Name | Assist Trophy: Ghirahim |
---|---|
Type | Items |
Tip | Ghirahim moves gracefully through the battle, using swords and knives. He can't be defeated—he'll simply teleport back if you launch him. |
Name | Assist Trophy: Ghirahim |
Type | Items |
Tip | Ghirahim will use a dash attack at foes straight ahead. He moves swiftly—making it hard to dodge—and strikes hard enough to launch you. |
Name | Assist Trophy: Midna |
Type | Items |
Tip | Midna won't be abandoned in battle—she'll teleport to chase foes. She also uses her teleport to return if she gets launched. |
Name | Assist Trophy: Midna |
Type | Items |
Tip | Watch out for Midna's hand-shaped hair. She'll reach out and grab nearby fighters no matter how badly you wish your shield could stop it. |
Name | Assist Trophy: Skull Kid |
Type | Items |
Tip | Skull Kid calls on a variety of mystical powers when he appears in the battle. Unfortunately, these powers affect whoever summoned him too! |
Name | Assist Trophy: Skull Kid |
Type | Items |
Tip | Skull Kid has three different moves: he can reverse the directional inputs, make everyone invisible, or flip the stage upside down. |
Name | Assist Trophy: Tingle |
Type | Items |
Tip | Every so often, Tingle will send down a shower of Hammers. Even more rarely, he'll rain Golden Hammers on the battlefield! |
Name | Assist Trophy: Tingle |
Type | Items |
Tip | If flowers bloom around Tingle, the screen will zoom in on the fighter that summoned him. Quick! Charge an attack while no one can see! |
Name | Assist Trophy: Tingle |
Type | Items |
Tip | Sometimes Tingle will emerge from the Assist Trophy with a big balloon on his back. He'll rise into the sky, leaving the battle without helping. |
Name | Assist Trophy: Tingle |
Type | Items |
Tip | Sometimes, Tingle will throw banana peels, making anyone on the ground nearby trip—even the player who summoned him! Tingle, Tingle! Kooloo-Limpah! |
Name | Assist Trophy: Tingle |
Type | Items |
Tip | Tingle may sometimes be engulfed in flames! If this happens, everyone in the battle will suddenly act like they've consumed Superspicy Curry. |
Name | Assist Trophy: Tingle |
Type | Items |
Tip | Tingle, a man with a stubby red nose who is wearing an entirely green suit, randomly selects one of five different effects when summoned. |
Name | Beetle |
Type | Items |
Tip | If you attack an incoming Beetle, it'll do a U-turn. Beat foes who throw it at their own game! |
Name | Bombchu |
Type | Items |
Tip | Once it's rolling, the Bombchu won't stop for anything and can't be picked up! It'll eventually explode and can even hurt the player who used it first! |
Name | Bridge of Eldin |
Type | Stages |
Tip | After King Bulblin's explosive goes off, the bridge may look damaged beyond repair. Never fear! Soon enough, a portal will appear to fix it right up. |
Name | Bridge of Eldin |
Type | Stages |
Tip | Sometimes a Bulblin will appear, following along after King Bulblin. It won't really do much, but you can attack it and defeat it. You meanie. |
Name | Bridge of Eldin |
Type | Stages |
Tip | When King Bulblin is flinching after being attacked, fighters he rams into won't get hurt. |
Name | Bridge of Eldin |
Type | Stages |
Tip | When the ground shakes, King Bulblin will come riding in from the left or right. The explosive he drops on the bridge is strong enough to blow it up. |
Name | Cucco |
Type | Items |
Tip | Don't attack the poor Cucco! No really, don't do that, or it'll call its whole flock. If that happens, try to get other fighters mixed up in the mayhem. |
Name | Cucco |
Type | Items |
Tip | If a Cucco is damaged by a stage hazard, it's not sure who to get angry with...so it calls the flock in EVERYONE. Not fair! Not fair! |
Name | Cucco |
Type | Items |
Tip | If you hit another fighter with a Cucco, it'll get angry at them instead of you! The flock won't hurt you at all! Maybe being thrown doesn't ruffle the feathers? |
Name | Fairy Bottle |
Type | Items |
Tip | This heals your damage by 100...unless you're below 100% at the time, in which case you can't use it. |
Name | Ganon, King of Darkness |
Type | Original Games / Settings |
Tip | Ganon appears as the final boss in The Legend of Zelda. In that title, he looks more beast than human, making him a sharp contrast to Ganondorf. |
Name | Ganondorf: Flame Choke |
Type | Fighters |
Tip | An enemy hit by this in the air will be slammed to the ground and can't recover quickly. It's also slightly more powerful than when used on the ground. |
Name | Ganondorf: Flame Choke |
Type | Fighters |
Tip | Fighters grabbed in midair by this move won't be able to make a recovery before being slammed into the ground. |
Name | Ganondorf: Flame Choke |
Type | Fighters |
Tip | You can use this to grab an enemy and drag them offstage with you. However, the point will go to the last person to strike that enemy before your grab. |
Name | Ganondorf: Strong Down Attack |
Type | Fighters |
Tip | A crouching kick that sends opponents flying upward. It has a good reach and is one of Ganondorf's faster attacks. |
Name | Ganondorf: Strong Up Attack |
Type | Fighters |
Tip | It's a slow attack, but it can do more damage than a smash attack. Even if defended against, the attack can break all but a perfect shield. |
Name | Ganondorf: Warlock Punch |
Type | FightersF |
Tip | After pressing the attack button, quickly turn around to make Ganondorf unleash an even more powerful attack as he turns. |
Name | Ganondorf: Warlock Punch |
Type | Fighters |
Tip | This attack is much more powerful when used in the air. However, you'll have to use a Bunny Hood or high platforms to find enough time to pull it off. |
Name | Ganondorf: Wizard's Foot |
Type | Fighters |
Tip | Used on the ground, this move is a horizontal flying kick. In the air, it goes downward instead and has a meteor effect at the very start. |
Name | Gust Bellows |
Type | Items |
Tip | This item blows a powerful gust of wind. It aims straight out in front of you if you're holding on to it, but when thrown, it blows wildly in all directions! |
Name | Link: Bomb |
Type | Fighters |
Tip | While holding a bomb, press the grab button just before landing to drop it at your feet without it going off. Leave this present for your foes! |
Name | Link: Bomb |
Type | Fighters |
Tip | Your bombs are special ones—the explosion from hitting an enemy won't hurt you. |
Name | Link: Dash Attack |
Type | Fighters |
Tip | Link's dash attack strikes with almost as much force as a smash attack. The point of his sword is especially painful. |
Name | Link: Hero's Bow |
Type | Fighters |
Tip | The longer Link charges his bow, the farther the arrows will fly and the more powerful they'll be. At maximum charge, they'll fly perfectly straight. |
Name | Link: Hylian Shield |
Type | Fighters |
Tip | Link's Hylian Shield blocks all projectiles, no matter how powerful. Link won't take any damage at all. |
Name | Link: Hylian Shield |
Type | Fighters |
Tip | Link's Hylian shield can block projectiles, but it won't block anything while you're attacking. |
Name | Link: Midair Clawshot |
Type | Fighters |
Tip | When you fire the Clawshot by using a grab in midair, it extends a long way, making it useful against tall foes or those approaching from below. |
Name | Link: Side Smash Attack |
Type | Fighters |
Tip | Press the button again to attack a second time. The second attack has more launching power. |
Name | Link: Standard Attack |
Type | Fighters |
Tip | Opponents struck by the full three-hit combo will get launched, or you can combine the first two hits with up or down smash attacks to keep things fresh. |
Name | Link: Triforce Slash |
Type | Fighters |
Tip | If a foe has gotten in close to try and avoid your Final Smash, double-tap them with your standard attack to push them back to the ideal range. |
Name | Link's Air Attacks |
Type | Original Games / Settings |
Tip | Link's down and up air attacks, Downward Thrust and Jump Thrust, are from Zelda II - The Adventure of Link. In that game, they're learned from town swordsmen. |
Name | Link's Items |
Type | Original Games / Settings |
Tip | Link first appeared in The Legend of Zelda on the NES. Even back then, he had a wide inventory of items, including the Bow, Boomerang, and Bombs. |
Name | Sheik: Bouncing fish |
Type | Fighters |
Tip | Hold left or right to greatly affect the range of the attack. In this way, you can use the attack as a feint or really surprise an opponent! |
Name | Sheik: Bouncing Fish |
Type | Fighters |
Tip | Press the button again to make Sheik use the axe kick faster. Use it again right after the first kick hits, and you won't freeze up when you land. |
Name | Sheik: Burst Grenade |
Type | Fighters |
Tip | Hold the special-move button to throw the grenade farther. It doesn't move much once it lands, but it can travel three times as far in the air. |
Name | Sheik: Light Arrow |
Type | Fighters |
Tip | The arrow will penetrate enemies and platforms, but it gets weaker with every person it hits. The farther away the foe, the less damage done. |
Name | Sheik: Needle Storm |
Type | Fighters |
Tip | You can start charging this attack in the air. The more charged it is, the more needles are fired, but they lose power the farther they get from Sheik. |
Name | Sheik: Strong Side Attack |
Type | Fighters |
Tip | This attack is fast and can lift the enemy up a short distance, making it easier to strike the enemy multiple times in a combo. |
Name | Sheik: Up Smash Attack |
Type | Fighters |
Tip | On an enemy with low damage, this attack can hit multiple times. On an enemy with high damage, the first hit can launch the enemy pretty far. |
Name | Sheik's Origins |
Type | Original Games / Settings |
Tip | Sheik first appeared in the 1998 N64 title The Legend of Zelda: Ocarina of Time. Her true identity is Ze— I won't spoil it for you. |
Name | Skyloft |
Type | Stages |
Tip | On the small island with a waterfall, you'll want to be careful of falling. That swift current can easily prevent you from recovering. |
Name | Temple |
Type | Stages |
Tip | When your damage is high, try to fight in the cave around the middle of the stage. It's easy to break your fall against the walls and stay in the game. |
Name | The Three Slowest Walkers |
Type | Other |
Tip |
|
Name | Toon Link: Boomerang |
Type | Fighters |
Tip | The boomerang is able to go through enemies as it returns. It flies to wherever you are, so move up or down after you throw it to hit more opponents! |
Name | Toon Link: Down Air Attack |
Type | Fighters |
Tip | Unlike Link's down air attack, Toon Link's doesn't bounce up when it hits a foe. If you try to dunk someone with it, you're gonna have a bad time. |
Name | Toon Link: Hero's Bow |
Type | Fighters |
Tip | If you don't charge the attack, the arrow won't fly very far and will drop toward the ground. Do this close to an edge to attack enemies below! |
Name | Toon Link: Hero's Shield |
Type | Fighters |
Tip | Toon Link's shield blocks lower down than Link's and can better cover his smaller body. However, he can't guard while moving faster than a walk. |
Name | Toon Link: Midair Hookshot |
Type | Fighters |
Tip | Land with the Hookshot out, and you'll put it away quickly. It's handy as a feint—use it just before landing, and then surprise 'em with a different attack. |
Name | Toon Link: Standard Air Attack |
Type | Fighters |
Tip | Swings his sword in front and behind. The attack doesn't have much power, but it's quick enough to use repeatedly in a short time frame. |
Name | Toon Link's Origins |
Type | Original Games / Settings |
Tip | Toon Link debuted in the 2003 GameCube title The Legend of Zelda: The Wind Waker. The cel-shaded art style cast Link in a whole new light. |
Name | Tour Item: Majora's Mask |
Type | Smash Tour |
Tip | This Tour Item draws on dark magic to double all your stats. In return, you'll have to start the next battle with 50% damage. |
Name | Tour Item: Tetra |
Type | Smash Tour |
Tip | This Tour Item can steal your rivals' fighters for you. It'll activate when a foe passes the space you placed it on. |
Name | Tour Item: Tingle |
Type | Smash Tour |
Tip | This Tour Item shuffles everyone's fighters around. Someone else just collected your most favoritest fighter? Time to shuffle the deck! |
Name | Who Is the Hero? |
Type | Original Games / Settings |
Tip | Despite being the hero, Link's name only appears in the title of five games. Can you name them? One might be trickier to remember than the others! |
Name | Zelda: Din's Fire |
Type | Fighters |
Tip | This explodes when you release the button. Hold it longer to get more range and a stronger explosion. |
Name | Zelda: Din's Fire |
Type | Fighters |
Tip | You can adjust the flame's path while the button is pressed. The flame will explode if it hits the stage, too much time passes, or you let go of the button. |
Name | Zelda: Farore's Wind |
Type | Fighters |
Tip | Hold a direction before disappearing to warp that way. Zelda will follow the direction of any platforms she encounters during the warp, as well. |
Name | Zelda: Farore's Wind |
Type | Fighters |
Tip | If you direct the move downward while standing on the ground, you'll reappear in the same place. It can really throw you opponent for a loop! |
Name | Zelda: Farore's Wind |
Type | Fighters |
Tip | Zelda will deal damage to those nearby when she disappears and reappears. Hold a direction to control where she teleports to. |
Name | Zelda: Nayru's Love |
Type | Fighters |
Tip | This move summons a magical barrier that reflects enemy projectiles. It's not just for defense, either—it also deals direct damage! |
Name | Zelda: Phantom Slash |
Type | Fighters |
Tip | Charge this attack to make the Phantom travel farther. It'll attack differently based on the distance traveled. |
Name | Zelda: Phantom Slash |
Type | Fighters |
Tip | If the Phantom takes 13% damage or more, he'll be destroyed. After that you'll have to wait ten seconds before summoning him again. |
Name | Zelda's Origins |
Type | Original Games / Settings |
Tip | Zelda first appeared in the 1987 NES title The Legend of Zelda. In that title, the evil Ganon kidnaps her and steals the Triforce of Power. |
Name | Type | Tip |
---|---|---|
Assist Trophy: Ghirahim | Items | Ghirahim moves gracefully through the battle, using swords and knives. He can't be defeated—he'll simply teleport back if you launch him. |
Assist Trophy: Ghirahim | Items | Ghirahim will use a dash attack at foes straight ahead. He moves swiftly—making it hard to dodge—and strikes hard enough to launch you. |
Assist Trophy: Midna | Items | Midna won't be abandoned in battle—she'll teleport to chase foes. She also uses her teleport to return if she gets launched. |
Assist Trophy: Midna | Items | Watch out for Midna's hand-shaped hair. She'll reach out and grab nearby fighters no matter how badly you wish your shield could stop it. |
Assist Trophy: Skull Kid | Items | Skull Kid calls on a variety of mystical powers when he appears in the battle. Unfortunately, these powers affect whoever summoned him too! |
Assist Trophy: Skull Kid | Items | Skull Kid has three different moves: he can reverse the directional inputs, make everyone invisible, or flip the stage upside down. |
Assist Trophy: Tingle | Items | Every so often, Tingle will send down a shower of Hammers. Even more rarely, he'll rain Golden Hammers on the battlefield! |
Assist Trophy: Tingle | Items | If flowers bloom around Tingle, the screen will zoom in on the fighter that summoned him. Quick! Charge an attack while no one can see! |
Assist Trophy: Tingle | Items | Sometimes Tingle will emerge from the Assist Trophy with a big balloon on his back. He'll rise into the sky, leaving the battle without helping. |
Assist Trophy: Tingle | Items | Sometimes, Tingle will throw banana peels, making anyone on the ground nearby trip—even the player who summoned him! Tingle, Tingle! Kooloo-Limpah! |
Assist Trophy: Tingle | Items | Tingle may sometimes be engulfed in flames! If this happens, everyone in the battle will suddenly act like they've consumed Superspicy Curry. |
Assist Trophy: Tingle | Items | Tingle, a man with a stubby red nose who is wearing an entirely green suit, randomly selects one of five different effects when summoned. |
Beetle | Items | If you attack an incoming Beetle, it'll do a U-turn. Beat foes who throw it at their own game! |
Bombchu | Items | Once it's rolling, the Bombchu won't stop for anything and can't be picked up! It'll eventually explode and can even hurt the player who used it first! |
Bridge of Eldin | Stages | After King Bulblin's explosive goes off, the bridge may look damaged beyond repair. Never fear! Soon enough, a portal will appear to fix it right up. |
Bridge of Eldin | Stages | Sometimes a Bulblin will appear, following along after King Bulblin. It won't really do much, but you can attack it and defeat it. You meanie. |
Bridge of Eldin | Stages | When King Bulblin is flinching after being attacked, fighters he rams into won't get hurt. |
Bridge of Eldin | Stages | When the ground shakes, King Bulblin will come riding in from the left or right. The explosive he drops on the bridge is strong enough to blow it up. |
Cucco | Items | Don't attack the poor Cucco! No really, don't do that, or it'll call its whole flock. If that happens, try to get other fighters mixed up in the mayhem. |
Cucco | Items | If a Cucco is damaged by a stage hazard, it's not sure who to get angry with...so it calls the flock in EVERYONE. Not fair! Not fair! |
Cucco | Items | If you hit another fighter with a Cucco, it'll get angry at them instead of you! The flock won't hurt you at all! Maybe being thrown doesn't ruffle the feathers? |
Fairy Bottle | Items | This heals your damage by 100...unless you're below 100% at the time, in which case you can't use it. |
Ganon, King of Darkness | Original Games / Settings | Ganon appears as the final boss in The Legend of Zelda. In that title, he looks more beast than human, making him a sharp contrast to Ganondorf. |
Ganondorf: Flame Choke | Fighters | An enemy hit by this in the air will be slammed to the ground and can't recover quickly. It's also slightly more powerful than when used on the ground. |
Ganondorf: Flame Choke | Fighters | Fighters grabbed in midair by this move won't be able to make a recovery before being slammed into the ground. |
Ganondorf: Flame Choke | Fighters | You can use this to grab an enemy and drag them offstage with you. However, the point will go to the last person to strike that enemy before your grab. |
Ganondorf: Strong Down Attack | Fighters | A crouching kick that sends opponents flying upward. It has a good reach and is one of Ganondorf's faster attacks. |
Ganondorf: Strong Up Attack | Fighters | It's a slow attack, but it can do more damage than a smash attack. Even if defended against, the attack can break all but a perfect shield. |
Ganondorf: Warlock Punch | FightersF | After pressing the attack button, quickly turn around to make Ganondorf unleash an even more powerful attack as he turns. |
Ganondorf: Warlock Punch | Fighters | This attack is much more powerful when used in the air. However, you'll have to use a Bunny Hood or high platforms to find enough time to pull it off. |
Ganondorf: Wizard's Foot | Fighters | Used on the ground, this move is a horizontal flying kick. In the air, it goes downward instead and has a meteor effect at the very start. |
Gust Bellows | Items | This item blows a powerful gust of wind. It aims straight out in front of you if you're holding on to it, but when thrown, it blows wildly in all directions! |
Link: Bomb | Fighters | While holding a bomb, press the grab button just before landing to drop it at your feet without it going off. Leave this present for your foes! |
Link: Bomb | Fighters | Your bombs are special ones—the explosion from hitting an enemy won't hurt you. |
Link: Dash Attack | Fighters | Link's dash attack strikes with almost as much force as a smash attack. The point of his sword is especially painful. |
Link: Hero's Bow | Fighters | The longer Link charges his bow, the farther the arrows will fly and the more powerful they'll be. At maximum charge, they'll fly perfectly straight. |
Link: Hylian Shield | Fighters | Link's Hylian Shield blocks all projectiles, no matter how powerful. Link won't take any damage at all. |
Link: Hylian Shield | Fighters | Link's Hylian shield can block projectiles, but it won't block anything while you're attacking. |
Link: Midair Clawshot | Fighters | When you fire the Clawshot by using a grab in midair, it extends a long way, making it useful against tall foes or those approaching from below. |
Link: Side Smash Attack | Fighters | Press the button again to attack a second time. The second attack has more launching power. |
Link: Standard Attack | Fighters | Opponents struck by the full three-hit combo will get launched, or you can combine the first two hits with up or down smash attacks to keep things fresh. |
Link: Triforce Slash | Fighters | If a foe has gotten in close to try and avoid your Final Smash, double-tap them with your standard attack to push them back to the ideal range. |
Link's Air Attacks | Original Games / Settings | Link's down and up air attacks, Downward Thrust and Jump Thrust, are from Zelda II - The Adventure of Link. In that game, they're learned from town swordsmen. |
Link's Items | Original Games / Settings | Link first appeared in The Legend of Zelda on the NES. Even back then, he had a wide inventory of items, including the Bow, Boomerang, and Bombs. |
Sheik: Bouncing fish | Fighters | Hold left or right to greatly affect the range of the attack. In this way, you can use the attack as a feint or really surprise an opponent! |
Sheik: Bouncing Fish | Fighters | Press the button again to make Sheik use the axe kick faster. Use it again right after the first kick hits, and you won't freeze up when you land. |
Sheik: Burst Grenade | Fighters | Hold the special-move button to throw the grenade farther. It doesn't move much once it lands, but it can travel three times as far in the air. |
Sheik: Light Arrow | Fighters | The arrow will penetrate enemies and platforms, but it gets weaker with every person it hits. The farther away the foe, the less damage done. |
Sheik: Needle Storm | Fighters | You can start charging this attack in the air. The more charged it is, the more needles are fired, but they lose power the farther they get from Sheik. |
Sheik: Strong Side Attack | Fighters | This attack is fast and can lift the enemy up a short distance, making it easier to strike the enemy multiple times in a combo. |
Sheik: Up Smash Attack | Fighters | On an enemy with low damage, this attack can hit multiple times. On an enemy with high damage, the first hit can launch the enemy pretty far. |
Sheik's Origins | Original Games / Settings | Sheik first appeared in the 1998 N64 title The Legend of Zelda: Ocarina of Time. Her true identity is Ze— I won't spoil it for you. |
Skyloft | Stages | On the small island with a waterfall, you'll want to be careful of falling. That swift current can easily prevent you from recovering. |
Temple | Stages | When your damage is high, try to fight in the cave around the middle of the stage. It's easy to break your fall against the walls and stay in the game. |
The Three Slowest Walkers | Other |
|
Toon Link: Boomerang | Fighters | The boomerang is able to go through enemies as it returns. It flies to wherever you are, so move up or down after you throw it to hit more opponents! |
Toon Link: Down Air Attack | Fighters | Unlike Link's down air attack, Toon Link's doesn't bounce up when it hits a foe. If you try to dunk someone with it, you're gonna have a bad time. |
Toon Link: Hero's Bow | Fighters | If you don't charge the attack, the arrow won't fly very far and will drop toward the ground. Do this close to an edge to attack enemies below! |
Toon Link: Hero's Shield | Fighters | Toon Link's shield blocks lower down than Link's and can better cover his smaller body. However, he can't guard while moving faster than a walk. |
Toon Link: Midair Hookshot | Fighters | Land with the Hookshot out, and you'll put it away quickly. It's handy as a feint—use it just before landing, and then surprise 'em with a different attack. |
Toon Link: Standard Air Attack | Fighters | Swings his sword in front and behind. The attack doesn't have much power, but it's quick enough to use repeatedly in a short time frame. |
Toon Link's Origins | Original Games / Settings | Toon Link debuted in the 2003 GameCube title The Legend of Zelda: The Wind Waker. The cel-shaded art style cast Link in a whole new light. |
Tour Item: Majora's Mask | Smash Tour | This Tour Item draws on dark magic to double all your stats. In return, you'll have to start the next battle with 50% damage. |
Tour Item: Tetra | Smash Tour | This Tour Item can steal your rivals' fighters for you. It'll activate when a foe passes the space you placed it on. |
Tour Item: Tingle | Smash Tour | This Tour Item shuffles everyone's fighters around. Someone else just collected your most favoritest fighter? Time to shuffle the deck! |
Who Is the Hero? | Original Games / Settings | Despite being the hero, Link's name only appears in the title of five games. Can you name them? One might be trickier to remember than the others! |
Zelda: Din's Fire | Fighters | This explodes when you release the button. Hold it longer to get more range and a stronger explosion. |
Zelda: Din's Fire | Fighters | You can adjust the flame's path while the button is pressed. The flame will explode if it hits the stage, too much time passes, or you let go of the button. |
Zelda: Farore's Wind | Fighters | Hold a direction before disappearing to warp that way. Zelda will follow the direction of any platforms she encounters during the warp, as well. |
Zelda: Farore's Wind | Fighters | If you direct the move downward while standing on the ground, you'll reappear in the same place. It can really throw you opponent for a loop! |
Zelda: Farore's Wind | Fighters | Zelda will deal damage to those nearby when she disappears and reappears. Hold a direction to control where she teleports to. |
Zelda: Nayru's Love | Fighters | This move summons a magical barrier that reflects enemy projectiles. It's not just for defense, either—it also deals direct damage! |
Zelda: Phantom Slash | Fighters | Charge this attack to make the Phantom travel farther. It'll attack differently based on the distance traveled. |
Zelda: Phantom Slash | Fighters | If the Phantom takes 13% damage or more, he'll be destroyed. After that you'll have to wait ten seconds before summoning him again. |
Zelda's Origins | Original Games / Settings | Zelda first appeared in the 1987 NES title The Legend of Zelda. In that title, the evil Ganon kidnaps her and steals the Triforce of Power. |