Monster Variation
From Zelda Wiki, the Zelda encyclopedia
Monster Variation is a recurring mechanic in The Legend of Zelda series.(BotW)[1]
Overview
Monster Variation is the phenomenon where Monsters change and adapt to their environments and conditions, including when dead Monsters reanimate.[1]
The Legend of Zelda
Monster | |
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Red Variation | |
Blue Variation | |
Monster | |
Red Variation | |
Blue Variation | |
Monster | |
Red Variation | |
Blue Variation | |
Monster | |
Red Variation | |
Blue Variation | |
Monster | |
Red Variation | |
Blue Variation | |
Monster | |
Red Variation | |
Blue Variation |
The Adventure of Link
A Link to the Past
Link's Awakening
Ocarina of Time
Majora's Mask
Oracle of Seasons
Oracle of Ages
Four Swords
The Wind Waker
Four Swords Adventures
The Minish Cap
Twilight Princess
Phantom Hourglass
Spirit Tracks
Skyward Sword
A Link Between Worlds
Tri Force Heroes
Breath of the Wild
Tears of the Kingdom
Other Appearances
The Legend of Zelda (TV Series)
Captain N: The Game Master
The Faces of Evil
The Wand of Gamelon
BS The Legend of Zelda
Zelda's Adventure
Ancient Stone Tablets
Freshly-Picked Tingle's Rosy Rupeeland
Link's Crossbow Training
Nintendo Land
Hyrule Warriors
Cadence of Hyrule
Hyrule Warriors: Age of Calamity
Nomenclature
Names in Other Regions | ||
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Language | Names | |
This table was generated using translation pages. To request an addition, please contact a staff member with a reference. |
See Also
References
- ↑ 1.0 1.1 Creating a Champion, Dark Horse Books, pg. 406