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{{Term/Store|Magic|Magics|Series}} is a force present throughout the {{TLoZ|Series}}.<ref>{{Cite|Among those living in the light, {{Color|TPHD Red|interlopers}} who excelled at {{Color|TPHD Red|magic}} appeared. Wielding powerful {{Color|TPHD Red|sorcery}}, they tried to establish dominion over the Sacred Realm.|Lanayru (Spirit)|TPHD}}</ref> {{Term|Series|Magic}} allows its users to perform spells or special attacks capable of many different things, be they benevolent or otherwise. Certain objects are enhanced by {{Term|Series|Magic}} or otherwise magical.<ref>{{Cite|You received the legendary Wind Waker! By using this magical conductor's baton, you can borrow the power of the gods!|N/A|TWW}}</ref> The properties, origins and general understandings of {{Term|Series|Magic}} remain uncertain. | |||
==Forms and Uses== | |||
==={{TLoZ|-}}=== | |||
Magic in {{TLoZ}} can be directly used by {{Term|TLoZ|Link|link}} through the usage of the {{Term|TLoZ|Magical Rod|link}} which allows him to shoot out beams similar to those shot by {{Plural|TLoZ|Wizzrobe|link}}. With the addition of the {{Term|TLoZ|Book of Magic}} these beams can be enhanced to leave flames in their wake.<ref name = "TLoZ manual">{{Cite Manual|quote=Magic wand<br/>This is the wand that Wizzrobe uses. Wave it to let loose magical spells. What's more, if Link picks up the Magic Book and learns some new spells, he can chant some fiery spells and send out flames.|game=TLoZ|page=26}}</ref> Unlike later games, the usage of {{Term|TLoZ|Magic}} isn't regulated by a {{Term|Series|Magic Meter|link|display=Meter}} or {{Term|Series|Stamina|link}}. Multiple other items, namely the {{Term|TLoZ|Magical Sword|link}}, {{Term|TLoZ|Magical Shield|link}}, {{Term|TLoZ|Magical Boomerang|link}} and {{Term|TLoZ|Magical Key|link}}, are implied to be bespelled in some manner. | |||
== | ==={{TAoL|-}}=== | ||
{{Main|Magic of The Adventure of Link}} | |||
{{Term|TAoL|Magic}} was first featured prominently in {{TAoL}}. | |||
== | ==Known magic-users== | ||
Many individuals from a variety of races are able to utilize {{Term|Series|Magic}} in some capacity. | |||
=== | ==={{Plural|Series|Hylian}}=== | ||
{{Plural|Series|Hylian|linK}} are capable of performing {{Term|Series|Magic}} due to their "magic-infused blood."{{Fact}} | |||
* | *{{Term|Series|Link|link}} (in games with the {{Term|Series|Magic Meter}} and otherwise) | ||
* | *{{Term|Series|Princess Zelda|link}} | ||
*{{Plural|Series|Interlopers|link}} | |||
*{{Term|Series|Syrup|link}} | |||
*{{Term|Series|Maple|link}} | |||
=== | ==={{Plural|Series|Gerudo}}=== | ||
{{Plural|Series|Gerudo}} are shown to be capable of wielding {{Term|Series|Magic}}. Although it is to a lesser extent than some other residents of {{Term|Series|Hyrule}}, at least a few different {{Term|Series|Gerudo}} have been able to proficiently wield magical abilities. The {{Term|Series|Twinrova}} witches {{Term|Series|Koume|link}} and {{Term|Series|Kotake|link}} use {{Term|Series|Magic}} almost constantly, as they fly on broomsticks and cast spells seemingly with no effort despite their old age. {{Term|Series|Ganondorf}}, as well as his beastly porcine form, have also been extremely capable of powerful {{Term|Series|Magic}} in their appearances throughout the series. On the more benevolent side, the {{Term|Series|Gerudo}} {{Term|Series|Champion}} {{Term|Series|Urbosa}} was capable of wielding lightning or electricity at will, an ability that she passes on to {{Term|Series|Link}} after she dies in the {{Term|Series|Great Calamity|link|display=Calamity}}. | |||
* | *{{Term|Series|Ganon|link|display=Ganondorf}} | ||
*[[ | *{{Term|Series|Twinrova|link}} | ||
*{{Term|Series|Urbosa|link}} | |||
*[[Riju]] | |||
=== | ==={{Plural|Series|Goron}}=== | ||
Although few {{Plural|Series|Goron}} have been shown to be capable of {{Term|Series|Magic}} usage so far, a notable exception to this rule is the {{Term|Series|Goron}} {{Term|Series|Champion}} {{Term|Series|Daruk}}, who before his death was able to generate a protective force field around him at will. This ability was passed on to both his grandson, {{Term|Series|Yunobo}}, and after {{Term|Series|Divine Beast Vah Rudania|link}} is cleansed of {{Term|Series|Ganon|display=Ganon's}} influence, {{Term|Series|Link}}. | |||
* | *{{Term|Series|Daruk|link}} | ||
* | *{{Term|Series|Yunobo|link}} | ||
== | ==={{Plural|Series|Zora}}=== | ||
The {{Plural|Series|Zora}} have not showcased quite so abundant an amount of magical ability as the {{Plural|Series|Hylian}}, but they do seem to possess some inherent magical qualities. For example, in all games featured in the {{Term|Series|Downfall Timeline}}, the {{Term|Series|Zora}} appear as almost reptilian fish-monsters, which have the ability to shoot fireballs from their mouths. In other appearances, they do not seem to be able to use magic at all, except for a few key individuals. {{Term|Series|Mipha|display=Mipha, Princess of the Zora}} in the {{Term|Series|Era of the Wild}}, possessed a healing ability that she used to heal anybody in need when she was alive. Unfortunately, during {{Term|Series|Ganon|display=Ganon's}} siege of {{Term|Series|Hyrule}}, she was killed by {{Term|Series|Waterblight Ganon}}, her spirit trapped within {{Term|Series|Divine Beast Vah Ruta|link}} for one hundred years. When {{Term|Series|Link}} cleanses the {{Term|Series|Divine Beast}} of {{Term|Series|Ganon|display=Ganon’s}} influence, she passes her healing ability along to him. In {{HWAoC}}, Sidon displays the ability to control water and shape it into sharks. | |||
*[[ | *[[Princess Ruto|Ruto]] | ||
* | *{{Term|Series|Mipha|link}} | ||
* | * {{Term|Series|Sidon|link}} | ||
[[ | ==={{Plural|Series|Rito}}=== | ||
Although the {{Plural|Series|Rito}} have only appeared two times in the series thus far, they do seem to at least associate with {{Term|Series|Magic|display=Magical}} beings. In {{TWW}}, they live under {{Term|TWW|Valoo|link}} on {{Term|TWW|Dragon Roost Island|link}}. When the {{Term|TWW|Rito}} reach maturity, they are deemed worthy to climb up the mountain and ask {{Term|TWW|Valoo}} for their wings. {{Term|TWW|Valoo}} will grant their wish and give them the ability to fly on most occasions, although when he is greatly agitated by something, such as {{Term|TWW|Gohma}} gnawing on his tail, he will become too enraged to grant the {{Term|TWW|Rito|display=Rito's}} wishes. In {{BotW}}, the {{Term|BotW|Rito}} appear to be inherently much more bird-like in nature than their {{TWW}} counterparts, eliminating the need to ask any sort of divine creature for wings. However, during the {{Term|BotW|Era of the Wild}}, {{Term|BotW|Revali}} seemingly developed his own technique to create an updraft of air independent of local weather. This technique appears to be using {{Term|Series|Magic|display=Magical}} to operate, as it is impossible for him to create such a focused and powerful surge of wind with simply his own wings. He passes this ability on to {{Term|BotW|Link}} after the hero cleanses his {{Term|BotW|Divine Beast}}, {{Term|BotW|Divine Beast Vah Medoh|link|display=Vah Medoh}}, of {{Term|BotW|Ganon|display=Ganon's}} evil influence. In the {{GoR}} DLC for {{HWAoC}}, {{Term|HWAoC|Tulin|link}} displays a similar ability that he dubs "Tulin's Tornado". | |||
*{{Term|Series|Revali|link}} | |||
*{{Term|HWAoC|Tulin|link}} | |||
==={{Plural|Series|Twili}}=== | |||
The {{Term|Series|Twili}} are said to master a powerful shadow {{Term|Series|Magic}}. Not only did they create the {{Term|Series|Fused Shadow}},{{Fact}} an incredibly powerful {{Term|Series|Magic|display=Magical}} artifact, but are often seen using {{Term|Series|Magic|display=Magical}} attacks with ease. For example, {{Term|Series|Midna}} is able to conjure {{Term|Series|Magic|display=Magical}} energy attacks at will with seemingly no strain or discomfort whatsoever. | |||
*{{Term|Series|Midna|link}} | |||
*{{Term|Series|Zant|link}} | |||
==={{Plural|Series|Sage}}=== | |||
The {{Plural|Series|Sage}} are a powerful order of {{Term|Series|Magic|display=Magical}} beings that serve to protect all of {{Term|Series|Hyrule}} against evil. {{Plural|Series|Sage}} come from many races, which may or not be able to wield {{Term|Series|Magic}}. If they come from a {{Term|Series|Magic|display=Magic-wielding}} society, {{Plural|Series|Sage}} are given powers superior to those of their brethren. If they do not come from an inherently {{Term|Series|Magic|display=Magic-proficient}} society, they are seemingly bestowed {{Term|Series|Magic|display=Magical}} powers.{{Fact}} | |||
*{{Term|Series|Rauru|link}} | |||
*{{Term|Series|Darunia|link}} | |||
*{{Term|Series|Saria|link}} | |||
*[[Princess Ruto|Ruto]] | |||
*{{Term|Series|Nabooru|link}} | |||
*{{Term|Series|Impa|link}} | |||
*{{Term|Series|Laruto|link}} | |||
*{{Term|Series|Medli|link}} | |||
*{{Term|Series|Fado (The Wind Waker)|link|display=Fado}} | |||
*{{Term|Series|Makar|link}} | |||
*{{Term|Series|Osfala|link}} | |||
*{{Term|Series|Gulley|link}} | |||
*{{Term|Series|Rosso|link}} | |||
*{{Term|Series|Oren|link}} | |||
*{{Term|Series|Irene|link}} | |||
*{{Term|Series|Seres|link}} | |||
*{{Term|Series|Ezlo|link}} | |||
*[[Tulin]] | |||
*[[Yunobo]] | |||
*[[Sidon]] | |||
*[[Riju]] | |||
*[[Mineru]] | |||
*[[Princess Zelda|Zelda]] | |||
==={{Plural|Series|Demon}}=== | |||
*{{Term|Series|Agahnim|link}} | |||
*{{Term|Series|Batreaux|link}} | |||
*{{Term|Series|Ghirahim|link}} | |||
*{{Term|Series|Demise|link}} | |||
*{{Term|Series|Vaati|link}} | |||
==Nomenclature== | |||
{{Nomenclature}} | |||
==See Also== | |||
*{{Term|Series|Magic Meter|link}} | |||
*{{Term|Series|Magic Medallion|link}} | |||
*[[Magic of The Adventure of Link|Magic of {{TAoL|-}}]] | |||
{{Ref}} | |||
{{Categories | |||
|Magic | |||
|abilities= TLoZ, TAoL | |||
}} |
Latest revision as of 04:22, 3 February 2024
Magic is a force present throughout the The Legend of Zelda series.[1] Magic allows its users to perform spells or special attacks capable of many different things, be they benevolent or otherwise. Certain objects are enhanced by Magic or otherwise magical.[2] The properties, origins and general understandings of Magic remain uncertain.
Forms and Uses
The Legend of Zelda
Magic in The Legend of Zelda can be directly used by Link through the usage of the Magical Rod which allows him to shoot out beams similar to those shot by Wizzrobes. With the addition of the Book of Magic these beams can be enhanced to leave flames in their wake.[3] Unlike later games, the usage of Magic isn't regulated by a Meter or Stamina. Multiple other items, namely the Magical Sword, Magical Shield, Magical Boomerang and Magical Key, are implied to be bespelled in some manner.
The Adventure of Link
Magic was first featured prominently in The Adventure of Link.
Known magic-users
Many individuals from a variety of races are able to utilize Magic in some capacity.
Hylians
Hylians are capable of performing Magic due to their "magic-infused blood."[citation needed]
- Link (in games with the Magic Meter and otherwise)
- Princess Zelda
- Dark Interlopers
- Syrup
- Maple
Gerudo
Gerudo are shown to be capable of wielding Magic. Although it is to a lesser extent than some other residents of Hyrule, at least a few different Gerudo have been able to proficiently wield magical abilities. The Twinrova witches Koume and Kotake use Magic almost constantly, as they fly on broomsticks and cast spells seemingly with no effort despite their old age. Ganondorf, as well as his beastly porcine form, have also been extremely capable of powerful Magic in their appearances throughout the series. On the more benevolent side, the Gerudo Champion Urbosa was capable of wielding lightning or electricity at will, an ability that she passes on to Link after she dies in the Calamity.
Gorons
Although few Gorons have been shown to be capable of Magic usage so far, a notable exception to this rule is the Goron Champion Daruk, who before his death was able to generate a protective force field around him at will. This ability was passed on to both his grandson, Yunobo, and after Divine Beast Vah Rudania is cleansed of Ganon's influence, Link.
Zora
The Zora have not showcased quite so abundant an amount of magical ability as the Hylians, but they do seem to possess some inherent magical qualities. For example, in all games featured in the Downfall Timeline, the Zora appear as almost reptilian fish-monsters, which have the ability to shoot fireballs from their mouths. In other appearances, they do not seem to be able to use magic at all, except for a few key individuals. Mipha, Princess of the Zora in the Era of the Wild, possessed a healing ability that she used to heal anybody in need when she was alive. Unfortunately, during Ganon's siege of Hyrule, she was killed by Waterblight Ganon, her spirit trapped within Divine Beast Vah Ruta for one hundred years. When Link cleanses the Divine Beast of Ganon’s influence, she passes her healing ability along to him. In Hyrule Warriors: Age of Calamity, Sidon displays the ability to control water and shape it into sharks.
Rito
Although the Rito have only appeared two times in the series thus far, they do seem to at least associate with Magical beings. In The Wind Waker, they live under Valoo on Dragon Roost Island. When the Rito reach maturity, they are deemed worthy to climb up the mountain and ask Valoo for their wings. Valoo will grant their wish and give them the ability to fly on most occasions, although when he is greatly agitated by something, such as Gohma gnawing on his tail, he will become too enraged to grant the Rito's wishes. In Breath of the Wild, the Rito appear to be inherently much more bird-like in nature than their The Wind Waker counterparts, eliminating the need to ask any sort of divine creature for wings. However, during the Era of the Wild, Revali seemingly developed his own technique to create an updraft of air independent of local weather. This technique appears to be using Magical to operate, as it is impossible for him to create such a focused and powerful surge of wind with simply his own wings. He passes this ability on to Link after the hero cleanses his Divine Beast, Vah Medoh, of Ganon's evil influence. In the Guardian of Remembrance DLC for Hyrule Warriors: Age of Calamity, Tulin displays a similar ability that he dubs "Tulin's Tornado".
Twili
The Twili are said to master a powerful shadow Magic. Not only did they create the Fused Shadow,[citation needed] an incredibly powerful Magical artifact, but are often seen using Magical attacks with ease. For example, Midna is able to conjure Magical energy attacks at will with seemingly no strain or discomfort whatsoever.
Sages
The Sages are a powerful order of Magical beings that serve to protect all of Hyrule against evil. Sages come from many races, which may or not be able to wield Magic. If they come from a Magic-wielding society, Sages are given powers superior to those of their brethren. If they do not come from an inherently Magic-proficient society, they are seemingly bestowed Magical powers.[citation needed]
- Rauru
- Darunia
- Saria
- Ruto
- Nabooru
- Impa
- Laruto
- Medli
- Fado
- Makar
- Osfala
- Gulley
- Rosso
- Oren
- Irene
- Seres
- Ezlo
- Tulin
- Yunobo
- Sidon
- Riju
- Mineru
- Zelda
Demons
Nomenclature
Names in Other Regions | ||
---|---|---|
Language | Names | Meanings |
魔法の力 (Mahō no Chikara) (ALttP)[4] | Magic Power | |
魔法 (Mófǎ) (OoT)[5] | ||
This table was generated using translation pages. To request an addition, please contact a staff member with a reference. |
See Also
References
- ↑ "Among those living in the light, interlopers who excelled at magic appeared. Wielding powerful sorcery, they tried to establish dominion over the Sacred Realm." — Lanayru (Twilight Princess HD)
- ↑ "You received the legendary Wind Waker! By using this magical conductor's baton, you can borrow the power of the gods!" — N/A (The Wind Waker)
- ↑ "Magic wand
This is the wand that Wizzrobe uses. Wave it to let loose magical spells. What's more, if Link picks up the Magic Book and learns some new spells, he can chant some fiery spells and send out flames." (The Legend of Zelda manual, pg. 26) - ↑ A Link to the Past manual, pg. 32
- ↑ "你可以使用三种魔法。" (You can use three kinds of magic.) (Ocarina of Time manual, iQue version, pg. 21)