The Legend of Zelda: A Link Between Worlds
Template:Future game Template:GameNav Template:Game The Legend of Zelda: A Link Between Worlds is the upcoming seventeenth Zelda game, set to release on the Nintendo 3DS, and will be the first Zelda title made specifically for the 3DS. It is being developed as an indirect sequel to Template:ALTTP.
Gameplay
In the announcement, Link was shown exploring the area south of the Lumberjack's House and a dungeon reminiscent of the Tower of Hera. Common enemies from A Link to the Past appear, including Buzz Blobs, Crows, Stalfos and Terrorpins, and Link is shown to use his Bow and Magic Hammer. The 3D capabilities of the console are to be used for the multiple-floored dungeons, with the player able to see far beyond the floor they stand on at any one moment. A purple meter that appears to be a Magic Meter or a Stamina Gauge also appears, acting differently than previous versions of those gauges; it depletes with the use of nearly every item and refills automatically. A new ability was also revealed that allowed Link to become a drawing to cling onto walls and move along them horizontally at the cost of the purple meter. This ability is used to avoid falling off pits, fit through barred windows, and dodge obstacles on an elevator ride.
In addition, the ability to turn into a drawing allows Link to enter special cracks that act as portals through which he can travel between the Light World and another world reminiscent of the Dark World,[1][2] known as Lorule. Aside from this new technique, Link's Spin Attack and Sword Beam are shown to return.
The top screen shows the main game, while the bottom one shows the map, Rupee count, item buttons (X and Y), and a button labeled "Collect," which allows players to access a twenty-slot inventory. The touch screen has a similar appearance to that of the 3DS remake of Ocarina of Time. Unlike the Nintendo DS Zelda games, A Link Between Worlds is mainly played using the 3DS's face buttons rather than touch screen. The A button controls basic actions like transforming, the B button is dedicated to the sword, and X and Y use items.
Game Information
Development
Confirmed by Eiji Aonuma on November 3, 2011,[3] this new installment will take elements from previous console Zelda games. Aonuma also stated that it will not be a direct sequel to any of the other titles released on the Nintendo DS.[4] Shigeru Miyamoto publicly stated he wished to create something "new, based on, or starting from" A Link to the Past in an April 2012 interview.[5] The game was officially revealed on April 17, 2013 during a Nintendo Direct.[6][7] A playable demo was made available to the press shortly afterwards, showcasing the dungeon from the trailer.
Timeline Placement
A Link Between Worlds will be a sequel to A Link to the Past, set in the same world as the SNES classic, and will feature a new storyline and new dungeons. In various interviews, Eiji Aonuma said that the game would show what happened to characters from A Link to the Past after the events of that game,[8] but will feature different incarnations of Link and Zelda than those of A Link to the Past.[9] It was confirmed by Bill Trinen at Comic-Con that A Link Between Worlds will take place centuries after A Link to the Past, but before Template:LoZ, and will feature different incarnations of Link and Zelda.[10] In one of the trailers, an old man tells Link that the events of A Link to the Past took place in the day of his grandfather's grandfather's grandfather, implying a gap of a few hundred years between the two games.
Setting
A Link Between Worlds is set to take place in both Hyrule from A Link to the Past and another kingdom that exists within the "Other World."[11] This parallel world apparently houses a dark counterpart to the Triforce of the Light World.[12]
Audio
Eiji Aonuma stated in an interview that the game will feature arranged music from A Link to the Past, adding that the aim of the development team is to make the tracks sound as if they are played on real instruments.[13]
Listings
Characters
Bosses
Enemies
Dungeons
Places
Items
Translations
Credits
Glitches
Gallery
Artwork
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Artwork of Link and his drawn self
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Artwork of Link
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Link using the Tornado Rod to fly
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Artwork of Princess Zelda
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Artwork of Hilda
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Artwork of Ravio
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Artwork of Yuga
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Artwork of a woman resembling Impa
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Artwork of Dark Link
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Artwork of an unknown family
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Artwork of an unknown boy
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Artwork of a Ball and Chain Soldier
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Artwork of a large man
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Artwork of a Blue Question Mark creature
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Artwork of a creature resembling a Zora female
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Artwork of an unknown guy
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Artwork of a drawing resembling a Knight
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Artwork of a drawing of an unknown man
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Artwork of the Master Sword
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Artwork of a great battle at Hyrule Castle
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Artwork of the Seven Sages
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Artwork of Link fighting Ganon
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Artwork of Link, Zelda the Triforce
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E3 2013 version of Link
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Artwork of Link and Yuga Fighting
Screenshots
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Link talking to Sahasrahla
August 7th 2013 Nintendo Direct
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The first screenshot of the other world
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Link fighting Tarosu
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Link escaping from Tarosu through a crack in the world
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Link talking to Sahasrahla
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A comparison screenshot of the world Link lives in and the other world
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Link in Ravio's shop revealed by Eiji Aonuma on Miiverse
E3 2013
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Link as a drawing and a blue Tektite
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Link escaping some Terrorpins
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Link fighting a Zora
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Link standing outside his house
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The entrance to the Eastern Palace
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Link fighting many Stalfos
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Link fighting an Octorok
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Link fighting a Moldorm
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Link fighting Tektites
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Link using his Hammer on Terrorpins
April 17th 2013 Nintendo Direct
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Link fighting Buzz Blobs
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Link being launched into the air
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Link using a Sword Beam on Stalfos
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Link fighting a big Moldorm boss
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Link becoming a drawing
Video Gallery
The Legend of Zelda: A Link Between Worlds Trailer |
The Legend of Zelda: A Link Between Worlds E3 Trailer |
Nintendo Direct 2013-04-17 Announcement (English) |
Nintendo Direct 2013-08-07 Gameplay Footage |
4/18/13 Demo Gameplay Footage |
Names in Other Regions | |||
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Language | Name | Meaning | |
Japanese | Template:Japanese | The Legend of Zelda: Triforce of the Gods 2 |