Feathered Spear: Difference between revisions
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{{Media | {{Media | ||
|Model BotW= File:BotW Feathered Spear Model.png | |Model BotW= File:BotW Feathered Spear Model.png | ||
|Model TotK= File:TotK Feathered Spear Model.png | |||
|Sprite BotW= File:BotW Feathered Spear Icon.png | |Sprite BotW= File:BotW Feathered Spear Icon.png | ||
|Sprite TotK= File:TotK Feathered Spear Icon.png | |||
}} | }} | ||
|caption= | |caption= | ||
|pronunciation= | |pronunciation= | ||
|type= | |type= | ||
|game= BotW | |game= BotW, TotK | ||
|other= | |other= HWAoC | ||
|cost= | |cost= | ||
|value= | |value= | ||
|location= {{Term|BotW|Hyrule Field|link}}, {{Term|BotW|Tabantha Frontier|link}} | |location= {{List|{{Term|BotW|Hyrule Field|link}}, {{Term|BotW|Tabantha Frontier|link}}}} | ||
|uses= Attacking {{Plural|Series|Enemy|link}} | |uses= Attacking {{Plural|Series|Enemy|link}} | ||
|strength= 10 | |strength= 10 | ||
Line 20: | Line 22: | ||
|theme= | |theme= | ||
}} | }} | ||
{{Term/Store|Feathered Spear|Feathered Spears|Series, BotW|plural}} are recurring {{Plural|Series|Item|link}} in {{TLoZ|Series}}.<ref name="Inventory">{{Cite|{{Big|Feathered Spear}}<br/>Its lightweight design is a hallmark of Rito craftsmanship. It's made from light and sturdy materials, which afford Rito warriors ease of use during aerial combat.|Inventory|BotW}}</ref><ref>{{Cite|{{Big|Feathered Spear}}<br/>Its lightweight design is a hallmark of Rito craftsmanship. It's made from light and sturdy materials, which afford Rito warriors ease of use during aerial combat.|Allies|HWAoC}}</ref> | {{Term/Store|Feathered Spear|Feathered Spears|Series, BotW, HWAoC|plural}} are recurring {{Plural|Series|Item|link}} in {{TLoZ|Series}}.{{Exp Game|BotW, TotK, HWAoC}}<ref name="Inventory">{{Cite|{{Big|Feathered Spear}}<br/>Its lightweight design is a hallmark of Rito craftsmanship. It's made from light and sturdy materials, which afford Rito warriors ease of use during aerial combat.|Inventory|BotW}}</ref>{{Name Ref|TotK}}<ref>{{Cite|{{Big|Feathered Spear}}<br/>Its lightweight design is a hallmark of Rito craftsmanship. It's made from light and sturdy materials, which afford Rito warriors ease of use during aerial combat.|Allies|HWAoC}}</ref> | ||
==Location and Uses== | ==Location and Uses== | ||
Line 76: | Line 78: | ||
|BuyingPrice = 30 | |BuyingPrice = 30 | ||
}} | }} | ||
==={{TotK|-}}=== | |||
{{Stub|TotK}} | |||
==Other Appearances== | ==Other Appearances== | ||
==={{HWAoC|-}}=== | ==={{HWAoC|-}}=== | ||
{{Noncanon|Start}} | {{Noncanon|Start}} | ||
{{HWAoC Item Properties/Store | |||
|type= Link Spear | |||
}} | |||
{{Stub|HWAoC}} | {{Stub|HWAoC}} | ||
{{Noncanon|End}} | {{Noncanon|End}} | ||
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{{Categories | {{Categories | ||
|Rito Gear, Spears, Weapons | |Rito Gear, Spears, Weapons | ||
|items= BotW, HWAoC | |items= BotW, TotK, HWAoC | ||
}} | }} |
Latest revision as of 07:23, 5 November 2023
Feathered Spears are recurring Items in The Legend of Zelda series.(BotW | TotK | HWAoC)[1][name references needed][2]
Location and Uses
Breath of the Wild
295 (300) Feathered Spear |
Description |
Common Locations Hyrule Field | |
Properties |
Feathered Spears are Weapons created by Rito craftsmen.[1] These spears belong to the Rito Gear equipment archetype, which includes all Rito-made Weapons.[3] They are lightweight and made of sturdy materials, which allow Rito warriors to use them in aerial combat.[1] The guards of Rito Village, Gesane and Mazli, wield them. They are also used by Enemies on the Tabantha Frontier and in Hyrule Field.
Being made of metal, Feathered Spears will conduct Electricity and attract Lightning if they are equipped during Thunderstorms. They will sink if they are dropped in the Water, but they can be picked up using the Magnesis Rune. If they are exposed to a Fire or a Scorching Climate, they will not burn like wooden Weapons do.
Name | ActorName |
---|---|
Value | "Weapon_Spear_032" |
Description | Internal name |
Name | Life |
Value | 35 |
Description | Durability of the weapon |
Name | Power |
Value | 10 |
Description | Damage dealt with the weapon |
Name | SpHitActor |
Value | "" |
Description | Objects that receive additional damage from the weapon |
Name | SpHitRatio |
Value | 2.0 |
Description | Damage multiplier appplied to SpHitActor objects |
Name | IsHammer |
Value | false |
Description | Whether or not the weapon can break ore deposits in one hit |
Name | IsWeakBreaker |
Value | false |
Description | Unknown use, maybe was used during dev to one hit kill weaker enemies ? |
Name | IsBoomerang |
Value | false |
Description | Whether or not the weapon comes back to the player if they throw it |
Name | IsLuckyWeapon |
Value | false |
Description | Unknown use, maybe was used to have random crits during dev ? |
Name | IsPikohan |
Value | false |
Description | Whether or not the weapon launches the enemies at the end of a combo or after a charged attack (Spring-Loaded Hammer behavior) |
Name | IsThrowingWeapon |
Value | true |
Description | Whether or not the weapon can be thrown |
Name | IsThrowingBreakWeapon |
Value | true |
Description | Whether or not the weapon breaks instantly when thrown to an enemy |
Name | ThrowRange |
Value | 5.0 |
Description | After being thrown, travelled distance of the weapon before getting affected with gravity |
Name | ChemicalEnergyMax |
Value | 0 |
Description | The maximal amount of energy elemental weapons have. If it falls to zero, the weapon is uncharged and you have to wait until it's charged again [a] |
Name | ChemicalEnergyAmountUsed |
Value | 0 |
Description | The energy cost elemental weapons have when using their power |
Name | ChemicalEnergyRecoverRate |
Value | 0.0 |
Description | Speed, in unit/frame, of the energy recovery of the weapon |
Name | ChemicalEnergyRecoverInterval |
Value | 60 |
Description | Frames you have to wait, after your last attack, before the weapon starts to recharge itself |
Name | ShootBeam |
Value | "" |
Description | If specified, what actor to launch when throwing the weapon |
Name | SharpWeaponAddAtkMin |
Value | 3 |
Description | Minimal value for level 1 attack up modifier |
Name | SharpWeaponAddAtkMax |
Value | 5 |
Description | Maximal value for level 1 attack up modifier |
Name | SharpWeaponAddLifeMin |
Value | 4 |
Description | Minimal value for level 1 durability up modifier |
Name | SharpWeaponAddLifeMax |
Value | 7 |
Description | Maximal value for level 1 durability up modifier |
Name | SharpWeaponAddCrit |
Value | true |
Description | Whether or not the weapon can get the critical hit modifier |
Name | PoweredSharpAddAtkMin |
Value | 6 |
Description | Minimal value for level 2 attack up modifier |
Name | PoweredSharpAddAtkMax |
Value | 8 |
Description | Maximal value for level 2 attack up modifier |
Name | PoweredSharpAddLifeMin |
Value | 8 |
Description | Minimal value for level 2 durability up modifier |
Name | PoweredSharpAddLifeMax |
Value | 16 |
Description | Maximal value for level 2 durability up modifier |
Name | PoweredSharpAddThrowMin |
Value | 1.5 |
Description | Minimal value for throw distance up modifier |
Name | PoweredSharpAddThrowMax |
Value | 2.0 |
Description | Maximal value for throw distance up modifier |
Name | ThrowSpeed |
Value | 1.5 |
Description | Initial speed of the weapon when thrown |
Name | ThrowRotSpeed |
Value | 100.0 |
Description | Rotation speed, in radian per second, of the weapon when thrown |
Name | SellingPrice |
Value | 8 |
Description | Unused value for the weapons, probably a leftover from a dev build where you could sell your weapons |
Name | BuyingPrice |
Value | 30 |
Description | Unused value for the weapons, probably a leftover from a dev build where you could buy weapons |
Name | Value | Description |
---|---|---|
ActorName | "Weapon_Spear_032" | Internal name |
Life | 35 | Durability of the weapon |
Power | 10 | Damage dealt with the weapon |
SpHitActor | "" | Objects that receive additional damage from the weapon |
SpHitRatio | 2.0 | Damage multiplier appplied to SpHitActor objects |
IsHammer | false | Whether or not the weapon can break ore deposits in one hit |
IsWeakBreaker | false | Unknown use, maybe was used during dev to one hit kill weaker enemies ? |
IsBoomerang | false | Whether or not the weapon comes back to the player if they throw it |
IsLuckyWeapon | false | Unknown use, maybe was used to have random crits during dev ? |
IsPikohan | false | Whether or not the weapon launches the enemies at the end of a combo or after a charged attack (Spring-Loaded Hammer behavior) |
IsThrowingWeapon | true | Whether or not the weapon can be thrown |
IsThrowingBreakWeapon | true | Whether or not the weapon breaks instantly when thrown to an enemy |
ThrowRange | 5.0 | After being thrown, travelled distance of the weapon before getting affected with gravity |
ChemicalEnergyMax | 0 | The maximal amount of energy elemental weapons have. If it falls to zero, the weapon is uncharged and you have to wait until it's charged again [a] |
ChemicalEnergyAmountUsed | 0 | The energy cost elemental weapons have when using their power |
ChemicalEnergyRecoverRate | 0.0 | Speed, in unit/frame, of the energy recovery of the weapon |
ChemicalEnergyRecoverInterval | 60 | Frames you have to wait, after your last attack, before the weapon starts to recharge itself |
ShootBeam | "" | If specified, what actor to launch when throwing the weapon |
SharpWeaponAddAtkMin | 3 | Minimal value for level 1 attack up modifier |
SharpWeaponAddAtkMax | 5 | Maximal value for level 1 attack up modifier |
SharpWeaponAddLifeMin | 4 | Minimal value for level 1 durability up modifier |
SharpWeaponAddLifeMax | 7 | Maximal value for level 1 durability up modifier |
SharpWeaponAddCrit | true | Whether or not the weapon can get the critical hit modifier |
PoweredSharpAddAtkMin | 6 | Minimal value for level 2 attack up modifier |
PoweredSharpAddAtkMax | 8 | Maximal value for level 2 attack up modifier |
PoweredSharpAddLifeMin | 8 | Minimal value for level 2 durability up modifier |
PoweredSharpAddLifeMax | 16 | Maximal value for level 2 durability up modifier |
PoweredSharpAddThrowMin | 1.5 | Minimal value for throw distance up modifier |
PoweredSharpAddThrowMax | 2.0 | Maximal value for throw distance up modifier |
ThrowSpeed | 1.5 | Initial speed of the weapon when thrown |
ThrowRotSpeed | 100.0 | Rotation speed, in radian per second, of the weapon when thrown |
SellingPrice | 8 | Unused value for the weapons, probably a leftover from a dev build where you could sell your weapons |
BuyingPrice | 30 | Unused value for the weapons, probably a leftover from a dev build where you could buy weapons |
- ↑ You can switch weapons to instantly recharge your elemental weapons
Tears of the Kingdom
Other Appearances
Hyrule Warriors: Age of Calamity
Nomenclature
Names in Other Regions | ||
---|---|---|
Language | Names | Meanings |
風切羽の槍 (Kazekiribane no yari) | ||
斬風羽槍 (Zhǎnfēngyǔ qiāng) | ||
Eksterspeer[4] | Magpie Spear | |
Lance rémige | ||
Elsternlanze | ||
Lancia piume in volo | Flying feathers spear | |
날개깃의 창 (Nalgaegisui chang) | ||
Полетное копье (Poletnoye kopʹyo) | ||
Lanza emplumada | ||
Lanza de plumas | ||
This table was generated using translation pages. To request an addition, please contact a staff member with a reference. |
Gallery
-
Icon for the Feathered Spear from Hyrule Warriors: Age of Calamity
See Also
References
- ↑ 1.0 1.1 1.2 "Feathered Spear
Its lightweight design is a hallmark of Rito craftsmanship. It's made from light and sturdy materials, which afford Rito warriors ease of use during aerial combat." — Inventory (Breath of the Wild) - ↑ "Feathered Spear
Its lightweight design is a hallmark of Rito craftsmanship. It's made from light and sturdy materials, which afford Rito warriors ease of use during aerial combat." — Allies (Hyrule Warriors: Age of Calamity) - ↑ Creating a Champion, Dark Horse Books, pg. 172
- ↑ "Eksterspeer" — Inventory (Breath of the Wild)