Thunderspear: Difference between revisions
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|cost= | |cost= | ||
|value= | |value= | ||
|location= {{Term|BotW|Hyrule Field|link}} | |location= | ||
|uses= Attacking {{Plural|BotW|Enemy|link}} | {{List| | ||
{{Term|BotW|Hyrule Field|link}}, | |||
{{Term|BotW|Hyrule Ridge|link}}, | |||
}} | |||
|uses= | |||
{{List| | |||
Attacking {{Plural|BotW|Enemy|link}}, | |||
Electrocution, | |||
}} | |||
|strength= 22 | |strength= 22 | ||
|durability= 50 | |durability= 50 | ||
|comp= {{Term|Series|Great Thunderblade|link}} | |comp= | ||
{{List| | |||
{{Term|Series|Great Thunderblade|link}}, | |||
{{Term|Series|Thunderblade|link}}, | |||
}} | |||
|sample= | |sample= | ||
|theme= | |theme= | ||
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}} | }} | ||
{{Compendium/Extract|Thunderspear}} | {{Compendium/Extract|Thunderspear}} | ||
{{Plural|BotW|Thunderspear}} are magical {{Plural|Series|Weapon|link}} that can be found on {{Term|BotW|Hyrule Ridge|link}} and in {{Term|BotW|Hyrule Field|link}}, particularly within {{Term|BotW|Hyrule Castle ( | {{Plural|BotW|Thunderspear}} are magical {{Plural|Series|Weapon|link}} that can be found on {{Term|BotW|Hyrule Ridge|link}} and in {{Term|BotW|Hyrule Field|link}}, particularly within {{Term|BotW|Hyrule Castle (Dungeon)|link}}. Their spearheads contain thunder from the {{Term|BotW|Thundra Plateau|link}} in their tips.<ref name="Inventory"/> This elemental nature makes them a part of the {{Term|BotW|Magic Gear|link}} equipment archetype.<ref>{{Cite Book|quote= |book= CaC|publisher= |page= 174}}</ref> When their blades glow, they are able to unleash an attack that will electrocute {{Plural|BotW|Enemy|link}}.<ref name="Inventory"/> | ||
Being made of metal, {{Plural|BotW|Thunderspear}} will attract {{Term|BotW|Lightning|link}} during {{Plural|BotW|Thunderstorm|link}} and conduct {{Term|BotW|Electricity|link}}. They will also sink in {{Term|BotW|Water (Terrain)|link}}, but they can be manipulated and picked back up using the {{Term|BotW|Magnesis|link}} {{Term|BotW|Rune|link}}. If they are exposed to {{Term|BotW|Fire|link}} or a {{Term|BotW|Scorching Climate|link}}, {{Plural|BotW|Thunderspear}} will not burn like wooden {{Plural|BotW|Weapon}} do. | Being made of metal, {{Plural|BotW|Thunderspear}} will attract {{Term|BotW|Lightning|link}} during {{Plural|BotW|Thunderstorm|link}} and conduct {{Term|BotW|Electricity|link}}. They will also sink in {{Term|BotW|Water (Terrain)|link}}, but they can be manipulated and picked back up using the {{Term|BotW|Magnesis|link}} {{Term|BotW|Rune|link}}. If they are exposed to {{Term|BotW|Fire|link}} or a {{Term|BotW|Scorching Climate|link}}, {{Plural|BotW|Thunderspear}} will not burn like wooden {{Plural|BotW|Weapon}} do. |
Latest revision as of 17:24, 26 April 2024
Thunderspears are Items in Breath of the Wild.[1]
Location and Uses
Hyrule Compendium Entry
303 (308) Thunderspear |
Description |
Common Locations Hyrule Field | |
Properties |
Thunderspears are magical Weapons that can be found on Hyrule Ridge and in Hyrule Field, particularly within Hyrule Castle. Their spearheads contain thunder from the Thundra Plateau in their tips.[1] This elemental nature makes them a part of the Magic Gear equipment archetype.[2] When their blades glow, they are able to unleash an attack that will electrocute Enemies.[1]
Being made of metal, Thunderspears will attract Lightning during Thunderstorms and conduct Electricity. They will also sink in Water, but they can be manipulated and picked back up using the Magnesis Rune. If they are exposed to Fire or a Scorching Climate, Thunderspears will not burn like wooden Weapons do.
Weapon Parameters
Name | ActorName |
---|---|
Value | "Weapon_Spear_035" |
Description | Internal name |
Name | Life |
Value | 50 |
Description | Durability of the weapon |
Name | Power |
Value | 22 |
Description | Damage dealt with the weapon |
Name | SpHitActor |
Value | "" |
Description | Objects that receive additional damage from the weapon |
Name | SpHitRatio |
Value | 2.0 |
Description | Damage multiplier appplied to SpHitActor objects |
Name | IsHammer |
Value | false |
Description | Whether or not the weapon can break ore deposits in one hit |
Name | IsWeakBreaker |
Value | false |
Description | Unknown use, maybe was used during dev to one hit kill weaker enemies ? |
Name | IsBoomerang |
Value | false |
Description | Whether or not the weapon comes back to the player if they throw it |
Name | IsLuckyWeapon |
Value | false |
Description | Unknown use, maybe was used to have random crits during dev ? |
Name | IsPikohan |
Value | false |
Description | Whether or not the weapon launches the enemies at the end of a combo or after a charged attack (Spring-Loaded Hammer behavior) |
Name | IsThrowingWeapon |
Value | true |
Description | Whether or not the weapon can be thrown |
Name | IsThrowingBreakWeapon |
Value | true |
Description | Whether or not the weapon breaks instantly when thrown to an enemy |
Name | ThrowRange |
Value | 5.0 |
Description | After being thrown, travelled distance of the weapon before getting affected with gravity |
Name | ChemicalEnergyMax |
Value | 5000 |
Description | The maximal amount of energy elemental weapons have. If it falls to zero, the weapon is uncharged and you have to wait until it's charged again [a] |
Name | ChemicalEnergyAmountUsed |
Value | 1000 |
Description | The energy cost elemental weapons have when using their power |
Name | ChemicalEnergyRecoverRate |
Value | 50.0 |
Description | Speed, in unit/frame, of the energy recovery of the weapon |
Name | ChemicalEnergyRecoverInterval |
Value | 60 |
Description | Frames you have to wait, after your last attack, before the weapon starts to recharge itself |
Name | ShootBeam |
Value | "" |
Description | If specified, what actor to launch when throwing the weapon |
Name | SharpWeaponAddAtkMin |
Value | 5 |
Description | Minimal value for level 1 attack up modifier |
Name | SharpWeaponAddAtkMax |
Value | 9 |
Description | Maximal value for level 1 attack up modifier |
Name | SharpWeaponAddLifeMin |
Value | 5 |
Description | Minimal value for level 1 durability up modifier |
Name | SharpWeaponAddLifeMax |
Value | 9 |
Description | Maximal value for level 1 durability up modifier |
Name | SharpWeaponAddCrit |
Value | true |
Description | Whether or not the weapon can get the critical hit modifier |
Name | PoweredSharpAddAtkMin |
Value | 10 |
Description | Minimal value for level 2 attack up modifier |
Name | PoweredSharpAddAtkMax |
Value | 18 |
Description | Maximal value for level 2 attack up modifier |
Name | PoweredSharpAddLifeMin |
Value | 10 |
Description | Minimal value for level 2 durability up modifier |
Name | PoweredSharpAddLifeMax |
Value | 23 |
Description | Maximal value for level 2 durability up modifier |
Name | PoweredSharpAddThrowMin |
Value | 1.5 |
Description | Minimal value for throw distance up modifier |
Name | PoweredSharpAddThrowMax |
Value | 2.0 |
Description | Maximal value for throw distance up modifier |
Name | ThrowSpeed |
Value | 1.5 |
Description | Initial speed of the weapon when thrown |
Name | ThrowRotSpeed |
Value | 100.0 |
Description | Rotation speed, in radian per second, of the weapon when thrown |
Name | SellingPrice |
Value | 150 |
Description | Unused value for the weapons, probably a leftover from a dev build where you could sell your weapons |
Name | BuyingPrice |
Value | 450 |
Description | Unused value for the weapons, probably a leftover from a dev build where you could buy weapons |
Name | Value | Description |
---|---|---|
ActorName | "Weapon_Spear_035" | Internal name |
Life | 50 | Durability of the weapon |
Power | 22 | Damage dealt with the weapon |
SpHitActor | "" | Objects that receive additional damage from the weapon |
SpHitRatio | 2.0 | Damage multiplier appplied to SpHitActor objects |
IsHammer | false | Whether or not the weapon can break ore deposits in one hit |
IsWeakBreaker | false | Unknown use, maybe was used during dev to one hit kill weaker enemies ? |
IsBoomerang | false | Whether or not the weapon comes back to the player if they throw it |
IsLuckyWeapon | false | Unknown use, maybe was used to have random crits during dev ? |
IsPikohan | false | Whether or not the weapon launches the enemies at the end of a combo or after a charged attack (Spring-Loaded Hammer behavior) |
IsThrowingWeapon | true | Whether or not the weapon can be thrown |
IsThrowingBreakWeapon | true | Whether or not the weapon breaks instantly when thrown to an enemy |
ThrowRange | 5.0 | After being thrown, travelled distance of the weapon before getting affected with gravity |
ChemicalEnergyMax | 5000 | The maximal amount of energy elemental weapons have. If it falls to zero, the weapon is uncharged and you have to wait until it's charged again [a] |
ChemicalEnergyAmountUsed | 1000 | The energy cost elemental weapons have when using their power |
ChemicalEnergyRecoverRate | 50.0 | Speed, in unit/frame, of the energy recovery of the weapon |
ChemicalEnergyRecoverInterval | 60 | Frames you have to wait, after your last attack, before the weapon starts to recharge itself |
ShootBeam | "" | If specified, what actor to launch when throwing the weapon |
SharpWeaponAddAtkMin | 5 | Minimal value for level 1 attack up modifier |
SharpWeaponAddAtkMax | 9 | Maximal value for level 1 attack up modifier |
SharpWeaponAddLifeMin | 5 | Minimal value for level 1 durability up modifier |
SharpWeaponAddLifeMax | 9 | Maximal value for level 1 durability up modifier |
SharpWeaponAddCrit | true | Whether or not the weapon can get the critical hit modifier |
PoweredSharpAddAtkMin | 10 | Minimal value for level 2 attack up modifier |
PoweredSharpAddAtkMax | 18 | Maximal value for level 2 attack up modifier |
PoweredSharpAddLifeMin | 10 | Minimal value for level 2 durability up modifier |
PoweredSharpAddLifeMax | 23 | Maximal value for level 2 durability up modifier |
PoweredSharpAddThrowMin | 1.5 | Minimal value for throw distance up modifier |
PoweredSharpAddThrowMax | 2.0 | Maximal value for throw distance up modifier |
ThrowSpeed | 1.5 | Initial speed of the weapon when thrown |
ThrowRotSpeed | 100.0 | Rotation speed, in radian per second, of the weapon when thrown |
SellingPrice | 150 | Unused value for the weapons, probably a leftover from a dev build where you could sell your weapons |
BuyingPrice | 450 | Unused value for the weapons, probably a leftover from a dev build where you could buy weapons |
- ↑ You can switch weapons to instantly recharge your elemental weapons
Nomenclature
Names in Other Regions | ||
---|---|---|
Language | Names | Meanings |
雷電の槍 (Raiden no yari) | ||
雷電槍 (Léidiàn qiāng) | ||
雷电枪 (Léidiàn qiāng)[4] | ||
Elektrospeer[3] | Electro Spear | |
Fourche électrique | ||
Elektrolanze | ||
Forca elettrica | ||
뇌전의 창 (Noejeonui chang) | ||
Копье молний (Kopʹyo molniy) | ||
Lanza del rayo | ||
This table was generated using translation pages. To request an addition, please contact a staff member with a reference. |
See Also
References
- ↑ 1.0 1.1 1.2 "Thunderspear
A magical spear that contains thunder from Thundra Plateau in its tip. Attack when the blade glows with a golden light to unleash an electrical attack." — Inventory (Breath of the Wild) - ↑ Creating a Champion, Dark Horse Books, pg. 174
- ↑ "Elektrospeer" — Inventory (Breath of the Wild)
- ↑ "雷电枪" — Inventory (Breath of the Wild)