Super Smash Bros. Brawl: Difference between revisions
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|image= [[Image:SSBB Cover.jpg]] | |image= [[Image:SSBB Cover.jpg]] | ||
|caption= | |caption= | ||
|developer= | |developer= Sora | ||
|publisher= [[Nintendo]] | |publisher= [[Nintendo]] | ||
|designer= [[wikipedia:Masahiro Sakurai|Masahiro Sakurai]] | |designer= [[wikipedia:Masahiro Sakurai|Masahiro Sakurai]] | ||
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Europe: TBA 2008 | Europe: TBA 2008 | ||
|esrb= T (Teen): Cartoon Violence, Crude Humor | |esrb= T (Teen): Cartoon Violence, Crude Humor | ||
|pegi= | |pegi= 12+ | ||
|elspa= | |elspa= | ||
|oflc= | |oflc= PG | ||
|cero= A (All ages) | |cero= A (All ages) | ||
|platforms= [[Wii]] | |platforms= [[Wii]] | ||
|predecessor= ''[[Super Smash Bros. Melee]]'' | |predecessor= ''[[Super Smash Bros. Melee]]'' | ||
}} | }} | ||
''' ''Super Smash Bros. Brawl'' ''' is the sequel to ''[[Super Smash Bros. Melee]]'' being developed for the [[Wii]]. Several characters are returning from the previous games, and many more characters are being added as well. The game will feature online multiplayer, and confirmed to have a deep single player experience, called ''The Subspace Emissary''. It is currently scheduled to be released in North America on March 9, 2008. | ''' ''Super Smash Bros. Brawl'' ''' is the sequel to ''[[Super Smash Bros. Melee]]'' being developed for the [[Wii]]. Several characters are returning from the previous games, and many more characters are being added as well. The game will feature online multiplayer, and confirmed to have a deep single player experience, called ''The Subspace Emissary''. It is currently scheduled to be released in North America on March 9, 2008. |
Revision as of 23:03, 6 April 2008
Template:Game Super Smash Bros. Brawl is the sequel to Super Smash Bros. Melee being developed for the Wii. Several characters are returning from the previous games, and many more characters are being added as well. The game will feature online multiplayer, and confirmed to have a deep single player experience, called The Subspace Emissary. It is currently scheduled to be released in North America on March 9, 2008.
In this game, Link will appear in his Twilight Princess incarnation, as opposed to the previous games, where he appeared as depicted in Ocarina of Time. Also Brawl features several Zelda songs, a medley featuring several songs from Ocarina of Time, including the Lon Lon Ranch theme/Epona's Song, Bolero of Fire, Song of Time, Zelda's Lullaby and Saria's Song and a remix of the Great Temple song from Zelda II. Midna's Desperate Hour can be unlocked also.
Gameplay Modes
In Super Smash Bros. Brawl, there are several gameplay modes that can be played by one or more players. While one-player modes do exist, many fans believe that the Super Smash Bros. series' strong point has been its multiplayer. There are five difficulty settings for most modes with computer-controlled characters, ranging from Easy to Intense.
Single Player
Classic Mode
Classic Mode is a simple gameplay mode in which a character is chosen, and is then used to fight through several randomly selected matches (various pairings of characters and stages) back-to-back. Occasionally, a player will be matched with an ally that will help the player fight. All of this culminates in a battle against the boss, Master Hand, and, if certain criteria are met, Crazy Hand.
The Subspace Emissary
The Subspace Emissary is the adventure mode present in Brawl. It is largely different from Melee's adventure mode in that Brawl's has an actual storyline and purpose, as opposed to merely being a predetermined set of stages with no coherent flow.
Event Match
Event Matches are matches with predetermined enemies and conditions (such as "defeat enemy x but don't hit enemy y"), and occasionally predetermined player-controlled characters. Several Event Matches unlock stages or characters upon completion, and can be played on three different difficulties. Two players can play an event match, as well.
Multiplayer
The Multiplayer modes of Brawl are known to be random and chaotic. Up to four players can play at once, and any empty character slots can be replaced with computer-controlled characters if desired. There are many rules which can be altered such as whether to play Time (wherein players must defeat each other as many times as possible within a set frame of time) or Stock (wherein players are given a set amount of lives), whether to turn specific items on or off, whether to change character weights or size, and many more options.