The Legend of Zelda: Collector's Edition: Difference between revisions

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==Problems==
==Problems==
Although the game mentions "sound irregularities" on the disc as a result of emulating ''Majora's Mask'' on the GameCube, no mention was made of another widespread issue. It seems to be common for the game to freeze without warning.  Supposedly, this problem can be encountered less if one opts not to use the rumble function. The freezing was supposedly fixed for the Virtual Console release, though players still rarely report freezing. The framerate of the ''Collector's Edition'' version of ''Majora's Mask'' is also lower than the 20 FPS framerate of the original game, as reported by reviewers. The problems could be caused due to ''Majora's Mask''<nowiki>'s</nowiki> reliance on the 4 MB RAM expansion pack. As {{OoT}} does not use the pack, no problems occur in it. ''Majora's Mask'' also presents a high number of graphical issues.
Although the game mentions "sound irregularities" on the disc as a result of emulating ''Majora's Mask'' on the GameCube, no mention was made of another widespread issue. It seems to be common for the game to freeze without warning.  Players have reported that this problem is encountered less if one opts not to use the rumble function. Freezing is less common the Virtual Console release, though players still rarely complain about it. The framerate of the ''Collector's Edition'' version of ''Majora's Mask'' is also lower than the 20 FPS framerate of the original game, as reported by reviewers. The problems could be caused due to ''Majora's Mask''<nowiki>'s</nowiki> reliance on the 4 MB RAM expansion pack. The game also presents a high number of graphical issues, such as the blur effect commonly used during cutscenes either not disappear or not load entirely. As {{OoT}} does not use the expansion pack used by ''Majora's Mask,'' less problems occur. It however, does experience some minor emulation issues, such as lens flares and other special effects not appearing. Both games also experience another issue. Under normal circumstances, opening the inventory menu will capture the screen and add it to memory before opening the menu so it can appear on top of the game screen. Emulators have a difficult time adding this image to memory, however, so the game will appear to freeze for a couple seconds before the menu opens up. While this image is being removed from memory as the menu is closed, the game also freezes for a short time. The Virtual Console emulation also undergoes this problem, also running on an emulator. Thankfully, the emulator used in the Virtual Console version runs much faster, so the delay is less noticable.


==Trivia==
==Trivia==

Revision as of 23:51, 4 May 2017

Template:Game The Legend of Zelda: Collector's Edition is a compilation of several installments from the Zelda series. This compilation even has its own Player's Guide, which is rare for a promotional product. The full games exist as ROM images, which are run through emulators. This method was previously used in the Template:OoTMQ release for the GameCube and later for all Virtual Console releases. The compilation includes the first Majora's Mask re-release in the United States.

Content

The collection contains four full games:

The following features were also included:

The stories displayed in the two NES games, when START is not pressed, have been rewritten to correct all mistranslations and spelling errors. These changes are retained in the Game Boy Advance and Wii Virtual Console releases.

Promotion History

Mario Kart: Double Dash!! Limited Edition Pak

In Japan, it was available from the Club Nintendo catalog for 500 points. From March 18 to April 30, 2004, it was available for 150 points in combination with Four Swords Adventures.[1][2]

In North America, the Collector's Edition was published as promotional gift when buying a new GameCube. Consumers who already owned a GameCube could get the collection by subscribing or renewing a subscription to Nintendo Power, or registering their GameCube and two or more of a selection of four games (Mario Kart: Double Dash!!, Mario Party 5, Mario & Luigi: Superstar Saga, and 1080° Avalanche).[3][4]

In Europe, the game was initially part of the GameCube Mario Kart: Double Dash!! Limited Edition Pak, a bundle which included a Nintendo GameCube, controller, Mario Kart: Double Dash!! and The Legend of Zelda: Collector's Edition.[5] The collection was made available via Club Nintendo for 4500 stars, but only 1000 copies were distributed in this way.

In the United Kingdom, the collection was available to GameCube owners who mailed Nintendo proof of purchase of one of several select GameCube games; eligible titles were The Legend of Zelda: The Wind Waker, F-Zero GX, Mario Kart: Double Dash!!, 1080° Avalanche, Mario Party 5, and Eternal Darkness: Sanity's Requiem. Consumers could also send proof of purchase of two titles from the Player's Choice range to receive the game.[6]

In Australia, the game was available as a bonus for purchasing two of six select games. In order to receive the collection, consumers had to send a form with personal details completed, the original receipts of the purchase of two of the qualifying games, and the barcode of both games. The promotion ran from March 19, 2004 to June 14, 2004. Eligible games were Mario Golf: Toadstool Tour, 1080° Avalanche, Final Fantasy Crystal Chronicles, Pokémon Channel, Tak and the Power of Juju and Kirby Air Ride.[7] The promotion was initially only going to run until May 31, 2004, but was later extended.[8]


Problems

Although the game mentions "sound irregularities" on the disc as a result of emulating Majora's Mask on the GameCube, no mention was made of another widespread issue. It seems to be common for the game to freeze without warning. Players have reported that this problem is encountered less if one opts not to use the rumble function. Freezing is less common the Virtual Console release, though players still rarely complain about it. The framerate of the Collector's Edition version of Majora's Mask is also lower than the 20 FPS framerate of the original game, as reported by reviewers. The problems could be caused due to Majora's Mask's reliance on the 4 MB RAM expansion pack. The game also presents a high number of graphical issues, such as the blur effect commonly used during cutscenes either not disappear or not load entirely. As Ocarina of Time does not use the expansion pack used by Majora's Mask, less problems occur. It however, does experience some minor emulation issues, such as lens flares and other special effects not appearing. Both games also experience another issue. Under normal circumstances, opening the inventory menu will capture the screen and add it to memory before opening the menu so it can appear on top of the game screen. Emulators have a difficult time adding this image to memory, however, so the game will appear to freeze for a couple seconds before the menu opens up. While this image is being removed from memory as the menu is closed, the game also freezes for a short time. The Virtual Console emulation also undergoes this problem, also running on an emulator. Thankfully, the emulator used in the Virtual Console version runs much faster, so the delay is less noticable.

Trivia

  • The menu music for the compilation is the same as in the Master Quest release and the first trailer for The Wind Waker in 2001.

Gallery

The following is a gallery regrouping all of the currently hosted images of Gallery:Collector's Edition.



References

  1. Template:Cite web
  2. Template:Cite web
  3. Cite error: Invalid <ref> tag; no text was provided for refs named NArelease
  4. Template:Cite web
  5. Cite error: Invalid <ref> tag; no text was provided for refs named EUrelease
  6. Template:Cite web
  7. Cite error: Invalid <ref> tag; no text was provided for refs named AUSrelease
  8. Template:Cite web


TMC Forest Minish Artwork.png Names in Other Regions TMC Jabber Nut Sprite.png
Language Name Meaning
Japan Japanese ゼルダコレクション (Zeruda Korekushon) Zelda Collection