Tips and Tricks
Tips and Tricks,(BotW | TotK)[1][2] also known as Tips,(SSBfN3DS | SSBfWU | SSBU)[3][name references needed] is a recurring interface in The Legend of Zelda series.
Overview
Breath of the Wild
Tips and Tricks are hints that are displayed during loading screens. They cover a range of topics.
List of Tips
Name | Tip |
---|---|
Ancient Walls | Shrine walls are too slick to grab or climb. You must find alternate ways to reach new heights, such as ladders or other creative solutions. |
Replenishing Equipment | If you run out of equipment while exploring a Divine Beast, consider making a trip into town. Once you've stocked up, you can travel right back to the Divine Beast. |
Shrine Travel | Activating a shrine registers it as a travel point. If you get stumped or run out of supplies, you can leave the shrine and return easily when you feel ready. |
Electric Lizalfos | If you hit an Electric Lizalfos's horn with an arrow, it will discharge a massive electric shock. |
Horseback Battles | When fighting on horseback, use to focus your attention, making it easier to aim. |
Battle Tip | If a monster is hiding behind a shield, you can bat the shield away by hitting it with a heavy sword or axe. |
Battle Tip | If an enemy camp has multiple levels, each packed with monsters, consider using the paraglider to sneak your way to the top. |
Elemental Weaknesses | If you use a fiery attack against an icy enemy, you may defeat it in one hit. |
Battle Tip | Using Magnesis to toss metal objects into a camp full of monsters is a great way to do some damage. |
Elemental Weaknesses | If you use an icy attack against a fiery enemy, you may defeat it in one hit. |
Battle Tip | Monsters have a harder time detecting you if you press to crouch and quietly approach them. |
Perfect Dodge | If you backflip or side hop away from a monster's attack at just the right moment, you will be rewarded with a chance to let loose with a flurry of attacks. |
Guardians | Guardians are ancient, highly advanced weapons, so items from the current age won't deal much damage. Weapons from their own era like ancient arrows are better suited to combat them. |
Lizalfos | As carnivores, they eat meat, fish, and even insects. |
Stealth Tip | It's harder to hear footsteps when it's raining...making it the perfect time to sneak up on some monsters! |
Battle Tip | Monsters need their beauty rest too. If you see a group of monsters sleeping, use that opportunity to sneak-attack them! |
Perfect Guard | When equipped with a shield, if you press to deflect a monster's attack at just the right moment, you will be rewarded with a chance to counter the attack. |
Stealth Tip | Crouching in a grassy field makes it harder for monsters and enemies to detect you. Keep this in mind if you want to ambush enemies or avoid fighting altogether. |
Bomb Barrels | Shoot a fire arrow into a bomb barrel to make it explode. Tossing a burning weapon at one works too. |
Charged Attack | You can ready a charged attack by holding . Doing so depletes your stamina, so be sure to time your attack carefully. |
Critical Hits | Hitting a monster or enemy in the head with an arrow deals double the normal amount of damage. |
Electric Chuchus | When you attack Electric Chuchus, they explode in a burst of sparks. Use this to your advantage to shock nearby monsters. |
Jump Slash | Perform a jump slash by pressing after jumping or while in the air. The shock wave created when you hit the ground can affect nearby monsters. |
Horseback Battles | When fighting on horseback, weapons with reach such as spears and big swords have an advantage over short swords and clubs. |
Fire Chuchus | When you attack Fire Chuchus, they explode and start a fire. Use this to your advantage to turn up the heat on nearby monsters. |
Battle Tip | The difference between winning and losing a battle often comes down to strategy. With the right tactics, you may be able to defeat an entire group of enemies at once. |
Ice Chuchus | When you attack Ice Chuchus, they explode in a burst of frost. Use this to your advantage to put nearby monsters on ice. |
Chuchus | They will explode when attacked. Try throwing something at them from a safe distance. |
Battle Tip | Monsters sometimes leave their weapons lying around their camp. Sneaking up and stealing these items will make defeating them much easier! |
Critical Hits | Weapons that you have no use for are perfect for throwing at monsters. If one hits, it will deal double damage. |
Ice Arrows | If you find yourself surrounded by an overwhelming number of enemies, try using ice arrows to freeze them in their tracks. |
Battle Tip | If the foe you're fighting is too powerful, train yourself up! You can start by finding a stronger weapon or collecting Spirit Orbs to get more hearts or increase your Stamina Wheel. |
Fire Arrows | Use fire arrows to burn dry grass and defeat multiple enemies at the same time. |
Moblins | These large carnivores require sizable helpings of meat and fish to sustain their bulky frames. |
Shock Arrows | Shoot shock arrows into water or metallic objects to electrify enemies and monsters. |
Battle Tip | Monsters on the lookout in watchtowers will sound the alarm if they spot you. Defeat these foes first before they alert the others. |
Bokoblins | Without much in the way of clothing to protect them, they tend to run when menaced by bees. |
Bokoblins | These omnivorous monsters enjoy not only meat and fish but also fresh fruit. |
Sand Seals | Sand seals provide a fast way to travel across sand. When hitching a ride, be careful not to run into any rocks! |
Scorching Climates | The extreme temperatures of volcanic regions will hurt you without the proper precautions. Wear fireproof equipment or down an elixir to stave off the heat. |
Sand Seals | These large beasts native to the Gerudo Desert are much friendlier than they look. They've been domesticated over time for use as a mode of transportation. |
Rumor has it... | Forest spirits called Koroks like to hide in unexpected spots. Never pass up an opportunity to investigate things that look out of place! |
Rumor has it... | Deep in the forest resides a glowing blue spirit in the form of a rabbit. It is said that whoever is skilled enough to hit it with an arrow receives a handsome reward. |
Smoke Signals | A plume of smoke in the distance is a good sign that you might find someone at its origin. |
Shooting Stars | If you should see a star shoot through the night sky, mark the place where it lands—you might find something there. |
Sand Seals | In order to hitch a ride behind a sand seal, you'll first need to equip a shield. |
Scorching Climates | In the extreme heat of volcanic regions, wooden bows or shields you have equipped will catch fire. It's better to use metal equipment instead. |
Falling Death | Depending on the height, you may take damage, or even die, when you fall. So be cautious out there walking near cliff edges! |
Lightning Strikes | It may sound like a superstition, but lightning seems to strike metal objects frequently. If you hear thunder, unequip anything metallic. |
Battle Tip | It's dangerous to approach enemies head-on when you're low on hearts or don't have protective armor equipped. Always be prepared! |
Falling Death | Depending on the height, you may take damage, or even die, when you fall. Remember to use the paraglider for a safe descent. |
Freezing Climates | Wear cold-resistant clothing or eat something that warms your body when adventuring in cold regions. Otherwise, the cold will slowly chip away at your health. |
Battle Tip | Instead of throwing yourself at enemies over and over to no avail, try cooking special dishes and elixirs to give yourself better defense, extra damage, or more hearts. |
Guardians | Their entire bodies are covered in armor, so low-powered weapons won't do any damage. It's best to avoid these foes until you have the right tools for the job! |
Collecting Ingredients | There are many more ingredients than those used for cooking food. Collect and experiment with different ingredients to make all sorts of things! |
Luring Fish | Tossing ingredients that serve as bait near fish in the water will attract them. Different bait works on different kinds of fish. |
Cooking Secrets | Using more of an effect-imparting ingredient when cooking will increase that effect in the resulting dish. |
What's That, Pooch? | If you befriend a dog, it may lead you to something interesting. |
Monster Ingredients | If you combine monster parts dropped by fallen foes in a cooking pot with things like lizards and butterflies, you can create elixirs with special effects. |
Ingredient Effects | Certain ingredients give elixirs or dishes special properties. But don't get greedy: ingredients with different effects will cancel each other out. |
Roasting Ingredients | Throw ingredients like mushrooms or fish directly into a fire to roast them and up their health benefits. Keep in mind that roasting an ingredient won't activate its potential special effect. |
Ingredient Effects | You can only enjoy one effect from a dish or elixir at any given time. If you're relying on an active effect, be careful not to cancel it by eating something with a new effect. |
Fairy Effects | If you keep a fairy in your pouch, it will automatically restore some hearts when you fall in battle. |
Gems | The gems that sometimes drop when you break ore deposits fetch a high price when sold. |
Where's the Fire? | When a wooden weapon or shield catches fire, you can extinguish it by unequipping the burning item. |
Cooking Pots | Cook up some wild cuisine by throwing together some ingredients and seeing what happens. You can't cook with an unlit pot. |
Weapon Durability | Durability varies with every weapon. Always be aware of the condition of your equipment. A weapon breaking at the wrong time is never a good thing. |
Cutting Grass | Wildlife taking shelter in the grass will sometimes jump out when you cut down their hiding place. |
Throwing Weapons | If your weapon is close to breaking, try throwing it at an enemy using . It will double your damage if it hits! |
No Stone Unturned | Wildlife taking shelter under a rock will sometimes jump out when you lift up their hiding place. |
Special Bows | A few bows fire multiple arrows at once. They offer several times the power of normal bows, while strangely only consuming one arrow at a time. |
Octo Balloon | When inflated, this sac obtained from defeating Octoroks is extremely buoyant. Place one near something you want to lift to make it float into the air. |
More Than a Weapon | Metal weapons create sparks that can be used to light a fire. Furthermore, if you set a wooden weapon on fire, it can be used as a torch. |
Boomerangs | Throw a boomerang with , and it will fly in a large arc before returning to you. What goes around comes around! |
Armor Sets | Wearing the top, bottom, and headwear from the same set can earn you some bonus effects. |
Weapon Bonuses | Some weapons you'll come across have special properties that set them apart from others of their class, such as superior durability or above-average attack power. |
Critical Hit | When using a weapon with this bonus, the last hit in a series of attacks will deal double the damage. |
Fairy Effects | If you have a fairy help you cook, the tonic you produce together restores a great deal of hearts. |
Master Sword | When your hearts are full, you can fire a beam from the sword with . The more Heart Containers you have, the further the beam's range. |
Scorching Climates | In the extreme heat of volcanic regions, ingredients will cook simply by placing them on the ground. Use this to your advantage to prepare meals on the go. |
Freezing Climates | Some ingredients will freeze if submerged in ice-cold water or when left out in frigid regions. There are a few ingredients that taste even better frozen. |
Tips and Tricks | Check this screen for hints that will surely aid you on your journey. The adventurous heart must never stop seeking knowledge! |
Aim Controls | Some items, like bows, allow you to target things by tilting [the gamepad]. Remember to be aware of your surroundings when doing this. |
Climbing Tip | If you're in a hurry to climb somewhere, you can scale a wall quicker by using . Doing so uses up a lot of stamina, so make sure you have enough to make it to the top! |
Calling Your Horse | Horses you have registered are displayed on the map. If one of them is nearby, call it with and it will come running. |
Climbing Tip | The stamina required for climbing increases with the steepness of the cliff. To climb higher while using less stamina, it's important to find walls that have a gentler slope. |
Training Your Horse | Horses that you have just caught won't listen to much of what you tell them to do. The more time you spend adventuring with your steed, the better behaved it will become. |
Stasis | This power allows you to halt time for certain objects, completely stopping them in place. |
Sprinting | Move around while holding to sprint. This is useful for evading monster attacks or whenever you're in a hurry. |
Calming Your Horse | When a wild horse that you're riding starts to act out or ignore you, try soothing it with . If you keep this up, it will become more obedient over time. |
Stasis | Attacking objects stopped by Stasis will make them build up energy. This energy will then be released once the time-halting effect ends. |
Paraglider | With the paraglider, you can glide down from high places with ease. Use to scope out a safe spot to land. |
Horse Temperaments | Just as some horses have a naturally wild temperament, some horses are inherently shy. If you try to approach monsters atop a shy steed, it will become frightened and try to turn away. |
Stasis | Freezing a Bomb Barrel using Stasis and then attacking it will cause it to fly off and explode at its point of impact. |
Fishing Tip | If you use to dash while swimming, you can get up close to a school of fish before they swim away. |
The Steed Takes the Lead | Obedient horses will follow pathways without being told to. Leave the running up to your loyal steed every once in a while so you can enjoy the scenery! |
Climbing Tip | In rainy weather, cliffs become slippery and may not be possible to scale. Wait for clear weather before attempting to climb a steep cliff whenever possible. |
Galloping | Running your horse at max speed is called galloping. Press to increase your horse's speed until it reaches a full gallop. |
Shield Surfing | If you jump while your shield is out, you can climb aboard it using . This will knock some durability off of the shield, but it's an effective way to travel downhill quickly! |
Galloping | The number of times you can increase your speed depends on each horse. If you find a horse with a high number of spurs, consider keeping it as your companion. |
Basic Controls | Take a peek at your controls at any time by opening the menu and checking under System. |
Horse Temperaments | Trying to force a rowdy and untamed horse to speed up will likely result in you being tossed to the ground. |
Restoring Hearts | You can replenish your health by consuming fruits and veggies you've collected, as well as meat you've acquired through hunting. Eat ingredients raw, or cook them to increase their healing properties. |
Resting at an Inn | Sleeping overnight in a bed can do more than just fully replenish your hearts. If you spend more for a comfier bed, you can temporarily increase your hearts! |
Dodging Attacks | While targeting an enemy, execute a backflip by holding and pressing . This move is useful for dodging enemy attacks. |
Climbing Tip | Use and to kick off from the surface you're currently climbing. |
Magnesis | When you find a metallic object, you can use this power to lift it up and move it around freely, regardless of how heavy it is. |
Climbing Tip | Use and to kick off from the surface you're currently climbing. If you use the paraglider right afterward to glide, you can reach many new places. |
Magnesis | Use this power to lift up metallic objects hidden in water. |
Remote Bombs | These bombs are useful not only for dealing damage to monsters. They can also be used to break rocks and weak walls. |
Cryonis | Use this power to create a pillar of ice on the water's surface. Such pillars can be used for lifting objects or climbing. |
Paraglider | Soaring with the paraglider depletes your Stamina Wheel. Be careful to monitor your stamina so you don't run out midflight. |
Magnesis | To save wear and tear on your weapons, try swinging heavy metallic objects around or dropping them on foes' heads. |
Remote Bombs and Wind | Remote Bombs are lighter than they appear. Use the wind to your advantage to roll them in a certain direction or to blow them farther than you could throw them on your own. |
Cryonis | An ice pillar can be broken by lining your reticle up with it and pressing . |
Changing Focus | When there are multiple things to lock on to, press again to switch your focus. |
Cryonis | Aim at your feet with to create an ice pillar directly beneath you. Press again to return to the reticle. |
Climbing Tip | Overhangs that curve outward and the underside of ceilings are too difficult to hang on to. If you try to climb these surfaces anyway, you will fall. |
Sheikah Sensor | Use this power to detect the location of shrines. Simply head in the direction where the reading is strongest. |
Sheikah Sensor + | The Sheikah Sensor + can detect objects that are logged in your Hyrule Compendium. |
Galloping | You can run down smaller monsters atop your galloping steed, but don't forget that you cannot make quick turns when traveling this way. |
Resetting the Camera | Press to quickly shift the camera behind Link. If there's an object nearby that you can focus on, the camera will target it. |
Horse Gaits | As your horse's speed increases—between walk, trot, canter, and gallop—their gait changes as well. Use to increase your speed, and use to decrease it. |
Targeting | Press while near a monster or a person to target it. When locked on to something, you can freely circle around it. |
Horse Steps | While totally motionless, if you press and hold , your horse will take careful steps in any direction with . Do this if your horse balks or when you find yourself stuck somewhere. |
Strafing | If you want to move side to side without changing the direction you're facing, try moving sideways while pressing . |
Stamina Wheel | If your stamina runs out while climbing, you will lose your grip and fall. |
Scope Tip | When you find an object or place of interest while looking through your scope, press to place a pin on your map in that location so you won't forget about it. |
Wolf Link | If your Sheikah Sensor picks up a signal, Wolf Link will lead you to its source. |
Stamina Wheel | Swimming depletes your stamina. If this runs out while you're swimming, you will sink below the water and, unless you've run out of hearts, be returned to dry land. |
Map Pins | Not only can you drop pins while looking through the scope, but you can also add or delete pins from the map on your Sheikah Slate. |
Wolf Link | Wolf Link will remain still if you select Stay while locked on to him. Select Come while he's waiting to make him follow you again. |
Ladders | Climbing ladders will not deplete your stamina. However, using to jump up a ladder will. |
Map Stamps | You can stamp the map on your Sheikah Slate with reminders of important discoveries, like the location of a cooking pot or something unusual you want to investigate later. |
Wolf Link | Whistle to call Wolf Link to your location. If you tap the amiibo a second time, you can recall him close to you. |
Pushing Objects | Barrels and boxes can be pushed around. Use this to your advantage! |
Wolf Link | Wolf Link is summoned from another plane of existence and can't be seen by other people in this world. |
Bedtime | Sleeping in a bed allows you to sleep until morning, noon, or night. It also replenishes your hearts. |
Remote Bombs | The spherical bombs will roll downhill, whereas the cube-shaped bombs will not. Make sure to use the right bomb for the landscape! |
Wolf Link | Wolf Link will eat whatever food is in front of him to regain his hearts. If you don't want him to eat rare ingredients, use the Stay command to have him stay in place while you collect them. |
Archery Tip | Draw your bowstring while jumping from a high place to briefly slow down time so that you can aim with greater accuracy. |
Wolf Link | As long as Wolf Link doesn't run out of hearts, you can summon him as many times as you want in a single day. |
Treetops | The things you can do atop small trees are limited, but they have their uses. Use them to scout an area with your scope. It's a handy way to decide your next destination! |
Hyrule Compendium | Images captured with your Camera are logged in your Hyrule Compendium. Things that can be logged include wildlife, monsters, ingredients, and weapons. |
amiibo Rune | Some amiibo may only be used once per day. |
Registering Horses | Once you've tamed a wild horse, you can register it by taking it to a stable. Do this, and you'll be able to call your beloved steed to your side whenever you please. |
amiibo Rune | Use an amiibo to summon forth an item that may be useful to you on your adventure! |
Swimming Tip | When in the water, you can swim faster using . Be careful not to overuse this, lest your stamina run low and you drown. |
Wild Horses | If you see a wild horse you'd like to ride, crouch down so you can approach it quietly from behind. Take heed, though—if the horse notices you while you're directly behind it, it will kick you! |
Travel Gates | You can travel instantly to shrines and towers using the map on the Sheikah Slate (). If there's somewhere you need to be, travel to a shrine or tower near your destination to get there faster. |
Temperature Changes | The temperature will change depending on your location and the time of day. It's a good idea to pay close attention to fluctuations in temperature when you're out roaming. |
Rafts | Rafts with sails can move when pushed by the wind. Or you can get them moving yourself if you have a Korok leaf. |
Beat the Heat | The strong rays of the sun during a desert day will inflict damage if you're unprepared. You'll need to spend time in the shade or water or equip special armor specially made for high temperatures. |
Surviving the Cold | Even in frigid climates, the heat of a campfire can keep you warm. Holding a lit torch is another good way to stave off the cold. |
The Joys of Night | Some animals and insects only come out when it's dark. Keep an eye out for them! |
Nighttime Monsters | When night falls, skeletal Stal monsters will emerge from the ground. Stay vigilant! |
Finding Your Way | If you get lost, try climbing to higher ground and looking around. Press to pull out your scope so you can see even farther. |
Ancient Furnaces | These energy furnaces glow with a blue flame. They are said to be creations of the ancient Sheikah race. It may be true, as they've been burning for 10,000 years. |
Time Flies | If you ever want to advance time, seek out a cozy campfire. There, you can pass the time until morning, noon, or night. |
Setting Fires | Wooden objects and dry grass catch fire easily. Be careful around such things while holding a lit torch. |
Making a Campfire | To start a campfire, simply set some wood ablaze. You can use a torch or some flint to do just that. |
Lightning Strikes | Lightning has a tendency to strike anything metallic. Whenever you hear thunder, it's a good idea to remove any metallic equipment before you get fried. |
Burning Things | Dry grass catches fire especially easily, and that fire spreads quickly. |
Time Flies | Monsters thrive at nighttime—as do other things that can make adventuring dangerous. If you're low on hearts at night, find a campfire and lay low until morning. |
The Joys of Rain | Some animals love playing in the rain, and there are certain plants that only bloom during rainstorms. Keep an eye out for them! |
Updrafts | When fire spreads, it creates an updraft. You can use the paraglider to catch that updraft and ride it high into the sky. |
Cold Water | Swimming in cold water will lower your body heat and cause you to take damage. Cooked food and special garb won't help you. |
Granters of Boons | At the far reaches of the continent, there is a being that trades in Heart Containers and Stamina Vessels. |
Hot Springs | These lush, thermal baths are found throughout the world. You can relax in them for a while to replenish your hearts. |
Goddess Statues | These ancient monuments depict the Goddess worshipped in Hyrule since time out of mind. You can trade four Spirit Orbs to one for a Stamina Vessel or a Heart Container. |
Pools of Malice | Poisonous bogs formed by water that was sullied during the Great Calamity. Coming into contact with one will hurt you. |
Bottomless Bog | A quagmire that will draw you in... Sink in too deeply, and you'll be unable to escape. |
Tears of the Kingdom
In Tears of the Kingdom, Tips and Tricks appear on the loading screen in the same fashion as Breath of the Wild.
List of Tips
Name | Tip |
---|---|
Aim Controls | Some items, like bows, allow you to target things by tilting |
amiibo Functionality | An amiibo may be used only once per day. |
amiibo Functionality | You can use amiibo accessories to summon forth items that may be useful to you on your adventure! |
Archery Tip | Draw your bowstring while jumping from a high place to briefly slow down time so that you can aim with greater accuracy. |
Armor Sets | Wearing the top, bottom, and headwear from the same set can earn you some bonus effects. |
Armored Enemies | A sword is useless against enemies encased in rocky armor. Use a hammer to smash the armor apart first. |
Autobuild | You can use Autobuild to easily re-create things you've built before with Ultrahand. |
Autobuild | You can reproduce designs even if you are short on materials by spending zonaite. This will not work if you don't have enough zonaite to reproduce the design. |
Autobuild Favorites | Older Autobuilds are automatically deleted as you create new ones and reach your limit. Mark your favorites to make sure you keep them. |
Basic Controls | Take a peek at your controls at any time by opening the menu and checking under System. |
Battle Tip | It's dangerous to approach enemies head-on when you're low on hearts or don't have protective armor equipped. Always be prepared! |
Battle Tip | Monsters sometimes leave their weapons lying around their camp. Sneaking up and stealing these items will make defeating them much easier! |
Battle Tip | Monsters on the lookout in watchtowers will sound the alarm if they spot you. Defeat these foes first before they alert the others. |
Battle Tip | If an enemy camp has multiple levels, each packed with monsters, consider using the paraglider to sneak your way to the top. |
Battle Tip | Monsters have a harder time detecting you if you press |
Battle Tip | If a monster is hiding behind a shield, you can bat the shield away by hitting it with a heavy sword. |
Battle Tip | Monsters need their beauty rest too. If you see a group of monsters sleeping, use that opportunity to sneak-attack them! |
Battle Tip | If the foe you're fighting is too powerful, train yourself up! You can start by finding a stronger weapon or collecting Lights of Blessing to get more hearts or increase your Stamina Wheel. |
Battle Tip | Constructs don't discriminate when it comes to trespassers. Try leading them toward other monsters to give them a new target. |
Battle Tip | Some Zonai devices can be powerful defenses if you fuse them to a weapon or shield. |
Battle Tip | Spears and other weapons with reach are effective against enemies in high places. |
Battle Tip | Instead of throwing yourself at enemies over and over to no avail, try cooking special dishes and elixirs to give yourself better defense, extra damage, or more hearts. |
Battle Tip | If you fuse a puffshroom or a muddle bud to an arrow and shoot it at a group of enemies, it can disrupt them all at once. |
Battle Tip | Aiming a bright light at enemies will blind them, causing them to drop their weapons. |
Beat the Heat | The strong rays of the sun during the day in Gerudo will inflict damage if you're unprepared. You'll need to spend time in the shade, cool off with water, or equip special armor made for high temperatures. |
Beating the Heat | In superheated volcanic regions, you can pour water over yourself for a temporary respite from the heat. |
Bedtime | Sleeping in a bed allows you to sleep until morning, noon, or night. It also replenishes your hearts. |
Bottomless Bog | A quagmire that will draw you in... Sink in too deep, and you'll be unable to escape. |
Boomerangs | Throw a boomerang with |
Breaking Through | By fusing rocks or certain hard monster materials to your weapons, you can break through deposits of brittle sediment. |
Brightbloom Seeds | Brightbloom seeds blossom into flowers when struck, lighting up their surroundings. It's good to carry a few in dark places. |
Bubbul Gem | The Bubbulfrogs that dwell in caves may drop these. Someone somewhere in Hyrule might be interested in them, so hang on to any you collect! |
Burning Things | Dry grass catches fire especially easily, and that fire spreads quickly. |
Busted Wagons | If you investigate broken and abandoned wagons, you might turn up something interesting. |
Calling Your Horse | Horses you have registered are displayed on the map. If one of them is nearby, call it with |
Calming Your Horse | When a wild horse that you're riding starts to act out or ignore you, try soothing it with |
Cave Creatures | Caves and wells have their own native flora and fauna. |
Cave Secrets | They say every cave is home to a Bubbulfrog. |
Changing Focus | When there are multiple things to lock on to, press |
Chasms | The Upheaval created chasms throughout Hyrule that reach far down to the Depths. |
Charged Attack | You can ready a charged attack by holding |
Character Profiles | In the Character Profiles section of the Purah Pad, you can review information about people you've met during your adventure. |
Climbing Tip | Overhangs that curve outward and the underside of ceilings are too difficult to hang on to. If you try to climb these surfaces anyway, you will fall. |
Climbing Tip | If you're in a hurry to climb somewhere, you can scale a wall quicker by using |
Climbing Tip | The stamina required for climbing increases with the steepness of the cliff. To climb higher while using less stamina, it's important to find walls that have a gentler slope. |
Climbing Tip | In rainy weather, cliffs become slippery and may not be possible to scale. Wait for clear weather before attempting to climb a steep cliff whenever possible. |
Climbing Tip | Use |
Climbing Tip | Use |
Cold Water | Swimming in cold water will lower your body heat and cause you to take damage. Cooked food and special garb won't help you. |
Collecting Ingredients | There are many more ingredients than those used for cooking food. Collect and experiment with different ingredients to make all sorts of things! |
Cooking Pots | Cook up some wild cuisine by throwing together some ingredients and seeing what happens. You can't cook with an unlit pot. |
Cooking Secrets | Using more of an effect-imparting ingredient when cooking will increase that effect in the resulting dish. |
Critical Hit | When using a weapon with this bonus, the last hit in a series of attacks will deal double the damage. |
Critical Hits | The strike that breaks a weapon, whether it's thrown or swung, will deal double damage. |
Critical Hits | Hitting a monster or enemy in the head with an arrow deals double the normal amount of damage. |
Cutting Grass | Wildlife taking shelter in the grass will sometimes jump out when you cut down their hiding place. |
Dazzlefruit | These produce a blinding light when struck, which can disorient enemies within a wide area. It's an effective way to put a stop to quick-moving foes. |
Dealing with Sludge | You can press |
Decayed Constructs | Inspect these remnants of broken constructs from ancient days, and you might find something useful. |
The Demon Dragon | In swallowing the secret stone, Demon King Ganondorf has lost his sense of self and become a ruinous dragon, spreading his gloom all across the world. |
Device Dispensers | You can see which Zonai capsules you've received from a particular device dispenser by checking it on the map. |
Device Dispensers | Throwing multiple Zonai charges at once into a device dispenser will generate more capsules than doing it one at a time. |
Dodging Attacks | While targeting an enemy, execute a backflip by holding |
Eldin Ore Deposits | The Eldin region is known for its mining operations. If you spot an ore deposit, take out a hammer and do some mining yourself. |
Elemental Weaknesses | If you use a fiery attack against an icy enemy, you may defeat it in one hit. |
Elemental Weaknesses | If you use an icy attack against a fiery enemy, you may defeat it in one hit. |
The Energy Gauge | Energy consumption varies depending on the type of Zonai device in use. The more Zonai devices in use at a time, the more energy is consumed. |
Enhancing Armor | The Great Fairies can enhance your armor to protect you against vicious enemy attacks, greatly reducing the damage you'd receive. |
Fairies | Fairies, which can heal a bit of damage, are most commonly found on sky islands and in caves. |
Fairy Effects | If you keep a fairy in your pouch, it will automatically restore some hearts when you fall in battle. |
Fairy Effects | If you have a fairy help you cook, the tonic you produce together restores a great deal of hearts. |
Fallen Ruins | Sometimes plants typically only found in the sky are attached to ruins that the Upheaval rained down from above. |
Falling Death | Depending on the height, you may take damage, or even die, when you fall. So be cautious out there walking near cliff edges! |
Falling Death | Depending on the height, you may take damage, or even die, when you fall. Remember to use the paraglider for a safe descent. |
Feeding Wild Horses | If you approach a wild horse while holding food, the horse may eat it out of your hands. Wild horses that you have fed will be less anxious and prone to flee from your advance. |
Finding Your Way | If you get lost, try climbing to higher ground and looking around. Press |
Firing Brightbloom Seeds | Fuse a brightbloom seed to an arrow, and you can light up an area from a safe distance. |
Fishing Tip | If you use |
Form Up! | If you whistle with |
Freezing Climates | Wear cold-resistant clothing or eat something that warms your body when adventuring in cold regions. Otherwise, the cold will slowly chip away at your health. |
Freezing Climates | Some ingredients will freeze if submerged in ice-cold water or when left out in frigid regions. There are a few ingredients that taste even better frozen. |
Fuse | The Fuse ability enables you to attach items not only to swords or arrows but also to shields. |
Fuse Benefits | Fusing anything to a weapon increases its durability. |
Galloping | Running your horse at max speed is called galloping. Press |
Galloping | The number of times you can increase your speed depends on each horse. If you find a horse with a high number of spurs, consider keeping it as your companion. |
Galloping | You can run down smaller monsters atop your galloping steed, but don't forget that you cannot make quick turns when traveling this way. |
Gerudo Canyon | Beware both the extreme heat during the day and the freezing cold at night. An unwary traveler can easily perish if not prepared with the proper clothing, food, or elixirs. |
Gerudo Canyon | Rather than directly climbing up and over a sheer cliff, it may be faster to find a way around or a cave leading through. |
Gerudo Canyon | Canny travelers survive by taking advantage of natural features like water, shade, and caves. |
Gems | The gems that sometimes drop when you break ore deposits fetch a high price when sold. |
Gloom | The gloom that covers the ground cannot be dispersed—not by a weapon, nor by fire, water, wind, nor any other method. |
Gloom Spawn Rumors | There are reports of animated patches of gloom known as Gloom Spawn. If you meet one, watch out, as some have claimed to see something strange and fearsome within them. |
Gloom-Wreathed Enemies | If you get attacked by an enemy covered in gloom, your maximum hearts will be reduced until the gloom is purified. |
Goddess Statues | These ancient relics depict the Goddess worshipped in Hyrule since time out of mind. You can trade four Lights of Blessing to one for a Stamina Vessel or a Heart Container. |
Granters of Boons | Somewhere deep in the continent, there is a being that trades in Heart Containers and Stamina Vessels. |
Hard Sediment | It takes time to burrow through tougher sediment. It might help to fuse material with higher crushing power before doing any serious mining. |
A Healthy Supply of Arrows | Make a habit of buying arrows at shops whenever you can to avoid getting caught without any when you need them most. |
Hero's Path Mode | With this, you can review the route you've traveled so far on the map. |
Horseback Battles | When fighting on horseback, use |
Horseback Battles | When fighting on horseback, weapons with reach such as spears and big swords have an advantage over short swords and clubs. |
Horse Gaits | As your horse's speed increases—from walk to trot, canter, and gallop—its gait changes as well. Use |
Horse Steps | While totally motionless, if you press and hold |
Horse Temperaments | Trying to force a rowdy and untamed horse to speed up will likely result in you being tossed to the ground. |
Hot Springs | These lush, thermal baths are found throughout the world. You can relax in them for a while to replenish your hearts. |
Hylian Pine Cones | These highly flammable items can be tossed in a fire for an instant updraft. |
Hyrule Castle Rumors | There is said to be an underground passage, meant as an emergency escape route, leading from the castle to Hyrule Field. |
Hyrule Compendium | Images captured with your camera are logged in your Hyrule Compendium. Things that can be logged include wildlife, monsters, materials, equipment, and treasure. |
Impact Damage | Two ways to crush an enemy are to drop them from a high place or to throw something heavy at them at great speed. |
Ingredient Effects | Certain ingredients give elixirs or dishes special properties. But don't get greedy; ingredients with different effects will cancel each other out. |
Ingredient Effects | You can enjoy only one effect from a dish or elixir at any given time. If you're relying on an active effect, be careful not to cancel it by eating something with a new effect. |
Intact Weapons | You can sometimes find weapons that haven't decayed around the Depths. |
Jewels and Weapons | Fuse a gem to a weapon to unleash its hidden elemental power. This enables it to fire projectiles of fire, ice, and so on. |
Jump Slash | Perform a jump slash by pressing |
The Joys of Night | Some animals and critters only come out when it's dark. Keep an eye out for them! |
The Joys of Rain | Some insects in Hyrule come out only while it's raining. |
Korok Fronds and Weapons | These large leaves look like they may conceal something. Fuse one to a weapon, and every swing will create a huge gust of wind. |
Ladders | Climbing ladders will not deplete your stamina. However, using |
Lava and Water | If you pour water over red-hot lava, it creates a patch of igneous rock. |
Lava Pools | Lava is extremely deadly but also shallower than you'd think. |
Lightning Strikes | Lightning has a tendency to strike anything metallic. Whenever you hear thunder, it's a good idea to remove any metallic equipment before you get fried. |
Lightning Strikes | It may sound like a superstition, but lightning seems to strike metal objects frequently. If you hear thunder, unequip anything metallic. |
Loose-Sand Mounds | A gust of wind can easily disperse these piled-up mounds of sand. |
Luring Fish | Tossing ingredients that serve as bait near fish in the water will attract them. Different bait works on different kinds of fish. |
Making a Campfire | To start a campfire, simply set some wood ablaze. You can use a torch or some flint to do just that. |
Master Sword | When your hearts are full, you can fire a beam from the sword with |
Map Pins | Not only can you drop pins while looking through the scope but you can also add or delete pins from the map on your Purah Pad. |
Map Stamps | You can stamp the map on your Purah Pad with reminders of important discoveries, like the location of a cooking pot or something unusual you want to investigate later. |
Memories | In the Memories section of the Purah Pad, you can play back cutscenes you've watched during your adventure. |
Mineru's Construct | You can attach a fan to the back for increased speed, or a rocket so it can jump. |
Mineru's Construct | While riding the construct, you can traverse lava and gloom without taking damage. |
Mineru's Construct | While riding the construct, you'll take no damage when falling from high places. |
Mineru's Construct | Attach materials or weapons to the construct's arms to increase its punching power. |
Mineru's Construct | You can fire arrows even while riding the construct. |
Mineru's Construct | Press |
Monster Eyeballs and Arrows | An arrow with a monster eyeball fused to it will seek out a target on its own. |
Monster Horns and Weapons | By fusing a monster horn to a weapon, you can create blades and hammers with higher attack power. |
Monster Ingredients | If you combine monster parts dropped by fallen foes in a cooking pot with things like lizards and butterflies, you can create elixirs with special effects. |
Monster Tails and Weapons | Fuse a monster tail to a weapon to make it extendable, increasing the range of your attacks. |
Monster Tips: Bokoblins | Without much in the way of clothing to protect them, they tend to run when menaced by bees. |
Monster Tips: Bokoblins | These omnivorous monsters enjoy not only meat and fish but also fresh fruit. |
Monster Tips: Boss Bokoblins | They command a team of Bokoblins in battle. Let the whole squad bunch up so you can knock them all out at once. |
Monster Tips: Chuchus | They will explode when attacked. Try throwing something at them from a safe distance. |
Monster Tips: Electric Chuchus | When you attack Electric Chuchus, they explode in a burst of sparks. Use this to your advantage to shock nearby monsters. |
Monster Tips: Electric Lizalfos | If you hit an Electric Lizalfos's horn with an arrow, it will discharge a massive electric shock. |
Monster Tips: Fire Chuchus | When you attack Fire Chuchus, they explode and start a fire. Use this to your advantage to turn up the heat on nearby monsters. |
Monster Tips: Gibdos | Though they are normally resistant to damage, they can be weakened with elemental attacks, such as fire or water. While in this vulnerable state, their bodies turn white. |
Monster Tips: Horriblins | These cave-dwelling monsters are formidable foes. They like to creep along the ceiling, so drop them to the ground before moving in. |
Monster Tips: Ice Chuchus | When you attack Ice Chuchus, they explode in a burst of frost. Use this to your advantage to put nearby monsters on ice. |
Monster Tips: Moth Gibdos | Moth Gibdos like to hover just out of reach of your blade. A bow or a weapon with some reach, such as a spear, will do the job. |
Monster Tips: Lizalfos | As carnivores, they eat meat, fish, and even small critters. |
Monster Tips: Molduga | These huge monsters swim through the sands until they detect even the slightest sound, which causes them to attack. |
Monster Tips: Moblins | These large carnivores require sizable helpings of meat and fish to sustain their bulky frames. |
Monster Tips: Evermeans | These tree-mimicking creatures hate fire. Blunt weapons won't do much against them; just like with real trees, an axe is called for here. |
Monster Wings and Arrows | Fuse a monster wing to an arrow to help it fly smoother on the wind, extending the range of your shot. |
More Than a Weapon | Metal weapons create sparks that can be used to light a fire. Furthermore, if you set a wooden weapon on fire, it can be used as a torch. |
Nighttime Monsters | When night falls, skeletal Stal monsters will emerge from the ground. Stay vigilant! |
No Stone Unturned | Wildlife taking shelter under a rock will sometimes jump out when you lift up their hiding place. |
Octo Balloon | When inflated, this sac obtained from defeating Octoroks is extremely buoyant. Place one near something you want to lift to make it float into the air. |
Paraglider | Soaring with the paraglider depletes your Stamina Wheel. Be careful to monitor your stamina so you don't run out midflight. |
Paraglider | With the paraglider, you can glide down from high places with ease. Use |
Paraglider Fashion | If you bring fabric to the dye shop in Hateno Village, you can have the paraglider reworked in that style. |
Perfect Dodge | If you backflip or side hop away from a monster's attack at just the right moment, you will be rewarded with a chance to let loose with a flurry of attacks. |
Perfect Guard | When equipped with a shield, if you press |
Pony Points | You can earn points at stables that can be exchanged for various rewards. |
Puffshrooms | Toss these to obstruct enemies' vision with the smoky dust they produce. While enemies are disoriented by the smoke, you'll have a chance to move in for a sneakstrike. |
Pushing Objects | Barrels and boxes can be pushed around. Use this to your advantage! |
Quicksand | Making good use of scaffolds or vehicles is one way to deal with quicksand, which can be treacherous to walk across. |
Rafts | Rafts with sails can move when pushed by the wind. If there's no wind blowing, a Korok frond or certain Zonai devices can fix that. |
Rail Grinding | You can shield surf along the tracks used for mine carts and other on-rails conveyances. |
Read All About It | Keep up to date on the latest happenings in the world by reading the newspaper. |
Reading the Map | If a location stands out to you while looking at your map, it's usually worth investigating. |
Recall | You can press |
Recipe Book | In the recipe book, accessible from your inventory, you can view the ingredient lists used for any known dishes. |
Recovering from Gloom | If you suffer the effects of gloom, you can return to the surface or visit a lightroot to recover from it. |
Recovering from Gloom | If you suffer the effects of gloom, you can recover by eating a dish with gloom-purifying properties. |
Registering Horses | Once you've tamed a wild horse, you can register it by taking it to a stable. Do this, and you'll be able to call your beloved steed to your side from any stable in Hyrule. |
Removing Fused Objects | Items fused to a weapon or a shield can be removed via the inventory. Once removed, they cannot be recovered, so be careful. |
Replenishing Equipment | If you run out of equipment while exploring a temple, consider making a trip into town. Once you've stocked up, you can travel right back to the temple. |
Resetting the Camera | Press |
Resting at an Inn | Sleeping overnight in a bed can do more than just fully replenish your hearts. If you spend more for a comfier bed, you can temporarily increase your hearts or stamina! |
Restoring Hearts | You can replenish your health by consuming fruits and veggies you've collected, as well as meat you've acquired through hunting. Eat ingredients raw, or cook them to increase their healing properties. |
Roasting Ingredients | Throw ingredients like mushrooms or fish directly into a fire to roast them and up their health benefits. Keep in mind that roasting an ingredient won't activate its potential special effect. |
Rocket Jumping | If you fuse a rocket to your shield and hold it up, you can make one high jump. |
Rocks and Weapons | You can fuse a rock to a weapon to make a hammer that can crush sturdy objects. |
The Root That Dispels the Darkness | The light from these large roots not only illuminates your surroundings, it purifies you of any gloom you may be suffering from. |
Rumor Has It... | Forest spirits called Koroks like to hide in unexpected spots. Never pass up an opportunity to investigate things that look out of place! |
Rumor Has It... | You'll sometimes see a glowing blue spirit in the form of a rabbit. It has a habit of running toward caves. It's said it'll bring happiness to anyone skilled enough to hit it with an arrow. |
Safe Skydiving | When you need to dive from the sky to the surface, landing in deep water will prevent taking damage from the fall. |
Sage Avatars | You can summon or dismiss the aid of the sages by selecting their vows in Key Items. |
Sand Seals | In order to hitch a ride behind a sand seal, you'll first need to equip a shield. |
Sand Seals | Sand seals provide a fast way to travel across sand. When hitching a ride, be careful not to run into any rocks! |
Sand Seals | These large beasts native to the Gerudo Desert are much friendlier than they look. They've been domesticated over time for use as a mode of transportation. |
Sand Shroud | When the sand shroud impairs your visibility, try climbing above the sand shroud to check your heading. |
Scope Tip | When you find an object or place of interest while looking through your scope, press |
Scorching Climates | In superheated volcanic regions, ingredients will roast simply by placing them on the ground. Use this to your advantage to restore hearts on the go. |
Scorching Climates | In superheated volcanic regions, wooden bows or shields you have equipped will catch fire. It's better to use metal equipment instead. |
Scorching Climates | The extreme temperatures of superheated volcanic regions will hurt you without the proper precautions. Wear fireproof equipment or down an elixir to stave off the heat. |
Sensor | Use this power to detect the location of shrines. Simply head in the direction where the reading is strongest. |
Sensor + | The sensor + can detect objects that are logged in your Hyrule Compendium. |
Setting Fires | Wooden objects and dry grass catch fire easily. Be careful around such things while holding a lit torch. |
Shield Surfing | If you jump while your shield is out, you can climb aboard it using |
Shooting Stars | If you happen to see a shooting star nearby while skydiving, you may be able to catch it if you can get close enough. |
Shooting Stars | If you should see a star shoot through the night sky, mark the place where it lands—you might find something there. |
Shrine Travel | Activating a shrine registers it as a travel point. If you get stumped or run out of supplies, you can leave the shrine and return easily when you feel ready. |
Shrine Walls | Shrine walls are too slick to grab or climb. You must find alternate ways to reach new heights, such as ladders or other creative solutions. |
Sidon's Water Wall | While you're inside Sidon's water wall, it will block one enemy attack. |
Sidon's Water Wall | Staying inside Sidon's water wall can also work as a way to cope with hot temperatures. |
Sinkholes | Sand flows directly into these underground desert caves. You can enter them through the center. |
Sky-Island Ingredients | Rare ingredients can sometimes be found growing in clusters on sky islands. Never pass up an opportunity to collect them. |
Sky-Island Rumors | Some claim to have seen a sky island made of ore deposits that lights up the sky like a star at night. |
Sleigh Seals | These sand seals have luggage carriers capable of hauling people or objects. You can rent them from the sand-seal rental shop in Gerudo Town. |
Smoke Signals | A plume of smoke in the distance is a good sign that you might find someone at its origin. |
Sorting from Quick Select | Press |
Sorting Your Inventory | You can wash away sludge with water. If you do so, you might sometimes find that it was covering something up. |
Special Bows | A few bows fire multiple arrows at once. They offer several times the power of normal bows, while strangely consuming only one arrow at a time. |
Speedy Skydiving | You can hold |
Spike Shields | If you fuse a sharp, spike-shaped thing to a shield, it becomes capable of dealing damage when you swing it at an enemy. |
Sprinting | Move around while holding |
Stamina Wheel | If your stamina runs out while climbing, you will lose your grip and fall. |
Stamina Wheel | Swimming depletes your stamina. If your stamina runs out while you're swimming, you will sink below the water and, unless you've run out of hearts, be returned to dry land. |
Stealth Tip | It's harder to hear footsteps when it's raining...making it the perfect time to sneak up on some monsters! |
Stealth Tip | Crouching in a grassy field makes it harder for monsters and enemies to detect you. Keep this in mind if you want to ambush enemies or avoid fighting altogether. |
The Steed Takes the Lead | Obedient horses will follow pathways without being told to. Leave the running up to your loyal steed every once in a while so you can enjoy the scenery! |
Strafing | If you want to move side to side without changing the direction you're facing, try moving sideways while pressing |
The Surface and the Depths | The surface and Depths are intricately connected. Someplace special on the surface may be mirrored by something in the Depths as well, and vice versa. |
Surviving the Cold | Even in frigid climates, the heat of a campfire can keep you warm. Holding a lit torch is another good way to stave off the cold. |
Swimming Tip | When in the water, you can swim faster using |
Targeting | Press |
Temperate Caves | Duck into a cave or well to stave off the heat and cold of the outside world. |
Temperature Changes | The temperature will change depending on your location and the time of day. It's a good idea to pay close attention to fluctuations in temperature when you're out roaming. |
Throwing Materials | Press |
Throwing Weapons | If your weapon is close to breaking, try throwing it at an enemy using |
Time Flies | If you ever want to advance time, seek out a cozy campfire. There, you can pass the time until morning, noon, or night. |
Time Flies | Monsters thrive at nighttime—as do other things that can make adventuring dangerous. If you're low on hearts at night, find a campfire and lay low until morning. |
Tips and Tricks | Check this screen for hints that will surely aid you on your journey. The adventurous heart must never stop seeking knowledge! |
Torches | The light from a torch in the hand will not be extinguished as long as it remains dry. A torch is useful not just as a light source but also to ward off the cold. |
Training Your Horse | Horses that you have just caught won't listen to much of what you tell them to do. The more time you spend adventuring with your steed, the better behaved it will become. |
Travel Gates | You can travel instantly to shrines and towers using the map on the Purah Pad ( |
Travel Medallions | Once you place a travel medallion, you can travel back to it whenever you like. |
Traversing Gloom | It is dangerous to walk across gloom, but you can ride a vehicle over the gloom to avoid touching it and losing hearts. |
Treetops | The things you can do atop small trees are limited, but small trees have their uses. Use them to scout an area with your scope. It's a handy way to decide your next destination! |
Tulin's Gusts | You can use the gusts Tulin generates for many things, such as sailing on rafts or blowing away light enemies and objects. |
Tumbleweeds | Slash a tumbleweed rolling around Gerudo Canyon, and you might find an item inside. |
Two-Handed Excavation | When you want to dig through sediment or break ore deposits, two-handed weapons are especially effective. |
Ultrahand | You can undo Ultrahand's adhesive by moving |
Updrafts | When fire spreads, it creates an updraft. You can use the paraglider to catch that updraft and ride it high into the sky. |
Walls in the Depths | On rare occasions in the Depths, you will find areas surrounded by high walls stretching up to the ceiling. These may be connected to a chasm on the surface. |
Weapon Bonuses | Some weapons you'll come across have special properties that set them apart from others of their class, such as superior durability or above-average attack power. |
Weapon Durability | Durability varies with every weapon. Always be aware of the condition of your equipment. A weapon breaking at the wrong time is never a good thing. |
Wet Walls | Walls slick from rain are hard to climb. It's best to come prepared with slip-reduction clothing or elixirs to ensure a steady grip. |
What's That, Pooch? | If you befriend a dog, it may lead you to something interesting. |
Where's the Fire? | When a wooden weapon or shield catches fire, you can extinguish it by unequipping the burning item. |
Wild Horses | If you see a wild horse you'd like to ride, crouch down so you can approach it quietly from behind. Take heed though—if the horse notices you while you're directly behind it, it will kick you! |
The Yiga Clan | The Yiga Clan's disguise techniques seem to have improved. Now they sometimes transform into things other than people to spring their trap. |
Yiga on Wheels | An effective strategy is to aim directly at the driver or try to overturn the vehicle so the driver falls off. |
Yunobo's Charge | Yunobo's charge can break ore deposits and sediment. |
Zonai Devices: Batteries | By attaching a battery to a Zonai device, you can activate it without consuming your energy gauge. |
Zonai Devices: Balloons | More intense sources of heat will increase a balloon's ascension speed. |
Zonai Devices: Flame Emitters | The flames it emits can be used to melt ice or even as a heat source for balloons. |
Zonai Devices: Mirrors | Mirrors can reflect light, like sunlight, but at night and in dust clouds, light beams are too weak to reflect. |
Zonai Devices: Portable Pots | Since a portable pot doesn't use fire, you can cook with one even when it's raining. |
Zonai Devices: Sleds | A vehicle built on sleds will move faster in deserts and snowfields than one built on tires. |
Zonai Devices: Springs | You can launch yourself upward by standing on a spring and activating it. |
Zonai Devices: Stabilizers | You can attach these to a plank to use as scaffolding, or use the force of it righting itself to make a catapult. |
Zonai Devices: Steering Sticks | When you attach a steering stick to a vehicle with tires, you can not only control its direction but also go in reverse. |
Zonai Devices: Wings | The key to getting a wing off the ground is either to decrease its friction with the ground or to apply a powerful force to it. |
Other Appearances
Super Smash Bros. for Nintendo 3DS / Wii U
Name | Assist Trophy: Ghirahim |
---|---|
Type | Items |
Tip | Ghirahim moves gracefully through the battle, using swords and knives. He can't be defeated—he'll simply teleport back if you launch him. |
Name | Assist Trophy: Ghirahim |
Type | Items |
Tip | Ghirahim will use a dash attack at foes straight ahead. He moves swiftly—making it hard to dodge—and strikes hard enough to launch you. |
Name | Assist Trophy: Midna |
Type | Items |
Tip | Midna won't be abandoned in battle—she'll teleport to chase foes. She also uses her teleport to return if she gets launched. |
Name | Assist Trophy: Midna |
Type | Items |
Tip | Watch out for Midna's hand-shaped hair. She'll reach out and grab nearby fighters no matter how badly you wish your shield could stop it. |
Name | Assist Trophy: Skull Kid |
Type | Items |
Tip | Skull Kid calls on a variety of mystical powers when he appears in the battle. Unfortunately, these powers affect whoever summoned him too! |
Name | Assist Trophy: Skull Kid |
Type | Items |
Tip | Skull Kid has three different moves: he can reverse the directional inputs, make everyone invisible, or flip the stage upside down. |
Name | Assist Trophy: Tingle |
Type | Items |
Tip | Every so often, Tingle will send down a shower of Hammers. Even more rarely, he'll rain Golden Hammers on the battlefield! |
Name | Assist Trophy: Tingle |
Type | Items |
Tip | If flowers bloom around Tingle, the screen will zoom in on the fighter that summoned him. Quick! Charge an attack while no one can see! |
Name | Assist Trophy: Tingle |
Type | Items |
Tip | Sometimes Tingle will emerge from the Assist Trophy with a big balloon on his back. He'll rise into the sky, leaving the battle without helping. |
Name | Assist Trophy: Tingle |
Type | Items |
Tip | Sometimes, Tingle will throw banana peels, making anyone on the ground nearby trip—even the player who summoned him! Tingle, Tingle! Kooloo-Limpah! |
Name | Assist Trophy: Tingle |
Type | Items |
Tip | Tingle may sometimes be engulfed in flames! If this happens, everyone in the battle will suddenly act like they've consumed Superspicy Curry. |
Name | Assist Trophy: Tingle |
Type | Items |
Tip | Tingle, a man with a stubby red nose who is wearing an entirely green suit, randomly selects one of five different effects when summoned. |
Name | Beetle |
Type | Items |
Tip | If you attack an incoming Beetle, it'll do a U-turn. Beat foes who throw it at their own game! |
Name | Bombchu |
Type | Items |
Tip | Once it's rolling, the Bombchu won't stop for anything and can't be picked up! It'll eventually explode and can even hurt the player who used it first! |
Name | Bridge of Eldin |
Type | Stages |
Tip | After King Bulblin's explosive goes off, the bridge may look damaged beyond repair. Never fear! Soon enough, a portal will appear to fix it right up. |
Name | Bridge of Eldin |
Type | Stages |
Tip | Sometimes a Bulblin will appear, following along after King Bulblin. It won't really do much, but you can attack it and defeat it. You meanie. |
Name | Bridge of Eldin |
Type | Stages |
Tip | When King Bulblin is flinching after being attacked, fighters he rams into won't get hurt. |
Name | Bridge of Eldin |
Type | Stages |
Tip | When the ground shakes, King Bulblin will come riding in from the left or right. The explosive he drops on the bridge is strong enough to blow it up. |
Name | Cucco |
Type | Items |
Tip | Don't attack the poor Cucco! No really, don't do that, or it'll call its whole flock. If that happens, try to get other fighters mixed up in the mayhem. |
Name | Cucco |
Type | Items |
Tip | If a Cucco is damaged by a stage hazard, it's not sure who to get angry with...so it calls the flock in EVERYONE. Not fair! Not fair! |
Name | Cucco |
Type | Items |
Tip | If you hit another fighter with a Cucco, it'll get angry at them instead of you! The flock won't hurt you at all! Maybe being thrown doesn't ruffle the feathers? |
Name | Fairy Bottle |
Type | Items |
Tip | This heals your damage by 100...unless you're below 100% at the time, in which case you can't use it. |
Name | Ganon, King of Darkness |
Type | Original Games / Settings |
Tip | Ganon appears as the final boss in The Legend of Zelda. In that title, he looks more beast than human, making him a sharp contrast to Ganondorf. |
Name | Ganondorf: Flame Choke |
Type | Fighters |
Tip | An enemy hit by this in the air will be slammed to the ground and can't recover quickly. It's also slightly more powerful than when used on the ground. |
Name | Ganondorf: Flame Choke |
Type | Fighters |
Tip | Fighters grabbed in midair by this move won't be able to make a recovery before being slammed into the ground. |
Name | Ganondorf: Flame Choke |
Type | Fighters |
Tip | You can use this to grab an enemy and drag them offstage with you. However, the point will go to the last person to strike that enemy before your grab. |
Name | Ganondorf: Strong Down Attack |
Type | Fighters |
Tip | A crouching kick that sends opponents flying upward. It has a good reach and is one of Ganondorf's faster attacks. |
Name | Ganondorf: Strong Up Attack |
Type | Fighters |
Tip | It's a slow attack, but it can do more damage than a smash attack. Even if defended against, the attack can break all but a perfect shield. |
Name | Ganondorf: Warlock Punch |
Type | FightersF |
Tip | After pressing the attack button, quickly turn around to make Ganondorf unleash an even more powerful attack as he turns. |
Name | Ganondorf: Warlock Punch |
Type | Fighters |
Tip | This attack is much more powerful when used in the air. However, you'll have to use a Bunny Hood or high platforms to find enough time to pull it off. |
Name | Ganondorf: Wizard's Foot |
Type | Fighters |
Tip | Used on the ground, this move is a horizontal flying kick. In the air, it goes downward instead and has a meteor effect at the very start. |
Name | Gust Bellows |
Type | Items |
Tip | This item blows a powerful gust of wind. It aims straight out in front of you if you're holding on to it, but when thrown, it blows wildly in all directions! |
Name | Link: Bomb |
Type | Fighters |
Tip | While holding a bomb, press the grab button just before landing to drop it at your feet without it going off. Leave this present for your foes! |
Name | Link: Bomb |
Type | Fighters |
Tip | Your bombs are special ones—the explosion from hitting an enemy won't hurt you. |
Name | Link: Dash Attack |
Type | Fighters |
Tip | Link's dash attack strikes with almost as much force as a smash attack. The point of his sword is especially painful. |
Name | Link: Hero's Bow |
Type | Fighters |
Tip | The longer Link charges his bow, the farther the arrows will fly and the more powerful they'll be. At maximum charge, they'll fly perfectly straight. |
Name | Link: Hylian Shield |
Type | Fighters |
Tip | Link's Hylian Shield blocks all projectiles, no matter how powerful. Link won't take any damage at all. |
Name | Link: Hylian Shield |
Type | Fighters |
Tip | Link's Hylian shield can block projectiles, but it won't block anything while you're attacking. |
Name | Link: Midair Clawshot |
Type | Fighters |
Tip | When you fire the Clawshot by using a grab in midair, it extends a long way, making it useful against tall foes or those approaching from below. |
Name | Link: Side Smash Attack |
Type | Fighters |
Tip | Press the button again to attack a second time. The second attack has more launching power. |
Name | Link: Standard Attack |
Type | Fighters |
Tip | Opponents struck by the full three-hit combo will get launched, or you can combine the first two hits with up or down smash attacks to keep things fresh. |
Name | Link: Triforce Slash |
Type | Fighters |
Tip | If a foe has gotten in close to try and avoid your Final Smash, double-tap them with your standard attack to push them back to the ideal range. |
Name | Link's Air Attacks |
Type | Original Games / Settings |
Tip | Link's down and up air attacks, Downward Thrust and Jump Thrust, are from Zelda II - The Adventure of Link. In that game, they're learned from town swordsmen. |
Name | Link's Items |
Type | Original Games / Settings |
Tip | Link first appeared in The Legend of Zelda on the NES. Even back then, he had a wide inventory of items, including the Bow, Boomerang, and Bombs. |
Name | Sheik: Bouncing fish |
Type | Fighters |
Tip | Hold left or right to greatly affect the range of the attack. In this way, you can use the attack as a feint or really surprise an opponent! |
Name | Sheik: Bouncing Fish |
Type | Fighters |
Tip | Press the button again to make Sheik use the axe kick faster. Use it again right after the first kick hits, and you won't freeze up when you land. |
Name | Sheik: Burst Grenade |
Type | Fighters |
Tip | Hold the special-move button to throw the grenade farther. It doesn't move much once it lands, but it can travel three times as far in the air. |
Name | Sheik: Light Arrow |
Type | Fighters |
Tip | The arrow will penetrate enemies and platforms, but it gets weaker with every person it hits. The farther away the foe, the less damage done. |
Name | Sheik: Needle Storm |
Type | Fighters |
Tip | You can start charging this attack in the air. The more charged it is, the more needles are fired, but they lose power the farther they get from Sheik. |
Name | Sheik: Strong Side Attack |
Type | Fighters |
Tip | This attack is fast and can lift the enemy up a short distance, making it easier to strike the enemy multiple times in a combo. |
Name | Sheik: Up Smash Attack |
Type | Fighters |
Tip | On an enemy with low damage, this attack can hit multiple times. On an enemy with high damage, the first hit can launch the enemy pretty far. |
Name | Sheik's Origins |
Type | Original Games / Settings |
Tip | Sheik first appeared in the 1998 N64 title The Legend of Zelda: Ocarina of Time. Her true identity is Ze— I won't spoil it for you. |
Name | Skyloft |
Type | Stages |
Tip | On the small island with a waterfall, you'll want to be careful of falling. That swift current can easily prevent you from recovering. |
Name | Temple |
Type | Stages |
Tip | When your damage is high, try to fight in the cave around the middle of the stage. It's easy to break your fall against the walls and stay in the game. |
Name | The Three Slowest Walkers |
Type | Other |
Tip |
|
Name | Toon Link: Boomerang |
Type | Fighters |
Tip | The boomerang is able to go through enemies as it returns. It flies to wherever you are, so move up or down after you throw it to hit more opponents! |
Name | Toon Link: Down Air Attack |
Type | Fighters |
Tip | Unlike Link's down air attack, Toon Link's doesn't bounce up when it hits a foe. If you try to dunk someone with it, you're gonna have a bad time. |
Name | Toon Link: Hero's Bow |
Type | Fighters |
Tip | If you don't charge the attack, the arrow won't fly very far and will drop toward the ground. Do this close to an edge to attack enemies below! |
Name | Toon Link: Hero's Shield |
Type | Fighters |
Tip | Toon Link's shield blocks lower down than Link's and can better cover his smaller body. However, he can't guard while moving faster than a walk. |
Name | Toon Link: Midair Hookshot |
Type | Fighters |
Tip | Land with the Hookshot out, and you'll put it away quickly. It's handy as a feint—use it just before landing, and then surprise 'em with a different attack. |
Name | Toon Link: Standard Air Attack |
Type | Fighters |
Tip | Swings his sword in front and behind. The attack doesn't have much power, but it's quick enough to use repeatedly in a short time frame. |
Name | Toon Link's Origins |
Type | Original Games / Settings |
Tip | Toon Link debuted in the 2003 GameCube title The Legend of Zelda: The Wind Waker. The cel-shaded art style cast Link in a whole new light. |
Name | Tour Item: Majora's Mask |
Type | Smash Tour |
Tip | This Tour Item draws on dark magic to double all your stats. In return, you'll have to start the next battle with 50% damage. |
Name | Tour Item: Tetra |
Type | Smash Tour |
Tip | This Tour Item can steal your rivals' fighters for you. It'll activate when a foe passes the space you placed it on. |
Name | Tour Item: Tingle |
Type | Smash Tour |
Tip | This Tour Item shuffles everyone's fighters around. Someone else just collected your most favoritest fighter? Time to shuffle the deck! |
Name | Who Is the Hero? |
Type | Original Games / Settings |
Tip | Despite being the hero, Link's name only appears in the title of five games. Can you name them? One might be trickier to remember than the others! |
Name | Zelda: Din's Fire |
Type | Fighters |
Tip | This explodes when you release the button. Hold it longer to get more range and a stronger explosion. |
Name | Zelda: Din's Fire |
Type | Fighters |
Tip | You can adjust the flame's path while the button is pressed. The flame will explode if it hits the stage, too much time passes, or you let go of the button. |
Name | Zelda: Farore's Wind |
Type | Fighters |
Tip | Hold a direction before disappearing to warp that way. Zelda will follow the direction of any platforms she encounters during the warp, as well. |
Name | Zelda: Farore's Wind |
Type | Fighters |
Tip | If you direct the move downward while standing on the ground, you'll reappear in the same place. It can really throw you opponent for a loop! |
Name | Zelda: Farore's Wind |
Type | Fighters |
Tip | Zelda will deal damage to those nearby when she disappears and reappears. Hold a direction to control where she teleports to. |
Name | Zelda: Nayru's Love |
Type | Fighters |
Tip | This move summons a magical barrier that reflects enemy projectiles. It's not just for defense, either—it also deals direct damage! |
Name | Zelda: Phantom Slash |
Type | Fighters |
Tip | Charge this attack to make the Phantom travel farther. It'll attack differently based on the distance traveled. |
Name | Zelda: Phantom Slash |
Type | Fighters |
Tip | If the Phantom takes 13% damage or more, he'll be destroyed. After that you'll have to wait ten seconds before summoning him again. |
Name | Zelda's Origins |
Type | Original Games / Settings |
Tip | Zelda first appeared in the 1987 NES title The Legend of Zelda. In that title, the evil Ganon kidnaps her and steals the Triforce of Power. |
Name | Type | Tip |
---|---|---|
Assist Trophy: Ghirahim | Items | Ghirahim moves gracefully through the battle, using swords and knives. He can't be defeated—he'll simply teleport back if you launch him. |
Assist Trophy: Ghirahim | Items | Ghirahim will use a dash attack at foes straight ahead. He moves swiftly—making it hard to dodge—and strikes hard enough to launch you. |
Assist Trophy: Midna | Items | Midna won't be abandoned in battle—she'll teleport to chase foes. She also uses her teleport to return if she gets launched. |
Assist Trophy: Midna | Items | Watch out for Midna's hand-shaped hair. She'll reach out and grab nearby fighters no matter how badly you wish your shield could stop it. |
Assist Trophy: Skull Kid | Items | Skull Kid calls on a variety of mystical powers when he appears in the battle. Unfortunately, these powers affect whoever summoned him too! |
Assist Trophy: Skull Kid | Items | Skull Kid has three different moves: he can reverse the directional inputs, make everyone invisible, or flip the stage upside down. |
Assist Trophy: Tingle | Items | Every so often, Tingle will send down a shower of Hammers. Even more rarely, he'll rain Golden Hammers on the battlefield! |
Assist Trophy: Tingle | Items | If flowers bloom around Tingle, the screen will zoom in on the fighter that summoned him. Quick! Charge an attack while no one can see! |
Assist Trophy: Tingle | Items | Sometimes Tingle will emerge from the Assist Trophy with a big balloon on his back. He'll rise into the sky, leaving the battle without helping. |
Assist Trophy: Tingle | Items | Sometimes, Tingle will throw banana peels, making anyone on the ground nearby trip—even the player who summoned him! Tingle, Tingle! Kooloo-Limpah! |
Assist Trophy: Tingle | Items | Tingle may sometimes be engulfed in flames! If this happens, everyone in the battle will suddenly act like they've consumed Superspicy Curry. |
Assist Trophy: Tingle | Items | Tingle, a man with a stubby red nose who is wearing an entirely green suit, randomly selects one of five different effects when summoned. |
Beetle | Items | If you attack an incoming Beetle, it'll do a U-turn. Beat foes who throw it at their own game! |
Bombchu | Items | Once it's rolling, the Bombchu won't stop for anything and can't be picked up! It'll eventually explode and can even hurt the player who used it first! |
Bridge of Eldin | Stages | After King Bulblin's explosive goes off, the bridge may look damaged beyond repair. Never fear! Soon enough, a portal will appear to fix it right up. |
Bridge of Eldin | Stages | Sometimes a Bulblin will appear, following along after King Bulblin. It won't really do much, but you can attack it and defeat it. You meanie. |
Bridge of Eldin | Stages | When King Bulblin is flinching after being attacked, fighters he rams into won't get hurt. |
Bridge of Eldin | Stages | When the ground shakes, King Bulblin will come riding in from the left or right. The explosive he drops on the bridge is strong enough to blow it up. |
Cucco | Items | Don't attack the poor Cucco! No really, don't do that, or it'll call its whole flock. If that happens, try to get other fighters mixed up in the mayhem. |
Cucco | Items | If a Cucco is damaged by a stage hazard, it's not sure who to get angry with...so it calls the flock in EVERYONE. Not fair! Not fair! |
Cucco | Items | If you hit another fighter with a Cucco, it'll get angry at them instead of you! The flock won't hurt you at all! Maybe being thrown doesn't ruffle the feathers? |
Fairy Bottle | Items | This heals your damage by 100...unless you're below 100% at the time, in which case you can't use it. |
Ganon, King of Darkness | Original Games / Settings | Ganon appears as the final boss in The Legend of Zelda. In that title, he looks more beast than human, making him a sharp contrast to Ganondorf. |
Ganondorf: Flame Choke | Fighters | An enemy hit by this in the air will be slammed to the ground and can't recover quickly. It's also slightly more powerful than when used on the ground. |
Ganondorf: Flame Choke | Fighters | Fighters grabbed in midair by this move won't be able to make a recovery before being slammed into the ground. |
Ganondorf: Flame Choke | Fighters | You can use this to grab an enemy and drag them offstage with you. However, the point will go to the last person to strike that enemy before your grab. |
Ganondorf: Strong Down Attack | Fighters | A crouching kick that sends opponents flying upward. It has a good reach and is one of Ganondorf's faster attacks. |
Ganondorf: Strong Up Attack | Fighters | It's a slow attack, but it can do more damage than a smash attack. Even if defended against, the attack can break all but a perfect shield. |
Ganondorf: Warlock Punch | FightersF | After pressing the attack button, quickly turn around to make Ganondorf unleash an even more powerful attack as he turns. |
Ganondorf: Warlock Punch | Fighters | This attack is much more powerful when used in the air. However, you'll have to use a Bunny Hood or high platforms to find enough time to pull it off. |
Ganondorf: Wizard's Foot | Fighters | Used on the ground, this move is a horizontal flying kick. In the air, it goes downward instead and has a meteor effect at the very start. |
Gust Bellows | Items | This item blows a powerful gust of wind. It aims straight out in front of you if you're holding on to it, but when thrown, it blows wildly in all directions! |
Link: Bomb | Fighters | While holding a bomb, press the grab button just before landing to drop it at your feet without it going off. Leave this present for your foes! |
Link: Bomb | Fighters | Your bombs are special ones—the explosion from hitting an enemy won't hurt you. |
Link: Dash Attack | Fighters | Link's dash attack strikes with almost as much force as a smash attack. The point of his sword is especially painful. |
Link: Hero's Bow | Fighters | The longer Link charges his bow, the farther the arrows will fly and the more powerful they'll be. At maximum charge, they'll fly perfectly straight. |
Link: Hylian Shield | Fighters | Link's Hylian Shield blocks all projectiles, no matter how powerful. Link won't take any damage at all. |
Link: Hylian Shield | Fighters | Link's Hylian shield can block projectiles, but it won't block anything while you're attacking. |
Link: Midair Clawshot | Fighters | When you fire the Clawshot by using a grab in midair, it extends a long way, making it useful against tall foes or those approaching from below. |
Link: Side Smash Attack | Fighters | Press the button again to attack a second time. The second attack has more launching power. |
Link: Standard Attack | Fighters | Opponents struck by the full three-hit combo will get launched, or you can combine the first two hits with up or down smash attacks to keep things fresh. |
Link: Triforce Slash | Fighters | If a foe has gotten in close to try and avoid your Final Smash, double-tap them with your standard attack to push them back to the ideal range. |
Link's Air Attacks | Original Games / Settings | Link's down and up air attacks, Downward Thrust and Jump Thrust, are from Zelda II - The Adventure of Link. In that game, they're learned from town swordsmen. |
Link's Items | Original Games / Settings | Link first appeared in The Legend of Zelda on the NES. Even back then, he had a wide inventory of items, including the Bow, Boomerang, and Bombs. |
Sheik: Bouncing fish | Fighters | Hold left or right to greatly affect the range of the attack. In this way, you can use the attack as a feint or really surprise an opponent! |
Sheik: Bouncing Fish | Fighters | Press the button again to make Sheik use the axe kick faster. Use it again right after the first kick hits, and you won't freeze up when you land. |
Sheik: Burst Grenade | Fighters | Hold the special-move button to throw the grenade farther. It doesn't move much once it lands, but it can travel three times as far in the air. |
Sheik: Light Arrow | Fighters | The arrow will penetrate enemies and platforms, but it gets weaker with every person it hits. The farther away the foe, the less damage done. |
Sheik: Needle Storm | Fighters | You can start charging this attack in the air. The more charged it is, the more needles are fired, but they lose power the farther they get from Sheik. |
Sheik: Strong Side Attack | Fighters | This attack is fast and can lift the enemy up a short distance, making it easier to strike the enemy multiple times in a combo. |
Sheik: Up Smash Attack | Fighters | On an enemy with low damage, this attack can hit multiple times. On an enemy with high damage, the first hit can launch the enemy pretty far. |
Sheik's Origins | Original Games / Settings | Sheik first appeared in the 1998 N64 title The Legend of Zelda: Ocarina of Time. Her true identity is Ze— I won't spoil it for you. |
Skyloft | Stages | On the small island with a waterfall, you'll want to be careful of falling. That swift current can easily prevent you from recovering. |
Temple | Stages | When your damage is high, try to fight in the cave around the middle of the stage. It's easy to break your fall against the walls and stay in the game. |
The Three Slowest Walkers | Other |
|
Toon Link: Boomerang | Fighters | The boomerang is able to go through enemies as it returns. It flies to wherever you are, so move up or down after you throw it to hit more opponents! |
Toon Link: Down Air Attack | Fighters | Unlike Link's down air attack, Toon Link's doesn't bounce up when it hits a foe. If you try to dunk someone with it, you're gonna have a bad time. |
Toon Link: Hero's Bow | Fighters | If you don't charge the attack, the arrow won't fly very far and will drop toward the ground. Do this close to an edge to attack enemies below! |
Toon Link: Hero's Shield | Fighters | Toon Link's shield blocks lower down than Link's and can better cover his smaller body. However, he can't guard while moving faster than a walk. |
Toon Link: Midair Hookshot | Fighters | Land with the Hookshot out, and you'll put it away quickly. It's handy as a feint—use it just before landing, and then surprise 'em with a different attack. |
Toon Link: Standard Air Attack | Fighters | Swings his sword in front and behind. The attack doesn't have much power, but it's quick enough to use repeatedly in a short time frame. |
Toon Link's Origins | Original Games / Settings | Toon Link debuted in the 2003 GameCube title The Legend of Zelda: The Wind Waker. The cel-shaded art style cast Link in a whole new light. |
Tour Item: Majora's Mask | Smash Tour | This Tour Item draws on dark magic to double all your stats. In return, you'll have to start the next battle with 50% damage. |
Tour Item: Tetra | Smash Tour | This Tour Item can steal your rivals' fighters for you. It'll activate when a foe passes the space you placed it on. |
Tour Item: Tingle | Smash Tour | This Tour Item shuffles everyone's fighters around. Someone else just collected your most favoritest fighter? Time to shuffle the deck! |
Who Is the Hero? | Original Games / Settings | Despite being the hero, Link's name only appears in the title of five games. Can you name them? One might be trickier to remember than the others! |
Zelda: Din's Fire | Fighters | This explodes when you release the button. Hold it longer to get more range and a stronger explosion. |
Zelda: Din's Fire | Fighters | You can adjust the flame's path while the button is pressed. The flame will explode if it hits the stage, too much time passes, or you let go of the button. |
Zelda: Farore's Wind | Fighters | Hold a direction before disappearing to warp that way. Zelda will follow the direction of any platforms she encounters during the warp, as well. |
Zelda: Farore's Wind | Fighters | If you direct the move downward while standing on the ground, you'll reappear in the same place. It can really throw you opponent for a loop! |
Zelda: Farore's Wind | Fighters | Zelda will deal damage to those nearby when she disappears and reappears. Hold a direction to control where she teleports to. |
Zelda: Nayru's Love | Fighters | This move summons a magical barrier that reflects enemy projectiles. It's not just for defense, either—it also deals direct damage! |
Zelda: Phantom Slash | Fighters | Charge this attack to make the Phantom travel farther. It'll attack differently based on the distance traveled. |
Zelda: Phantom Slash | Fighters | If the Phantom takes 13% damage or more, he'll be destroyed. After that you'll have to wait ten seconds before summoning him again. |
Zelda's Origins | Original Games / Settings | Zelda first appeared in the 1987 NES title The Legend of Zelda. In that title, the evil Ganon kidnaps her and steals the Triforce of Power. |
Super Smash Bros. Ultimate
The Tips menu in Super Smash Bros. Ultimate is split into six groupings: Fighters, Stages, Techniques, Spirits, Items, and Other. "Fighters" details each Fighter's moves and characteristics;[4] "Stages" details the characteristics and hazards of each Stage;[5] "Techniques" details general tips about fighting that apply to all Fighters;[6] "Spirits" details info about Adventure Mode and usage of Spirits;[7] "Items" details information about every Item that can spawn during a battle;[8] "Other" includes information about an assortment of miscellanous topics that did not fit in any of the previous five categories.[9]
Fighter Tips
Name | |
---|---|
Subject | |
Tip | Link first appeared in The Legend of Zelda on the NES. Even back then, he had a wide inventory of items, including the Bow, Boomerang, and Bombs. |
Name | |
Subject | |
Tip | Link is the main protagonist of the series The Legend of Zelda. He has pointy ears and wields a sword and shield. In the Zelda games, Link uses items like bombs and arrows to defeat enemies and solve puzzles. |
Name | |
Subject | |
Tip | Despite being the hero, Link's name only appears in the title of five games. Can you name them? One might be trickier to remember than the others! |
Name | |
Subject | |
Tip | Link's second color variation is his Hero of the Wild armor, which dresses him in his traditional green garb. You can obtain this armor in Breath of the Wild by completing all of the shrines. |
Name | |
Subject | |
Tip | The power and distance of the arrow increases as it's charged. Arrows can stick in the ground or walls, and if you pick one up and use this move again, you can fire off two arrows at once. |
Name | |
Subject | |
Tip | The Boomerang is the strongest the moment it's thrown. Flick the control stick quickly when you press the button to increase distance and power. If you don't catch the returning Boomerang, it will fly off. |
Name | |
Subject | |
Tip | If you are launched off the stage, you can use the Remote Bomb to blast yourself back toward the stage. It's very hard to pull off, but it might work as a last resort! |
Name | |
Subject | |
Tip | You can detonate whenever you want, but keep in mind that Link will be damaged by the explosion too. The bomb will explode after a certain period or when hit with a fire attack. |
Name | |
Subject | |
Tip | Link shoots a powerful, blue glowing arrow that explodes on contact and launches opponents. The arrow will still explode if it hits a wall or the ground, and it can hit multiple opponents. |
Name | |
Subject | |
Tip | If Link's damage is at 0% or he has full stamina in a Stamina battle, he can shoot a sword beam by using his side smash attack. |
Name | |
Subject | |
Tip | Press the button again to attack a second time. The second attack has more launching power. |
Name | |
Subject | |
Tip | Link's down and up air attacks, Downward Thrust and Jump Thrust, are from Zelda II - The Adventure of Link. In that game, they're learned from town swordsmen. |
Name | |
Subject | |
Tip | Link's dash attack strikes with almost as much force as a smash attack. The point of his sword is especially painful. |
Name | |
Subject | |
Tip | Link's Hylian Shield is capable of stopping even the most powerful of projectiles. This means you won't take any damage at all. |
Name | |
Subject | |
Tip | Link's Hylian Shield can block projectiles, but it won't block anything while you're in the middle of attacking. |
Name | |
Subject | |
Tip | Sheik first appeared in the 1998 N64 title The Legend of Zelda: Ocarina of Time. Her true identity is Ze— I won't spoil it for you. |
Name | |
Subject | |
Tip | After Link pulls the Master Sword and ages over time, this mysterious youth appears before him. Sheik appears before Link a number of times after that, teaching him various songs using a harp. |
Name | |
Subject | |
Tip | If you use the Sheik amiibo in The Legend of Zelda: Breath of the Wild, you can sometimes obtain Sheik's Mask. You can re-create Sheik's look by wearing that with pieces from the Stealth series. |
Name | |
Subject | |
Tip | You can start charging this attack in the air. The more charged it is, the more needles are fired, but they lose power the farther they get from Sheik. |
Name | |
Subject | |
Tip | Hold the special-move button to throw the grenade farther. It doesn't move much when it lands, but it can travel three times as far in the air. |
Name | |
Subject | |
Tip | If Burst Grenade is hit before the pin is removed, it'll fly off and explode. If Sheik is hit before the pin is removed, Burst Grenade will become an item and fall to the ground. |
Name | |
Subject | |
Tip | Press the button again to make Sheik use the axe kick faster. Use it again right after the first kick hits, and you won't freeze up when you land. |
Name | |
Subject | |
Tip | Hold left or right to greatly affect the range of the attack. In this way, you can use the attack as a feint or really surprise an opponent! |
Name | |
Subject | |
Tip | Sheik advances forth and slices through the opponents she hits. She can catch only one opponent with this move, but catching an opponent is pretty easy and the move is very powerful. |
Name | |
Subject | |
Tip | This attack is fast and can lift the enemy up a short distance, making it easier to strike the enemy multiple times in a combo. |
Name | |
Subject | |
Tip | Landing this attack while Sheik's hand is coming up will launch opponents upward. Landing it when her hand comes down will launch them sideways. |
Name | |
Subject | |
Tip | This move doesn't have much attack power, but you can trigger it quickly and it doesn't leave Sheik vulnerable for long. It's also great for combos on opponents that haven't taken much damage yet. |
Name | |
Subject | |
Tip | Zelda first appeared in the NES title The Legend of Zelda, released in North America in 1987. In that title, the evil Ganon kidnaps Zelda and steals the Triforce of Power. |
Name | |
Subject | |
Tip | Zelda is the princess from the game series The Legend of Zelda. With a few exceptions, the Zelda in each game is a unique individual who shares the name Zelda, and the setting is different in each title. |
Name | |
Subject | |
Tip | The names of Zelda's special moves comes from the goddesses who created Hyrule. They are Din, the Goddess of Power; Nayru, the Goddess of Wisdom; and Farore, the Goddess of Courage. |
Name | |
Subject | |
Tip | This move summons a magical barrier that reflects enemy projectiles. It's not just for defense, either—it also deals direct damage! |
Name | |
Subject | |
Tip | Zelda is invincible at the start of this move, and the move can also reflect projectiles. It comes out very quickly, making it useful in a wide variety of situations. |
Name | |
Subject | |
Tip | This explodes when you release the button. Hold it longer to get more range and a stronger explosion. |
Name | |
Subject | |
Tip | You can adjust the flame's path while the button is pressed. The flame will explode if it hits the stage, too much time passes, or you let go of the button. |
Name | |
Subject | |
Tip | Zelda will deal damage to those nearby when she disappears and reappears. Hold a direction to control where she teleports to. |
Name | |
Subject | |
Tip | Hold a direction before disappearing to warp that way. Zelda will follow the direction of any platforms she encounters during the warp, as well. |
Name | |
Subject | |
Tip | If you direct the move downward while standing on the ground, you'll reappear in the same place. It can really throw your opponent for a loop! |
Name | |
Subject | |
Tip | Charge this attack to make the Phantom travel farther. It'll attack differently based on how long the attack is charged. |
Name | |
Subject | |
Tip | It's possible to attack by pressing the special-move button even before the Phantom is complete. The attack power and range increase depending on how complete the Phantom is. |
Name | |
Subject | |
Tip | If Zelda takes damage or the Phantom takes serious damage before it is complete, it will collapse before your eyes. |
Name | |
Subject | |
Tip | A gigantic triangle swallows up one opponent and seals them away. The suction becomes progressively stronger. If an opponent has over 100% damage, it's an immediate KO. |
Name | |
Subject | |
Tip | The tip of Zelda's foot is packed with launch power at the beginning of the move. It has good KO potential but leaves you vulnerable, and only the tip has good launch power. |
Name | |
Subject | |
Tip | A move with a meteor effect. The beginning of the move has the most power, but you can use it to disrupt somebody from recovering even if you don't get a clean hit. |
Name | |
Subject | |
Tip | Young Link debuted in The Legend of Zelda: Ocarina of Time released in 1998. He lived in the Kokiri Forest, until the Great Deku Tree, guardian of the forest, informs him of danger approaching Hyrule. |
Name | |
Subject | |
Tip | To stop Ganondorf, the Great King of Evil, Young Link travels with his fairy companion Navi. He pulls out the Master Sword, and after a seven-year slumber, emerges as the Hero of Time. |
Name | |
Subject | |
Tip | Young Link's arrows will burn anything they hit. They can be used to detonate explosives from far away. |
Name | |
Subject | |
Tip | The Boomerang will also hit when returning, making it useful to keep opponents at bay. The Boomerang Young Link uses is the one from The Legend of Zelda: Ocarina of Time. |
Name | |
Subject | |
Tip | The distance the Boomerang flies depends on how far you tilt the control stick, but it can't fly as far as the other Links' boomerangs. However, it deals heavy damage the moment it's thrown. |
Name | |
Subject | |
Tip | Spins around and hits opponents repeatedly. Hold down the button while on the ground to increase its power. The launching power is low, but you can get combos with an air attack. |
Name | |
Subject | |
Tip | Fighters caught in the bomb's explosion can be hit a maximum of four times. Since it hits multiple times, the damage it deals is higher than Link's or Toon Link's bombs. |
Name | |
Subject | |
Tip | Your bombs are special ones—The explosion from hitting an enemy won't hurt you. |
Name | |
Subject | |
Tip | If the Triforce hits an opponent, the opponent will be bound and hit with the sword multiple times. The final blow can hit multiple enemies. |
Name | |
Subject | |
Tip | Young Link drinks the famous product of Lon Lon Ranch, Lon Lon Milk. Drinking it won't heal any damage, but it sure is delicious! |
Name | |
Subject | |
Tip | Young Link's launch power is the weakest of the Links, but that makes it easier to perform combos. He's quicker in the air, can unleash moves faster, and is less vulnerable when landing. |
Name | |
Subject | |
Tip | He appears in The Legend of Zelda: Ocarina of Time as the king of the Gerudo. He pretends to pledge his loyalty to the King of Hyrule while plotting to make the kingdom his own. |
Name | |
Subject | |
Tip | Ganon appears as the final boss in The Legend of Zelda. In that title, he looks more beast than human, making him a sharp contrast to Ganondorf. |
Name | |
Subject | |
Tip | After pressing the attack button, quickly turn around to make Ganondorf unleash an even more powerful attack as he turns. |
Name | |
Subject | |
Tip | This attack is much more powerful when used in the air. However, you'll have to use a Bunny Hood or high platforms to find enough time to pull it off. |
Name | |
Subject | |
Tip | An enemy hit by this in the air will be slammed to the ground and can't recover quickly. It's also slightly more powerful than when used on the ground. |
Name | |
Subject | |
Tip | You can use this to grab an enemy and drag them offstage with you. However, the point will go to the last person to strike that enemy before your grab. |
Name | |
Subject | |
Tip | If you get caught by Flame Choke in midair, you can try to wriggle about to escape. However, it's harder to escape if you've taken more damage than Ganondorf. |
Name | |
Subject | |
Tip | Used on the ground, this move is a horizontal flying kick. In the air, it goes downward instead and has a meteor effect at the very start. |
Name | |
Subject | |
Tip | When done in the air, this move has immense launching power. Sometimes it can also be effective to use against a fighter who is waiting below. |
Name | |
Subject | |
Tip | After transforming into Ganon, the Demon King, he rushes forward with his swords to obliterate the enemy. The first swing stuns foes. Hit with that, and it'll be easier to hit with the finishing rush. |
Name | |
Subject | |
Tip | All of Ganondorf's smash attacks use a sword. They leave him vulnerable, but the moves are very powerful. |
Name | |
Subject | |
Tip | It's a slow attack, but it can do more damage than a smash attack. Even if defended against, the attack can break all but a perfect shield. |
Name | |
Subject | |
Tip | A crouching kick that sends opponents flying upward. It has good reach and is one of Ganondorf's faster attacks. |
Name | |
Subject | |
Tip | Toon Link debuted in the Nintendo GameCube title The Legend of Zelda: The Wind Waker, released in North America in 2003. The cel-shaded art style cast Link in a whole new light. |
Name | |
Subject | |
Tip | The Legend of Zelda: The Wind Waker starts on Link's birthday on Outset Island. He rides a ship named The King of Red Lions and sets out on a journey across the sea. |
Name | |
Subject | |
Tip | You can attack immediately after using this move, so take advantage of that to really surprise your opponents. Fire while in the air with no fear of downtime when you land. |
Name | |
Subject | |
Tip | If you don't charge the attack, the arrow won't fly very far and will drop toward the ground. Do this close to an edge to attack enemies below! |
Name | |
Subject | |
Tip | The Boomerang is able to go through enemies as it returns. It flies to whoever you are, so move up or down after you throw it to hit more opponents! |
Name | |
Subject | |
Tip | If the bomb hits an opponent, Toon Link will not be damaged by the explosion. However, if the bomb hits the ground or time passes and the bomb explodes, Toon Link will be damaged by the explosion. |
Name | |
Subject | |
Tip | Toon Link shoot out the Triforce with his left hand to trap opponents, and then strikes them repeatedly with his sword. The attack won't hit if there is a wall between Toon Link and the opponent. |
Name | |
Subject | |
Tip | It doesn't leave you vulnerable and can be used repeatedly, so it's great for juggling. Once the opponent is in the air, follow up with an up smash or an air attack. |
Name | |
Subject | |
Tip | Toon Link swings his sword in front and behind. The attack doesn't have much power, but it's quick enough to use repeatedly in a short time frame. |
Name | |
Subject | |
Tip | Unlike Link's and Young Link's down air attack, Toon Link doesn't bounce up when it hits a foe. If you try to dunk someone with it, you're gonna have a bad time. |
Name | |
Subject | |
Tip | Using the grab button will fire the Hookshot, even in midair, but you can't grab opponents with it. You can, however, use it to attack or grab edges. |
Name | |
Subject | |
Tip | Land with the Hookshot out, and you'll put it away quickly. It's a handy as a feint—use it just before landing, and then surprise 'em with a different attack. |
Name | |
Subject | |
Tip | Toon Link's shield blocks lower down than Link's and Young Link's and can better cover his smaller body. However, he can't guard while moving faster than a walk. |
Name | Subject | Tip |
---|---|---|
Link first appeared in The Legend of Zelda on the NES. Even back then, he had a wide inventory of items, including the Bow, Boomerang, and Bombs. | ||
Link is the main protagonist of the series The Legend of Zelda. He has pointy ears and wields a sword and shield. In the Zelda games, Link uses items like bombs and arrows to defeat enemies and solve puzzles. | ||
Despite being the hero, Link's name only appears in the title of five games. Can you name them? One might be trickier to remember than the others! | ||
Link's second color variation is his Hero of the Wild armor, which dresses him in his traditional green garb. You can obtain this armor in Breath of the Wild by completing all of the shrines. | ||
The power and distance of the arrow increases as it's charged. Arrows can stick in the ground or walls, and if you pick one up and use this move again, you can fire off two arrows at once. | ||
The Boomerang is the strongest the moment it's thrown. Flick the control stick quickly when you press the button to increase distance and power. If you don't catch the returning Boomerang, it will fly off. | ||
If you are launched off the stage, you can use the Remote Bomb to blast yourself back toward the stage. It's very hard to pull off, but it might work as a last resort! | ||
You can detonate whenever you want, but keep in mind that Link will be damaged by the explosion too. The bomb will explode after a certain period or when hit with a fire attack. | ||
Link shoots a powerful, blue glowing arrow that explodes on contact and launches opponents. The arrow will still explode if it hits a wall or the ground, and it can hit multiple opponents. | ||
If Link's damage is at 0% or he has full stamina in a Stamina battle, he can shoot a sword beam by using his side smash attack. | ||
Press the button again to attack a second time. The second attack has more launching power. | ||
Link's down and up air attacks, Downward Thrust and Jump Thrust, are from Zelda II - The Adventure of Link. In that game, they're learned from town swordsmen. | ||
Link's dash attack strikes with almost as much force as a smash attack. The point of his sword is especially painful. | ||
Link's Hylian Shield is capable of stopping even the most powerful of projectiles. This means you won't take any damage at all. | ||
Link's Hylian Shield can block projectiles, but it won't block anything while you're in the middle of attacking. | ||
Sheik first appeared in the 1998 N64 title The Legend of Zelda: Ocarina of Time. Her true identity is Ze— I won't spoil it for you. | ||
After Link pulls the Master Sword and ages over time, this mysterious youth appears before him. Sheik appears before Link a number of times after that, teaching him various songs using a harp. | ||
If you use the Sheik amiibo in The Legend of Zelda: Breath of the Wild, you can sometimes obtain Sheik's Mask. You can re-create Sheik's look by wearing that with pieces from the Stealth series. | ||
You can start charging this attack in the air. The more charged it is, the more needles are fired, but they lose power the farther they get from Sheik. | ||
Hold the special-move button to throw the grenade farther. It doesn't move much when it lands, but it can travel three times as far in the air. | ||
If Burst Grenade is hit before the pin is removed, it'll fly off and explode. If Sheik is hit before the pin is removed, Burst Grenade will become an item and fall to the ground. | ||
Press the button again to make Sheik use the axe kick faster. Use it again right after the first kick hits, and you won't freeze up when you land. | ||
Hold left or right to greatly affect the range of the attack. In this way, you can use the attack as a feint or really surprise an opponent! | ||
Sheik advances forth and slices through the opponents she hits. She can catch only one opponent with this move, but catching an opponent is pretty easy and the move is very powerful. | ||
This attack is fast and can lift the enemy up a short distance, making it easier to strike the enemy multiple times in a combo. | ||
Landing this attack while Sheik's hand is coming up will launch opponents upward. Landing it when her hand comes down will launch them sideways. | ||
This move doesn't have much attack power, but you can trigger it quickly and it doesn't leave Sheik vulnerable for long. It's also great for combos on opponents that haven't taken much damage yet. | ||
Zelda first appeared in the NES title The Legend of Zelda, released in North America in 1987. In that title, the evil Ganon kidnaps Zelda and steals the Triforce of Power. | ||
Zelda is the princess from the game series The Legend of Zelda. With a few exceptions, the Zelda in each game is a unique individual who shares the name Zelda, and the setting is different in each title. | ||
The names of Zelda's special moves comes from the goddesses who created Hyrule. They are Din, the Goddess of Power; Nayru, the Goddess of Wisdom; and Farore, the Goddess of Courage. | ||
This move summons a magical barrier that reflects enemy projectiles. It's not just for defense, either—it also deals direct damage! | ||
Zelda is invincible at the start of this move, and the move can also reflect projectiles. It comes out very quickly, making it useful in a wide variety of situations. | ||
This explodes when you release the button. Hold it longer to get more range and a stronger explosion. | ||
You can adjust the flame's path while the button is pressed. The flame will explode if it hits the stage, too much time passes, or you let go of the button. | ||
Zelda will deal damage to those nearby when she disappears and reappears. Hold a direction to control where she teleports to. | ||
Hold a direction before disappearing to warp that way. Zelda will follow the direction of any platforms she encounters during the warp, as well. | ||
If you direct the move downward while standing on the ground, you'll reappear in the same place. It can really throw your opponent for a loop! | ||
Charge this attack to make the Phantom travel farther. It'll attack differently based on how long the attack is charged. | ||
It's possible to attack by pressing the special-move button even before the Phantom is complete. The attack power and range increase depending on how complete the Phantom is. | ||
If Zelda takes damage or the Phantom takes serious damage before it is complete, it will collapse before your eyes. | ||
A gigantic triangle swallows up one opponent and seals them away. The suction becomes progressively stronger. If an opponent has over 100% damage, it's an immediate KO. | ||
The tip of Zelda's foot is packed with launch power at the beginning of the move. It has good KO potential but leaves you vulnerable, and only the tip has good launch power. | ||
A move with a meteor effect. The beginning of the move has the most power, but you can use it to disrupt somebody from recovering even if you don't get a clean hit. | ||
Young Link debuted in The Legend of Zelda: Ocarina of Time released in 1998. He lived in the Kokiri Forest, until the Great Deku Tree, guardian of the forest, informs him of danger approaching Hyrule. | ||
To stop Ganondorf, the Great King of Evil, Young Link travels with his fairy companion Navi. He pulls out the Master Sword, and after a seven-year slumber, emerges as the Hero of Time. | ||
Young Link's arrows will burn anything they hit. They can be used to detonate explosives from far away. | ||
The Boomerang will also hit when returning, making it useful to keep opponents at bay. The Boomerang Young Link uses is the one from The Legend of Zelda: Ocarina of Time. | ||
The distance the Boomerang flies depends on how far you tilt the control stick, but it can't fly as far as the other Links' boomerangs. However, it deals heavy damage the moment it's thrown. | ||
Spins around and hits opponents repeatedly. Hold down the button while on the ground to increase its power. The launching power is low, but you can get combos with an air attack. | ||
Fighters caught in the bomb's explosion can be hit a maximum of four times. Since it hits multiple times, the damage it deals is higher than Link's or Toon Link's bombs. | ||
Your bombs are special ones—The explosion from hitting an enemy won't hurt you. | ||
If the Triforce hits an opponent, the opponent will be bound and hit with the sword multiple times. The final blow can hit multiple enemies. | ||
Young Link drinks the famous product of Lon Lon Ranch, Lon Lon Milk. Drinking it won't heal any damage, but it sure is delicious! | ||
Young Link's launch power is the weakest of the Links, but that makes it easier to perform combos. He's quicker in the air, can unleash moves faster, and is less vulnerable when landing. | ||
He appears in The Legend of Zelda: Ocarina of Time as the king of the Gerudo. He pretends to pledge his loyalty to the King of Hyrule while plotting to make the kingdom his own. | ||
Ganon appears as the final boss in The Legend of Zelda. In that title, he looks more beast than human, making him a sharp contrast to Ganondorf. | ||
After pressing the attack button, quickly turn around to make Ganondorf unleash an even more powerful attack as he turns. | ||
This attack is much more powerful when used in the air. However, you'll have to use a Bunny Hood or high platforms to find enough time to pull it off. | ||
An enemy hit by this in the air will be slammed to the ground and can't recover quickly. It's also slightly more powerful than when used on the ground. | ||
You can use this to grab an enemy and drag them offstage with you. However, the point will go to the last person to strike that enemy before your grab. | ||
If you get caught by Flame Choke in midair, you can try to wriggle about to escape. However, it's harder to escape if you've taken more damage than Ganondorf. | ||
Used on the ground, this move is a horizontal flying kick. In the air, it goes downward instead and has a meteor effect at the very start. | ||
When done in the air, this move has immense launching power. Sometimes it can also be effective to use against a fighter who is waiting below. | ||
After transforming into Ganon, the Demon King, he rushes forward with his swords to obliterate the enemy. The first swing stuns foes. Hit with that, and it'll be easier to hit with the finishing rush. | ||
All of Ganondorf's smash attacks use a sword. They leave him vulnerable, but the moves are very powerful. | ||
It's a slow attack, but it can do more damage than a smash attack. Even if defended against, the attack can break all but a perfect shield. | ||
A crouching kick that sends opponents flying upward. It has good reach and is one of Ganondorf's faster attacks. | ||
Toon Link debuted in the Nintendo GameCube title The Legend of Zelda: The Wind Waker, released in North America in 2003. The cel-shaded art style cast Link in a whole new light. | ||
The Legend of Zelda: The Wind Waker starts on Link's birthday on Outset Island. He rides a ship named The King of Red Lions and sets out on a journey across the sea. | ||
You can attack immediately after using this move, so take advantage of that to really surprise your opponents. Fire while in the air with no fear of downtime when you land. | ||
If you don't charge the attack, the arrow won't fly very far and will drop toward the ground. Do this close to an edge to attack enemies below! | ||
The Boomerang is able to go through enemies as it returns. It flies to whoever you are, so move up or down after you throw it to hit more opponents! | ||
If the bomb hits an opponent, Toon Link will not be damaged by the explosion. However, if the bomb hits the ground or time passes and the bomb explodes, Toon Link will be damaged by the explosion. | ||
Toon Link shoot out the Triforce with his left hand to trap opponents, and then strikes them repeatedly with his sword. The attack won't hit if there is a wall between Toon Link and the opponent. | ||
It doesn't leave you vulnerable and can be used repeatedly, so it's great for juggling. Once the opponent is in the air, follow up with an up smash or an air attack. | ||
Toon Link swings his sword in front and behind. The attack doesn't have much power, but it's quick enough to use repeatedly in a short time frame. | ||
Unlike Link's and Young Link's down air attack, Toon Link doesn't bounce up when it hits a foe. If you try to dunk someone with it, you're gonna have a bad time. | ||
Using the grab button will fire the Hookshot, even in midair, but you can't grab opponents with it. You can, however, use it to attack or grab edges. | ||
Land with the Hookshot out, and you'll put it away quickly. It's a handy as a feint—use it just before landing, and then surprise 'em with a different attack. | ||
Toon Link's shield blocks lower down than Link's and Young Link's and can better cover his smaller body. However, he can't guard while moving faster than a walk. |
Stage Tips
Name | Hyrule Castle |
---|---|
Stage | |
Tip | This is a revival of the Hyrule Castle stage from the original Smash Bros. The platforms on the castle tower are great for up smash attacks! |
Name | Tornado |
Stage | |
Tip | The tornado that appears will launch fighters vertically. If you've taken too much damage, it can launch you off the stage. |
Name | Tornado's Effect |
Stage | |
Tip | After being launched by the tornado, you'll be stunned for a moment. The more damage you have, the longer you'll be stunned. |
Name | Great Bay |
Stage | |
Tip | A stage based on Great Bay from The Legend of Zelda: Majora's Mask. As time passes, the Moon floating in the sky inches ever closer to the ground. |
Name | Tingle |
Stage | |
Tip | You can ride and grab the balloon attached to Tingle's back. If you stay on the balloon, it'll fall slowly until it pops. Attacks can also break it. |
Name | Turtle |
Stage | |
Tip | You can fight on the back of the turtle that emerges from the water with a great splash. He dives back under the water after a set amount of time. |
Name | Platforms |
Stage | |
Tip | You can't drop through the Marine Research Lab platform or the platforms floating on the water. The stone platform floating on the left side tilts depending on weight distribution. |
Name | Moon |
Stage | |
Tip | In the background, the Moon falls slowly as time passes. You can see the Four Giants rally to stop it right before it hits the surface. |
Name | Temple |
Stage | |
Tip | When your damage is high, try to fight in the cave around the middle of the stage. It's easy to break your fall against the walls and stay in the game. |
Name | King Bulblin |
Stage | |
Tip | When King Bulblin is flinching after being attacked, fighters he rams into won't get hurt. |
Name | Bulblin |
Stage | |
Tip | Sometimes a Bulblin will appear, following along after King Bulblin. It won't really do much, but you can attack it and defeat it. |
Name | Present from King Bulblin |
Stage | |
Tip | When the ground shakes, King Bulblin will come riding in from the left or right. The explosive he drops on the bridge is strong enough to blow it up. |
Name | Restoration |
Stage | |
Tip | After King Bulblin's explosive goes off, the bridge may look damaged beyond repair. Never fear! Soon enough, a portal will appear to fix it right up. |
Name | Pirate Ship |
Stage | |
Tip | Battles on this stage take place aboard a pirate ship traveling the Great Sea! Be careful—you never know what could happen at sea... |
Name | Grounded |
Stage | |
Tip | Everyone is too busy fighting to steer the ship! The ship might run aground as you battle, but you can just carry the fight to the rocks if this happens. |
Name | Tornado |
Stage | |
Tip | Occasionally a tornado may appear and lift the ship into the air. This is the perfect time to KO opponents with meteor smashes! |
Name | The Water's Flow |
Stage | |
Tip | Any fighters that fall into the water will be swept from left to right. Watch out for the bow of the ship—it's an instant KO if you hit it! |
Name | Projectiles |
Stage | |
Tip | The ship will occasionally sail past a watchtower, which will fire projectiles as you pass by. The explosions can really hurt, so watch out! |
Name | Changing Weather |
Stage | |
Tip | The weather will change as the ship sails around. It can be sunny, cloudy, or rainy, but it'll only rain when a tornado is near. |
Name | Catapult |
Stage | |
Tip | The catapult that emerges on the deck can launch fighters. The catapult will fire quicker if a fighter is standing on it. |
Name | Gerudo Valley |
Stage | |
Tip | Sometimes the wooden bridge will break if you stand on it or attack it. It's a flimsy bridge and will break over time, too. |
Name | Spirit Train |
Stage | |
Tip | This train travels left at extremely high speed. You'll need more luck than any one fighter has if you want to survive falling off the back. |
Name | Who's Driving? |
Stage | |
Tip | If Link, Toon Link, or Young Link is busy in the battle, Alfonzo will handle being the train's conductor. |
Name | Cabooses |
Stage | |
Tip | The Spirit Train can have several different cabooses. It could be Linebeck's shop, a coal car, a steel-frame car, or other cars! |
Name | Dark Train |
Stage | |
Tip | Keep an eye on the black smoke from the Dark Train! It will jump before exploding, landing in a random place on the stage. |
Name | KO-Ready Armored Train |
Stage | |
Tip | The Armored Train is pointy in front and will try to push the train you are on off the stage. Don't get pushed off during their conflict! |
Name | Skyloft |
Stage | |
Tip | On the small island with a waterfall, you'll want to be careful of falling. That swift current can easily prevent you from recovering. |
Name | Great Plateau Tower |
Stage | |
Tip | Based on the Great Plateau Tower from The Legend of Zelda: Breath of the Wild. In the distance, you can see Death Mountain and Hyrule Castle, which was attacked by Calamity Ganon 100 years prior. |
Name | Guidance Stone |
Stage | |
Tip | The spire above the guidance stone can be broken. Breaking the spire reveals a floating platform. After a time, the spire will repair itself. |
Name | Old Man |
Stage | |
Tip | Although he doesn't take part in the battle, an old man sometimes glides by using the Paraglider. He'll take his time passing by while watching the fight, and sometimes he'll land in the background. |
Name | Stage | Tip |
---|---|---|
Hyrule Castle | This is a revival of the Hyrule Castle stage from the original Smash Bros. The platforms on the castle tower are great for up smash attacks! | |
Tornado | The tornado that appears will launch fighters vertically. If you've taken too much damage, it can launch you off the stage. | |
Tornado's Effect | After being launched by the tornado, you'll be stunned for a moment. The more damage you have, the longer you'll be stunned. | |
Great Bay | A stage based on Great Bay from The Legend of Zelda: Majora's Mask. As time passes, the Moon floating in the sky inches ever closer to the ground. | |
Tingle | You can ride and grab the balloon attached to Tingle's back. If you stay on the balloon, it'll fall slowly until it pops. Attacks can also break it. | |
Turtle | You can fight on the back of the turtle that emerges from the water with a great splash. He dives back under the water after a set amount of time. | |
Platforms | You can't drop through the Marine Research Lab platform or the platforms floating on the water. The stone platform floating on the left side tilts depending on weight distribution. | |
Moon | In the background, the Moon falls slowly as time passes. You can see the Four Giants rally to stop it right before it hits the surface. | |
Temple | When your damage is high, try to fight in the cave around the middle of the stage. It's easy to break your fall against the walls and stay in the game. | |
King Bulblin | When King Bulblin is flinching after being attacked, fighters he rams into won't get hurt. | |
Bulblin | Sometimes a Bulblin will appear, following along after King Bulblin. It won't really do much, but you can attack it and defeat it. | |
Present from King Bulblin | When the ground shakes, King Bulblin will come riding in from the left or right. The explosive he drops on the bridge is strong enough to blow it up. | |
Restoration | After King Bulblin's explosive goes off, the bridge may look damaged beyond repair. Never fear! Soon enough, a portal will appear to fix it right up. | |
Pirate Ship | Battles on this stage take place aboard a pirate ship traveling the Great Sea! Be careful—you never know what could happen at sea... | |
Grounded | Everyone is too busy fighting to steer the ship! The ship might run aground as you battle, but you can just carry the fight to the rocks if this happens. | |
Tornado | Occasionally a tornado may appear and lift the ship into the air. This is the perfect time to KO opponents with meteor smashes! | |
The Water's Flow | Any fighters that fall into the water will be swept from left to right. Watch out for the bow of the ship—it's an instant KO if you hit it! | |
Projectiles | The ship will occasionally sail past a watchtower, which will fire projectiles as you pass by. The explosions can really hurt, so watch out! | |
Changing Weather | The weather will change as the ship sails around. It can be sunny, cloudy, or rainy, but it'll only rain when a tornado is near. | |
Catapult | The catapult that emerges on the deck can launch fighters. The catapult will fire quicker if a fighter is standing on it. | |
Gerudo Valley | Sometimes the wooden bridge will break if you stand on it or attack it. It's a flimsy bridge and will break over time, too. | |
Spirit Train | This train travels left at extremely high speed. You'll need more luck than any one fighter has if you want to survive falling off the back. | |
Who's Driving? | If Link, Toon Link, or Young Link is busy in the battle, Alfonzo will handle being the train's conductor. | |
Cabooses | The Spirit Train can have several different cabooses. It could be Linebeck's shop, a coal car, a steel-frame car, or other cars! | |
Dark Train | Keep an eye on the black smoke from the Dark Train! It will jump before exploding, landing in a random place on the stage. | |
KO-Ready Armored Train | The Armored Train is pointy in front and will try to push the train you are on off the stage. Don't get pushed off during their conflict! | |
Skyloft | On the small island with a waterfall, you'll want to be careful of falling. That swift current can easily prevent you from recovering. | |
Great Plateau Tower | Based on the Great Plateau Tower from The Legend of Zelda: Breath of the Wild. In the distance, you can see Death Mountain and Hyrule Castle, which was attacked by Calamity Ganon 100 years prior. | |
Guidance Stone | The spire above the guidance stone can be broken. Breaking the spire reveals a floating platform. After a time, the spire will repair itself. | |
Old Man | Although he doesn't take part in the battle, an old man sometimes glides by using the Paraglider. He'll take his time passing by while watching the fight, and sometimes he'll land in the background. |
Item Tips
Name | Fairy Bottle |
---|---|
Item / Character | |
Tip | This heals your damage by 100...unless you're below 100% at the time, in which case you can't use it. |
Name | Gust Bellows |
Item / Character | |
Tip | This item blows a powerful gust of wind. It aims straight out in front of you if you're holding on to it, but when thrown, it blows wildly in all directions! |
Name | Deku Nut |
Item / Character | |
Tip | Hit an opponent with this item to stun them. If it hits an opponent that's taken a lot of damage, it'll launch them instead of stunning them. |
Name | Bombchu |
Item / Character | |
Tip | Once it's rolling, the Bombchu won't stop for anything and can't be picked up! It'll eventually explode and can even hurt the player who used it first! |
Name | Beetle |
Item / Character | |
Tip | If you attack an incoming Beetle, it'll do a U-turn. Beat foes who throw it at their own game! |
Name | Cucco |
Item / Character | |
Tip | Don't attack the poor Cucco! No really, don't do that, or it'll call its whole flock. If that happens, try to get other fighters mixed up in the mayhem. |
Name | Cucco: Toss to Attack |
Item / Character | |
Tip | If you hit another fighter with a Cucco, it'll get angry at them instead of you! The flock won't hurt you at all! Maybe being thrown doesn't ruffle feathers? |
Name | Cucco: Indiscriminate Attack |
Item / Character | |
Tip | If a Cucco is damaged by a stage hazard, it's not sure who to get angry with...so it calls the flock on EVERYONE. Not fair! Not fair! |
Name | Assist Trophy: Skull Kid |
Item / Character | |
Tip | Skull Kid calls on a variety of mystical powers when he appears in the battle. Unfortunately, these powers affect whoever summoned him too! |
Name | Assist Trophy: Skull Kid's Effect |
Item / Character | |
Tip | Skull Kid has three different moves: make everyone invisible, flip the stage horizontally, or flip the stage upside down. |
Name | Assist Trophy: Midna |
Item / Character | |
Tip | Watch out for Midna's hand-shaped hair. She'll reach out and grab nearby fighters no matter how badly you wish your shield could stop it. |
Name | Assist Trophy: Midna's Movement |
Item / Character | |
Tip | Midna won't be abandoned in battle―she'll teleport to chase foes. She also uses her teleport to return if she gets launched. |
Name | Assist Trophy: Ghirahim |
Item / Character | |
Tip | Ghirahim moves gracefully through the battle, using swords and knives. He also deflects any projectiles that he is facing. |
Name | Assist Trophy: Ghirahim's Characteristics |
Item / Character | |
Tip | Ghirahim will use a dash attack at foes straight ahead. He moves swiftly―making it hard to dodge―and strikes hard enough to launch you. |
Name | Item / Character | Tip |
---|---|---|
Fairy Bottle | This heals your damage by 100...unless you're below 100% at the time, in which case you can't use it. | |
Gust Bellows | This item blows a powerful gust of wind. It aims straight out in front of you if you're holding on to it, but when thrown, it blows wildly in all directions! | |
Deku Nut | Hit an opponent with this item to stun them. If it hits an opponent that's taken a lot of damage, it'll launch them instead of stunning them. | |
Bombchu | Once it's rolling, the Bombchu won't stop for anything and can't be picked up! It'll eventually explode and can even hurt the player who used it first! | |
Beetle | If you attack an incoming Beetle, it'll do a U-turn. Beat foes who throw it at their own game! | |
Cucco | Don't attack the poor Cucco! No really, don't do that, or it'll call its whole flock. If that happens, try to get other fighters mixed up in the mayhem. | |
Cucco: Toss to Attack | If you hit another fighter with a Cucco, it'll get angry at them instead of you! The flock won't hurt you at all! Maybe being thrown doesn't ruffle feathers? | |
Cucco: Indiscriminate Attack | If a Cucco is damaged by a stage hazard, it's not sure who to get angry with...so it calls the flock on EVERYONE. Not fair! Not fair! | |
Assist Trophy: Skull Kid | Skull Kid calls on a variety of mystical powers when he appears in the battle. Unfortunately, these powers affect whoever summoned him too! | |
Assist Trophy: Skull Kid's Effect | Skull Kid has three different moves: make everyone invisible, flip the stage horizontally, or flip the stage upside down. | |
Assist Trophy: Midna | Watch out for Midna's hand-shaped hair. She'll reach out and grab nearby fighters no matter how badly you wish your shield could stop it. | |
Assist Trophy: Midna's Movement | Midna won't be abandoned in battle―she'll teleport to chase foes. She also uses her teleport to return if she gets launched. | |
Assist Trophy: Ghirahim | Ghirahim moves gracefully through the battle, using swords and knives. He also deflects any projectiles that he is facing. | |
Assist Trophy: Ghirahim's Characteristics | Ghirahim will use a dash attack at foes straight ahead. He moves swiftly―making it hard to dodge―and strikes hard enough to launch you. |
Trivia
- In version 1.2.1 of Tears of the Kingdom, one of the descriptions of Autobuild in Tips and Tricks was changed. Originally, it provided information about creating saved designs without the necessary building supplies.[10] After the update, the descriptions now makes note of the use of Zonaite to create missing supplies, so long as Link has enough.[11]
Nomenclature
Names in Other Regions | ||
---|---|---|
Language | Names | |
This table was generated using translation pages. To request an addition, please contact a staff member with a reference. |
See Also
References
- ↑ "Tips and Tricks
Check this screen for hints that will surely aid you on your journey. The adventurous heart must never stop seeking knowledge!" — Tips and Tricks (Breath of the Wild) - ↑ "Tips and Tricks
Check this screen for hints that will surely aid you on your journey. The adventurous heart must never stop seeking knowledge!" — Tips and Tricks (Tears of the Kingdom) - ↑ "Tips" — N/A (Super Smash Bros. Ultimate)
- ↑ "Learn about each fighter's moves and characteristics." — Tips (Super Smash Bros. Ultimate)
- ↑ "Learn about the characteristics and hazards of the stages." — Tips (Super Smash Bros. Ultimate)
- ↑ "Learn about battle techniques common to all fighters." — Tips (Super Smash Bros. Ultimate)
- ↑ "Learn about Adventure mode and how to use spirits." — Tips (Super Smash Bros. Ultimate)
- ↑ "Learn about items, assist trophies, Pokémon, and more." — Tips (Super Smash Bros. Ultimate)
- ↑ "Learn about different modes, rankings, and more." — Tips (Super Smash Bros. Ultimate)
- ↑ "Autobuild
You may be able to build designs even if you are short on materials, but results may vary." — Tips and Tricks (Tears of the Kingdom) - ↑ "Autobuild
You can reproduce designs even if you are short on materials by spending zonaite. This will not work if you don't have enough zonaite to reproduce the design." — Tips and Tricks (Tears of the Kingdom)