Forest Dweller's Bow

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Forest Dweller's Bows are Items in The Legend of Zelda series.[1][2]

Location and Uses

Hyrule Compendium Entry
325 (330) Forest Dweller's Bow
BotW Hyrule Compendium Forest Dweller's Bow.png
Description
The Koroks made this bow for Hylians. It's crafted from flexible wood and uses sturdy vines for the bowstring. Its construction may be simple, but it fires multiple arrows at once.
Common Locations
Tabantha Frontier
Hyrule Ridge
Properties
Bow 15

Forest Dweller's Bows are Bows made by Koroks for use by Hylians.[1] As a result, they can commonly be found in the Korok Forest, but they can be found in Treasure Chests on the Tabantha Frontier and Hyrule Ridge as well. These Bows belong to the Korok Gear equipment archetype.[3] They are crafted from flexible wood, and the bowstring is made from sturdy vines.[1]

Forest Dweller's Bows are capable of firing three Arrows at once in trade for only dealing a smaller amount of damage per hit. They have a slightly slowed Arrow flight speed compared to other Bows, with Arrows fired from them travelling roughly 11% slower.

A Forest Dweller's Bow is one of the Weapons given to Link during "The Test of Wood" Shrine Quest, with which he must fight his way to the Maag Halan Shrine.[4] The other two weapons are the Forest Dweller's Shield and Forest Dweller's Sword. If any of these Items are switched out or break, the trial is over and must be restarted.[5]

Being made of wood, Forest Dweller's Bows will burn if they touch Fire or if they are equipped in a Scorching Climate. They will also float if they are dropped in Water, and they will not attract Lightning during Thunderstorms or conduct Electricity. Finally, they cannot be picked up with the Magnesis Rune.

Bow Parameters
Name
ActorName
Value
"Weapon_Bow_013"
Description
Internal name
Name
Life
Value
35
Description
Durability of the weapon
Name
Power
Value
15
Description
Damage dealt with the weapon
Name
Range
Value
20.0
Description
Distance (m) fired arrows travel straightly before getting affected with the gravity
Name
SpHitActor
Value
""
Description
Objects that receive additional damage from the weapon
Name
SpHitRatio
Value
2.0
Description
Damage multiplier appplied to SpHitActor objects
Name
SharpWeaponAddAtkMin
Value
4
Description
Minimal value for level 1 attack up modifier
Name
SharpWeaponAddAtkMax
Value
7
Description
Maximal value for level 1 attack up modifier
Name
SharpWeaponAddLifeMin
Value
4
Description
Minimal value for level 1 durability up modifier
Name
SharpWeaponAddLifeMax
Value
8
Description
Maximal value for level 1 durability up modifier
Name
PoweredSharpAddAtkMin
Value
8
Description
Minimal value for level 2 attack up modifier
Name
PoweredSharpAddAtkMax
Value
12
Description
Maximal value for level 2 attack up modifier
Name
PoweredSharpAddLifeMin
Value
9
Description
Minimal value for level 2 durability up modifier
Name
PoweredSharpAddLifeMax
Value
20
Description
Maximal value for level 2 durability up modifier
Name
PoweredSharpAddSpreadFire
Value
true
Description
Whether or not the bow can get the five-short burst modifier
Name
PoweredSharpAddZoomRapid
Value
false
Description
Whether or not the bow can get the quick zoom modifier
Name
PoweredSharpAddRapidFireMin
Value
1.1
Description
Minimal value for the quick shot multiplier
Name
PoweredSharpAddRapidFireMax
Value
1.3
Description
Maximal value for the quick shot multiplied
Name
ArrowName
Value
""
Description
Type of arrow to shoot if specified. Overrides the equipped Arrow
Name
IsLeadShot
Value
true
Description
Whether or not the bow fires more than one arrow in a horizontal spread
Name
LeadShotNum
Value
3
Description
Number of arrows to fire if IsLeadShot is set to true
Name
LeadShotAng
Value
3.0
Description
Angle (deg) so that the total spread angle is twice this value (if IsLeadShot is set to true)
Name
IsRapidFire
Value
false
Description
Whether or not the bow fires more than one arrow at the same spot
Name
RapidFireNum
Value
0
Description
Number of arrows to fire if IsRapidFire is set to true
Name
ArrowGravity
Value
-9.8
Description
Acceleration (m/s²) applied to the arrow after the Range distance is travelled by the arrow
Name
ArrowChargeRate
Value
1.6
Description
Multiplier applying on the bow charge rate
Name
ArrowReloadRate
Value
1.0
Description
Multiplier applying on the bow cooldown (after a shot)
NameValueDescription
ActorName
"Weapon_Bow_013"
Internal name
Life
35
Durability of the weapon
Power
15
Damage dealt with the weapon
Range
20.0
Distance (m) fired arrows travel straightly before getting affected with the gravity
SpHitActor
""
Objects that receive additional damage from the weapon
SpHitRatio
2.0
Damage multiplier appplied to SpHitActor objects
SharpWeaponAddAtkMin
4
Minimal value for level 1 attack up modifier
SharpWeaponAddAtkMax
7
Maximal value for level 1 attack up modifier
SharpWeaponAddLifeMin
4
Minimal value for level 1 durability up modifier
SharpWeaponAddLifeMax
8
Maximal value for level 1 durability up modifier
PoweredSharpAddAtkMin
8
Minimal value for level 2 attack up modifier
PoweredSharpAddAtkMax
12
Maximal value for level 2 attack up modifier
PoweredSharpAddLifeMin
9
Minimal value for level 2 durability up modifier
PoweredSharpAddLifeMax
20
Maximal value for level 2 durability up modifier
PoweredSharpAddSpreadFire
true
Whether or not the bow can get the five-short burst modifier
PoweredSharpAddZoomRapid
false
Whether or not the bow can get the quick zoom modifier
PoweredSharpAddRapidFireMin
1.1
Minimal value for the quick shot multiplier
PoweredSharpAddRapidFireMax
1.3
Maximal value for the quick shot multiplied
ArrowName
""
Type of arrow to shoot if specified. Overrides the equipped Arrow
IsLeadShot
true
Whether or not the bow fires more than one arrow in a horizontal spread
LeadShotNum
3
Number of arrows to fire if IsLeadShot is set to true
LeadShotAng
3.0
Angle (deg) so that the total spread angle is twice this value (if IsLeadShot is set to true)
IsRapidFire
false
Whether or not the bow fires more than one arrow at the same spot
RapidFireNum
0
Number of arrows to fire if IsRapidFire is set to true
ArrowGravity
-9.8
Acceleration (m/s²) applied to the arrow after the Range distance is travelled by the arrow
ArrowChargeRate
1.6
Multiplier applying on the bow charge rate
ArrowReloadRate
1.0
Multiplier applying on the bow cooldown (after a shot)

Tears of the Kingdom



Nomenclature

ZW Nomenclature Asset.png Names in Other Regions ZW Nomenclature Asset 2.png
LanguageNamesMeanings
Japan
Japanese
森人の弓 (Moribito no yumi) 
The Republic of ChinaThe Hong Kong Special Administrative Region of ChinaThe Macao Special Administrative Region of China
ChineseTR
森民之弓 (Sēnmín zhī gōng) 
The People's Republic of China
ChineseSI
森民之弓 (Sēnmín zhī gōng)[7] 
The Kingdom of the Netherlands
Dutch
Woudboog[6]Forest Bow
The French Republic
FrenchEU
Arc des sylvains 
The Federal Republic of Germany
German
Waldbogen 
The Italian Republic
Italian
Arco silvano 
The Republic of Korea
Korean
숲에 사는 자의 활 (Supe saneun jaui hwal) 
The Russian Federation
Russian
Лесной лук (Lesnoy luk) 
Latin America
SpanishLA
Arco del bosque 
This table was generated using translation pages.
To request an addition, please contact a staff member with a reference.

See Also

References

  1. 1.0 1.1 1.2 "Forest Dweller's Bow
    The Koroks made this bow for Hylians. It's crafted from flexible wood and uses sturdy vines for the bowstring. Its construction may be simple, but it fires multiple arrows at once.
    " — Inventory (Breath of the Wild)
  2. "Forest Dweller's Bow" — Hyrule Compendium (Tears of the Kingdom)
  3. Creating a Champion, Dark Horse Books, pg. 172
  4. "But it's not complicated—all you need to do is equip the Korok weapon set and reach the shrine at the back of the area." — Damia (Breath of the Wild)
  5. "You have to keep the sword, bow, and shield equipped the whole time. If they break or you unequip them, you're out!" — Damia (Breath of the Wild)
  6. "Woudboog" — Inventory (Breath of the Wild)
  7. "325 森民之弓" — Hyrule Compendium (Breath of the Wild)