Ancient Bladesaw: Difference between revisions
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}} | }} | ||
|caption= | |caption= | ||
|game= | |game= BotW | ||
|other= | |other= | ||
|cost= 1,000 | |cost= {{List|1,000 {{Plural|BotW|Rupee|link}}, 15 {{Plural|BotW|Ancient Screw|link}}, 5 {{Plural|BotW|Ancient Shaft|link}}, 2 {{Plural|BotW|Ancient Core|link}}}} | ||
|value= | |value= | ||
|location= | |location= {{Term|BotW|Akkala Ancient Tech Lab|link}} | ||
|uses= {{List|Attacking {{Plural|BotW|Enemy|link}}, Extra damage against {{Plural|BotW|Guardian|link}}}} | |||
|strength= 55 | |strength= 55 | ||
|durability= 50 | |durability= 50 | ||
|comp= | |comp= | ||
|sample= | |sample= | ||
|theme= | |theme= | ||
}} | }} | ||
{{Term/Store|Ancient Bladesaw|Ancient Bladesaws|Series, BotW|plural}} are | {{Term/Store|Ancient Bladesaw|Ancient Bladesaws|Series, BotW|plural}} are {{Plural|BotW|Item|link}} in {{BotW}}.<ref name="Inventory">{{Cite|{{Big|Ancient Bladesaw}}<br/>This two-handed sword was forged using ancient Sheikah technology. Its unique rotating blades give it impressive cutting power that will slice enemies to shreds.|Inventory|BotW}}</ref> | ||
==Location and Uses== | ==Location and Uses== | ||
{{ | {{BotW Item Properties/Store | ||
|type = Weapon | |||
|strength = 55 | |||
|durability = 50 | |||
|flammable = No | |||
|magnetic = No | |||
|buoyant = Yes | |||
|conductive = No | |||
|guardian = Yes | |||
|throw = Yes | |||
|throw effect = | |||
}} | |||
{{Compendium/Extract|Ancient Bladesaw}} | {{Compendium/Extract|Ancient Bladesaw}} | ||
{{Plural|BotW|Ancient Bladesaw}} can be made by providing the {{Term|BotW|Ancient Oven|link}} at the {{Term|BotW|Akkala Ancient Tech Lab|link}} with 15 {{Plural|BotW|Ancient Screw|link}}, 5 {{Plural|BotW|Ancient Shaft|link}}, 2 {{Plural|BotW|Ancient Core|link}}, and 1,000 {{Plural|BotW|Rupee|link}}.<ref>{{Cite|Exchange for Ancient Bladesaw?|Ancient Oven|BotW}}</ref> They are made using {{Term|BotW|Sheikah|link}} {{Term|BotW|Ancient Technology|link}}, and their unique rotating blades give them a strong cutting power.<ref name="Inventory"/> They are considered {{Term|BotW|Ancient Soldier Gear|link}}, an archetype of equipment created by {{Term|BotW|Robbie|link}}.<ref>{{Cite Book|quote= |book= CaC |publisher= |page= 175}}</ref> | |||
Being made of {{Term|BotW|Ancient Technology}}, {{Plural|BotW|Ancient Bladesaw}} will deal additional damage when used against {{Term|BotW|Guardian|link}}-type {{Plural|BotW|Enemy|link}}, are unable to burn when exposed to {{Term|BotW|Fire|link}} or a {{Term|BotW|Scorching Climate|link}}, and cannot be picked up with the {{Term|BotW|Magnesis|link}} {{Term|BotW|Rune|link}}. They do float on {{Term|BotW|Water (Terrain)|link}}, however, and they will not attract {{Term|BotW|Lightning|link}} during {{Plural|BotW|Thunderstorm|link}} or conduct {{Term|BotW|Electricity|link}}. | |||
{{BotW Weapon Parameters | |||
|ActorName = "Weapon_Lsword_023" | |||
|Life = 50 | |||
|Power = 55 | |||
|SpHitActor = Actors with tags "TeamGuardian", "IsEffectiveAncientWeapon"; "Enemy_Ganon", "Enemy_SiteBoss_", "Enemy_Guardian_Mini_" {{List Note|All Guardians and Guardian Scouts, Calamity Ganon and Dark Beast Ganon, All Ganon Blights, Guardian legs/propellers}} | |||
|SpHitRatio = 1.5 | |||
|IsHammer = false | |||
|IsWeakBreaker = false | |||
|IsBoomerang = false | |||
|IsLuckyWeapon = false | |||
|IsPikohan = false | |||
|IsThrowingWeapon = true | |||
|IsThrowingBreakWeapon = true | |||
|ThrowRange = 5.0 | |||
|ChemicalEnergyMax = 0 | |||
|ChemicalEnergyAmountUsed = 0 | |||
|ChemicalEnergyRecoverRate = 0.0 | |||
|ChemicalEnergyRecoverInterval = 60 | |||
|ShootBeam = "" | |||
|SharpWeaponAddAtkMin = 11 | |||
|SharpWeaponAddAtkMax = 20 | |||
|SharpWeaponAddLifeMin = 5 | |||
|SharpWeaponAddLifeMax = 9 | |||
|SharpWeaponAddCrit = true | |||
|PoweredSharpAddAtkMin = 21 | |||
|PoweredSharpAddAtkMax = 33 | |||
|PoweredSharpAddLifeMin = 10 | |||
|PoweredSharpAddLifeMax = 23 | |||
|PoweredSharpAddThrowMin = 1.5 | |||
|PoweredSharpAddThrowMax = 2.0 | |||
|ThrowSpeed = 0.7 | |||
|ThrowRotSpeed = 50.0 | |||
|SellingPrice = 8 | |||
|BuyingPrice = 30 | |||
}} | |||
==Trivia== | |||
* An unused icon and description for {{Plural|Series|Ancient Bladesaw}} exist within the files of {{HWAoC}}.<ref>{{Cite Internal|quote= This two-handed sword was forged using ancient Sheikah technology. Its unique rotating blades give it impressive cutting power that will slice enemies to shreds. |game= HWAoC |system= Nintendo Switch |version= 1.0.0 |country= United States}}</ref> | |||
==Nomenclature== | ==Nomenclature== | ||
{{Nomenclature}} | {{Nomenclature}} | ||
==Gallery== | |||
<gallery> | |||
File:HWAoC Ancient Bladesaw Icon.png|Unused icon for an {{Term|Series|Ancient Bladesaw}} from {{HWAoC|-}} | |||
</gallery> | |||
==See Also== | |||
* {{Term|Series|Ancient Soldier Gear|link}} | |||
* {{Term|Series|Ancient Technology|link}} | |||
* {{Term|Series|Ancient Weapon|link}} | |||
* {{Term|Series|Weapon|link}} | |||
{{Ref}} | {{Ref}} | ||
{{Categories | {{Categories | ||
|Ancient Technology | |Ancient Soldier Gear, Ancient Technology, Ancient Weapons, Two-Handed Weapons, Weapons | ||
|items= BotW | |items= BotW | ||
}} | }} |
Latest revision as of 18:35, 20 November 2023
Ancient Bladesaws are Items in Breath of the Wild.[1]
Location and Uses
261 (266) Ancient Bladesaw |
Description |
Common Locations | |
Properties |
Ancient Bladesaws can be made by providing the Ancient Oven at the Akkala Ancient Tech Lab with 15 Ancient Screws, 5 Ancient Shafts, 2 Ancient Cores, and 1,000 Rupees.[2] They are made using Sheikah Ancient Technology, and their unique rotating blades give them a strong cutting power.[1] They are considered Ancient Soldier Gear, an archetype of equipment created by Robbie.[3]
Being made of Ancient Technology, Ancient Bladesaws will deal additional damage when used against Guardian-type Enemies, are unable to burn when exposed to Fire or a Scorching Climate, and cannot be picked up with the Magnesis Rune. They do float on Water, however, and they will not attract Lightning during Thunderstorms or conduct Electricity.
Name | ActorName |
---|---|
Value | "Weapon_Lsword_023" |
Description | Internal name |
Name | Life |
Value | 50 |
Description | Durability of the weapon |
Name | Power |
Value | 55 |
Description | Damage dealt with the weapon |
Name | SpHitActor |
Value | Actors with tags "TeamGuardian", "IsEffectiveAncientWeapon"; "Enemy_Ganon", "Enemy_SiteBoss_", "Enemy_Guardian_Mini_" [a] |
Description | Objects that receive additional damage from the weapon |
Name | SpHitRatio |
Value | 1.5 |
Description | Damage multiplier appplied to SpHitActor objects |
Name | IsHammer |
Value | false |
Description | Whether or not the weapon can break ore deposits in one hit |
Name | IsWeakBreaker |
Value | false |
Description | Unknown use, maybe was used during dev to one hit kill weaker enemies ? |
Name | IsBoomerang |
Value | false |
Description | Whether or not the weapon comes back to the player if they throw it |
Name | IsLuckyWeapon |
Value | false |
Description | Unknown use, maybe was used to have random crits during dev ? |
Name | IsPikohan |
Value | false |
Description | Whether or not the weapon launches the enemies at the end of a combo or after a charged attack (Spring-Loaded Hammer behavior) |
Name | IsThrowingWeapon |
Value | true |
Description | Whether or not the weapon can be thrown |
Name | IsThrowingBreakWeapon |
Value | true |
Description | Whether or not the weapon breaks instantly when thrown to an enemy |
Name | ThrowRange |
Value | 5.0 |
Description | After being thrown, travelled distance of the weapon before getting affected with gravity |
Name | ChemicalEnergyMax |
Value | 0 |
Description | The maximal amount of energy elemental weapons have. If it falls to zero, the weapon is uncharged and you have to wait until it's charged again [b] |
Name | ChemicalEnergyAmountUsed |
Value | 0 |
Description | The energy cost elemental weapons have when using their power |
Name | ChemicalEnergyRecoverRate |
Value | 0.0 |
Description | Speed, in unit/frame, of the energy recovery of the weapon |
Name | ChemicalEnergyRecoverInterval |
Value | 60 |
Description | Frames you have to wait, after your last attack, before the weapon starts to recharge itself |
Name | ShootBeam |
Value | "" |
Description | If specified, what actor to launch when throwing the weapon |
Name | SharpWeaponAddAtkMin |
Value | 11 |
Description | Minimal value for level 1 attack up modifier |
Name | SharpWeaponAddAtkMax |
Value | 20 |
Description | Maximal value for level 1 attack up modifier |
Name | SharpWeaponAddLifeMin |
Value | 5 |
Description | Minimal value for level 1 durability up modifier |
Name | SharpWeaponAddLifeMax |
Value | 9 |
Description | Maximal value for level 1 durability up modifier |
Name | SharpWeaponAddCrit |
Value | true |
Description | Whether or not the weapon can get the critical hit modifier |
Name | PoweredSharpAddAtkMin |
Value | 21 |
Description | Minimal value for level 2 attack up modifier |
Name | PoweredSharpAddAtkMax |
Value | 33 |
Description | Maximal value for level 2 attack up modifier |
Name | PoweredSharpAddLifeMin |
Value | 10 |
Description | Minimal value for level 2 durability up modifier |
Name | PoweredSharpAddLifeMax |
Value | 23 |
Description | Maximal value for level 2 durability up modifier |
Name | PoweredSharpAddThrowMin |
Value | 1.5 |
Description | Minimal value for throw distance up modifier |
Name | PoweredSharpAddThrowMax |
Value | 2.0 |
Description | Maximal value for throw distance up modifier |
Name | ThrowSpeed |
Value | 0.7 |
Description | Initial speed of the weapon when thrown |
Name | ThrowRotSpeed |
Value | 50.0 |
Description | Rotation speed, in radian per second, of the weapon when thrown |
Name | SellingPrice |
Value | 8 |
Description | Unused value for the weapons, probably a leftover from a dev build where you could sell your weapons |
Name | BuyingPrice |
Value | 30 |
Description | Unused value for the weapons, probably a leftover from a dev build where you could buy weapons |
Name | Value | Description |
---|---|---|
ActorName | "Weapon_Lsword_023" | Internal name |
Life | 50 | Durability of the weapon |
Power | 55 | Damage dealt with the weapon |
SpHitActor | Actors with tags "TeamGuardian", "IsEffectiveAncientWeapon"; "Enemy_Ganon", "Enemy_SiteBoss_", "Enemy_Guardian_Mini_" [a] | Objects that receive additional damage from the weapon |
SpHitRatio | 1.5 | Damage multiplier appplied to SpHitActor objects |
IsHammer | false | Whether or not the weapon can break ore deposits in one hit |
IsWeakBreaker | false | Unknown use, maybe was used during dev to one hit kill weaker enemies ? |
IsBoomerang | false | Whether or not the weapon comes back to the player if they throw it |
IsLuckyWeapon | false | Unknown use, maybe was used to have random crits during dev ? |
IsPikohan | false | Whether or not the weapon launches the enemies at the end of a combo or after a charged attack (Spring-Loaded Hammer behavior) |
IsThrowingWeapon | true | Whether or not the weapon can be thrown |
IsThrowingBreakWeapon | true | Whether or not the weapon breaks instantly when thrown to an enemy |
ThrowRange | 5.0 | After being thrown, travelled distance of the weapon before getting affected with gravity |
ChemicalEnergyMax | 0 | The maximal amount of energy elemental weapons have. If it falls to zero, the weapon is uncharged and you have to wait until it's charged again [b] |
ChemicalEnergyAmountUsed | 0 | The energy cost elemental weapons have when using their power |
ChemicalEnergyRecoverRate | 0.0 | Speed, in unit/frame, of the energy recovery of the weapon |
ChemicalEnergyRecoverInterval | 60 | Frames you have to wait, after your last attack, before the weapon starts to recharge itself |
ShootBeam | "" | If specified, what actor to launch when throwing the weapon |
SharpWeaponAddAtkMin | 11 | Minimal value for level 1 attack up modifier |
SharpWeaponAddAtkMax | 20 | Maximal value for level 1 attack up modifier |
SharpWeaponAddLifeMin | 5 | Minimal value for level 1 durability up modifier |
SharpWeaponAddLifeMax | 9 | Maximal value for level 1 durability up modifier |
SharpWeaponAddCrit | true | Whether or not the weapon can get the critical hit modifier |
PoweredSharpAddAtkMin | 21 | Minimal value for level 2 attack up modifier |
PoweredSharpAddAtkMax | 33 | Maximal value for level 2 attack up modifier |
PoweredSharpAddLifeMin | 10 | Minimal value for level 2 durability up modifier |
PoweredSharpAddLifeMax | 23 | Maximal value for level 2 durability up modifier |
PoweredSharpAddThrowMin | 1.5 | Minimal value for throw distance up modifier |
PoweredSharpAddThrowMax | 2.0 | Maximal value for throw distance up modifier |
ThrowSpeed | 0.7 | Initial speed of the weapon when thrown |
ThrowRotSpeed | 50.0 | Rotation speed, in radian per second, of the weapon when thrown |
SellingPrice | 8 | Unused value for the weapons, probably a leftover from a dev build where you could sell your weapons |
BuyingPrice | 30 | Unused value for the weapons, probably a leftover from a dev build where you could buy weapons |
Trivia
- An unused icon and description for Ancient Bladesaws exist within the files of Hyrule Warriors: Age of Calamity.[4]
Nomenclature
Names in Other Regions | ||
---|---|---|
Language | Names | Meanings |
古代兵装‧大剣 (Kodai heisō: dai ken) | ||
古代兵裝‧大劍 (Gǔdài bīngzhuāng: dà jiàn) | ||
Geavanceerd slagzwaard[5] | Advanced Broadsword | |
Longue épée archéonique | Archaonic longsword | |
Antikes Großschwert | ||
Spadone ancestrale | ||
고대 병기‧대검 (Godae byeonggi: daegeom) | ||
Древний пилорец (Drevniy pilorets) | ||
Mandoble ancestral | ||
This table was generated using translation pages. To request an addition, please contact a staff member with a reference. |
Gallery
-
Unused icon for an Ancient Bladesaw from Hyrule Warriors: Age of Calamity
See Also
References
- ↑ 1.0 1.1 "Ancient Bladesaw
This two-handed sword was forged using ancient Sheikah technology. Its unique rotating blades give it impressive cutting power that will slice enemies to shreds." — Inventory (Breath of the Wild) - ↑ "Exchange for Ancient Bladesaw?" — Ancient Oven (Breath of the Wild)
- ↑ Creating a Champion, Dark Horse Books, pg. 175
- ↑ "This two-handed sword was forged using ancient Sheikah technology. Its unique rotating blades give it impressive cutting power that will slice enemies to shreds." (Hyrule Warriors: Age of Calamity v1.0.0, Nintendo Switch (United States))
- ↑ "Geavanceerd slagzwaard" — Inventory (Breath of the Wild)