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{{Dungeon
{{Infobox Dungeon
|name = Grim Temple
|type= level
|type = level
|image= File:TFH Grim Temple Stage 3 2.png
|image = [[File:TFH Grim Temple Stage 3.png|300px]]
|caption= Stage 3 of Grim Temple
|caption =  
|location= {{Term|TFH|The Ruins|link}}
|location = [[The Ruins]]
|game= TFH
|game = {{TFH}}
|item= {{List|{{Term|TFH|Boomerang|link}}, {{Term|TFH|Fire Gloves|link}}, {{Term|TFH|Gripshot|link}}}}
|item =
|quest=  
|quest =  
|mini-boss=  
|mini-boss =  
|boss= {{Term|TFH|Prismantus|link}}
|boss = [[Prismantus]]
|theme=  
|theme music =  
|strategy=  
|strategy =  
}}
}}
'''Grim Temple''' is a Level in {{TFH}}. It is the fourth and last Level of [[The Ruins]] area.
{{Term/Store|Grim Temple||Series, TFH}} is a {{Term|TFH|Level|link}} in {{TFH}}.<ref>{{Cite Book|quote= |book= E |publisher= |page= 161}}</ref> It is the fourth and last {{Term|TFH|Level}} of {{Term|TFH|The Ruins|link}} {{Term|TFH|Area}}, and is preceded by {{Term|TFH|Lone Labyrinth|link}}.


==Themes and Navigation==
==Themes and Navigation==
The Grim Temple is a large, dark crypt filled with the undead and ghosts. The Level features the colored platforms present in [[Illusory Mansion]], as well as the vanishing purple platforms that appeared in the [[Lone Labyrinth]]. Because of the temple's perpetual darkness in certain chambers, the [[Light Armor]] becomes useful here.
The {{Term|TFH|Grim Temple}} is a large, dark crypt filled with the undead and ghosts. The {{Term|TFH|Level}} features the colored platforms present in {{Term|TFH|Illusory Mansion|link}}, which {{Term|TFH|Link|link}} will fall through if their color does not match his, as well as the vanishing grey platforms that appeared in {{Term|TFH|Lone Labyrinth|link}}. Because of the Temple's abundance of pitfalls, as well as {{Plural|TFH|Enemy|link}} who knock {{Term|TFH|Link}} backwards when struck with his {{Term|TFH|Sword}}, the {{Term|TFH|Tingle Tights|link}} and {{Term|TFH|Fierce Deity Armor|link}} and become useful here.


In '''Stage 1''', the [[Links]] begin at the corner of a pitch dark chamber. Ahead of them are a [[Boomerang]], a [[Gripshot]] and [[Fire Gloves]]. Immediately after the items are taken, monsters spawn in the darkness, including [[Rat]]s and [[Stalfos]]. A torch in the center of the room can be lit with the Fire Gloves to help light the room a little. While fighting the enemies, the Links must also be careful of hidden pits in the floor that curve around the room. After all enemies are defeated, the doors to the Triforce Gateway opens, and wall torches light up to reveal its location.
[[File:TFH Grim Temple Stage 1.png|250px|right|thumb|Battling enemies in the darkness, Stage 1]]
In '''Stage 1''', the {{Plural|TFH|Links|link}} begin at the corner of a pitch dark chamber. Ahead of them are a {{Term|TFH|Boomerang|link}}, a {{Term|TFH|Gripshot|link}} and {{Term|TFH|Fire Gloves|link}}. Immediately after the {{Plural|TFH|Item}} are taken, monsters spawn in the darkness, including {{Plural|TFH|Rat|link}} and {{Plural|TFH|Red Stalfos|link}}. A {{Term|TFH|Torchlight|link}} in the center of the room can be lit with the {{Term|TFH|Fire Gloves}} to help light the room a little. While fighting the {{Plural|TFH|Enemy}}, the {{Plural|TFH|Links}} must also be careful of hidden pits in the floor that curve around the room. After all {{Plural|TFH|Enemy}} are defeated, the doors to the {{Term|TFH|Triforce Gateway|link}} open, and wall {{Plural|TFH|Torchlight}} light up to reveal its location.
{{Clear}}


In '''Stage 2''', the Links appear on separate ledges over a bottomless pit. Colored [[Poe]]s fly nearby, and purple platforms that appear and disappear bridge across the gaps. After the colored Poes are defeated, white Poes appear in their place floating at higher elevations. The Links will have to form a [[Totem]] to defeat them. Once these Poes are defeated, a solid purple bridge appears to a platform with a [[Switch]]. Hitting this Switch creates another bridge to ledge with dormant [[Gibdo]]s. Once all three Links are across, the Gibdos will reanimate and must be defeated. A platform of vanishing tiles will also appear to expand the battlefield. The Links must cross this to another ledge, where two more Gibdos are found. After they are all defeated, a bridge appears to the Triforce Gateway.
[[File:TFH Grim Temple Stage 2.png|250px|right|thumb|The Links reaching one another in Stage 2]]
In '''Stage 2''', the {{Plural|TFH|Links}} appear on separate ledges over a bottomless pit. Colored {{Plural|TFH|Poe|link}} fly nearby, and vanishing platforms bridge the gaps. After each {{Term|TFH|Links}} defeats his corresponding-colored {{Term|TFH|Poe}}, several {{Plural|TFH|White Poe}} appear in their place, floating at higher elevations. The {{Plural|TFH|Links}} will have to form a {{Term|TFH|Totem|link}} to defeat them. Once these {{Plural|TFH|Poe}} are defeated, a solid bridge appears heading north to a platform with a {{Term|TFH|Shock Switch|link}}. Hitting this {{Term|TFH|Switch}} creates another bridge to a ledge with five dormant {{Plural|TFH|Gibdo|link}} and a large gap in the middle. Once all three {{Plural|TFH|Links}} are across, the first {{Term|TFH|Gibdo}} will reanimate. Once it is defeated, some vanishing tiles will appear to bridge the gap between ledges, and the other four {{Plural|TFH|Gibdo}} awaken. After they are all defeated, a bridge appears to the {{Term|TFH|Triforce Gateway}}.
{{Clear}}


In '''Stage 3''', the Links appear on a ledge next to some colored platforms. The Links must throw each other across to their respective platforms to reach the next ledge, as well as use their Boomerang or Gripshot. Once they are reunited, a pair of [[Prankster Poe]]s and [[Chasupa]]s appear and must be fought. After they are defeated, a pair of [[ReDead]]s appear at another ledge to the east, and must be reached using a series of moving, colored platforms. A [[Squiddy]] will also appear on the ledge the Poes and Chasupas were fought on. The moving platforms will circle around the ledge the ReDeads are on, however a cannon blasting flames to the right side will burn the Links off of their platforms if they do not disembark on time. Once the ReDeads are defeated, the nearby Triforce Gateway activates, reachable by using the moving platforms.
[[File:TFH Grim Temple Stage 3.png|250px|right|thumb|Crossing the first colored platforms in Stage 3]]
In '''Stage 3''', the {{Plural|TFH|Links}} appear on a ledge next to some colored platforms with a small gap between them, leading to a larger area. The {{Plural|TFH|Links}} must throw each other and use their {{Term|TFH|Boomerang}} or {{Term|TFH|Gripshot}} to get them all across. Once they cross the gap, a pair of {{Plural|TFH|Prankster Poe|link}} and {{Plural|TFH|Chasupa|link}} appear and must be fought. After they are defeated, a pair of {{Plural|TFH|ReDead|link}} appear at another ledge far to the east, and a series of colored platforms rise to fill the gaps between ledges. A {{Term|TFH|Squiddy|link}} will also appear on the ledge where the {{Plural|TFH|Links}} are. The first two rows of colored platforms are stationary; following them is a row that moves north to south and back, and finally, a series of platforms that will circle around the ledge the {{Plural|TFH|ReDead}} are on. However, these platforms will pass by a {{Term|TFH|Guruguru Bar|link}} blasting flames to the right side of the ledge, which will burn the {{Plural|TFH|Links}} off of their platforms if they do not disembark on time. Since the {{Plural|TFH|ReDead}} can paralyze the {{Plural|TFH|Links}} and drain their {{Plural|TFH|Heart}}, it is advisable that none of the {{Plural|TFH|Links}} are left behind before reaching this ledge. Once the {{Plural|TFH|ReDead}} are defeated, the nearby {{Term|TFH|Triforce Gateway}} activates, reachable by using the circling colored platforms.
{{Clear}}


'''Stage 4''' is where [[Prismantus]] is fought in a very dark chamber. [[Skull]]s and grass prior to the arena can be cut down for [[Heart]]s.
[[File:TFH Grim Temple Stage 4.png|250px|right|thumb|The ledge before Prismantus, Stage 4]]
'''Stage 4''' is where {{Term|TFH|Prismantus|link}} is fought, on a large circular platform in the dark outdoors. The {{Plural|TFH|Links}} begin on a higher ledge with several {{Plural|TFH|Skull|link}} and {{Term|TFH|Grass|link}} that can be cut down for {{Plural|TFH|Heart|link}}. Once they reach the circular area, the ledge behind them breaks away, and {{Term|TFH|Prismantus}} appears. After it is defeated, a long stairway to the {{Term|TFH|Triforce Gateway}} appears.
{{Clear}}


===Drablands Challenge===
==={{Plural|TFH|Drablands Challenge}}===
Grim Temple includes the following [[Drablands Challenge]]s: "[[Drablands Challenge#Fewer Heart Containers!|Fewer Heart Containers!]]", "[[Drablands Challenge#Clear within the time limit!|Clear within the time limit]]", and "[[Drablands Challenge#Don't fall at all!|Don't fall at all!]]".
Once {{Term|TFH|Prismantus|link}} has been defeated, the {{Term|TFH|Grim Temple|link}} can be replayed with the following {{Plural|TFH|Drablands Challenge|link}}: "[[Drablands Challenge#Fewer Heart Containers!|Fewer Heart Containers!]]", "[[Drablands Challenge#Clear within the time limit!|Clear within the time limit!]]", and "[[Drablands Challenge#Don't fall at all!|Don't fall at all!]]".


===Materials===
In "Clear within the time limit!", the {{Plural|TFH|Links|link}} are given a timer of one minute and 30 seconds in [[Multiplayer]], or two minutes and 15 seconds in single-player. This timer can be increased by collecting {{Plural|TFH|Hourglass|link}} or wearing {{Term|TFH|Linebeck's Uniform|link}}.
At the end of the Level, three [[Treasure Chest|chest]]s can be opened. Two contain the same [[Material]], and one contains another.


====No challenge====
==={{Plural|TFH|Material}}===
*2 [[Spider Silk Lace]]s
At the end of the {{Term|TFH|Level}}, three {{Plural|TFH|Treasure Chest|link}} can be opened. Two contain the same {{Term|TFH|Material|link}}, and one contains another, more valuable {{Term|TFH|Material}}.
*1 [[Twisted Twig]]


===="Fewer Heart Containers!"====
{{Data Table
*2 [[Poe Soul]]s
|game= TFH
*1 [[Lava Drop]]
|columns= {{Term|TFH|Drablands Challenge}}, {{Plural|TFH|Magical Material}} [Amounts]
|-
| N/A
| 2 Spider Silk Lace, 1 Twisted Twig
|-
| [[File:TFH Fewer Heart Containers Icon.png]]<br/>'''Fewer Heart Containers!'''
| 2 Poe Soul, 1 Lava Drop
|-
| [[File:TFH No Falls Icon.png]]<br/>'''Don't fall at all!'''
| 2 Twisted Twig, 1 Sanctuary Mask
|-
| [[File:TFH Hourglass Icon.png]]<br/>'''Clear within the time limit!'''
| 2 Lava Drop, 1 Sanctuary Mask
}}
 
==={{Plural|TFH|Enemy}} and Traps===
The {{Plural|TFH|Gibdo|link}} in this {{Term|TFH|Level}} produce {{Plural|TFH|Red Stalfos|link}} (as opposed to regular {{Plural|TFH|Stalfos|link}}) when their bandages are removed.
 
;{{Term|TFH|Stage}} 1
{{Gallery List|Enemies
|TFH= Rat [Qty:2], Red Stalfos [Qty:5]
}}
 
;{{Term|TFH|Stage}} 2
{{Gallery List|Enemies
|TFH= Blue Poe [Qty:1], Gibdo [Qty:5]{{List Note|One awakens first; others awaken after it is defeated.}}, Green Poe [Qty:1], Red Poe [Qty:1], White Poe [Qty:2]{{List Note|These require a {{Term|TFH|Totem|link}} to attack.}}
}}
 
;{{Term|TFH|Stage}} 3
{{Gallery List|Enemies
|TFH= Chasupa [Qty:1], Guruguru Bar [Qty:1]{{List Note|Stationary, with extending and retracting flames.}}, Prankster Poe [Qty:2], ReDead [Qty:2], Squiddy{{List Note|Appears after {{Term|TFH|Chasupa}} and {{Plural|TFH|Prankster Poe}} are defeated.}}
}}
 
;{{Term|TFH|Stage}} 4
{{Gallery List|Enemies
|TFH= Prismantus
}}
{{List Notes}}


===="Don't fall at all!"====
==Trivia==
*2 [[Twisted Twig]]s
*As described in Vol. 5 of the {{Term|TFH|Drablands Diary|link}}, a set of green handprints is hidden in each {{Term|TFH|Level|link}} of {{Term|TFH|The Ruins|link}}. They can be found on the large doors in {{Term|TFH|Stage}} 1 of {{Term|TFH|Grim Temple}}, and can only be seen before the {{Plural|TFH|Enemy|link}} are all defeated.
*1 [[Sanctuary Mask]]


===="Clear within the time limit!"====
==Nomenclature==
*2 [[Lava Drop]]s
{{Nomenclature}}
*1 [[Sanctuary Mask]]


===Enemies===
==Gallery==
<gallery>
<gallery>
File:TFH Chasupa.png|[[Chasupa]]
File:TFH Grim Temple Stage 1 2.png|Using the {{Term|TFH|Fire Gloves}} in {{Term|TFH|Stage}} 1, revealing large pits
File:TFH Gibdo.png|[[Gibdo]]
File:TFH Grim Temple Stage 1 3.png|The door to the {{Term|TFH|Triforce Gateway}} opening in {{Term|TFH|Stage}} 1
File:TFH Blue Poe.png|[[Poe]] (blue)
File:TFH Grim Temple Stage 2 2.png|The first of five {{Plural|TFH|Gibdo}} awakens in {{Term|TFH|Stage}} 2
File:TFH Green Poe.png|[[Poe]] (green)
File:TFH Grim Temple Stage 2 3.png|Using the {{Term|TFH|Gripshot}} on {{Plural|TFH|Gibdo}} in {{Term|TFH|Stage}} 2
File:TFH Red Poe.png|[[Poe]] (red)
File:TFH Grim Temple Stage 3 3.png|Colored platforms, stationary and moving, in {{Term|TFH|Stage}} 3
File:TFH White Poe.png|[[Poe]] (white)
File:TFH Grim Temple Stage 3 4.png|A {{Term|TFH|ReDead}} shrieking in {{Term|TFH|Stage}} 3
File:TFH Prankster Poe.png|[[Prankster Poe]]
File:TFH Prismantus Battle.png|Battling {{Term|TFH|Prismantus}} in {{Term|TFH|Stage}} 4
File:TFH Grey Rat.png|[[Rat]]
File:TFH ReDead.png|[[ReDead]]
File:TFH Squiddy Model.png|[[Squiddy]]
File:TFH Stalfos.png|[[Stalfos]]
</gallery>
</gallery>


[[Category:Levels in Tri Force Heroes]]
{{Ref}}
 
{{Categories
|Temples, The Ruins
|levels= TFH
}}

Latest revision as of 01:41, 5 December 2023

Grim Temple is a Level in Tri Force Heroes.[1] It is the fourth and last Level of The Ruins Area, and is preceded by Lone Labyrinth.

Themes and Navigation

The Grim Temple is a large, dark crypt filled with the undead and ghosts. The Level features the colored platforms present in Illusory Mansion, which Link will fall through if their color does not match his, as well as the vanishing grey platforms that appeared in Lone Labyrinth. Because of the Temple's abundance of pitfalls, as well as Enemies who knock Link backwards when struck with his Sword, the Tingle Tights and Fierce Deity Armor and become useful here.

Battling enemies in the darkness, Stage 1

In Stage 1, the Links begin at the corner of a pitch dark chamber. Ahead of them are a Boomerang, a Gripshot and Fire Gloves. Immediately after the Items are taken, monsters spawn in the darkness, including Rats and Red Stalfos. A Torch in the center of the room can be lit with the Fire Gloves to help light the room a little. While fighting the Enemies, the Links must also be careful of hidden pits in the floor that curve around the room. After all Enemies are defeated, the doors to the Triforce Gateway open, and wall Torches light up to reveal its location.

The Links reaching one another in Stage 2

In Stage 2, the Links appear on separate ledges over a bottomless pit. Colored Poes fly nearby, and vanishing platforms bridge the gaps. After each Link defeats his corresponding-colored Poe, several White Poes appear in their place, floating at higher elevations. The Links will have to form a Totem to defeat them. Once these Poes are defeated, a solid bridge appears heading north to a platform with a Shock Switch. Hitting this Switch creates another bridge to a ledge with five dormant Gibdos and a large gap in the middle. Once all three Links are across, the first Gibdo will reanimate. Once it is defeated, some vanishing tiles will appear to bridge the gap between ledges, and the other four Gibdos awaken. After they are all defeated, a bridge appears to the Triforce Gateway.

Crossing the first colored platforms in Stage 3

In Stage 3, the Links appear on a ledge next to some colored platforms with a small gap between them, leading to a larger area. The Links must throw each other and use their Boomerang or Gripshot to get them all across. Once they cross the gap, a pair of Prankster Poes and Chasupa appear and must be fought. After they are defeated, a pair of ReDeads appear at another ledge far to the east, and a series of colored platforms rise to fill the gaps between ledges. A Squiddy will also appear on the ledge where the Links are. The first two rows of colored platforms are stationary; following them is a row that moves north to south and back, and finally, a series of platforms that will circle around the ledge the ReDeads are on. However, these platforms will pass by a Guruguru Bar blasting flames to the right side of the ledge, which will burn the Links off of their platforms if they do not disembark on time. Since the ReDeads can paralyze the Links and drain their Hearts, it is advisable that none of the Links are left behind before reaching this ledge. Once the ReDeads are defeated, the nearby Triforce Gateway activates, reachable by using the circling colored platforms.

The ledge before Prismantus, Stage 4

Stage 4 is where Prismantus is fought, on a large circular platform in the dark outdoors. The Links begin on a higher ledge with several Skulls and Grass that can be cut down for Hearts. Once they reach the circular area, the ledge behind them breaks away, and Prismantus appears. After it is defeated, a long stairway to the Triforce Gateway appears.

Drablands Challenges

Once Prismantus has been defeated, the Grim Temple can be replayed with the following Drablands Challenges: "Fewer Heart Containers!", "Clear within the time limit!", and "Don't fall at all!".

In "Clear within the time limit!", the Links are given a timer of one minute and 30 seconds in Multiplayer, or two minutes and 15 seconds in single-player. This timer can be increased by collecting Hourglasses or wearing Linebeck's Uniform.

Materials

At the end of the Level, three Treasure Chests can be opened. Two contain the same Material, and one contains another, more valuable Material.

Drablands Challenge
Magical Materials
Drablands Challenge
TFH Fewer Heart Containers Icon.png
Fewer Heart Containers!
Magical Materials
Drablands Challenge
TFH No Falls Icon.png
Don't fall at all!
Magical Materials
Drablands Challenge
TFH Hourglass Icon.png
Clear within the time limit!
Magical Materials
Drablands ChallengeMagical Materials
TFH Fewer Heart Containers Icon.png
Fewer Heart Containers!
TFH No Falls Icon.png
Don't fall at all!
TFH Hourglass Icon.png
Clear within the time limit!

Enemies and Traps

The Gibdos in this Level produce Red Stalfos (as opposed to regular Stalfos) when their bandages are removed.

Stage 1
Stage 2
Stage 3
Stage 4
  1. One awakens first; others awaken after it is defeated.
  2. These require a Totem to attack.
  3. Stationary, with extending and retracting flames.
  4. Appears after Chasupa and Prankster Poes are defeated.

Trivia

  • As described in Vol. 5 of the Drablands Diary, a set of green handprints is hidden in each Level of The Ruins. They can be found on the large doors in Stage 1 of Grim Temple, and can only be seen before the Enemies are all defeated.

Nomenclature

ZW Nomenclature Asset.png Names in Other Regions ZW Nomenclature Asset 2.png
LanguageNamesMeanings
Japan
Japanese
黄泉の神殿 (Yomi no Shinden)[3]Underworld Temple
Canada
FrenchCA
temple de l'au-delàsic[7] 
The French Republic
FrenchEU
Temple de l'au-delà[5] 
The Federal Republic of Germany
German
Unterwelttempel[4] 
The Italian Republic
Italian
Santuario cupo[2] 
Latin America
SpanishLA
Templo del inframundo[6] 
The Kingdom of Spain
SpanishEU
Templo del Inframundo[8] 
This table was generated using translation pages.
To request an addition, please contact a staff member with a reference.

Gallery

References

  1. Encyclopedia, Dark Horse Books, pg. 161
  2. "Santuario cupo" — Level Selection (Tri Force Heroes)
  3. "黄泉の神殿" — Level Selection (Tri Force Heroes)
  4. "Unterwelttempel" — Level Selection (Tri Force Heroes)
  5. "Temple de l'au-delà" — Level Selection (Tri Force Heroes)
  6. "Templo del inframundo" — Level Selection (Tri Force Heroes)
  7. "temple de l'au-delà" — Level Selection (Tri Force Heroes)
  8. "Templo del Inframundo" — Level Selection (Tri Force Heroes)