Nightmare Key: Difference between revisions

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==={{ALttP|-}}===
==={{ALttP|-}}===
{{Manual|ALttP|Big Key|You will need the big key to open certain dungeon doors and the big treasure chest.}}
{{Manual|ALttPGBA|Big Key|Some chests and doors only open with a Big Key.}}
In addition to opening doors, {{Plural|ALttP|Big Key}} are also used to open the [[Treasure Chest]]s containing a dungeon's item in {{ALttP}}. Doors unlocked by the {{Term|ALttP|Big Key}} may not necessarily lead directly to the boss.
In addition to opening doors, {{Plural|ALttP|Big Key}} are also used to open the [[Treasure Chest]]s containing a dungeon's item in {{ALttP}}. Doors unlocked by the {{Term|ALttP|Big Key}} may not necessarily lead directly to the boss.


==={{LA|-}}===
==={{LA|-}}===
{{Manual|LA|Nightmare Key and Small Keys|You will need the Nightmare Key to enter the Nightmare's lair. The Small Keys, which can be used only once, are used to open other locked doors in the dungeon.}}
{{Plural|LANS|Nightmare Key}} open access to a Dungeon's [[Nightmare]] in {{LA}}.
{{Plural|LANS|Nightmare Key}} open access to a Dungeon's [[Nightmare]] in {{LA}}.


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==={{OoS|-}}===
==={{OoS|-}}===
{{Manual|OoS|Keys and Boss Keys|You'll need the Boss Key to open the door to the boss's lair. Other keys found in the dungeon can be used only once to open a locked door or block.}}
{{Plural|OoS|Boss Key}} are found in {{Plural|OoS|Dungeon}} after a puzzle in {{OoS}}. They allow entry into {{Plural|OoS|Boss Room|link}}.
{{Plural|OoS|Boss Key}} are found in {{Plural|OoS|Dungeon}} after a puzzle in {{OoS}}. They allow entry into {{Plural|OoS|Boss Room|link}}.
==={{OoA|-}}===
==={{OoA|-}}===
{{Manual|OoA|Keys and Boss Keys|You'll need the Boss Key to open the door to the boss's lair. Other keys found in the dungeon can be used only once to open a locked door or block.}}
{{Plural|OoA|Boss Key}} are found in {{Plural|OoA|Dungeon}} after a puzzle in {{OoA}}. They allow entry into {{Plural|OoA|Boss Room|link}}.
{{Plural|OoA|Boss Key}} are found in {{Plural|OoA|Dungeon}} after a puzzle in {{OoA}}. They allow entry into {{Plural|OoA|Boss Room|link}}.
==={{TWW|-}}===
==={{TWW|-}}===
Big Keys function nearly identical to how they functioned in [[The Legend of Zelda: Ocarina of Time|''Ocarina of Time'']] and [[The Legend of Zelda: Majora's Mask|''Majora's Mask'']] (the counterpart pair) and would continue for nearly all 3D Zelda games to come. The design of the key would be carried over in later installments such as ''[[The Legend of Zelda: Phantom Hourglass|Phantom Hourglass]]'' and ''[[The Legend of Zelda: The Minish Cap|The Minish Cap]]''.
Big Keys function nearly identical to how they functioned in [[The Legend of Zelda: Ocarina of Time|''Ocarina of Time'']] and [[The Legend of Zelda: Majora's Mask|''Majora's Mask'']] (the counterpart pair) and would continue for nearly all 3D Zelda games to come. The design of the key would be carried over in later installments such as ''[[The Legend of Zelda: Phantom Hourglass|Phantom Hourglass]]'' and ''[[The Legend of Zelda: The Minish Cap|The Minish Cap]]''.
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==={{TMC|-}}===
==={{TMC|-}}===
{{Manual|TMC|Big key|The door that leads to the dungeon boss’s room can only be opened with the Big Key}}
There are six {{Plural|TMC|Big Key}} in {{TMC}}, all of which are found inside {{Plural|TMC|Dungeon|link}} ({{Term|TMC|Deepwood Shrine|link}}, the {{Term|TMC|Cave of Flames|link}}, the {{Term|TMC|Fortress of Winds|link}}, the {{Term|TMC|Temple of Droplets|link}}, the {{Term|TMC|Palace of Winds|link}}, and {{Term|TMC|Dark Hyrule Castle|link}}). Most of them reside in a large blue {{Term|TMC|Treasure Chest|link}}, and are used to open the large {{Plural|TMC|Locked Door|link}} covered by golden chains. The exception to this is the {{Term|TMC|Big Key}} found in the {{Term|TMC|Temple of Droplets}}; it is frozen into a {{Term|TMC|Key-sicle|link}}, and must be thawed out using [[Light Beam]]s.
There are six {{Plural|TMC|Big Key}} in {{TMC}}, all of which are found inside {{Plural|TMC|Dungeon|link}} ({{Term|TMC|Deepwood Shrine|link}}, the {{Term|TMC|Cave of Flames|link}}, the {{Term|TMC|Fortress of Winds|link}}, the {{Term|TMC|Temple of Droplets|link}}, the {{Term|TMC|Palace of Winds|link}}, and {{Term|TMC|Dark Hyrule Castle|link}}). Most of them reside in a large blue {{Term|TMC|Treasure Chest|link}}, and are used to open the large {{Plural|TMC|Locked Door|link}} covered by golden chains. The exception to this is the {{Term|TMC|Big Key}} found in the {{Term|TMC|Temple of Droplets}}; it is frozen into a {{Term|TMC|Key-sicle|link}}, and must be thawed out using [[Light Beam]]s.



Revision as of 00:07, 23 July 2022

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Nightmare Keys,(LA)[1] also known as Big Keys,(ALttP | TWW | TMC | TP | ALBW)[2] Boss Room Keys,(Series)[3] and Boss Keys,(OoT | MM | OoS | OoA | PH | ST | CoH)[2][4][5] are recurring Items in The Legend of Zelda series.

Location and Uses

Nightmare Keys are one of the three standard dungeon items, the other two being the Compass and the Dungeon Map. They are generally harder to find than Small Keys and are used to open the big door leading to the Boss' chamber. Big Keys can sometimes be used for purposes other than entering the Boss Rooms.

A Link to the Past

In addition to opening doors, Big Keys are also used to open the Treasure Chests containing a dungeon's item in A Link to the Past. Doors unlocked by the Big Key may not necessarily lead directly to the boss.

Link's Awakening

Link's Awakening Manual Descriptionhide ▲
Link's Awakening logo
Nightmare Key and Small Keys
You will need the Nightmare Key to enter the Nightmare's lair. The Small Keys, which can be used only once, are used to open other locked doors in the dungeon.

Nightmare Keys open access to a Dungeon's Nightmare in Link's Awakening.

Ocarina of Time

Boss Keys are always found in large Treasure Chests that have yellow and blue designs in Ocarina of Time. This iteration only opens the door to that dungeons Boss.

Majora's Mask

Functionally, the Boss Keys are the exact same as its predecessor, the same chest and all. This iteration has a pattern of the key being found after every second Mini-Boss of each dungeon. The Boss Key does not remain with Link should he travel back in time. Instead, he must relocate the Treasure Chest containing the Key to retrieve it once more. However, Link can directly warp to the boss's chamber one they have collected the remains.

Oracle of Seasons

Oracle of Seasons Manual Descriptionhide ▲
Oracle of Seasons logo
Keys and Boss Keys
You'll need the Boss Key to open the door to the boss's lair. Other keys found in the dungeon can be used only once to open a locked door or block.

Boss Keys are found in Dungeons after a puzzle in Oracle of Seasons. They allow entry into Boss Rooms.

Oracle of Ages

Oracle of Ages Manual Descriptionhide ▲
Oracle of Ages logo
Keys and Boss Keys
You'll need the Boss Key to open the door to the boss's lair. Other keys found in the dungeon can be used only once to open a locked door or block.

Boss Keys are found in Dungeons after a puzzle in Oracle of Ages. They allow entry into Boss Rooms.

The Wind Waker

Big Keys function nearly identical to how they functioned in Ocarina of Time and Majora's Mask (the counterpart pair) and would continue for nearly all 3D Zelda games to come. The design of the key would be carried over in later installments such as Phantom Hourglass and The Minish Cap.

Four Swords Adventures

In this game, Big Keys are optional items that open Big Chests, which contain a large number of Force Gems.

The Minish Cap

The Minish Cap Manual Descriptionhide ▲
The Minish Cap logo
Big key
The door that leads to the dungeon boss’s room can only be opened with the Big Key

There are six Big Keys in The Minish Cap, all of which are found inside Dungeons (Deepwood Shrine, the Cave of Flames, the Fortress of Winds, the Temple of Droplets, the Palace of Winds, and Dark Hyrule Castle). Most of them reside in a large blue Chest, and are used to open the large Locked Doors covered by golden chains. The exception to this is the Big Key found in the Temple of Droplets; it is frozen into a Key-sicle, and must be thawed out using Light Beams.

In the Palace of Winds, there are two of these large Locked Doors; however, unlike Small Keys, Big Keys are not consumed after being used as long as Link is in the same Dungeon, and thus the second Locked Door can simply be opened with the same Big Key used to open the first. According to artwork, the Big Key's design is nearly identical to the design in the Wind Waker.

Twilight Princess

The Big Key from the Goron Mines must be put together by obtaining the three Key Shards from the Village Elders in Twilight Princess. In the Snowpeak Ruins, the Big Key is replaced by the Bedroom Key, as said dungeon is actually the mansion residence of Yeto and Yeta.

Phantom Hourglass

Link must carry the Boss Key in his hands rather than in his inventory in Phantom Hourglass, making him unable to attack and vulnerable to attacks.[6]

Spirit Tracks

Link must carry the Boss Key in his hands rather than in his inventory in Spirit Tracks, making him unable to attack and vulnerable to attacks. In some instances, Boss Keys are electrified and Link must have Princess Zelda possess a Phantom in order to carry them for him. Boss Keys are now not obtained from chests as they were in Phantom Hourglass.

Skyward Sword



A Link Between Worlds



Other Appearances

Hyrule Warriors



Cadence of Hyrule



Nomenclature

ZW Nomenclature Asset.png Names in Other Regions ZW Nomenclature Asset 2.png
LanguageNamesMeanings
The People's Republic of China
ChineseSI
首领钥匙 (Shǒulǐng yàoshi) (LANS) 
The Federal Republic of Germany
German
  • Big Key
  • Big Key
The Italian Republic
Italian
  • Chiave dell'Incubo (LA | LADX)[7]
  • Grande chiave (LANS)
  • Nightmare Key
  • Big key
This table was generated using translation pages.
To request an addition, please contact a staff member with a reference.

Gallery

See Also

References

  1. "You got the Nightmare Key! Now you can open the door to the Nightmare's lair!" — N/A (Link's Awakening for Nintendo Switch)
  2. 2.0 2.1 Encyclopedia, Dark Horse Books, pg. 118 (ALttP | LA | OoT | MM | OoS | OoA | TWW | TMC | TP | PH | ST | ALBW)
  3. Encyclopedia, Dark Horse Books, pg. 118 (Series)
  4. "You got a Boss Key! Get ready for the final battle!" — N/A (Hyrule Warriors: Definitive Edition)
  5. "Boss Key" — N/A (Cadence of Hyrule)
  6. The Legend of Zelda: Phantom Hourglass—Prima Official Game Guide, Prima Games, pg. 14
  7. Enciclopedia di Hyrule, Magazzini Salani, pg. 133
  8. "Endlich! Mit dem Großen Schlüssel lassen sich die Verstecke der Endbosse öffnen!" — N/A (Link's Awakening, German localization)