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{{Name|Critical Point}} is the [[Wikipedia:Fanon_(fiction)|fanon]] term for a narrow space of time where Link has the opportunity to inflict damage on a dungeon boss with his [[sword]], or another item,  but commonly utilizing the [[Master Sword]] at most of these events. Usually after required steps have been completed, the temple boss will become tired, expose a [[Zelda Definitions#Weak Spot |weak spot]], or faint, giving Link a much needed chance to strike with his sword. In ''[[The Legend of Zelda: Twilight Princess|Twilight Princess]]'', critical points in boss battles are denoted by a change of music, shifting from the common boss music to a more triumphant-sounding theme. It has been a facet of every 3D ''Zelda'' game to date, plus ''[[The Legend of Zelda: The Minish Cap|The Minish Cap]]'', to consistently incorporate around three Critical Points (or more if the young hero doesn't do enough damage) in a boss battle before the boss is defeated, or changes technique, whereas the standard of three is repeated and so on.
{{Name|Critical Point}} is the [[Wikipedia:Fanon_(fiction)|fanon]] term for a narrow space of time where Link has the opportunity to inflict damage on a [[dungeon]] [[boss]] with his [[sword]], or another item,  but commonly utilizing the [[Master Sword]] at most of these events. Usually after required steps have been completed, the temple boss will become tired, expose a [[Zelda Definitions#Weak Spot |weak spot]], or faint, giving Link a much needed chance to strike with his sword. In ''[[The Legend of Zelda: Twilight Princess|Twilight Princess]]'', critical points in boss battles are denoted by a change of music, shifting from the common boss music to a more triumphant-sounding theme. It has been a facet of every 3D ''Zelda'' game to date, plus ''[[The Legend of Zelda: The Minish Cap|The Minish Cap]]'', to consistently incorporate around three Critical Points (or more if the young hero doesn't do enough damage) in a boss battle before the boss is defeated, or changes technique, whereas the standard of three is repeated and so on.


===Critical Points in ''[[The Legend of Zelda: Ocarina of Time|Ocarina of Time]]''===
===Critical Points in ''[[The Legend of Zelda: Ocarina of Time|Ocarina of Time]]''===
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|align''left''| In the first phase of the battle, [[Link]] has to use a shield bash to break [[Demise]]' guard, after which he must attack quickly. In the second phase of the battle, after attacking the Demon King with lightning (but only if [[Demise]] does not attack with or does not possess lightning; if [[Demise]] does attack, the attacks will cancel). [[Link]] may freely slash away at the boss, but, as mentioned, he must be quick. [[Link]] may also use a shield bash in this phase, but it is difficult, so the previous method is preferred.  
|align''left''| In the first phase of the battle, [[Link]] has to use a shield bash to break [[Demise]]' guard, after which he must attack quickly. In the second phase of the battle, after attacking the Demon King with lightning (but only if [[Demise]] does not attack with or does not possess lightning; if [[Demise]] does attack, the attacks will cancel). [[Link]] may freely slash away at the boss, but, as mentioned, he must be quick. [[Link]] may also use a shield bash in this phase, but it is difficult, so the previous method is preferred.  


:''Note that [[Ghirahim]] has no Critical Point in his second battle, and in the first he can be hit outside of the completely optional one. Likewise, Moldarach's Critical Point is optional during the first phase, and there is none in the second.''
:''Note that [[Ghirahim]] has no Critical Point in his second battle, and in the first he can be hit outside of the completely optional one. Likewise, Moldarach's Critical Point is optional during the first phase, and there is none in the second. [[Levias]] has no critical point whatsoever.''


[[Category:Events]]
[[Category:Events]]

Revision as of 16:09, 29 June 2012

{{{2}}} is the fanon term for a narrow space of time where Link has the opportunity to inflict damage on a dungeon boss with his sword, or another item, but commonly utilizing the Master Sword at most of these events. Usually after required steps have been completed, the temple boss will become tired, expose a weak spot, or faint, giving Link a much needed chance to strike with his sword. In Twilight Princess, critical points in boss battles are denoted by a change of music, shifting from the common boss music to a more triumphant-sounding theme. It has been a facet of every 3D Zelda game to date, plus The Minish Cap, to consistently incorporate around three Critical Points (or more if the young hero doesn't do enough damage) in a boss battle before the boss is defeated, or changes technique, whereas the standard of three is repeated and so on.

Critical Points in Ocarina of Time

Link reveals Volvagia's Critical Point by pummeling its head with the Megaton Hammer in Ocarina of Time.
Queen Gohma: When Link stuns her with a Deku Nut or slings her exposed eye while she is on the ceiling with the Slingshot, Gohma will submit to Link, stunned, with her vulnerable eye open to attack.
King Dodongo: After Link throws a Bomb into his mouth, it will internally explode leaving him injured on the ground, vulnerable to attack.
Barinade: Whenever the main trunk of Barinade is stunned by the Boomerang, it will stand paralyzed, open for attack.
Phantom Ganon: After his magic backfires on him as a product of a Dead Man's Volley, he will fall to the ground, panting and vulnerable.
Volvagia: After Volvagia pops its head out of one of the volcanic holes in the boss arena, Link will pummel its face with the Megaton Hammer, leaving it open to extra attack.
Morpha: By reeling Morpha's nucleus onto solid land from its ameobic protection with the Hookshot, it is vulnerable to multiple sword strikes.
Bongo Bongo: After his hands have been shot with the Fairy Bow, his fragile eye will be revealed.
Twinrova: In her second form, charge the Mirror Shield with three of the same energy (i.e. fire or ice) thrown at Link by Twinrova, release it back to Twinrova, and then go in for the strike when she lies injured on one of the platforms.
Ganondorf: Like Phantom Ganon, Link must win a Dead Man's Volley, and must also hit him with a Light Arrow before he falls to the platform, vulnerable to attack.
Note: Twinrova does not have a critical point in the first round because only the Mirror Shield can be used to deflect oncoming blasts of fire and ice and direct them back at the witches, not the Master Sword. Also, Phantom Ganon has no critical point as long as he's riding his horse.

Critical Points in Majora's Mask

Zora Link targets Gyorg for an assault on its Critical Point in Majora's Mask.
Odolwa*: When Link stuns him with either an arrow, sword strike, or popping out of a Deku Flower, Odolwa falls to his knees and is vulnerable to attack.
Goht*: After rolling into him with Goron Link or slinging him with an Arrow, Goht will fall to his stomach and become vulnerable.
Gyorg: Once Link shoots Gyorg with an arrow or the Zora Boomerang, Gyorg will sink to the bottom and be susceptible to attack. The only way to cause damage though, is to transform into Zora Link and perform a water corkscrew into the fish's side.
Majora's Mask: After hitting its backside with an arrow, the mask will fall to the ground, open for attack.
Majora's Incarnation: By attacking it while dancing, Majora's Incarnation will fall, susceptible to multiple hits.
Majora's Wrath: Once Link finds an opportunity to attack, Majora's Wrath will be paralyzed, allowing Link free reign to slash at it.
* These bosses can be hurt outside their critical point.
Note: Twinmold does not have a critical point, because it has a constantly open weak point.
Another Note: All of the bosses' critical points can be reached by shooting the sword beams out of Fierce Deity Link's sword. This method is much quicker and proves to be easier, too.

Critical Points in The Wind Waker

Link attacks the Critical Point of Kalle Demos inside Ganon's Tower in The Wind Waker.
Gohma: Link uses the Grappling Hook to bring her fragile eye down to Link's level, and then slashes it with the sword.
Kalle Demos: After all its vines are cut with the Boomerang, the plant in the center is more than susceptible to attack. It is possible to defeat Kalle Demos after experiencing only one of its Critical Points.
Gohdan: After its hands and eyes are disabled with the arrows, its mouth remains open. Link then throws a bomb inside it.
Helmaroc King: When the bird misses Link with his beak, sticking it into the ground after his face mask has been shed, it is open to attack by a weapon other than the Skull Hammer.
Jalhalla: Once Jalhalla is thrown into one of the spiked pillars positoned about the room, Link can wreck havoc on the collective Poes that spill out and make up the main form of Jalhalla.
Molgera: When its tongue has been reeled in with the Hookshot, Link can go at it with his sword.
Ganondorf: After using a Parry Attack, Ganondorf will show his only Critical Point.
Note: Gohma does not have a critical point during the first phase, because Link first has to disarm her armor, and until then no attack (not even the rock from the ceiling) will deplete her life meter.

Critical Points in The Minish Cap

File:Gleerok CriticalPoint.jpg
Link prepares to expose the Critical Point of Gleerok in The Minish Cap using the Cane of Pacci.
Big Green Chuchu: Once Link withers the stalk of the Chu Chu with the Gust Jar, it will capsize and Link can strike it with his sword. (Also works with the Big Blue ChuChu)
Gleerok: After flipping his spiky midsection with the Cane of Pacci, his center crystal is vulnerable to sword strike and reachable by using his lifeless neck as a bridge.
Mazaal: After defeating his hands and entering his mouth as a Minish, Link must use the Mole Mitts to find his vulnerable, shining pillar to attack.
Gyorg Pair: When Link attacks the protuding eyes of the main Gyorg while split into several Links, the eyes will become fragile and open to further attack.
Vaati Reborn: After destroying the smaller eyes with help of the Gust Jar, his main eye becomes vulnerable and open to attack.
Vaati Transfigured: After revealing four red eyes upon the main form, Link exposes Vaati's eye by striking them all as four split Links.
Vaati's Wrath: After reflecting his eye beams while split into four Links, Vaati's main eye is exposed to attack
Note: Link will be using the Four Sword or earlier infusions of it to attain Critical Points, not the Master Sword.
Note: Big Octorok does not have a critical point, because in order to attack him, Link must reflect his rocks and burn his tail.

Critical Points in Twilight Princess

Armogohma is slammed during its Critical Point in Twilight Princess.
Diababa: When the largest mutated Baba plant falls, it exposes its vulnerable, fragile eye to Link's sword.
Fyrus: When he falls after tripping over his chains, his head gem glows, open for attack.
Morpheel: In its second form, when Link grapples onto the eye of the serpent with the Clawshot, the eye will be open wide and for attack.
Stallord: In its head form, when Link strikes the skull with the Spinner, after getting close enough on the adjacent wall, he will be able to go in and strike Zant's Sword with his own.
Armogohma: After nailing the spider on the ceiling with the Hero's Bow, it will fall in front of an ancient statue, which will crush the spider with a large stone fist, when activated using the Dominion Rod. A sword is not used to inflict damage during Armoghoma's Critical Point.
Argorok: In its second form, whenever Link is able to grapple to the dragon's back using the Double Clawshot, Link will be able to deal heavy damage to the gem that rests there.
Zant: In every phase, Link has to either use an item or perform to weaken Zant. In two of the phases, he can also attack when Zant gets tired.
Dark Beast Ganon: Once he falls to the floor, either by an arrow, a Ball and Chain hit or from Midna's magical arm, Link will be able to strike him with the Master Sword or bite at him in Wolf Link form, all concentrated at the scar on his stomach.
Ganondorf: In the horsetrack phase, after Zelda fires a Light Arrow at him, he will be paralyzed and open for sword attack. In the sword duel, Link can reach Ganondorf's Critical Point three ways: By locking swords, performing a Back Slice, or even by distracting him with the Fishing Rod - after any of these events he will tire, allowing a narrow space of time for damage infliction.
Note: Blizzeta in the Snowpeak Ruins does not give Link a chance at a critical point because in order to destroy the Twilit Ice Mass, every time Link hits her with the Ball and Chain she will be hurt. Puppet Zelda does not have one either, the only way to damage her is for her own energy ball to backfire, as a product of a Dead Man's Volley between her and Link.

Critical Points in Phantom Hourglass

File:Blaaz CriticalPoint.gif
Link is about to strike at the Critical Point of Blaaz in Phantom Hourglass.
Blaaz: After Link merges the three Blaaz into one with the boomerang, he will be able to strike the true form with his sword.
Cyclok: After Link uses a bomb to knock him down, it will be vulnerable to attack.
Crayk: After Link shoots it in the face with the Bow, Crayk will be open to sword strikes.
Dongorongo: After feeding him a bomb in his second form, Link will be able to have at it.
Gleeok: In his second form, after tethering one of his heads, Link will have free reign to strike at this boss.
Eox: After jumping on his head in the final form, he will become fragile and suspectible to attack.
Bellum: In his first form, after Link pulls Bellum towards him, removing the full-body goo that encompasses him, Link may strike. In his final form, Link must stop time in order to get a hit in.
Note: The Cubus Sisters have no Critical Point, as they're in a high spot and thus Link can only hurt them by bouncing back their attacks.

Critical Points in Spirit Tracks

Link striking Skeldritch's Critical Point in Spirit Tracks
Stagnox: After Link uses the Whirlwind on Stagnox's backside, the purple smoke around it is blown away, stunning Stagnox for Link to slash its rear end. During the second form, Link must use the Whirlwind to blow one of the spawned enemies at Stagnox to knock him onto his back to expose his back end again.
Fraaz: After Link stuns him with fire or ice, Fraaz is stunned and open to attack.
Phytops: After Link throws one of its own barbs into its eye, Phytops is stunned and open for attack.
Cragma: After shooting his eye with an Arrow, Cragma falls down and the top of his head is open to attack.
Skeldritch: In his second form, after trapping him, Link must use the Sand Wand to lift himself to the level of Skeldritch's weak point on the back of his skull.
Byrne: When Zelda pulls Byrne off of one of the pillars around the room by tugging on his gauntlet, he is open to attack. During his second phase, when he remains on the ground, he is open when Zelda stops his charging attack and holds him in place.
Demon Train: After Link disables the laser cannons of the lead wagon, the train will reduce its velocity, remaining vulnerable and allowing Link to take the advantage to hit its head with the projectiles of the Spirit Train.
Malladus: After shooting a Light Arrow at the weak point on Malladus' back, Link must attack Malladus' head.

Critical Points in Skyward Sword

Ghirahim: Though optional, Link can use the Shield Bash technique in the first battle as Ghirahim tries to charge at him. A succesful block with stun Ghirahim, allowing Link to attack him. As for the third fight, in the first phase Link must knock Ghirahim off the platform, then use a Fatal Blow to attack the diamond on his chest; in the second phase, Ghirahim's sword must be knocked out of his hand (or Link can win a Dead Man's Volley), after which the diamond MUST be stabbed at. In the final phase, Link must break Ghirahim's sword before he can stab at the diamond.
Scaldera: After Link throws a bomb into Scaldera's mouth, the boss will explode internally, removing some of its rocky armor and allowing Link to attack its weak point, the eye. However, Link must be quick, as the eye can shift away from him.
Moldarach: In the first phase of the battle, Link can use the Slingshot to stun the eyes inside its claws when they are open, so Link can slash perpendicular to their orientation several times during the stun; this is optional, since Link can simply slash the claws whenever they're open.
The Imprisoned: In the first two battles, Link must cut off all the beast's toes, then drive the Sealing Spike into its head after it falls onto its back. This can also be done at the start of the final battle, but the Groosenator (which can also be used in the second battle) must be used to access the spike for the remainder of the battle, with Link himself being launched for the third attack.
Koloktos: In the first phase, Link uses the Whip to rip off the boss' arms in order to access its weakness, the red core. In the second phase of the battle, Link does the aforementioned arm-ripping, but now must attack Koloktos with one of his own swords, as the boss has caged up the red core.
Tentalus: In both phases, after cutting off its tentacles, Link must shoot its eye with the Bow, then run up to the boss and attack the eye with the Goddess Longsword.
Bilocyte: After directing the green projectiles at Bilocyte's eye (which can also be shot with the Bow), Link must attack the eye with the Master Sword.
Demise: In the first phase of the battle, Link has to use a shield bash to break Demise' guard, after which he must attack quickly. In the second phase of the battle, after attacking the Demon King with lightning (but only if Demise does not attack with or does not possess lightning; if Demise does attack, the attacks will cancel). Link may freely slash away at the boss, but, as mentioned, he must be quick. Link may also use a shield bash in this phase, but it is difficult, so the previous method is preferred.
Note that Ghirahim has no Critical Point in his second battle, and in the first he can be hit outside of the completely optional one. Likewise, Moldarach's Critical Point is optional during the first phase, and there is none in the second. Levias has no critical point whatsoever.