Gleeokenspiel: Difference between revisions

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(Filled in the Characteristics Section. If you think you can do better, feel free to make some changes.)
 
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|pronunciation=  
|pronunciation=  
|title=  
|title=  
|race= {{Term|CoH|Gleeok}}
|race= {{Term|CoH|Gleeok|link}}
|gender=  
|gender=  
|game= {{CoH}}
|game= CoH
|other=  
|other=  
|dungeon= {{Term|CoH|Temple of Storms|link}}
|dungeon= {{Term|CoH|Temple of Storms|link}}
|habitat=  
|habitat=  
|health=  
|health=  
|attack= {{List|Electricity {{Small|(1 {{Term|CoH|Heart}})}}, Contact {{Small|(1/2 {{Plural|CoH|Heart}})}}}}
|weakness=  
|weakness=  
|reward= {{Term|CoH|Glockenspiel|link}}
|reward= {{List|{{Term|CoH|Glockenspiel|link}}, {{Term|CoH|Heart Container|link}}}}
|exp=  
|exp=  
|theme=  
|theme=  
|strategy=  
|strategy=  
|voice actor=  
|voiceactor=  
}}
}}
{{Term/Store|Gleeokenspiel||Series, CoH}} is a boss in {{CoH}}.<ref>{{Cite|{{Big|Gleeokenspiel}}|N/A|CoH}}</ref>
{{Term/Store|Gleeokenspiel||Series, CoH}} is a {{Term|CoH|Boss|link}} in {{CoH}}.<ref>{{Cite|{{Big|Gleeokenspiel}}|Game Screen|CoH}}</ref>


==Characteristics==
==Characteristics==
The Gleeokenspiel makes it's appearance in the [[Temple of Storms]], acting as the boss. Depending on which order the player chooses to take on the four dungeons in the game, Gleeokenspiel's color scheme and durability changes, but it's general characteristics stay the same. (HP values represent as following: 1st/2nd Boss-3rd/4th Boss)
{{Term|CoH|Gleeokenspiel}} appears as the {{Term|CoH|Boss|link}} of the {{Term|CoH|Temple of Storms|link}}. Depending on which order the {{Plural|CoH|Dungeon|link}} are completed, {{Term|CoH|Gleeokenspiel}}'s color scheme and durability change, but its general characteristics stay the same. (HP values represent as following: 1st/2nd Boss-3rd/4th Boss)


Gleeokenspiel consists of five parts, it's four heads and it's body, each part having 6-8 hearts each. The boss is on a 16-beat pattern and has two phases: for the first 12 beats in the pattern, during Phase 1 the Gleeokenspiel Heads attached to the body do one of two things every other beat. Either they jump within a certain distance, or launch a fireball towards the current character. On Beat 13, the boss will charge itself with electricity, telegraphing this when the boss's body plays the glockenspiel on it's back with it's tail. After three beats, the heads still attached will each shoot a beam of electricity vertically straight ahead of it, and any adjacent to a water tile will electrify the pool.
{{Term|CoH|Gleeokenspiel}} consists of five parts: its four heads and it's body, each part having 6-8 {{Plural|CoH|Heart|link}} each. The {{Term|CoH|Boss}} is on a 16-beat pattern and has two phases: for the first 12 beats in the pattern, during phase 1 the {{Term|CoH|Gleeokenspiel}} heads attached to the body do one of two things every other beat. Either they jump within a certain distance, or launch a ball of electricity towards the current character. On Beat 13, {{Term|CoH|Gleeokenspiel}} will charge itself with electricity, telegraphing this when it plays the {{Term|CoH|Glockenspiel|link}} on its back with its tail. After three beats, the heads still attached will each shoot a beam of electricity vertically straight ahead of them, and any beams adjacent to a water tile will electrify the pool.


When a head is defeated, it detaches from the body with 2-3 hearts. Detached heads will jump diagonally on every beat, turning if it cannot jump any further that way, occasionally launching fireballs as it does so. When all four heads are defeated, the body starts to move on every other beat, always moving towards the player as it does. However, it still electrifies itself every 13th beat, giving the player time to move away. Upon defeat, Gleeokenspiel leaves behind the instrument that created it, the Glockenspiel, and one extra [[Heart Container]].
When a head is defeated, it detaches from the body with 2-3 {{Plural|CoH|Heart}}. Detached heads will jump diagonally on every beat, turning if they cannot jump any further that way, occasionally launching balls of electricity as they do so. When all four heads are defeated, the body starts to move on every other beat, always moving towards the player as it does.<!-- Not sure how to remove the use of "the player" here --> However, it still electrifies itself every 13th beat, giving the player time to move away. Upon defeat, {{Term|CoH|Gleeokenspiel}} leaves behind the {{Term|CoH|Glockenspiel}}, and one extra {{Term|CoH|Heart Container|link}}.


==Nomenclature==
==Nomenclature==
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File:CoH Gleeokenspiel Artwork 2.png|Alternate artwork of {{Term|CoH|Gleeokenspiel}}
File:CoH Gleeokenspiel Artwork 2.png|Alternate artwork of {{Term|CoH|Gleeokenspiel}}
File:CoH Gleeokenspiel Sprite 2.png|Alternate sprite of {{Term|CoH|Gleeokenspiel}}
File:CoH Gleeokenspiel Sprite 2.png|Alternate sprite of {{Term|CoH|Gleeokenspiel}}
File:CoH Gleeokenspiel Mural Sprite.png|Mural of {{Term|CoH|Gleeokenspiel}} in the {{Term|CoH|Temple of Storms}}
</gallery>
</gallery>


==See Also==
==See Also==
* {{Term|Series|Gleeok|link}}
* {{Term|Series|Gleeok|link}}
* {{Term|CoH|Glockenspiel|link}}
* {{Term|Series|Glockenspiel|link}}


{{Ref}}
{{Ref}}


{{Categories
{{Categories
  |Champions, Dragons, Enemy Champions
  |Champions, Dragons, Enemy Champions, Electricity-Related Enemies, Gleeoks
  |bosses= CoH
  |bosses= CoH
}}
}}

Latest revision as of 06:41, 3 July 2023

Gleeokenspiel is a Boss in Cadence of Hyrule.[1]

Characteristics

Gleeokenspiel appears as the Boss of the Temple of Storms. Depending on which order the Dungeons are completed, Gleeokenspiel's color scheme and durability change, but its general characteristics stay the same. (HP values represent as following: 1st/2nd Boss-3rd/4th Boss)

Gleeokenspiel consists of five parts: its four heads and it's body, each part having 6-8 Hearts each. The Boss is on a 16-beat pattern and has two phases: for the first 12 beats in the pattern, during phase 1 the Gleeokenspiel heads attached to the body do one of two things every other beat. Either they jump within a certain distance, or launch a ball of electricity towards the current character. On Beat 13, Gleeokenspiel will charge itself with electricity, telegraphing this when it plays the Glockenspiel on its back with its tail. After three beats, the heads still attached will each shoot a beam of electricity vertically straight ahead of them, and any beams adjacent to a water tile will electrify the pool.

When a head is defeated, it detaches from the body with 2-3 Hearts. Detached heads will jump diagonally on every beat, turning if they cannot jump any further that way, occasionally launching balls of electricity as they do so. When all four heads are defeated, the body starts to move on every other beat, always moving towards the player as it does. However, it still electrifies itself every 13th beat, giving the player time to move away. Upon defeat, Gleeokenspiel leaves behind the Glockenspiel, and one extra Heart Container.

Nomenclature

ZW Nomenclature Asset.png Names in Other Regions ZW Nomenclature Asset 2.png
LanguageNames
Japan
Japanese
グリオーケンシュピール (Guriōkenshupīru)
The Republic of ChinaThe Hong Kong Special Administrative Region of ChinaThe Macao Special Administrative Region of China
ChineseTR
鐘琴古里歐克 (Zhōng Qín Gǔlǐōukè)
The People's Republic of China
ChineseSI
钟琴古里欧克 (Zhōng Qín Gǔlǐōukè)
Canada
FrenchCA
Griockenspiel
The French Republic
FrenchEU
Griockenspiel
The Federal Republic of Germany
German
Griockenspiel
The Italian Republic
Italian
Metalgleeok[2]
The Republic of Korea
Korean
그리오켄슈필 (Geuliokensyupil)
Latin America
SpanishLA
Griockófono
The Kingdom of Spain
SpanishEU
Griockófono
This table was generated using translation pages.
To request an addition, please contact a staff member with a reference.

Gallery

See Also

References

  1. "Gleeokenspiel" — Game Screen (Cadence of Hyrule)
  2. "Metalgleeok" — N/A (Cadence of Hyrule, Italian localization)