Arrow Trap: Difference between revisions

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(They sure is.)
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|image= File:TFH Arrow Wall Model.png
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|Model ST= File:ST Arrow Wall Model.png
|Model ALBW= File:ALBW Arrow Shooter Model.png
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|habitat= Dungeons<br>[[Fortified Zone]] {{Exp Game|TFH}}
|habitat= {{Plural|Series|Dungeon|link}}<br>{{Term|PH|Temple of the Ocean King|link}} {{Exp Game|PH}}<br>{{Term|PH|Doylan's Temple|link}} {{Exp Game|PH}}<br>{{Term|ST|Ocean Temple|link}} {{Exp Game|ST}}<br>{{Term|ALBW|Desert Palace|link}} {{Exp Game|ALBW}}<br>{{Term|TFH|Forest Temple|link}} {{Exp Game|TFH}}<br>{{Term|TFH|Stone Corridors|link}} {{Exp Game|TFH}}<br>{{Term|TFH|Fortified Zone|link}} {{Exp Game|TFH}}
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==Characteristics==
==Characteristics==
{{Plural|TFH|Arrow Wall}} continuously shoot [[Arrow]]s in pathways that [[Link]] may have to cross to proceed in a [[Dungeon]] or obtain a hidden [[Treasure Chest]]. The Arrows fly across the room fully until they hit a wall or solid object. Link usually has to time the shots and carefully progress past the Arrows' path by dodging in between them. He can also use his [[Shield]] to block them.
{{Plural|TFH|Arrow Wall}} continuously shoot [[Arrow]]s in pathways that [[Link]] may have to cross to proceed in a [[Dungeon]] or obtain a hidden [[Treasure Chest]]. The Arrows fly across the room fully until they hit a wall or solid object. Link usually has to time the shots and carefully progress past the Arrows' path by dodging in between them. He can also use his [[Shield]] to block them.
==={{PH|-}}===
{{Sectstub|PH}}
==={{ST|-}}===
{{Sectstub|ST}}
==={{ALBW|-}}===
{{Sectstub|ALBW}}


==={{TFH|-}}===
==={{TFH|-}}===

Revision as of 05:30, 25 April 2020

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Arrow Walls are recurring traps in The Legend of Zelda series.[1][name references needed]

Characteristics

Arrow Wall continuously shoot Arrows in pathways that Link may have to cross to proceed in a Dungeon or obtain a hidden Treasure Chest. The Arrows fly across the room fully until they hit a wall or solid object. Link usually has to time the shots and carefully progress past the Arrows' path by dodging in between them. He can also use his Shield to block them.

Phantom Hourglass

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Spirit Tracks

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A Link Between Worlds

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Tri Force Heroes

Some Arrow Wall are placed near Torches which can cause the Arrows to light on fire, making them even more dangerous or part of a Dungeon's puzzle, as seen in the Forest Temple of Tri Force Heroes.

References

  1. "ArrowWall" (Tri Force Heroes v2.1.0, 3DS (United States))