Game Over: Difference between revisions

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(Clean Up [+LANS Ref, +LANS & HWDE Images])
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{{Infobox Ability
{{Infobox Mechanic
|image= {{Media
|image=
{{Media
|Screenshot TLoZ= File:TLoZ Game Over.png
  |Screenshot TAoL= File:TAoL Game Over.png
  |Screenshot TAoL= File:TAoL Game Over.png
|Screenshot ALttP= File:ALttP Game Over.png
|Screenshot LA= File:LA Game Over.png
|Screenshot LADX= File:LADX Game Over.png
|Screenshot LANS= File:LANS Game Over.png
|Screenshot OoT= File:OoT Game Over.png
|Screenshot OoT3D= File:OoT3D Game Over.png
|Screenshot MM= File:MM Game Over.png
|Screenshot MM3D= File:MM3D Game Over.png
|Screenshot OoS= File:OoS Game Over.png
|Screenshot OoA= File:OoA Game Over.png
|Screenshot FS= File:FS Game Over.png
|Screenshot TWW= File:TWW Game Over.png
|Screenshot TWWHD= File:TWWHD Game Over.png
|Screenshot FSA= File:FSA Game Over.png
|Screenshot TMC= File:TMC Game Over.png
|Screenshot TP= File:TP Game Over.png
|Screenshot TPHD= File:TPHD Game Over.png
|Screenshot PH= File:PH Game Over.png
|Screenshot ST= File:ST Game Over.png
|Screenshot SS= File:SS Game Over.png
  |Screenshot ALBW= File:ALBW Game Over.png
  |Screenshot ALBW= File:ALBW Game Over.png
  |Screenshot TFH= File:TFH Game Over.png
  |Screenshot TFH= File:TFH Game Over.png
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}}
}}
|caption=  
|caption=  
|type=  
|pronunciation=  
|game= {{TLoZ}}<br>{{TAoL}}<br>{{ALttP}}<br>{{LA}}<br>{{OoT}}<br>{{OoS}}<br>{{OoA}}<br>{{FS}}<br>{{TWW}}<br>{{FSA}}<br>{{TMC}}<br>{{TP}}<br>{{PH}}<br>{{ST}}<br>{{SS}}<br>{{ALBW}}<br>{{TFH}}<br>{{BotW}}
|game= {{TLoZ}}<br>{{TAoL}}<br>{{ALttP}}<br>{{LA}}<br>{{OoT}}<br>{{MM}}<br>{{OoS}}<br>{{OoA}}<br>{{FS}}<br>{{TWW}}<br>{{FSA}}<br>{{TMC}}<br>{{TP}}<br>{{PH}}<br>{{ST}}<br>{{SS}}<br>{{ALBW}}<br>{{TFH}}<br>{{BotW}}
|other= {{HW}}<br>{{HWAoC}}
|other= {{HW}}<br>{{HWAoC}}
|req=  
|purpose= Respawning<br>Quitting the game
|uses=
|related=  
|comp=  
}}
}}
{{Term/Store|Game Over||Series, TLoZ, TAoL, ALttP, LA, LADX, OoT, OoT3D, OoS, OoA, FS, TWW, FSA, TMC, TP, PH, ST, SS, ALBW, TFH, BotW}},{{Ref Cluster|<ref>{{Cite|GAME OVER|N/A|TLoZ}}</ref><ref>{{Cite|GAME OVER<br>RETURN OF GANON|N/A|TAoL}}</ref><ref>{{Cite|GAME OVER|N/A|ALttP}}</ref><ref>{{Cite|GAME OVER|N/A|LA}}</ref><ref>{{Cite|GAME OVER|N/A|LADX}}</ref><ref>{{Cite|GAME OVER|N/A|OoT}}</ref><ref>{{Cite|GAME OVER|N/A|OoT3D}}</ref><ref>{{Cite|GAME OVER|N/A|ALttP}}</ref><ref>{{Cite|GAME OVER|N/A|OoS}}</ref><ref>{{Cite|GAME OVER|N/A|OoA}}</ref><ref>{{Cite|GAME OVER|N/A|FS}}</ref><ref>{{Cite|GAME OVER|N/A|TWW}}</ref><ref>{{Cite|GAME OVER|N/A|FSA}}</ref><ref>{{Cite|GAME OVER|N/A|TMC}}</ref><ref>{{Cite|GAME OVER|N/A|TP}}</ref><ref>{{Cite|GAME OVER|N/A|PH}}</ref><ref>{{Cite|GAME OVER|N/A|ST}}</ref><ref>{{Cite|GAME OVER|N/A|SS}}</ref><ref>{{Cite|GAME OVER|N/A|ALBW}}</ref><ref>{{Cite|Game Over|N/A|TFH}}</ref><ref>{{Cite|Game Over|N/A|BotW}}</ref>}} or {{Term/Store|Defeat||HW}},<ref>{{Cite|Defeat|N/A|HW}}</ref> is the recurring message shown when the hero's quest fails in {{TLoZ|Series}}.
{{Term/Store|Game Over||Series, TLoZ, TAoL, ALttP, LA, LADX, OoT, OoT3D, OoS, OoA, FS, TWW, FSA, TMC, TP, PH, ST, SS, ALBW, TFH, BotW}},{{Ref Cluster|<ref>{{Cite|GAME OVER|N/A|TLoZ}}</ref><ref>{{Cite|GAME OVER<br>RETURN OF GANON|N/A|TAoL}}</ref><ref>{{Cite|GAME OVER|N/A|ALttP}}</ref><ref>{{Cite|GAME OVER|N/A|LA}}</ref><ref>{{Cite|GAME OVER|N/A|LADX}}</ref><ref>{{Cite|Game Over|N/A|LANS}}</ref><ref>{{Cite|GAME OVER|N/A|OoT}}</ref><ref>{{Cite|GAME OVER|N/A|OoT3D}}</ref><ref>{{Cite|GAME OVER|N/A|ALttP}}</ref><ref>{{Cite|GAME OVER|N/A|OoS}}</ref><ref>{{Cite|GAME OVER|N/A|OoA}}</ref><ref>{{Cite|GAME OVER|N/A|FS}}</ref><ref>{{Cite|GAME OVER|N/A|TWW}}</ref><ref>{{Cite|GAME OVER|N/A|FSA}}</ref><ref>{{Cite|GAME OVER|N/A|TMC}}</ref><ref>{{Cite|GAME OVER|N/A|TP}}</ref><ref>{{Cite|GAME OVER|N/A|PH}}</ref><ref>{{Cite|GAME OVER|N/A|ST}}</ref><ref>{{Cite|GAME OVER|N/A|SS}}</ref><ref>{{Cite|GAME OVER|N/A|ALBW}}</ref><ref>{{Cite|Game Over|N/A|TFH}}</ref><ref>{{Cite|Game Over|N/A|BotW}}</ref>}} also stylized as {{Term/Store|Defeat||HW, HWL, HWDE}},<ref>{{Cite|Defeat|N/A|HWDE}}</ref> is the recurring message shown when the payer dies and or when they fail their quest in {{TLoZ|Series}}.


==Overview==
==Overview==
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{{Stub|HW}}
{{Stub|HW}}
{{Noncanon|End}}
{{Noncanon|End}}
==Nomenclature==
{{Nomenclature}}
==Gallery==
<gallery>
File:HWDE Game Over.png|The message shown when the {{Term|HWDE|Warrior}} dies or fails the objective in {{HW|DE|-}}
File:HWDE Game Over 2.png|The screen that allows the player to choose between restarting and quitting
</gallery>


{{Ref}}
{{Ref}}


[[Category:Game Elements]]
{{Categories
|Game Elements
}}

Revision as of 01:14, 27 June 2021

Game Over,[23] also stylized as Defeat,[24] is the recurring message shown when the payer dies and or when they fail their quest in The Legend of Zelda series.

Overview

A Game Over message is displayed when the hero's energy becomes depleted. Certain situations, such as the following, will also display it:

The Legend of Zelda

Whenever Link's Heart Containers are fully depleted, Link begins to spin around in circles before fading away completely. The Game Over screen then appears, giving the player the choice to continue playing (starting from the Origin if Link died in the Overworld or at the beginning of a dungeon if he was defeated inside one) or to save the game and return to the file select screen. The game counts the number of Game Overs that have occurred, but this has no real significance.

The Adventure of Link

Whenever Link loses a life, the screen begins flashing colors (in the GameCube and Wii Virtual Console re-releases, the screen simply turns red) and Link blinks like a silhouette before fading away. Afterward, if Link runs out of lives, a screen announcing the return of Ganon appears, as sprinkling Link's blood on his ashes causes his resurrection. Interestingly, the screens differ between the original Japanese Disk System release and the International cartridge builds - in the former it is a dark screen that carries the ominous text "The End" as a roar is heard, whereas the latter changes it to "Game Over" and has an imposing silhouette of Ganon himself against a blood-red background with a modified sound clip from Mike Tyson's Punch-Out!! (also repositioning the text and correcting "Gannon"). Link can continue his quest over again from the North Castle or save and return to the title screen. If Link dies inside the Great Palace selecting continue will allow him to continue from the entrance to the Great Palace instead of the North Castle. Dying will reset Link's Experience to zero, and in the Famicom version, it will also lower all his stats to the number of his lowest stat.

A Link to the Past

When all of Link's Heart Containers are depleted, he begins spinning in circles before collapsing face-first. If Link has a Fairy handy, it will appear and restore seven of his Heart Containers. If there are no Fairies handy, a menu will appear asking the player if they wish to save and continue, save and quit, or continue without saving. The file selection screen and fairy fountain music will play in this menu. If they choose to continue with or without saving, where they begin depends on where Link was when his hearts were depleted. If Link died in a dungeon, he will start from that dungeon's entrance. If he died in the Light World, he will be given the option to start in Link's House, the Sanctuary, or the Mountain Cave, though the latter two options only appear if Link has visited these areas before. If Link died in the Dark World, he will begin from atop the Pyramid. In the Game Boy Advance port, Link no longer has the option to start in the Mountain Cave, but instead can choose to begin at the door he last exited. In the GBA remake, Link is also heard to gasp as he falls down. The game counts the number of Game Overs that have occurred and displays them next to the file after completing the game, but this has no real significance. During the credits, a breakdown of how many times Link died at various locations in Hyrule is shown.

Link's Awakening

When all of Link's Heart Containers are depleted, he begins spinning in circles before collapsing. The player is then given the choice to save and continue, continue without saving or saving and returning to the title screen. An instant Game Over will occur if Link stole from the Mabe Village Shop and then returns, where the shopkeeper will launch a lightning bolt attack that will instantly and completely deplete Link's health, and the Secret Medicine cannot save him if this happens. If Link makes it to the end of the game without receiving a Game Over, Marin will fly across the screen with wings, symbolizing that her lifelong wish to become a Seagull was granted. In the DX version, this changes if the game is played on a Game Boy Color (or later system); a portrait of Marin will appear in the sky accompanied by her characteristic melody as it fades into seagull form, possibly directing Link to shore. There is then a message from Nintendo thanking the player.

Ocarina of Time

When all of Link's Heart Containers are depleted, he drops to one knee, before collapsing face-first to the ground and the camera slowly revolves around to his front. If Link does not have at least one Fairy on his person, disappointing dirge music plays, then the words "Game Over" appear cloaked in flames. The player is then given the choice to save and continue, continue without saving or save and return to the title screen. If he does have a Fairy however, no music will play as he collapses- afterwards, the Fairy will automatically resurrect Link and fully restore his Heart Containers.

If Link drowns, which may occur if Link has spent too much time underwater without wearing the Zora Tunic or if his Heart Containers are emptied completely through an enemy attack, he instead begins to choke, toss and turn, and then goes limp, floating in the water. There is also a Game Over that occurs if Link stays too long in the searing heat of the Fire Temple or Death Mountain Crater without wearing the Goron Tunic. In this cutscene, Link will die of hyperthermia, causing him to collapse normally while bursting into flames. This also happens if he dies atop a lava tile. In addition, there is a unique death animation if Link is directly killed by Ganondorf's signature attack - it is again similar to his standard death, except he becomes paralyzed with electricity very loudly and he is unable to emit a sound in defeat.

Like Link's Awakening, there is a bonus after the credits finish on a 000 file - variations of the Scarecrow's Song will play after a short while, but this was removed in the GameCube and 3DS versions for unknown reasons.

During the final boss fight against Ganondorf, should the player fail and acquire a game over, they have technically acquired one of the game's endings, which leads into the "Downfall Timeline". This makes Ocarina of Time's game over screen the only one in the series to be considered canon.

Oracle of Seasons



Oracle of Ages



Four Swords



The Wind Waker



Four Swords Adventures



The Minish Cap

Link can get a Game Over in The Minish Cap when his Life Energy is entirely depleted. A Game Over can also occur near the end of the game; if Link takes too long fighting against the Darknuts in Dark Hyrule Castle and the third bell chimes, Vaati will succeed in his ceremony to drain the Light Force from Princess Zelda.

Twilight Princess



Phantom Hourglass



Spirit Tracks



Skyward Sword



A Link Between Worlds



Tri Force Heroes

A Game Over occurs in Tri Force Heroes when the Link have run out of Fairies and lose all of their Hearts, fail at a Drablands Challenge, or get disconnected from a Multiplayer game. However, this Game Over is functionally the same as completing a Level; no penalty is accrued and the amount of Game Overs is not recorded. Any accumulated Rupees and screenshots taken with the Camera are kept, progress is saved automatically, and the Link return to the lobby in Hytopia Castle. In the event of a disconnection, Link will be awarded 20 "Sympathy Rupees", multiplied by the number of the Stage he reached.

Breath of the Wild

Similar to previous games, the Game Over screen will appear in Breath of the Wild when Link has run out of hearts, along with options to continue the game from the last save, or quit and return to the title screen. Having Fairies in the inventory or enabling Mipha's Grace can prevent an instant death, however Game Over will still occur if these are not options (or have already been used).

Usually, 'Game Over' will appear in red text, however the color of the text can vary depending on the manner of Link's death:

  • Red: Default
  • Blue: Death caused by Cold temperature or Ice enemy
  • Yellow: Death caused by Electricity

If The Master Trials DLC is installed, the Hero's Path will record a red cross at the site of a death and display "R.I.P." if hovered over.

Other Appearances

Hyrule Warriors



Nomenclature

ZW Nomenclature Asset.png Names in Other Regions ZW Nomenclature Asset 2.png
LanguageNamesMeanings
The People's Republic of China
ChineseSI
游戏结束 (Yóuxì jiéshù) (OoT)[26] 
The Kingdom of the Netherlands
Dutch
  • Spel voorbij (ALBW)[25]
  • Game Over (ALBW)
  •  
  •  
Canada
FrenchCA
  • Fin de la partie (ALBW)[25]
  • Vous avez perdu (ALBW)[28]
  •  
  • You have lost
The French Republic
FrenchEU
Game Over (ALBW)
The Federal Republic of Germany
German
  • Game Over (ALBW)[27]
  • Spielende (ALBW)[25]
  •  
  •  
The Italian Republic
Italian
Game Over (ALBW)[25]
The Portuguese Republic
PortugueseEU
  • Fim do jogo (ALBW)[25]
  • Game Over (ALBW)
  •  
  •  
The Russian Federation
Russian
  • Game Over (ALBW)
  • Конец игры (Konets igry) (ALBW)[25]
  •  
  •  
Latin America
SpanishLA
Fin de la partida (ALBW)[25] 
The Kingdom of Spain
SpanishEU
Fin de la partida (ALBW) 
This table was generated using translation pages.
To request an addition, please contact a staff member with a reference.

Gallery

References

  1. "GAME OVER" — N/A (The Legend of Zelda)
  2. "GAME OVER
    RETURN OF GANON
    " — N/A (The Adventure of Link)
  3. "GAME OVER" — N/A (A Link to the Past)
  4. "GAME OVER" — N/A (Link's Awakening)
  5. "GAME OVER" — N/A (Link's Awakening DX)
  6. "Game Over" — N/A (Link's Awakening for Nintendo Switch)
  7. "GAME OVER" — N/A (Ocarina of Time)
  8. "GAME OVER" — N/A (Ocarina of Time 3D)
  9. "GAME OVER" — N/A (A Link to the Past)
  10. "GAME OVER" — N/A (Oracle of Seasons)
  11. "GAME OVER" — N/A (Oracle of Ages)
  12. "GAME OVER" — N/A (Four Swords)
  13. "GAME OVER" — N/A (The Wind Waker)
  14. "GAME OVER" — N/A (Four Swords Adventures)
  15. "GAME OVER" — N/A (The Minish Cap)
  16. "GAME OVER" — N/A (Twilight Princess)
  17. "GAME OVER" — N/A (Phantom Hourglass)
  18. "GAME OVER" — N/A (Spirit Tracks)
  19. "GAME OVER" — N/A (Skyward Sword)
  20. "GAME OVER" — N/A (A Link Between Worlds)
  21. "Game Over" — N/A (Tri Force Heroes)
  22. "Game Over" — N/A (Breath of the Wild)
  23. [1][2][3][4][5][6][7][8][9][10][11][12][13][14][15][16][17][18][19][20][21][22]
  24. "Defeat" — N/A (Hyrule Warriors: Definitive Edition)
  25. 25.0 25.1 25.2 25.3 25.4 25.5 25.6 A Link Between Worlds manual, pg. 6
  26. Ocarina of Time manual, iQue version, pg. 33
  27. "Game Over" — Game Over (A Link Between Worlds)
  28. "Vous avez perdu" — Game Over (A Link Between Worlds)