Arrow Trap: Difference between revisions
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{{Term/Store|Arrow Wall|Arrow Walls|Series, TFH}} are recurring traps in {{TLoZ|Series}}.<ref>{{Cite Internal|quote= ArrowWall |game= TFH |system= 3DS |version= 2.1.0 |country= United | {{Term/Store|Arrow Wall|Arrow Walls|Series, TFH}} are recurring traps in {{TLoZ|Series}}.<ref>{{Cite Internal|quote= ArrowWall |game= TFH |system= 3DS |version= 2.1.0 |country= United States}}</ref>{{Name Ref|PH|ST|ALBW}} | ||
==Characteristics== | ==Characteristics== |
Revision as of 06:14, 6 April 2020
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Arrow Wall are recurring traps in The Legend of Zelda series.[1][name references needed]
Characteristics
Arrow Wall continuously shoot Arrows in pathways that Link may have to cross to proceed in a Dungeon or obtain a hidden Treasure Chest. The Arrows fly across the room fully until they hit a wall or solid object. Link usually has to time the shots and carefully progress past the Arrows' path by dodging in between them. He can also use his Shield to block them.
Tri Force Heroes
Some Arrow Wall are placed near Torches which can cause the Arrows to light on fire, making them even more dangerous or part of a Dungeon's puzzle, as seen in the Forest Temple of Tri Force Heroes.
References
- ↑ "ArrowWall" (Tri Force Heroes v2.1.0, 3DS (United States))