Desert Temple: Difference between revisions

From Zelda Wiki, the Zelda encyclopedia
Jump to navigation Jump to search
m (vandalism)
(De-disambiguation (merging FSA & TFH pages))
Tag: 2017 source edit
Line 1: Line 1:
{{Disambig}}
:''Not to be confused with [[Desert Palace]] or [[Sand Temple]].''
'''Desert Temple''' can refer to any of the following dungeons:
{{Infobox Dungeon
|name= Desert Temple
|type=
|image= {{Media
|Screenshot FSA= File:DesertTempleEntrance.png
|Screenshot TFH= File:TFH Desert Temple Stage 1.png
}}
|caption=
|location= {{Infobox Game Blocks
|FSA= {{Term|FSA|Desert of Doubt|link}}
|TFH= {{Term|TFH|The Dunes|link}}
}}
|game= {{FSA}}<br>{{TFH}}
|item=
|quest=
|mini-boss= {{Infobox Game Blocks
|FSA= {{Term|FSA|Gohma|link}}<br>{{Term|FSA|Shadow Link|link}}
}}
|boss= {{Infobox Game Blocks
|TFH= {{Term|TFH|Stalchampion|link}}
}}
|theme=
|strategy=
}}
The {{Term/Store|Desert Temple||Series, FSA, TFH}} is a recurring {{Term|Series|Dungeon|link}} in {{TLoZ|series}}.<ref>{{Cite Book|quote= |book= E |publisher= |page= 154}}</ref>{{Name Ref|TFH}}


*'''{{Term|ALttP|Desert Palace|link}}''', the similarly named second dungeon in {{ALttP}}.
==Overview==
*'''[[Desert Temple (Four Swords Adventures)|Desert Temple]]''', the second stage of the [[Desert of Doubt]] in {{FSA}}.
==={{FSA|-}}===
*'''[[Sand Temple]]''', the fifth dungeon in {{ST}}, known as the Desert Temple in the PAL release.
====Themes and Navigation====
*'''{{Term|ALttP|Desert Palace|link}}''', a dungeon in {{ALBW}}.
While it continues the second-level temple trend in {{FSA}}, it is the only temple in which Link must exit and re-enter mid-navigation in order to complete. In the temple's third room, an activated switch fills the temple with sand, making the [[Magic Hammer]] quite the popular item, especially since many [[Force Gem]]s and even some [[Key]]s lay hidden deep beneath the beach-like flooring. In respect to gathering items, it is possible to obtain the one [[Blue Bracelet]] in this temple by manipulating one of the [[Beamos]] in the room filled with Beamos to activate a switch with its light beam (as the [[Links]] cannot reach it themselves), causing a [[Treasure Chest|chest]] containing the Blue Bracelet to fall from the ceiling nearby.
*'''[[Desert Temple (Tri Force Heroes)|Desert Temple]]''', the fourth Level of [[Drablands#The Dunes|The Dunes]] in {{TFH}}.
 
{|border=1 class="wikitable"
!width="400"|'''Items Obtained in this Area'''
|-
|
{{col-begin}}
{{col-break|width=50%}}
*[[Hammer|Magic Hammer]]
*[[Bow]]
*[[Bomb Flower]]
*[[Moon Pearl]]
*[[Blue Bracelet]]
{{col-end}}
|}
 
=====Minor Enemies and Traps=====
<gallery>
File:FSA Armos Knight Sprite.png|[[Armos Knight]]
File:FSA Beamos Sprite.png|[[Beamos]]
File:FSA Bubble Sprite.png|[[Bubble]]
File:FSA Devalant Sprite.png|[[Devalant]]
File:FSA Eyegore Sprite.png|[[Eyegore]]
File:No Image.png|[[Face Lamp]]
File:FSA Geldman Sprite.png|[[Geldman]]
File:FSA Moldorm.png|[[Moldorm]]
File:FSA Shadow Link Sprite.png|[[Shadow Link]]
File:FSA Terrorpin Sprite.png|[[Terrorpin]]
</gallery>
 
==={{TFH|-}}===
In {{TFH}}, the {{Term|TFH|Desert Temple}} is the fourth and final {{Term|TFH|Level|link}} of {{Term|TFH|The Dunes|link}} {{Term|TFH|Area|link}}.
 
====Themes and Navigation====
The {{Term|TFH|Desert Temple}} is an ancient tomb set in the desert. Unlike most {{Plural|TFH|Level}} in {{Term|TFH|The Dunes}}, it has almost no sand, with the exception of its final {{Term|TFH|Stage}}, where {{Term|TFH|Stalchampion|link}} is fought in a sandy arena.
 
In '''Stage 1''', the {{Term|TFH|Links|link}} begin at the entrance of the temple. Immediately ahead are a series of wooden posts blocking the passage, which can be pounded down with the {{Term|TFH|Magic Hammer|link}} provided nearby. Another {{Term|TFH|Hammer}} and a {{Term|TFH|Boomerang|link}} can be found beyond the first set of posts. A heavy {{Term|TFH|Floor Switch|link}} lies at the end of the room, which when pressed by all three {{Term|TFH|Links}} opens two large doors to the next chamber. In the next room is a {{Term|TFH|Switch Mole|link}} that pops out at random between three holes. The {{Term|TFH|Links}} must quickly hit it with their {{Term|TFH|Hammer}} before it drops down to open the next door; it can also be momentarily stunned with the {{Term|TFH|Boomerang}} to make the task easier. The next room has three {{Plural|TFH|Switch Mole}} that pop out of eight holes. After they are all pounded, the doors to the {{Term|TFH|Triforce Gateway|link}} opens.
 
In '''Stage 2''', the {{Term|TFH|Links}} drop into a pit whose floor layout resembles a skull. Groups of {{Plural|TFH|Stalfos|link}} immediately appear as they fall in. Two {{Plural|TFH|Heart|link}} sit in the "eye sockets" of the floor, while {{Plural|TFH|Energy Potion|link}} are also provided along the walls so the {{Term|TFH|Links}} can regain their energy. Once all the {{Plural|TFH|Stalfos}} are defeated, the {{Term|TFH|Triforce Gateway}} appears.
 
In '''Stage 3''', the {{Term|TFH|Links}} appear on a walkway leading to a stiff teeterboard. This board can be made to tilt either up or downwards by hitting its left or right side with the {{Term|TFH|Hammer}}. Hitting the right side points it downwards, allowing the {{Term|TFH|Links}} to hit a {{Term|TFH|Shock Switch|link}} below using the {{Term|TFH|Boomerang}}. This will send floating platforms down that snap into place, creating a bridge to the next area. The {{Term|TFH|Links}} will have to hit the board so that it points up to reach this platform. The next ledge has a heavy {{Term|TFH|Floor Switch}}, with a pair of {{Plural|TFH|Fire Keese|link}} flying nearby. The {{Term|TFH|Floor Switch}} creates a moving platform across a pit to the next ledge, however the {{Term|TFH|Links}} must avoid swinging {{Plural|TFH|Guruguru Bar|link}} while crossing. The next ledge has another teeterboard plus three timed {{Plural|TFH|Shock Switch}}. The {{Term|TFH|Links}} must pound the teeterboard so they can reach and hit all the {{Term|TFH|Shock Switch|display=Switches}} before they turn off. This creates a bridge to the next ledge, where the {{Term|TFH|Links}} find three more teeterboards. Initially they are tilted, but a {{Term|TFH|Shock Switch}} nearby can be struck to flatten them. To reach the next area, the {{Term|TFH|Links}} must pound the boards so they tilt upwards, creating a slope to the platform above, while avoiding several streams of fire in their path. At the very top is the {{Term|TFH|Triforce Gateway}}.
 
In '''Stage 4''', the {{Term|TFH|Links}} appear in the entrance way of an outdoor stadium. When they walk forward into the sandy, circular arena where {{Term|TFH|Stalchampion|link}} is fought, the gateway locks them inside while they do battle.
 
====={{Plural|TFH|Drablands Challenge}}=====
{{Term|TFH|Desert Temple}} includes the following {{Plural|TFH|Drablands Challenge|link}}: "[[Drablands Challenge#Fewer Heart Containers!|Fewer Heart Containers!]]", "[[Drablands Challenge#Clear within the time limit!|Clear within the time limit!]]", and "[[Drablands Challenge#Don't pop any balloons!|Don't pop any balloons!]]".
 
====={{Plural|TFH|Material}}=====
At the end of the {{Term|TFH|Level}}, three {{Plural|TFH|Treasure Chest|link}} can be opened. Two contain the same {{Term|TFH|Material|link}}, and one contains another, more valuable {{Term|TFH|Material}}.
 
======No challenge======
*2 {{Plural|TFH|Vintage Linen|link}}
*1 {{Term|TFH|Stal Skull|link}}
 
======"Fewer Heart Containers!"======
*2 {{Plural|TFH|Gibdo Bandage|link}}
*1 {{Term|TFH|Sandy Ribbon|link}}
 
======"Don't pop any balloons!"======
*2 {{Plural|TFH|Stal Skull|link}}
*1 {{Term|TFH|Crystal Skull|link}}
 
======"Clear within the time limit!"======
*2 {{Plural|TFH|Sandy Ribbon|link}}
*1 {{Term|TFH|Crystal Skull|link}}
 
=====Minor Enemies and Traps=====
<gallery>
File:TFH Fire Keese Model.png|{{Term|TFH|Fire Keese|link}}
File:TFH Guruguru Bar Model.png|{{Term|TFH|Guruguru Bar|link}}
File:TFH Stalfos Model.png|{{Term|TFH|Stalfos|link}}
File:TFH Switch Mole Model.png|{{Term|TFH|Switch Mole|link}}
</gallery>
 
==Nomenclature==
{{Nomenclature}}
 
{{Ref}}
 
{{Categories
|Temples
|levels= TFH
|locations= FSA
|stages= FSA
}}

Revision as of 01:27, 14 January 2022

Not to be confused with Desert Palace or Sand Temple.

The Desert Temple is a recurring Dungeon in The Legend of Zelda series.[1][name references needed]

Overview

Four Swords Adventures

Themes and Navigation

While it continues the second-level temple trend in Four Swords Adventures, it is the only temple in which Link must exit and re-enter mid-navigation in order to complete. In the temple's third room, an activated switch fills the temple with sand, making the Magic Hammer quite the popular item, especially since many Force Gems and even some Keys lay hidden deep beneath the beach-like flooring. In respect to gathering items, it is possible to obtain the one Blue Bracelet in this temple by manipulating one of the Beamos in the room filled with Beamos to activate a switch with its light beam (as the Links cannot reach it themselves), causing a chest containing the Blue Bracelet to fall from the ceiling nearby.

Items Obtained in this Area
Minor Enemies and Traps

Tri Force Heroes

In Tri Force Heroes, the Desert Temple is the fourth and final Level of The Dunes Area.

Themes and Navigation

The Desert Temple is an ancient tomb set in the desert. Unlike most Levels in The Dunes, it has almost no sand, with the exception of its final Stage, where Stalchampion is fought in a sandy arena.

In Stage 1, the Link begin at the entrance of the temple. Immediately ahead are a series of wooden posts blocking the passage, which can be pounded down with the Magic Hammer provided nearby. Another Magic Hammer and a Boomerang can be found beyond the first set of posts. A heavy Floor Switch lies at the end of the room, which when pressed by all three Link opens two large doors to the next chamber. In the next room is a Switch Mole that pops out at random between three holes. The Link must quickly hit it with their Magic Hammer before it drops down to open the next door; it can also be momentarily stunned with the Boomerang to make the task easier. The next room has three Switch Moles that pop out of eight holes. After they are all pounded, the doors to the Triforce Gateway opens.

In Stage 2, the Link drop into a pit whose floor layout resembles a skull. Groups of Stalfos immediately appear as they fall in. Two Hearts sit in the "eye sockets" of the floor, while Energy Potions are also provided along the walls so the Link can regain their energy. Once all the Stalfos are defeated, the Triforce Gateway appears.

In Stage 3, the Link appear on a walkway leading to a stiff teeterboard. This board can be made to tilt either up or downwards by hitting its left or right side with the Magic Hammer. Hitting the right side points it downwards, allowing the Link to hit a Shock Switch below using the Boomerang. This will send floating platforms down that snap into place, creating a bridge to the next area. The Link will have to hit the board so that it points up to reach this platform. The next ledge has a heavy Floor Switch, with a pair of Fire Keese flying nearby. The Floor Switch creates a moving platform across a pit to the next ledge, however the Link must avoid swinging Guruguru Bars while crossing. The next ledge has another teeterboard plus three timed Shock Switches. The Link must pound the teeterboard so they can reach and hit all the Switches before they turn off. This creates a bridge to the next ledge, where the Link find three more teeterboards. Initially they are tilted, but a Shock Switch nearby can be struck to flatten them. To reach the next area, the Link must pound the boards so they tilt upwards, creating a slope to the platform above, while avoiding several streams of fire in their path. At the very top is the Triforce Gateway.

In Stage 4, the Link appear in the entrance way of an outdoor stadium. When they walk forward into the sandy, circular arena where Stalchampion is fought, the gateway locks them inside while they do battle.

Drablands Challenges

Desert Temple includes the following Drablands Challenges: "Fewer Heart Containers!", "Clear within the time limit!", and "Don't pop any balloons!".

Materials

At the end of the Level, three Treasure Chests can be opened. Two contain the same Material, and one contains another, more valuable Material.

No challenge
"Fewer Heart Containers!"
"Don't pop any balloons!"
"Clear within the time limit!"
Minor Enemies and Traps

Nomenclature

ZW Nomenclature Asset.png Names in Other Regions ZW Nomenclature Asset 2.png
LanguageNamesMeanings
Japan
Japanese
砂漠の神殿 (Sabaku no Shinden) (TFH)[4]Desert Temple
Canada
FrenchCA
Temple du désert (TFH) 
The French Republic
FrenchEU
Temple du désert (TFH)[6] 
The Federal Republic of Germany
German
Wüstentempel (TFH)[5] 
The Italian Republic
Italian
  • Tempio del Deserto (FSA)[3]
  • Tempio del deserto (TFH)[2]
  • Same as English.
  •  
Latin America
SpanishLA
Templo del desierto (TFH)[7] 
The Kingdom of Spain
SpanishEU
Templo del Desierto (TFH)[8] 
This table was generated using translation pages.
To request an addition, please contact a staff member with a reference.

References

  1. Encyclopedia, Dark Horse Books, pg. 154
  2. "Tempio del deserto" — Level Selection (Tri Force Heroes)
  3. "Tempio del Deserto" — Map (Four Swords Adventures, Italian localization)
  4. "砂漠の神殿" — Level Selection (Tri Force Heroes)
  5. "Wüstentempel" — Level Selection (Tri Force Heroes)
  6. "Temple du désert" — Level Selection (Tri Force Heroes)
  7. "Templo del desierto" — Level Selection (Tri Force Heroes)
  8. "Templo del Desierto" — Level Selection (Tri Force Heroes)