases Material drops.
 
Thunder Drum
                  Eliminates Nightmares,increases the egg counter and, activates a Siren Power that increases weapon drops.
 
Whirlwind
                  Spins windmills, unlocking a secret reward.
 
Railway Track
                  Reconnects severed railways, removing locks on certain adjacent squares so that they can be opened normally.
 
Cyclone Slate
                  Causes Golden Frogs to reveal a warping symbol, revealing enemies in that square.
 
S.S. Linebeck
                  Activates a Captain Power that increases the KO count battle rank.
 
Iron Ship
                  Activates a Captain Power that increases the completion time battle rank.
 
Golden Ship
                  Activates a Captain Power that increases the damage taken battle rank.
 
Spirit Train
                  Activates a Engine Power that causes all routes to be unlocked by battle rank C.
 
Steel Train
                  Activates a Engine Power that adds random "Recommended" Elements to all battles.
 
Golden Train
                  Activates a Engine Power that removes Warrior restrictions from all battles.
 
Wall Painting
                  Allows passage between the Hyrule and Lorule portions of the Lorule map, and adds a Darkness Nice Power to the Ravio Board.
 
Tornado Rod
                  Used on certain tiles to reveal a secret reward, and adds a Darkness Nice Power to the Ravio Board.
 
Sand Rod
                  Used on sand piles to reveal a secret reward, and adds a Fire Nice Power to the Ravio Board.
 
Fire Rod
                  Used on ice statues to reveal enemies, and adds a Fire Nice Power to the Ravio Board.
 
Ice Rod
                  Used on fire statues to remove locks on adjacent squares, and adds a Water Nice Power to the Ravio Board.
 
Baby Maiamai
                  Is given to Mother Maiamai to reveal a secret reward, and adds a Water Nice Power to the Ravio Board.
 
Power Glove
                  Used on rocks to reveal hidden enemies, and adds a Lightning Nice Power to the Ravio Board.

See Also

References

  1. 1.0 1.1 "Using an Instrument of the Sirens will also cause a Siren Power to take effect across the entire map. A Siren Power provides advantages to all battles fought while it's active. [...] A Siren Power will last for a limited amount of time. The number on the instrument counter below the map will decrease by one each battle, and the Siren Power will wear off when it hits 0. One Siren Power cannot overwrite another and only one can be active at a time. Once you activate a Siren Power you need to wait for it to wear off naturally, so be sure to plan ahead!" — Tutorial (Hyrule Warriors Legends)
  2. "Awakening the Wind Fish unlocks the true power of the Instruments of the Sirens. Siren Power will last twice as long as usual. Additionally, you when [sic] be able to use the Instruments of the Sirens anywhere on the map." — Tutorial (Hyrule Warriors Legends)
  3. 3.0 3.1 "Using one of the ship Item Cards will activate a Captain Power, while an engine Item Card will activate an Engine Power. Captain and Engine Powers will last for a limited amount of time. The powers' duration counters will decrease by on after each battle. When a counter reaches zero, the power will fade. Even if you're fighting doesn't exactly benefit from the current power, the counter will still decrease, so use the items wisely! Captain and Engine Powers cannot override other Captain or Engine Powers. Once the power takes effect, it will remain in effect until the duration counter reaches zero." — Tutorial (Hyrule Warriors Legends)