Impa: Difference between revisions

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Her role as the aged woman in the Sealed Grounds is to teach Link how to use the [[Goddess's Harp]], guide him as he attempts to seal [[The Imprisoned]], as well as encourage [[Groose]] in the part he has to play.
Her role as the aged woman in the Sealed Grounds is to teach Link how to use the [[Goddess's Harp]], guide him as he attempts to seal [[The Imprisoned]], as well as encourage [[Groose]] in the part he has to play.


[[File:IMPA.png|280px|right]]
As a young woman, she appears tall and lithe. The familiar Eye Symbol is tattooed in red on her forehead, and her left eye is tattooed with the three white marks above and a white teardrop below in the form of the same symbol. She lives to be quite ancient: she was alive in the era of the goddess [[Hylia]] and survived the ages through the formation of [[Skyloft]] and the eventual destruction of Demise in the future.<ref>{{cite|Its power is too great to leave in the grasp of man. Dependence on its might is an invitation to disaster. When it has served its purpose, it must be secreted away to lay dormant once again...the knowledge of its existence hidden from mortal history. These are the words the goddess spoke to me long ago. I remember them well.|Impa|Skyward Sword}}</ref>
As a young woman, she appears tall and lithe. The familiar Eye Symbol is tattooed in red on her forehead, and her left eye is tattooed with the three white marks above and a white teardrop below in the form of the same symbol. She lives to be quite ancient: she was alive in the era of the goddess [[Hylia]] and survived the ages through the formation of [[Skyloft]] and the eventual destruction of Demise in the future.<ref>{{cite|Its power is too great to leave in the grasp of man. Dependence on its might is an invitation to disaster. When it has served its purpose, it must be secreted away to lay dormant once again...the knowledge of its existence hidden from mortal history. These are the words the goddess spoke to me long ago. I remember them well.|Impa|Skyward Sword}}</ref>



Revision as of 05:11, 4 December 2011

Template:Character Impa is a character seen frequently throughout the The Legend of Zelda series. Typically, Impa is an older woman who serves the Royal Family of Hyrule. She always appears to know much about the legends and secrets entrusted to the Royal Family. Impa also serves as a nursemaid and/or bodyguard to Princess Zelda and often offers guidance to Link. While she was part of the story of the very first game and of its sequel, she did not appear within the canonic games until Ocarina of Time.

In both The Legend of Zelda and The Adventure of Link, Impa was depicted as a Hylian. That is, she has the characteristic pointy ears. However in Ocarina of Time, she was reintroduced as a Sheikah,[1] one of the many races that made their first appearances in that same game. The typical traits of a Sheikah seem to be pointy ears and red eyes. These traits are also present in her Oracle games incarnation, implying that Impa also is a Sheikah. This new consistency and the relative small difference between a Sheikah and a Hylian opens the possibility that by retcon, the Impa of the first two games is a Sheikah as well. Of course, this does not have to be true, as several other recurring characters belonging to one of the human races have switched to a different one in certain incarnations, and the Impa from Ocarina of Time is not necessarily related to the ones from the first two games.

Appearances and Biography

The Legend of Zelda

In both The Legend of Zelda and The Adventure of Link, Impa only appears in the game manuals. When Hyrule was under attack by Ganon's forces in The Legend of Zelda, Princess Zelda ordered her old nursemaid Impa to secretly flee and find the one who could save them. Ganon soon found out and sent his men after Impa. Though she managed to stay out of their reach for a long time, she was eventually captured. However, she was saved by a strange boy who managed to chase away Ganon's henchmen. Knowing that this was the one she had been looking for, Impa told him the whole story and asked him to go save Princess Zelda.[2]

The Adventure of Link

File:AoL pg4.jpg
Impa observing Link's Triforce insignia.

In The Adventure of Link, several seasons passed since Ganon was defeated by Link in The Legend of Zelda and Impa had resumed her normal duties. One day, Link came to her because he worries about a strange mark that had appeared on his hand.[3] When Impa saw the mark, she was initially startled, but quickly regained her composure. She then took Link to a door in North Castle that only the members of her family knew how to open. In the room behind the door lay a princess of Hyrule from ancient times and before Link could ask any questions, Impa told the princess' story.[4] When she was done telling, she picked up six crystals and a scroll lying on a stand next to the altar and gave them to Link. She explained that these items were handed down in her family for generations[5] while waiting for the one who was chosen by destiny to save the princess.[6] She implored Link to follow his destiny and save the princess, to which he agreed.[7]

Ocarina of Time

File:Impa.jpg
Impa from Ocarina of Time.

In Ocarina of Time, Impa was born and raised in Kakariko Village,[8] the village of the Sheikah.[9] She was selected as Princess Zelda's attendant and likely left her village around that time, giving it to the people of other races.[10] Though Hyrule Castle became her new home,[11] she still kept a watching eye over Kakariko though,[12] but most of her attention went to the young princess. Until Link came along, Impa was the only one who believed her visions.

Link met Impa for the first time in Hyrule Castle, where she taught him Zelda's Lullaby.[13] She then helped him leave the castle.[14] Outside, she advised Link to head to Death Mountain to find the next Spiritual Stone[8] and returned to the princess. Unfortunately, while Link was searching for the remaining Spiritual Stones, Ganondorf attacked Hyrule Castle. Impa took Princess Zelda and fled the castle with her.[15] She only barely managed to escape Ganondorf and stayed into hiding with the princess for seven years. It is likely that she was the one who raised Zelda during those years and taught her what she had to know to pass off as a Sheikah. Impa also kept protecting Kakariko Village to her best effort.[16]

When Zelda was old enough to take care of herself, Impa started focusing on her old village again. An old evil that had plagued Kakariko Village in the past and that was locked up by Impa, had returned. Impa went to the Shadow Temple in order to lock the creature up again. When Link went to Kakariko Village after his seven year slumber, Sheik greeted him and told him about Impa.[17] Link followed Impa into the Shadow Temple and was able to kill the creature, awakening Impa as the Sage of Shadows. As her new duty as a Sage prevented her from being at Princess Zelda's side, her final words to Link were a request to protect the princess on her behalf.[18] Before leaving, Link received the Shadow Medallion from her.[19]

When Link defeated Ganon, Impa and the other Sages bundled their powers to seal away Ganon. During the ending, she could be seen overlooking a celebrating Hyrule on Death Mountain with the other Sages.


Oracle of Ages and Oracle of Seasons

File:Impa Oox.png
Official art of Impa in the Oracle Series

Impa is the trusted nursemaid of Princess Zelda in Oracle of Ages. Impa, sent by Zelda to bring Nayru back to Hyrule for protection, meets Link when she finds she cannot move a large rock with the Mark of the Hero upon it: Link moves this with ease. However, Veran, Sorceress of Shadow, had possessed Impa. Veran transfers herself into Nayru, leaving Impa's body. After Nayru is kidnapped, she puts all her trust in Link to save Labrynna.

Impa is the trusted nursemaid of Princess Zelda in Oracle of Seasons, and she has been sent to bring the Oracle of Seasons away from the dangers that threaten her in Holodrum, and take her back to Hyrule. After Din is captured by Onox, she puts all her trust into Link, as he bears the mark of a Hylian hero. In a non-Linked Game, Impa is nothing more than the cook of the Troupe of Performers accompanied by Din at the beginning of the game.[20]

The Wind Waker

File:ImpaTWW.png
Impa's window.

While Impa doesn't appear in The Wind Waker, one of the stained glass windows in Hyrule Castle's basement depicts her Ocarina of Time incarnation, along with the other sages from Ocarina of Time.

Skyward Sword

File:Sheikah Guardian.png

Template:Spoiler In Skyward Sword, Impa is a servant of the goddess Hylia.[21] She initially meets Zelda while saving her from a group of Bokoblins in the Eldin province and later protects her from Ghirahim's grasp as he is chasing after the young girl.[22] As Impa and Zelda travel together, they visit the three temples found on The Surface and helps Zelda unlock the true power of the Goddess's Harp.

Impa voices concerns during her first encounter with Link that he is unworthy of being the chosen one, as she was forced to intervene in his absence in order to keep Zelda from Ghirahim. Later, in the Lanayru province, she briefly faces Ghirahim in battle while Zelda escapes through a Gate of Time and is saved by Link when her magical defenses are overwhelmed by her opponent's powers. She is thus able to escape into the past with Zelda and destroy the Gate of Time as it closes behind them.

Impa remains in the past with Zelda, watching over her as she enters a deep slumber. When Ghirahim arrives in the past through a second Gate of Time to abduct Zelda, he uses the element of surprise to overwhelm Impa and escape with Zelda.[23]

After Demise is defeated, Impa stays behind in her own era while Zelda, Groose, and Link return to the future, retaining one of Zelda's blue bracelets as a token and promises they will meet again.[24][25] When they return to the future, the old woman in the Sealed Grounds is revealed to be the aged Impa when she shows Zelda the bracelet on her wrist.[26] She passes away in a flurry of lights, leaving only the bracelet behind.

Her role as the aged woman in the Sealed Grounds is to teach Link how to use the Goddess's Harp, guide him as he attempts to seal The Imprisoned, as well as encourage Groose in the part he has to play.

File:IMPA.png

As a young woman, she appears tall and lithe. The familiar Eye Symbol is tattooed in red on her forehead, and her left eye is tattooed with the three white marks above and a white teardrop below in the form of the same symbol. She lives to be quite ancient: she was alive in the era of the goddess Hylia and survived the ages through the formation of Skyloft and the eventual destruction of Demise in the future.[27]

As an old woman, her hair is braided and wrapped around her eyes; it hangs down on one side for use as a pendulum. The white teardrop is still visible, but elongated on her wrinkled cheek. She stands quite short and wears a pointed hood and cape with the Eye Symbol on her back.

Non-canon Appearances

The Legend of Zelda comic

Impa in the comic

Impa's appearance in the Legend of Zelda comic is very similar to that of her The Legend of Zelda and The Adventure of Link depiction, and she only briefly appears in three stories out of the twelve featured in the comic, including He Also Serves, Day of the Triforce, and Choices.. She is Princess Zelda's nursemaid[28] and is wise in all things concerning the land of Hyrule and the Triforce. Because of this, her advice to Link and Zelda is crucial in their quest to protect the kingdom from Ganon. In He Also Serves, Impa is the one that warns Link, through the prophetic words of the Triforce of Wisdom, that Hyrule could fall at the hands of Ganon if the young hero leaves the North Palace to accompany the princess to another town in the kingdom.[29] She also explains to Zelda that the Triforce of Wisdom cannot be used as a weapon, but instead as guidance to be able to wield the sacred Silver Arrow.[30] When Zelda goes to Impa and worriedly tells her that the Triforce of Wisdom has disappeared,[31] Impa explains to her that it is because the Day of the Triforce has arrived, which causes all three Triforce pieces to disappear for one day every decade.[32]

The Shadow Prince

In The Shadow Prince, Impa appears once again serving as Princess Zelda's nursemaid, portrayed as an elderly woman. She plays a major role in the book since it is through her wise words that Link is able to discover Charles's true identity. She is first introduced in the book when Link and Charles are having the archery match. Just as Link is choosing the arrow that he will use for the match, Impa walks towards him and tells him to use the Green Arrow that she puts in his hand, saying it is enchanted with magic.[33] After the Green Arrow lands way off the bulls-eye, Impa warns the young hero that Charles is in possession of strong magic.[34]

Throughout the book, Link often goes to Impa for advice to consult about his next step. At one point, Impa suggests to him that he should have patience and not defy Charles before he learns of his true identity. She then sends him off to the Water Town of Saria to retrieve the Mirror of Truth and gives the young hero the Golden Whistle in case he may need it, the former being the item that will ultimately help lead to Charles's defeat.[35][36]

Oracle of Ages manga

In the Oracle of Ages manga, Impa is shown to possess almost superhuman strength, being able to carry a cow over her head with relative ease, despite it annoying her greatly.

Trivia

Gallery

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Names in Other Regions
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  1. "They say that Princess Zelda's nanny is actually one of the Sheikah, who many thought had died out." — Gossip Stone (Ocarina of Time)
  2. The Legend of Zelda Manual; Page 3-4
  3. The Adventure of Link Manual; Page 3-4
  4. The Adventure of Link Manual; Page 5-6
  5. The Adventure of Link Manual; Page 7-8
  6. The Adventure of Link Manual; Page 9-10
  7. The Adventure of Link Manual; Page 11-12
  8. 8.0 8.1 "You brave lad... We must protect this beautiful land of Hyrule! Take a good look at that mountain. That is Death Mountain, home of the Gorons. They hold the Spiritual Stone of Fire. At the foot of Death Mountain you will find my village, Kakariko. That is where I was born and raised. You should talk to some of the villagers there before you go up Death Mountain. The song I just taught you has some mysterious power. Only Royal Family members are allowed to learn this song. Remember, it will help to prove your connection with the Royal Family. The Princess is waiting for you to return to the castle with the stones. All right. We're counting on you!" — Impa (Ocarina of Time)
  9. "This used to be the great Impa's house, but she doesn't live here any longer. It is now open to all villagers. You are free to go on in. This village used to be a Sheikah village, but the great Impa opened it to everyone." — Soldier in Kakariko Village (Ocarina of Time)
  10. "Hello there, son. Zelda's attendant, the great Impa, opened this village to the common people. We have only a small population now, but someday this place will be as lively as Hyrule Castle Town! Oh, yes! It will! Climb up the stairs at the north end of the village to find the trail that leads up Death Mountain. But you need the King's permission to actually go up the mountain." — Soldier in Kakariko Village (Ocarina of Time)
  11. "Have you heard the legend of the "Shadow Folk"? They are the Sheikah...the shadows of the Hylians. They say they swore allegiance to the King of Hyrule and guarded the Royal Family. But with the long peace, no one has seen a Sheikah around here for a long time. However... I heard there is one Sheikah woman living in the castle..." — A man in Hyrule Castle Town (Ocarina of Time)
  12. "I am the boss of the carpenters that Impa hired to improve this village and make it into a true city! But young men these days don't have any ambition... Do you know what I mean, kid? My workers are just running aimlessly around the village, and they're not making any progress at all... Even my own son doesn't have a job, and he just wanders around all day! They're all worthless, I tell you!!" — Carpenters' Boss (Ocarina of Time)
  13. "I am Impa of the Sheikahs. I am responsible for protecting Princess Zelda. Everything is exactly as the Princess foretold. You are a courageous boy... You are heading out on a big, new adventure, aren't you? My role in the Princess's dream was to teach a melody to the one from the forest. This is an ancient melody passed down by the Royal Family. I have played this song for Princess Zelda as a lullaby ever since she was a baby... There is mysterious power in these notes. Now listen carefully... Memorize this song..." — Impa (Ocarina of Time)
  14. "If the castle soldiers find you, there will be trouble. Let me lead you out of the castle." — Impa (Ocarina of Time)
  15. "The one riding on the white horse holding the little girl... Wasn't that a legendary Sheikah?" — A man in Hyrule Castle Town (Ocarina of Time).
  16. "This is the great Impa's house! The great Impa has gone to the graveyard to seal up the humongous creature there. Since Ganondorf appeared, many monsters have been sighted around here. Only the great Impa has kept peace in our village. You have to remember that, young man! Oh well. Speaking of the great Impa, she hasn't come back yet. I wonder what happened to her?" — A man in Kakariko Village (Ocarina of Time)
  17. "Looks like you're coming around... Link... A terrible thing has happened! The evil shadow spirit has been released! Impa, the leader of Kakariko Village, had sealed the evil shadow spirit in the bottom of the well.... But the force of the evil spirit got so strong, the seal of the well broke, and it escaped into the world!! I believe Impa has gone to the Shadow Temple to seal it up again, but...she will be in danger without any help! Link! Impa is one of the six Sages. Destroy the evil shadow spirit and save Impa! There is an entrance to the Shadow Temple beneath the graveyard behind this village. The only thing I can do for you is teach you the melody that will lead you to the Shadow Temple... This is the melody that will draw you into the infinite darkness that absorbs even time... Listen to this, the Nocturne of Shadow!! Let me take care of the village! I'm counting on you, Link!" — Sheik (Ocarina of Time)
  18. "The boy with the noble Zelda's Ocarina...As I expected, you have come. I am Impa, one of the Sheikah. I am Princess Zelda's caretaker, and I am also the Sage who guards the Shadow Temple. We Sheikah have served the royalty of Hyrule from generation to generation as attendants. However... On that day seven years ago, Ganondorf suddenly attacked... and Hyrule Castle surrendered after a short time. Ganondorf's target was one of the keys to the Sacred Realm...the hidden treasure of the Royal Family... The Ocarina of Time! My duty bound me to take Zelda out of Ganondorf's reach. When last I saw you, as we made our escape from the castle, you were just a lad... Now I see that you have become a fine hero... There's nothing to worry about... The Princess is safe now. Soon, you'll meet Princess Zelda face-to-face, and she will explain everything... That is when we, the six Wise Ones, will seal up the Evil King and return peace to Hyrule. I have to stay here... You go to Princess Zelda's side and protect her on my behalf. Now I put my power, which should be helpful to you, into this Medallion!" — Impa (Ocarina of Time)
  19. Cite error: Invalid <ref> tag; no text was provided for refs named Quote1
  20. "I am Impa, the troupe's cook. And you are?" — Impa (Oracle of Seasons)
  21. "Someone must stay behind to watch over this blade. His spirit must not reawaken. He must never be allowed to threaten the world again. This is the nature of the task given to my tribe. As a member of the Sheikah, the goddess's chosen guardians, I gladly welcome this duty. Zelda, I shall watch over the Triforce." — Impa (Skyward Sword)
  22. "By all rights the girl should have fallen into our hands already. She was nearly ours when that loathsome servant of the goddess snatched her away." — Ghirahim (Skyward Sword)
  23. "It's Ghirahim... He appeared out of thin air and got the drop on me. Don't worry about me... You must chase after him! He ran through the great doors at the front of the temple. You may yet catch him before it's too late. Hurry!" — Impa (Skyward Sword)
  24. "Zelda, Your Grace, you possess the memories of the goddess. You must understand why that is not possible. I am a being of this age. My place is here. You must return to your own time. I will take care of the gate once you have passed through." — Impa (Skyward Sword)
  25. "Do not despair, Zelda. You and I will surely meet again someday." — Impa (Skyward Sword)
  26. "...See? I told you we'd meet again." — Impa (Skyward Sword)
  27. "Its power is too great to leave in the grasp of man. Dependence on its might is an invitation to disaster. When it has served its purpose, it must be secreted away to lay dormant once again...the knowledge of its existence hidden from mortal history. These are the words the goddess spoke to me long ago. I remember them well." — Impa (Skyward Sword)
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