Arrow Trap: Difference between revisions

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{{Reorg}}
{{Infobox Enemy
{{Enemy
|image=  
|image=  
{{Media
{{Media
  |Model PH= File:PH Arrow Wall Model.png
  <!-- Uses Series term -->|Model PH= File:PH Arrow Trap Model.png
  |Model ST= File:ST Arrow Wall Model.png
  <!-- Uses Series term -->|Model ST= File:ST Arrow Trap Model.png
  |Model ALBW= File:ALBW Arrow Shooter Model.png
  |Model ALBW= File:ALBW Arrow Trap Model.png
  |Model TFH= File:TFH Arrow Wall Model.png
  <!-- Uses Series term -->|Model TFH= File:TFH Arrow Trap Model.png
}}
}}
|caption=  
|caption=  
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|plural=  
|plural=  
|race=  
|race=  
|game= {{PH}}<br>{{ST}}<br>{{ALBW}}<br>{{TFH}}
|game= PH, ST, ALBW, TFH
|other=
|other= NL
|habitat= {{Plural|Series|Dungeon|link}}<br>{{Term|PH|Temple of the Ocean King|link}} {{Exp Game|PH}}<br>{{Term|PH|Doylan's Temple|link}} {{Exp Game|PH}}<br>{{Term|ST|Ocean Temple|link}} {{Exp Game|ST}}<br>{{Term|ALBW|Eastern Palace|link}} {{Exp Game|ALBW}}<br>{{Term|ALBW|Desert Palace|link}} {{Exp Game|ALBW}}<br>{{Term|TFH|Forest Temple|link}} {{Exp Game|TFH}}<br>{{Term|TFH|Stone Corridors|link}} {{Exp Game|TFH}}<br>{{Term|TFH|Fortified Zone|link}} {{Exp Game|TFH}}
|habitat=  
{{Infobox Game Blocks
|PH= {{Term|PH|Temple of the Ocean King|link}}, {{Term|PH|Doylan's Temple|link}}
|ST= {{Term|ST|Ocean Temple|link}}
|ALBW= {{Term|ALBW|Eastern Palace|link}}, {{Term|ALBW|Desert Palace|link}}
|TFH= {{Term|TFH|Forest Temple|link}}, {{Term|TFH|Stone Corridors|link}}, {{Term|TFH|Fortified Zone|link}}
}}
|member=  
|member=  
|health=  
|health=  
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|theme=  
|theme=  
}}
}}
{{Term/Store|Arrow Wall|Arrow Walls|Series, TFH|plural}} are recurring traps in {{TLoZ|Series}}.<ref>{{Cite Internal|quote= ArrowWall |game= TFH |system= 3DS |version= 2.1.0 |country= United States}}</ref>{{Name Ref|PH|ST|ALBW}}
{{Term/Store|Arrow Trap|Arrow Traps|Series, ALBW|plural}} are recurring traps in {{TLoZ|Series}}.<ref>{{Cite Guide|quote= |game= ALBW |publisher= Prima|page= 18}}</ref>{{Name Ref|PH, ST, TFH}} {{Plural|Series|Arrow Trap}} go unnamed in {{PH}}, {{ST}}, {{TFH}}, and {{NL}}.


==Characteristics==
==Characteristics==
{{Plural|Series|Arrow Wall}} are wall-mounted turrets that shoot {{Plural|Series|Arrow|link}} and are typically found in {{Plural|Series|Dungeon|link}}, forming traps that {{Term|Series|Link|link}} must avoid, often with little room for the hero to maneuver. There are three types of {{Term|Series|Arrow Wall}}: ones which shoot {{Plural|Series|Arrow}} continuously; ones which shoot an {{Term|Series|Arrow}} only when {{Term|Series|Link}} crosses its path; and ones which shoot {{Plural|Series|Arrow}} as a punishment when {{Term|Series|Link}} activates the wrong {{Term|Series|Switch|link}} or otherwise solves a puzzle incorrectly. {{Term|Series|Link}} can usually defend himself against these {{Plural|Series|Arrow}} with a {{Term|Series|Shield|link}}, if he is carrying one. In some cases, {{Plural|Series|Arrow Wall}} are used as part of a {{Term|Series|Dungeon}}'s puzzles.
{{Plural|Series|Arrow Trap}} are wall-mounted turrets that shoot {{Plural|Series|Arrow|link}} and are typically found in {{Plural|Series|Dungeon|link}}, forming traps that {{Term|Series|Link|link}} must avoid, often with little room for the hero to maneuver. There are three types of {{Term|Series|Arrow Trap}}: ones which shoot {{Plural|Series|Arrow}} continuously; ones which shoot an {{Term|Series|Arrow}} only when {{Term|Series|Link}} crosses its path; and ones which shoot {{Plural|Series|Arrow}} as a punishment when {{Term|Series|Link}} activates the wrong {{Term|Series|Switch|link}} or otherwise solves a puzzle incorrectly. {{Term|Series|Link}} can usually defend himself against these {{Plural|Series|Arrow}} with a {{Term|Series|Shield|link}}, if he is carrying one. In some cases, {{Plural|Series|Arrow Trap}} are used as part of a {{Term|Series|Dungeon}}'s puzzles.


==={{PH|-}}===
==={{PH|-}}===
In {{PH}}, {{Plural|PH|Arrow Wall}} first appear in the second half of the {{Term|PH|Temple of the Ocean King|link}}, on floor B7. They fire their {{Plural|PH|Arrow}} at {{Term|PH|Link}} while he rides on floating platforms across a large pit. {{Plural|PH|Arrow Wall}} later appear in the narrow corridors of {{Term|PH|Doylan's Temple|link}} on the {{Term|PH|Isle of Ruins|link}}. The gigantic, mechanical {{Term|PH|Boss|link}} of {{Term|PH|Mutoh's Temple|link}}, {{Term|PH|Eox|link}}, has a series of turrets around its neck which function like {{Plural|PH|Arrow Wall}}.
In {{PH}}, {{Plural|PH|Arrow Trap}} first appear in the second half of the {{Term|PH|Temple of the Ocean King|link}}, on floor B7. They fire their {{Plural|PH|Arrow}} at {{Term|PH|Link}} while he rides on floating platforms across a large pit. {{Plural|PH|Arrow Trap}} later appear in the narrow corridors of {{Term|PH|Doylan's Temple|link}} on the {{Term|PH|Isle of Ruins|link}}. The gigantic, mechanical {{Term|PH|Boss|link}} of {{Term|PH|Mutoh's Temple|link}}, {{Term|PH|Eox|link}}, has a series of turrets around its neck which function like {{Plural|PH|Arrow Trap}}.


==={{ST|-}}===
==={{ST|-}}===
{{Sectstub|ST}}
{{Stub|ST}}
{{Plural|ST|Arrow Trap}} appear in the {{Term|ST|Ocean Temple|link}} and the {{Term|ST|Snowdrift Station Dungeon|link}}.


==={{ALBW|-}}===
==={{ALBW|-}}===
{{Sectstub|ALBW}}
{{Stub|ALBW}}


==={{TFH|-}}===
==={{TFH|-}}===
Some {{Plural|TFH|Arrow Wall}} are placed near [[Torch]]es which can cause the Arrows to light on fire, making them even more dangerous or part of a Dungeon's puzzle, as seen in the {{Term|TFH|Forest Temple|link}} of {{TFH}}.
Some {{Plural|TFH|Arrow Trap}} are placed near [[Torch]]es which can cause the Arrows to light on fire, making them even more dangerous or part of a Dungeon's puzzle, as seen in the {{Term|TFH|Forest Temple|link}} of {{TFH}}.
 
==Other Appearances==
==={{NL|-}}===
{{Noncanon|Start}}
{{Plural|NL|Arrow Trap}} reappear in {{BQ}} of {{NL}} in the levels [[Ganon's Castle Approach]] and [[Ganon's Last Stand]], where they shoot {{Plural|NL|Arrow}} just like their appearances in {{PH|-}} and {{ST|-}}. To deactivate them, the player with the {{Term|ST|Bow}} must strike the {{Plural|ST|Crystal Switch}} as fast as they can.
{{Noncanon|End}}
 
==Gallery==
<gallery>
File:NL Arrow Trap Model.png|An {{Term|NL|Arrow Trap}} from {{NL|-}}
</gallery>


{{Ref}}
{{Ref}}
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{{Categories
{{Categories
  |Traps
  |Traps
  |enemies= PH, ST, ALBW, TFH
  |enemies= PH<!-- Uses Series term -->, ST<!-- Uses Series term -->, ALBW, TFH<!-- Uses Series term -->, NL<!-- Uses Series term -->
}}
}}

Latest revision as of 18:22, 31 March 2023

Arrow Traps are recurring traps in The Legend of Zelda series.[1][name references needed] Arrow Traps go unnamed in Phantom Hourglass, Spirit Tracks, Tri Force Heroes, and Nintendo Land.

Characteristics

Arrow Traps are wall-mounted turrets that shoot Arrows and are typically found in Dungeons, forming traps that Link must avoid, often with little room for the hero to maneuver. There are three types of Arrow Trap: ones which shoot Arrows continuously; ones which shoot an Arrow only when Link crosses its path; and ones which shoot Arrows as a punishment when Link activates the wrong Switch or otherwise solves a puzzle incorrectly. Link can usually defend himself against these Arrows with a Shield, if he is carrying one. In some cases, Arrow Traps are used as part of a Dungeon's puzzles.

Phantom Hourglass

In Phantom Hourglass, Arrow Traps first appear in the second half of the Temple of the Ocean King, on floor B7. They fire their Arrows at Link while he rides on floating platforms across a large pit. Arrow Traps later appear in the narrow corridors of Doylan's Temple on the Isle of Ruins. The gigantic, mechanical Boss of Mutoh's Temple, Eox, has a series of turrets around its neck which function like Arrow Traps.

Spirit Tracks



Arrow Traps appear in the Ocean Temple and the Snowdrift Station Dungeon.

A Link Between Worlds



Tri Force Heroes

Some Arrow Traps are placed near Torches which can cause the Arrows to light on fire, making them even more dangerous or part of a Dungeon's puzzle, as seen in the Forest Temple of Tri Force Heroes.

Other Appearances

Nintendo Land

Arrow Traps reappear in Battle Quest of Nintendo Land in the levels Ganon's Castle Approach and Ganon's Last Stand, where they shoot Arrows just like their appearances in Phantom Hourglass and Spirit Tracks. To deactivate them, the player with the Bow must strike the Shock Switches as fast as they can.

Gallery

References