Dragonbone Moblin Spear

From Zelda Wiki, the Zelda encyclopedia

Dragonbone Moblin Spears are Items in The Legend of Zelda series.(BotW | HWAoC)[1][2]

Location and Uses

Breath of the Wild

Hyrule Compendium Entry
309 (314) Dragonbone Moblin Spear
 
Description
This spear is a fan favorite among Moblins. The spearhead is made from fossilized bones adorned with spikes, which greatly increases its stabbing power.
Common Locations
Hebra Mountains
Eldin Mountains
Properties
Atk 15

Dragonbone Moblin Spears are Weapons favored by Black Moblins, Silver Moblins, and Golden Moblins. Their spearheads are made from fossilized bones with added spikes, increasing their attack power.[1] They belong to the Moblin Gear equipment archetype, which is a series of Weapons made by Moblins.[3] Most commonly, they can be found in Monster Strongholds in the Hebra Mountains and Eldin Mountains.

Being made of wood, Dragonbone Moblin Spears will burn if they are exposed to Fire or equipped in a Scorching Climate. They will also float when they are dropped in Water. Moblin Spears do not attract Lightning during Thunderstorms or conduct Electricity, and they cannot be picked up with the Magnesis Rune.

Weapon Parameters
Name
ActorName
Value
"Weapon_Spear_012"
Description
Internal name
Name
Life
Value
25
Description
Durability of the weapon
Name
Power
Value
15
Description
Damage dealt with the weapon
Name
SpHitActor
Value
""
Description
Objects that receive additional damage from the weapon
Name
SpHitRatio
Value
2.0
Description
Damage multiplier appplied to SpHitActor objects
Name
IsHammer
Value
false
Description
Whether or not the weapon can break ore deposits in one hit
Name
IsWeakBreaker
Value
false
Description
Unknown use, maybe was used during dev to one hit kill weaker enemies ?
Name
IsBoomerang
Value
false
Description
Whether or not the weapon comes back to the player if they throw it
Name
IsLuckyWeapon
Value
false
Description
Unknown use, maybe was used to have random crits during dev ?
Name
IsPikohan
Value
false
Description
Whether or not the weapon launches the enemies at the end of a combo or after a charged attack (Spring-Loaded Hammer behavior)
Name
IsThrowingWeapon
Value
true
Description
Whether or not the weapon can be thrown
Name
IsThrowingBreakWeapon
Value
true
Description
Whether or not the weapon breaks instantly when thrown to an enemy
Name
ThrowRange
Value
5.0
Description
After being thrown, travelled distance of the weapon before getting affected with gravity
Name
ChemicalEnergyMax
Value
0
Description
The maximal amount of energy elemental weapons have. If it falls to zero, the weapon is uncharged and you have to wait until it's charged again [a]
Name
ChemicalEnergyAmountUsed
Value
0
Description
The energy cost elemental weapons have when using their power
Name
ChemicalEnergyRecoverRate
Value
0.0
Description
Speed, in unit/frame, of the energy recovery of the weapon
Name
ChemicalEnergyRecoverInterval
Value
60
Description
Frames you have to wait, after your last attack, before the weapon starts to recharge itself
Name
ShootBeam
Value
""
Description
If specified, what actor to launch when throwing the weapon
Name
SharpWeaponAddAtkMin
Value
2
Description
Minimal value for level 1 attack up modifier
Name
SharpWeaponAddAtkMax
Value
4
Description
Maximal value for level 1 attack up modifier
Name
SharpWeaponAddLifeMin
Value
3
Description
Minimal value for level 1 durability up modifier
Name
SharpWeaponAddLifeMax
Value
5
Description
Maximal value for level 1 durability up modifier
Name
SharpWeaponAddCrit
Value
true
Description
Whether or not the weapon can get the critical hit modifier
Name
PoweredSharpAddAtkMin
Value
5
Description
Minimal value for level 2 attack up modifier
Name
PoweredSharpAddAtkMax
Value
7
Description
Maximal value for level 2 attack up modifier
Name
PoweredSharpAddLifeMin
Value
6
Description
Minimal value for level 2 durability up modifier
Name
PoweredSharpAddLifeMax
Value
12
Description
Maximal value for level 2 durability up modifier
Name
PoweredSharpAddThrowMin
Value
1.5
Description
Minimal value for throw distance up modifier
Name
PoweredSharpAddThrowMax
Value
2.0
Description
Maximal value for throw distance up modifier
Name
ThrowSpeed
Value
1.5
Description
Initial speed of the weapon when thrown
Name
ThrowRotSpeed
Value
100.0
Description
Rotation speed, in radian per second, of the weapon when thrown
Name
SellingPrice
Value
38
Description
Unused value for the weapons, probably a leftover from a dev build where you could sell your weapons
Name
BuyingPrice
Value
90
Description
Unused value for the weapons, probably a leftover from a dev build where you could buy weapons
  1. You can switch weapons to instantly recharge your elemental weapons

Other Appearances

Hyrule Warriors: Age of Calamity



Nomenclature

  Names in Other Regions  
LanguageNamesMeanings
Japanese
竜骨モリブリン槍 (Ryūkotsu moriburin yari) 
ChineseTR
龍骨莫力布林槍 (Lónggǔ mòlìbùlín qiāng) 
ChineseSI
龙骨莫力布林枪 (Lónggǔ mòlìbùlín qiāng) 
Dutch
Moblin-drakenspeer[4]Moblin Dragon Spear
FrenchEU
Draco-lance moblin 
German
Knochen-Moblanze 
Italian
Dragolancia grublin 
Korean
용골 모리블린창 (Yonggol moribeullinchang) 
Russian
Драконье моб-копье (Drakonʹye mob-kopʹyo) 
SpanishLA
Lanza moblin de dragón 
This table was generated using translation pages.
To request an addition, please contact a staff member with a reference.

Gallery

See Also

References

  1. 1.0 1.1 "Dragonbone Moblin Spear
    This spear is a fan favorite among Moblins. The spearhead is made from fossilized bones adorned with spikes, which greatly increases its stabbing power.
    " — Inventory (Breath of the Wild)
  2. "Dragonbone Moblin Spear
    This spear is a fan favorite among Moblins. The spearhead is made from fossilized bones adorned with spikes, which greatly increases its stabbing power.
    " — Allies (Hyrule Warriors: Age of Calamity)
  3. Creating a Champion, Dark Horse Books, pg. 174
  4. "Moblin-drakenspeer" — Inventory (Breath of the Wild)