Arrow Trap: Difference between revisions
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TriforceTony (talk | contribs) (They sure is.) |
Htwretched (talk | contribs) (Media template, Habitats, Section stubs. Will add more info soon.) |
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{{Reorg}} | {{Reorg}} | ||
{{Enemy | {{Enemy | ||
|image= File:TFH Arrow Wall Model.png | |image= | ||
{{Media | |||
|Model PH= File:PH Arrow Wall Model.png | |||
|Model ST= File:ST Arrow Wall Model.png | |||
|Model ALBW= File:ALBW Arrow Shooter Model.png | |||
|Model TFH= File:TFH Arrow Wall Model.png | |||
}} | |||
|caption= | |caption= | ||
|pronunciation= | |pronunciation= | ||
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|game= {{PH}}<br>{{ST}}<br>{{ALBW}}<br>{{TFH}} | |game= {{PH}}<br>{{ST}}<br>{{ALBW}}<br>{{TFH}} | ||
|other= | |other= | ||
|habitat= | |habitat= {{Plural|Series|Dungeon|link}}<br>{{Term|PH|Temple of the Ocean King|link}} {{Exp Game|PH}}<br>{{Term|PH|Doylan's Temple|link}} {{Exp Game|PH}}<br>{{Term|ST|Ocean Temple|link}} {{Exp Game|ST}}<br>{{Term|ALBW|Desert Palace|link}} {{Exp Game|ALBW}}<br>{{Term|TFH|Forest Temple|link}} {{Exp Game|TFH}}<br>{{Term|TFH|Stone Corridors|link}} {{Exp Game|TFH}}<br>{{Term|TFH|Fortified Zone|link}} {{Exp Game|TFH}} | ||
|member= | |member= | ||
|health= | |health= | ||
|attack= | |attack= | ||
|weapon= | |weapon= {{Term|Series|Shield|link}} | ||
|spoils= | |spoils= | ||
|exp= | |exp= | ||
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==Characteristics== | ==Characteristics== | ||
{{Plural|TFH|Arrow Wall}} continuously shoot [[Arrow]]s in pathways that [[Link]] may have to cross to proceed in a [[Dungeon]] or obtain a hidden [[Treasure Chest]]. The Arrows fly across the room fully until they hit a wall or solid object. Link usually has to time the shots and carefully progress past the Arrows' path by dodging in between them. He can also use his [[Shield]] to block them. | {{Plural|TFH|Arrow Wall}} continuously shoot [[Arrow]]s in pathways that [[Link]] may have to cross to proceed in a [[Dungeon]] or obtain a hidden [[Treasure Chest]]. The Arrows fly across the room fully until they hit a wall or solid object. Link usually has to time the shots and carefully progress past the Arrows' path by dodging in between them. He can also use his [[Shield]] to block them. | ||
==={{PH|-}}=== | |||
{{Sectstub|PH}} | |||
==={{ST|-}}=== | |||
{{Sectstub|ST}} | |||
==={{ALBW|-}}=== | |||
{{Sectstub|ALBW}} | |||
==={{TFH|-}}=== | ==={{TFH|-}}=== |
Revision as of 05:30, 25 April 2020
This article is a viable candidate for reorganization.
Please see the related discussion on this article's talk page for more information concerning its future layout.
Arrow Walls are recurring traps in The Legend of Zelda series.[1][name references needed]
Characteristics
Arrow Wall continuously shoot Arrows in pathways that Link may have to cross to proceed in a Dungeon or obtain a hidden Treasure Chest. The Arrows fly across the room fully until they hit a wall or solid object. Link usually has to time the shots and carefully progress past the Arrows' path by dodging in between them. He can also use his Shield to block them.
Phantom Hourglass
Spirit Tracks
A Link Between Worlds
Tri Force Heroes
Some Arrow Wall are placed near Torches which can cause the Arrows to light on fire, making them even more dangerous or part of a Dungeon's puzzle, as seen in the Forest Temple of Tri Force Heroes.
References
- ↑ "ArrowWall" (Tri Force Heroes v2.1.0, 3DS (United States))