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{{Item
:''Not to be confused with {{Term|Series|Dungeon Map|link}}, {{Term|Series|Minimap|link}}, or {{Term|Series|Map of Hyrule|link}}.''
|name = Map
{{Reorg}}
|image = [[File:LinkMapLoZArt.png|150px]]
{{Infobox Item
|caption = Artwork of Link reading a map from<br>''The Legend of Zelda''
|image= File:PH Link 01.png
|game = All except {{TAoL}}
|caption= Artwork of Link drawing a Map from {{PH|-}}
|uses =  
|type=
|comp = [[Compass]]<br>[[Sea Chart]]<br>[[Rail Map]]
|game= TLoZ, ALttP, LA, OoT, MM, OoS, OoA, FS, TWW, FSA, TMC, TP, PH, ST, SS, ALBW, BotW, TotK
|other= ZA, AST
|cost=
|location=
|uses=  
|comp= {{List|[[Compass]], [[Dungeon Map]], [[Minimap]], [[Sea Chart]], [[Treasure Map]], [[Rail Map]]}}
|sample=
|theme=
}}
}}
'''Maps''' are a recurring items in {{LZS|Series}}. They often show detailed representations of places [[Link]] can explore. There are mainly World Maps and Dungeon Maps used for exploring their respective areas, but there are certain maps that serve other purposes.
{{Term/Store|Map|Maps|Series, BotW|plural}} are recurring {{Plural|Series|Item|link}} in {{TLoZ|Series}}.<ref>{{Cite|Take a look at the {{Color|BotW Blue|map}} on your {{Color|BotW Blue|Sheikah Slate}}.|Old Man|BotW}}</ref> They often show detailed representations of places [[Link]] can explore. There are mainly World and Dungeon Maps used for exploring their respective areas, but certain Maps exist that serve other purposes.


==Uses==
==Location and Uses==
Maps are obviously used for navigation, but their uses have become increasingly elaborate as the ''Legend of Zelda'' series progressed. They have been used in every game with exception of {{TAoL}}. Maps detail the layout of the Overworld or a Dungeon and always show Link's current location.<ref>{{Cite|You got the Map! You can use it to see your current position and the rest of the dungeon (Press X).|N/A|ALttP}}</ref><ref>{{Cite manual|quote=Using the Map Screen, you can view the entire overworld of Koholint Island and check your current location.|game=Link's Awakening|page=11}}</ref> As with Dungeon Maps, World Maps are often blank until an area is explored or a full Map of an area is obtained. In many ''Legend of Zelda'' titles, maps can only be viewed on a subscreen, but in {{TLoZ}}, a very simplistic mini-map could be viewed in the [[HUD]].<ref>{{Cite manual|quote=Once Link steps inside the underground labyrinths the above ground radar at the top left of the screen turns into the radar of the labyrinths. What's more, if Link has the map of the labyrinths, then the map also will be displayed on the radar.|The Legend of Zelda|32}}</ref> This is similar to the Map used during gameplay of {{FS}}. The mini-map mechanic did not return until {{OoT}}, in which it only shows the area Link is currently traveling and his position in accordance to the map, as well as where he entered from.<ref>{{Cite|There is a map displayed at the bottom right of the screen. The yellow arrow shows your current position and direction you are facing. The red mark shows where you entered the area from.|Know-It-All Brother|OoT}}</ref> The mini-map returned in every console title until {{SS}}. {{PH}} and {{ST}} displayed Maps on the top screen of the [[Nintendo DS]] with the ability to move them to the touchscreen to write notes and draw paths.<ref>{{Cite|How about we write it on our map? To do that, tap the Map icon, then scribble to your heart's content!|Ciela|PH}}</ref> Despite their similarities, World Maps and Dungeon Maps often have distinct differences.
[[File:TP Link Icon.png|left|50px|Link's Map icon in {{TP|-}}]]
Maps are obviously used for navigation, but their uses have become increasingly elaborate as ''The Legend of Zelda'' series has progressed. They have been used in every game with the exception of {{TAoL}} and {{TFH}}. Maps detail the layout of the [[Overworld]] or a [[Dungeon]] and often show Link's current location.<ref>{{Cite|You got the Map! You can use it to see your current position and the rest of the dungeon (Press X).|N/A|ALttP}}</ref><ref>{{Cite Manual|quote=Using the Map Screen, you can view the entire overworld of Koholint Island and check your current location.|game= LA|page=11}}</ref><ref name="PH Guide 9">{{Cite Guide|quote= |game= PH|publisher= Prima|page=9}}</ref> As with Dungeon Maps, World Maps are often blank until an area is explored or a full Map of an area is obtained. In many ''Legend of Zelda'' titles, Maps can only be viewed on a subscreen, but in {{TLoZ}}, a very simplistic mini-map could be viewed in the [[HUD]].<ref>{{Cite Manual|quote=Once Link steps inside the underground labyrinths the above ground radar at the top left of the screen turns into the radar of the labyrinths. What's more, if Link has the map of the labyrinths, then the map also will be displayed on the radar.|game= TLoZ|page= 32}}</ref> This is similar to the Map used during gameplay of {{FS}}. The mini-map mechanic did not return until {{OoT}}, in which it only shows the area Link is currently traveling and his position in accordance to the Map, as well as where he entered from.<ref>{{Cite|There is a map displayed at the bottom right of the screen. The yellow arrow shows your current position and direction you are facing. The red mark shows where you entered the area from.|Know-It-All Brother|OoT}}</ref> The mini-map returned in every console title until {{SS}}. {{PH}} and {{ST}} displayed Maps on the top screen of the [[Nintendo DS]] with the ability to move them to the touchscreen to write notes and draw paths.<ref>{{Cite|How about we write it on our map? To do that, tap the Map icon, then scribble to your heart's content!|Ciela|PH}}</ref><ref name="PH Guide 9"/> Despite their similarities, World Maps and Dungeon Maps often have distinct differences.


===World Map===
===World Map===
[[File:MM3D Tingle's Map Icon.png|left]]
{{Main|Map of Hyrule}}
In the ''Legend of Zelda'' series, using maps has become essential to traveling around the Overworld. ''The Legend of Zelda'' only displayed a plain gray square on screen, which represented the Overworld. A flashing red rectangle indicated Link's location.<ref>{{Cite manual|quote=...Look at the top left of the main screen. You see a little map there. This is Link's radar. You can use it to check roughly where he is.|game=The Legend of Zelda|page=27}}</ref> Full World Maps have been available during gameplay since ''A Link to the Past'' Often times, key locations will be marked on World Maps, such as towns and Link’s next destination.<ref>{{Cite|That mark on your map must be your destination.|CastleGuard|ALttP}}</ref><ref>{{Cite|On the Map Subscreen, you will also see a flashing dot showing you which way you should go next.|Kaepora Gaebora|OoT}}</ref> In ''A Link to the Past'' and every game since {{TWW}}, it is sometimes possible to magnify an area of the World Map to get a keener look at the layout. When [[warping]] is possible, some of the titles in the series would display the World Map to show where Link can warp to. The World Map is not always used only for navigation; in ''Four Swords'' and {{FSA}}, the World Map is used for selection different stages. The World Map of ''Skyward Sword'' allowed Link to place light [[Beacon]]s to guide the way to a chosen destination. There are diverse methods of obtaining and using World Maps throughout the series.
Full World Maps have been available during gameplay since {{ALttP|-}}. Oftentimes, key locations will be marked on World Maps, such as [[Town]]s and Link’s next destination.<ref>{{Cite|That mark on your map must be your destination.|Soldier|ALttP}}</ref><ref>{{Cite|On the Map Subscreen, you will also see a flashing dot showing you which way you should go next.|Kaepora Gaebora|OoT}}</ref> In {{ALttP|-}} and every game since {{TWW}}, it often possible to magnify an area of the World Map to get a keener look at the layout. When [[Warping]] is possible, some of the titles in the series would display the World Map to show where Link can warp to. The World Map is not always used only for navigation; in {{FS|-}} and {{FSA}}, the World Map is used for selecting different stages. The World Map of {{SS|-}} allowed Link to place light [[Beacon]]s to guide the way to a chosen destination. There are diverse methods of obtaining and using World Maps throughout the series.
 
Sometimes, Link begins an adventure with a full World Map. In ''A Link to the Past'', the World Maps were available in their entirety from the start.<ref>{{Cite|I see you brought a map so you don’t get lost. (Press the X Button to see your map).|Guard|ALttP}}</ref> [[The Legend of Zelda: Link's Awakening|''Link's Awakening'']]'s World Map starts out blank, but an atlas in the [[Mabe Village]] [[library]], accessible early on, reveals every location on Koholint.<ref>{{Cite|'Atlas Of Koholint Island' / You can move the cursor and look up the name of a place...|Library Book|LA}}</ref> Though only a level select screen, ''Four Swords''' map can also be wholly viewed from the start, with a few minor additions as the game progress.
 
Most commonly, the areas of the World Map had to be filled in. ''Link’s Awakening'' included an World Map with a grid. Each section of the grid is obscured until explored. For the first time in the series, each location on the World Map is labeled, as with every map in future titles.<ref>{{Cite|The dark parts of the map are places you have not yet visited. Move the cursor and press the A Button to get more information about an area, or to replay the message you got there...|Library Book|LA}}</ref> {{OOS}} and {{OOA}} use the same mapping system.<ref>{{Cite|Press SELECT to view the map. Move the cursor and press A to see place names. Dark regions are ones you have not yet visited.|Know-It-All Bird|OoS}}</ref> Similarly, the World Map of ''Ocarina of Time'' shows only places that have been visited, though a grid is not in place.<ref>{{Cite|If you are lost and don't know which way to go, look at the Map. The areas you have explored will be shown on the Map.|Kaepora Gaebora|OoT}}</ref> Much like in this title, ''Four Swords Adventures'', {{TMC}}, {{TP}}, and ''Skyward Sword'' also mark new regions on the map when Link first enters them. New [[World of the Ocean King#Islands|Islands]] and [[Train Station]]s in ''Phantom Hourglass'' and ''Spirit Tracks'' can also be viewed through the World Map only after they are discovered.<ref>{{Cite|Look there! That island isn't marked on our charts, Link! And it looks like we can dock there! There! I've just added the isle to your chart! Why not set a course for it?|Ciela|PH}}</ref>
 
Sometimes, parts of the World Map could only be viewed by earning them first. Maps for each region in {{MM}} must be purchased from [[Tingle]], even if a region has already been explored.<ref>{{Cite manual|quote=Initially, the entire map will be covered in clouds, but as you purchase maps of areas, the clouds covering these areas will lift, revealing that area on the world map.|game=Majora's Mask|page=36}}</ref><ref>{{Cite|Will you buy one of Tingle's maps?|Tingle|MM}}</ref> The [[Sea Chart]] in ''The Wind Waker'' can only be updated with images of islands by tossing [[Fishman|Fishmen]] [[All-Purpose Bait]].<ref>{{Cite|I don't know where you got your mitts on that Sea Chart you got there... But it looks to me like it's pretty much got nothing but seas drawn on it!|Fishman|TWW}}</ref><ref>{{Cite|If you see a fish leaping out of the water when you sail near an island, sail up to it and spread bait out on the water's surface. Trust me, this is good advice, fry.  See, the baiting process allows you to get a chart of the island, along with any info that might be of use to you.|Fishman|TWW}}</ref> [[Smith]] gives Link a World Map early in ''The Minish Cap'', though its regions on the Map must be uncovered as described earlier.<ref>{{Cite|You got a map of Hyrule! Now, you'll never get lost!|N/A|TMC}}</ref>
 
While useful, the World Map was not necessary to move forward in most Zelda games. However, they were crucial for exploration in both ''Phantom Hourglass'' and ''Spirit Tracks''. No region of the Overworld in ''Phantom Hourglass'' could be explored until Link had a Sea Chart for that area, each of which could be found in the [[Temple of the Ocean King]].<ref>{{Cite|You got the Northwestern Sea chart! Now you can explore a new area of the sea!|N/A|PH}}</ref> Together, the World Map was separated into quadrants. This is much like the [[Rail Map]] in ''Spirit Tracks'', which had also had four parts, one for each of the four realms. A part of the Rail Map must be attained from the [[Spirit Tower]] to visit the Realm detailed on it.<ref>{{Cite|You got the Forest rail map! Some of the lost Spirit Tracks on it are reappearing!|N/A|ST}}</ref> To travel across either of these Overworlds, a course must be charted on the Maps themselves.<ref>{{Cite|Tap the Feather Pen icon to access your navigation chart. Just draw a line and the ship will follow that exact path.|Linebeck|PH}}</ref><ref>{{Cite|There's something strangely powerful about the rail map you recovered. If you trace your stylus over the tracks, it will set a path to your destination! Go on and try it, Link!|Anjean|ST}}</ref>


===Dungeon Map===
===Dungeon Map===
[[File:MM3D Dungeon Map Icon.png|left]]
{{Main|Dungeon Map}}
Dungeon Maps have been used in nearly every game of the ''Legend of Zelda'' series aside from ''The Adventure of Link'', ''Four Swords'', ''Four Swords Adventures'', and ''A Link Between Worlds''. They are usually found in [[Treasure Chest]]s. Once obtained, a Dungeon Map will allow Link to see every room of every floor in the dungeon it was found in, with the illuminated rooms showing where he has already visited and blank ones to show where he has not been.<ref>{{Cite|You found the Dungeon Map! [..] Blue chambers are places you have already visited. Your current location is the flashing room. Move [the control stick] up and down to select a floor to view.|N/A|OoT}}</ref> This gives clues on where Link should go next and where hidden rooms might be found. For a Map to show all of a Dungeon's contents, it should often be used in conjunction with a [[Compass]], which will reveal locations of a Dungeon's [[Boss]]; since ''Link's Awakening'', it has also revealed the location of Treasure Chests.<ref>{{Cite|You've got the Compass! Now, you can see where the chests and Nightmare are hidden!|N/A|LA}}</ref> Before the Dungeon Map is obtained, a makeshift Map can be used to show rooms Link has already seen. This is the only way to receive Dungeon Maps in ''Phantom Hourglass'' and ''Spirit Tracks''. The Dungeon Map was not an item in these titles, but the Map of an entire floor is available upon entering it, so each floor had to be explored to view the full Map. These games also lacked the Compass, so Treasure Chests could not be found by using one; Link instead had to pay [[Gossip Stone]]s to reveal the treasures on each floor of Dungeon for the cost of twenty [[Rupees]].<ref>{{cite|The number of treasure chests left here...is... [var]! It'll cost you 20 Rupees to see where treasure lies.|Gossip Stone|PH}}</ref> In ''Skyward Sword'', as there was no Compass in its Dungeons either, finding a Dungeon Map would reveal the location of all Treasure Chests and the Boss.
[[File:OoT3D Dungeon Map Icon.png|left]]
Dungeon Maps are found in [[Treasure Chest]]s inside Dungeons. Once obtained, a Dungeon Map will allow Link to see every room of every floor in the Dungeon it was found in.


==Trivia==
==Nomenclature==
*In ''Ocarina of Time'', the Dungeon Map shows a map of [[Dodongo's Cavern]].
{{Nomenclature}}


==Gallery==
==Gallery==
<gallery>
<gallery>
File:In the Dungeon.jpg|Artwork of Link with a Dungeon Map and Compass from ''Link's Awakening''
File:ALttP Link Exploring A Dungeon Artwork.png|Artwork of Link with a dungeon Map and Compass from {{ALttP|-}}
File:Minish Link.png|Artwork of Link and Ezlo reading a map from ''The Minish Cap''
File:TMC Link Artwork 9.png|Artwork of Link and Ezlo reading a Map from {{TMC|-}}
File:PH Link 01.png|Artwork of Link drawing a map from ''Phantom Hourglass''
</gallery>
</gallery>


===Overworld Map===
==See Also==
<gallery>
* {{Term|Series|Dungeon Map|link}}
File:Hyrule-Map-LoZ.jpg|Hyrule map artwork from ''The Legend of Zelda''
* {{Term|Series|Map of Hyrule|link}}
File:Hyrule AoL 1.gif|Hyrule map artwork from ''The Adventure of Link''
* {{Term|Series|Minimap|link}}
File:Hyrule Light World map.png|Hyrule map from ''A Link to the Past''
* {{Term|Series|Old Map|link}}
File:Dark World Map.png|Dark World map from ''A Link to the Past''
* {{Term|Series|Skyloft Map|link}}
File:Kohilint Island map 2.png|Koholint Island map from ''Link's Awakening''
File:Hyrule Map OoT.jpg|Hyrule map artwork from ''Ocarina of Time''
File:Termina.jpg|Termina map artwork from ''Majora's Mask''
File:MM3D Termina Map Artwork.png|Termina map artwork from ''Majora's Mask 3D''
File:Holodrun Map.png|Holodrum map from ''Oracle of Seasons''
File:Subrosia Map.png|Subrosia map from ''Oracle of Seasons''
File:Labrynna Present Map.png|Present Labrynna map from ''Oracle of Ages''
File:Labrynna Past Map.png|Past Labrynna map from ''Oracle of Ages''
File:FS Overworld.png|Hyrule map from ''Four Swords''
File:Great Sea Chart.jpg|Great Sea map from ''The Wind Waker''
File:Fsa map.png|Hyrule map from ''Four Swords Adventures''
File:Hyrule Minish Cap.png|Hyrule map from ''The Minish Cap''
File:Hyrule TP Map.png|Hyrule map from ''Twilight Princess''
File:PH Sea Map.png|World of the Ocean King map from ''Phantom Hourglass''
File:Hyrule Rail Map.png|New Hyrule map from ''Spirit Tracks''
File:SS Map.png|Hyrule map from ''Skyward Sword''
File:ALBW Hyrule Field Map.jpg|Hyrule map from ''A Link Between Worlds''
File:ALBW Lorule Field Map.jpg|Lorule map from '' A Link Between Worlds''
File:HW Hyrule.png|Hyrule map from ''Hyrule Warriors''
File:HW Hyrule Merged.png|Merged Hyrule map from ''Hyrule Warriors''
</gallery>
 
===Dungeon Map===
<Gallery>
File:DungeonMap.png|Dungeon Map artwork from ''The Legend of Zelda''
File:DungeonMapLoZArt.png|Dungeon Map artwork from ''The Legend of Zelda''
File:ALTTP Map.png|Dungeon Map artwork from ''A Link to the Past''
File:Dungeon Map.png|Dungeon Map artwork from ''Ocarina of Time''
File:Dungeon Map TMC.png|Dungeon Map artwork from ''The Wind Waker'' and ''The Minish Cap''
File:TLoZ Map Sprite.png|Dungeon Map from ''The Legend of Zelda''
File:Dungeon Map Sprite LttP.gif|Dungeon Map from ''A Link to the Past''
File:LA Dungeon Map.png|Dungeon Map from ''Link's Awakening''
File:MM DungeonMap.png|Dungeon Map from ''Majora's Mask''
File:Dungeon Map MC.gif|Dungeon Map from ''The Minish Cap''
File:Map.png|Dungeon Map and Compass from ''Twilight Princess''
File:Dungeon Map SS.png|Dungeon Map from ''Skyward Sword''
File:Map Game & Watch.png|Dungeon Map artwork from Game & Watch ''Zelda''
</Gallery>


{{Ref}}
{{Ref}}


{{Names
{{Categories
|en= Dungeon Map
|Maps
|enM=
|items= TLoZ, ALttP, LA, LADX, LANS, OoT, OoT3D, MM, MM3D, OoS, OoA, FS, TWW, TWWHD, TMC, TP, TPHD, SS, ALBW, BotW, TotK, ZA, AST
|ja= {{Japanese|チズ|Chizu}} {{ExpGame|TLoZ}}
|jaM= Map
|es=
|esM=
|esL= Mapa de la mazmorra {{ExpGame|LA|OoX|OoT3D|SS}}
|esLM= Dungeon map
|fr= Carte du Donjon
|frM= Dungeon Map
|de= {{de|Labyrinthkarte}}
|deM= Maze Map
|it=
|itM=
|ko=
|koM=
|chS= {{Chinese|迷宫地图|Mígōng Dìtú}}
|chSM= Dungeon Map
}}
}}
{{Items}}
{{CommonItems}}
[[Category:Items]]
[[Category:Items in Zelda's Adventure]]

Latest revision as of 06:28, 24 April 2024

Not to be confused with Dungeon Map, Mini-Map, or Map of Hyrule.
ZW Reorg Asset.png
This article is a viable candidate for reorganization.
Please see the related discussion on this article's talk page for more information concerning its future layout.

Maps are recurring Items in The Legend of Zelda series.[1] They often show detailed representations of places Link can explore. There are mainly World and Dungeon Maps used for exploring their respective areas, but certain Maps exist that serve other purposes.

Location and Uses

Link's Map icon in Twilight Princess
Link's Map icon in Twilight Princess

Maps are obviously used for navigation, but their uses have become increasingly elaborate as The Legend of Zelda series has progressed. They have been used in every game with the exception of The Adventure of Link and Tri Force Heroes. Maps detail the layout of the Overworld or a Dungeon and often show Link's current location.[2][3][4] As with Dungeon Maps, World Maps are often blank until an area is explored or a full Map of an area is obtained. In many Legend of Zelda titles, Maps can only be viewed on a subscreen, but in The Legend of Zelda, a very simplistic mini-map could be viewed in the HUD.[5] This is similar to the Map used during gameplay of Four Swords. The mini-map mechanic did not return until Ocarina of Time, in which it only shows the area Link is currently traveling and his position in accordance to the Map, as well as where he entered from.[6] The mini-map returned in every console title until Skyward Sword. Phantom Hourglass and Spirit Tracks displayed Maps on the top screen of the Nintendo DS with the ability to move them to the touchscreen to write notes and draw paths.[7][4] Despite their similarities, World Maps and Dungeon Maps often have distinct differences.

World Map

Main article: Map of Hyrule

Full World Maps have been available during gameplay since A Link to the Past. Oftentimes, key locations will be marked on World Maps, such as Towns and Link’s next destination.[8][9] In A Link to the Past and every game since The Wind Waker, it often possible to magnify an area of the World Map to get a keener look at the layout. When Warping is possible, some of the titles in the series would display the World Map to show where Link can warp to. The World Map is not always used only for navigation; in Four Swords and Four Swords Adventures, the World Map is used for selecting different stages. The World Map of Skyward Sword allowed Link to place light Beacons to guide the way to a chosen destination. There are diverse methods of obtaining and using World Maps throughout the series.

Dungeon Map

Main article: Dungeon Map
OoT3D Dungeon Map Icon.png

Dungeon Maps are found in Treasure Chests inside Dungeons. Once obtained, a Dungeon Map will allow Link to see every room of every floor in the Dungeon it was found in.

Nomenclature

ZW Nomenclature Asset.png Names in Other Regions ZW Nomenclature Asset 2.png
LanguageNamesMeanings
Japan
Japanese
マップ (Mappu) (ALttP | LANS)[16][17]Same as English.
The Republic of ChinaThe Hong Kong Special Administrative Region of ChinaThe Macao Special Administrative Region of China
ChineseTR
地圖 (Dìtú) (LANS)[21]Same as English.
The People's Republic of China
ChineseSI
地图 (Dìtú) (LANS | BotW | CoH)[25][26]Same as English.
The Kingdom of the Netherlands
Dutch
Kaart (LANS | BotW)[19][20]Same as English.
Canada
FrenchCA
Carte (LANS)[27]Same as English.
The French Republic
FrenchEU
Carte (LANS)[18]Same as English.
The Federal Republic of Germany
German
Karte (LANS)[22]Same as English.
The Italian Republic
Italian
  • Same as English.
  • Mappa
  • Nautical Chart
The Republic of Korea
Korean
맵 (Maep) (LANS)[23]Same as English.
The Russian Federation
Russian
Карта (Karta) (BotW)Same as English.
Latin America
SpanishLA
Mapa (LANS)[24]Same as English.
The Kingdom of Spain
SpanishEU
Mapa (LANS)[28]Same as English.
This table was generated using translation pages.
To request an addition, please contact a staff member with a reference.

Gallery

See Also

References

  1. "Take a look at the map on your Sheikah Slate." — Old Man (Breath of the Wild)
  2. "You got the Map! You can use it to see your current position and the rest of the dungeon (Press X)." — N/A (A Link to the Past)
  3. "Using the Map Screen, you can view the entire overworld of Koholint Island and check your current location." (Link's Awakening manual, pg. 11)
  4. 4.0 4.1 The Legend of Zelda: Phantom Hourglass—Prima Official Game Guide, Prima Games, pg. 9
  5. "Once Link steps inside the underground labyrinths the above ground radar at the top left of the screen turns into the radar of the labyrinths. What's more, if Link has the map of the labyrinths, then the map also will be displayed on the radar." (The Legend of Zelda manual, pg. 32)
  6. "There is a map displayed at the bottom right of the screen. The yellow arrow shows your current position and direction you are facing. The red mark shows where you entered the area from." — Know-It-All Brother (Ocarina of Time)
  7. "How about we write it on our map? To do that, tap the Map icon, then scribble to your heart's content!" — Ciela (Phantom Hourglass)
  8. "That mark on your map must be your destination." — Soldier (A Link to the Past)
  9. "On the Map Subscreen, you will also see a flashing dot showing you which way you should go next." — Kaepora Gaebora (Ocarina of Time)
  10. Enciclopedia di Hyrule, Magazzini Salani, pg. 131
  11. "Accedi alla Carta Nautica e analizza la mappa più dettagliatamente." — N/A (The Wind Waker, Italian localization)
  12. "Hai ottenuto la Mappa!" — N/A (A Link to the Past, Italian localization)
  13. "Mappa" — Subscreen (Link's Awakening for Nintendo Switch, Italian localization)
  14. "Mappa di Cronopoli" — N/A (Majora's Mask 3D, Italian localization)
  15. "Mappa" — N/A (Cadence of Hyrule, Italian localization)
  16. A Link to the Past manual, pg. 37
  17. "マップ" — Subscreen (Link's Awakening for Nintendo Switch, Japanese localization)
  18. "Carte" — Subscreen (Link's Awakening for Nintendo Switch, European French localization)
  19. "Kaart" — Subscreen (Link's Awakening for Nintendo Switch, Dutch localization)
  20. "Kaart" — N/A (Breath of the Wild)
  21. "地圖" — Subscreen (Link's Awakening for Nintendo Switch, Traditional Chinese localization)
  22. "Karte" — Subscreen (Link's Awakening for Nintendo Switch, German localization)
  23. "" — Subscreen (Link's Awakening for Nintendo Switch, Korean localization)
  24. "Mapa" — Subscreen (Link's Awakening for Nintendo Switch, Latin American Spanish localization)
  25. "地图" — Subscreen (Link's Awakening for Nintendo Switch, Simplified Chinese localization)
  26. "这就是地图" — Trill (Cadence of Hyrule, Simplified Chinese localization)
  27. "Carte" — Subscreen (Link's Awakening for Nintendo Switch, Canadian French localization)
  28. "Mapa" — Subscreen (Link's Awakening for Nintendo Switch, European Spanish localization)