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{{Infobox Mechanic
{{Infobox Interface
|image=
|image=
{{Media
{{Media
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  |Screenshot OoS= File:OoS Game Over.png
  |Screenshot OoS= File:OoS Game Over.png
  |Screenshot OoA= File:OoA Game Over.png
  |Screenshot OoA= File:OoA Game Over.png
  |Screenshot FS= File:FS Game Over.png
  |Screenshot FS= File:GameOverFS.png
  |Screenshot TWW= File:TWW Game Over.png
  |Screenshot TWW= File:TWW Game Over.png
  |Screenshot TWWHD= File:TWWHD Game Over.png
  |Screenshot TWWHD= File:TWWHD Game Over.png
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  |Screenshot ST= File:ST Game Over.png
  |Screenshot ST= File:ST Game Over.png
  |Screenshot SS= File:SS Game Over.png
  |Screenshot SS= File:SS Game Over.png
|Screenshot SSHD= File:SSHD Game Over.png
  |Screenshot ALBW= File:ALBW Game Over.png
  |Screenshot ALBW= File:ALBW Game Over.png
  |Screenshot TFH= File:TFH Game Over.png
  |Screenshot TFH= File:TFH Game Over.png
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}}
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|caption=  
|caption=  
|pronunciation=
|game= TLoZ, TAoL, ALttP, LA, OoT, MM, OoS, OoA, FS, TWW, FSA, TMC, TP, PH, ST, SS, ALBW, TFH, BotW
|game= {{TLoZ}}<br>{{TAoL}}<br>{{ALttP}}<br>{{LA}}<br>{{OoT}}<br>{{MM}}<br>{{OoS}}<br>{{OoA}}<br>{{FS}}<br>{{TWW}}<br>{{FSA}}<br>{{TMC}}<br>{{TP}}<br>{{PH}}<br>{{ST}}<br>{{SS}}<br>{{ALBW}}<br>{{TFH}}<br>{{BotW}}
|other= HW, HWAoC
|other= {{HW}}<br>{{HWAoC}}
|purpose= {{List|Respawning, {{Term|Series|Saving|link}}, Quitting the game}}
|purpose= Respawning<br>Quitting the game
|submenus=  
|related=  
|theme=
{{Infobox Game Blocks
|ALttP= {{Term|ALttP|Fairy Fountain Theme|link}}
}}
}}
{{Term/Store|Game Over||Series, TLoZ, TAoL, ALttP, LA, LADX, OoT, OoT3D, OoS, OoA, FS, TWW, FSA, TMC, TP, PH, ST, SS, ALBW, TFH, BotW}},{{Ref Cluster|<ref>{{Cite|GAME OVER|N/A|TLoZ}}</ref><ref>{{Cite|GAME OVER<br>RETURN OF GANON|N/A|TAoL}}</ref><ref>{{Cite|GAME OVER|N/A|ALttP}}</ref><ref>{{Cite|GAME OVER|N/A|LA}}</ref><ref>{{Cite|GAME OVER|N/A|LADX}}</ref><ref>{{Cite|Game Over|N/A|LANS}}</ref><ref>{{Cite|GAME OVER|N/A|OoT}}</ref><ref>{{Cite|GAME OVER|N/A|OoT3D}}</ref><ref>{{Cite|GAME OVER|N/A|ALttP}}</ref><ref>{{Cite|GAME OVER|N/A|OoS}}</ref><ref>{{Cite|GAME OVER|N/A|OoA}}</ref><ref>{{Cite|GAME OVER|N/A|FS}}</ref><ref>{{Cite|GAME OVER|N/A|TWW}}</ref><ref>{{Cite|GAME OVER|N/A|FSA}}</ref><ref>{{Cite|GAME OVER|N/A|TMC}}</ref><ref>{{Cite|GAME OVER|N/A|TP}}</ref><ref>{{Cite|GAME OVER|N/A|PH}}</ref><ref>{{Cite|GAME OVER|N/A|ST}}</ref><ref>{{Cite|GAME OVER|N/A|SS}}</ref><ref>{{Cite|GAME OVER|N/A|ALBW}}</ref><ref>{{Cite|Game Over|N/A|TFH}}</ref><ref>{{Cite|Game Over|N/A|BotW}}</ref>}} also stylized as {{Term/Store|Defeat||HW, HWL, HWDE}},<ref>{{Cite|Defeat|N/A|HWDE}}</ref> is the recurring message shown when the payer dies and or when they fail their quest in {{TLoZ|Series}}.
}}
{{Term/Store|Game Over|Game Overs|Series, TLoZ, TAoL, ALttP, LA, LADX, OoT, OoT3D, OoS, OoA, FS, TWW, FSA, TMC, TP, PH, ST, SS, SSHD, ALBW, TFH, BotW}},{{Ref Cluster|<ref>{{Cite|GAME OVER|N/A|TLoZ}}</ref><ref>{{Cite|GAME OVER<br/>RETURN OF GANON|N/A|TAoL}}</ref><ref>{{Cite|GAME OVER|N/A|ALttP}}</ref><ref>{{Cite|GAME OVER|N/A|LA}}</ref><ref>{{Cite|GAME OVER|N/A|LADX}}</ref><ref>{{Cite|Game Over|N/A|LANS}}</ref><ref>{{Cite|GAME OVER|N/A|OoT}}</ref><ref>{{Cite|GAME OVER|N/A|OoT3D}}</ref><ref>{{Cite|GAME OVER|N/A|ALttP}}</ref><ref>{{Cite|GAME OVER|N/A|OoS}}</ref><ref>{{Cite|GAME OVER|N/A|OoA}}</ref><ref>{{Cite|GAME OVER|N/A|FS}}</ref><ref>{{Cite|GAME OVER|N/A|TWW}}</ref><ref>{{Cite|GAME OVER|N/A|FSA}}</ref><ref>{{Cite|GAME OVER|N/A|TMC}}</ref><ref>{{Cite|GAME OVER|N/A|TP}}</ref><ref>{{Cite|GAME OVER|N/A|PH}}</ref><ref>{{Cite|GAME OVER|N/A|ST}}</ref><ref>{{Cite|GAME OVER|N/A|SS}}</ref><ref>{{Cite|Game Over|N/A|SSHD}}</ref><ref>{{Cite|GAME OVER|N/A|ALBW}}</ref><ref>{{Cite|Game Over|N/A|TFH}}</ref><ref>{{Cite|Game Over|N/A|BotW}}</ref>}} also stylized as {{Term/Store|Defeat||HW, HWL, HWDE}},<ref>{{Cite|Defeat|N/A|HWDE}}</ref> refers both the mechanic of dying and the menu shown when the player dies and or when they fail their quest in {{TLoZ|Series}}.


==Overview==
==Overview==
A {{Term|Series|Game Over}} message is displayed when the hero's energy becomes depleted. Certain situations, such as the following, will also display it:
*{{MM}}: The [[Moon (Object)|Moon]] crashes into [[Termina]].
*{{TMC}}: [[Vaati]] claims the [[Light Force]] from [[Princess Zelda|Zelda]].
*{{TP}}: [[Telma]]'s Wagon is burnt while escorting [[Ralis]].
*{{ST}}: [[Carben]] is captured from the [[Spirit Train]].
*{{SS}}: [[The Imprisoned]] reaches the [[Sealed Temple]].
==={{TLoZ|-}}===
==={{TLoZ|-}}===
Whenever Link's Heart Containers are fully depleted, Link begins to spin around in circles before fading away completely. The Game Over screen then appears, giving the player the choice to continue playing (starting from the [[Origin]] if Link died in the [[[Overworld]] or at the beginning of a [[Dungeon]] if he was defeated inside one) or to save the game and return to the file select screen. The game counts the number of Game Overs that have occurred, but this has no real significance.
In {{TLoZ}}, whenever {{Term|TLoZ|Link|link}}'s {{Term|TLoZ|Life Gauge|link}} is fully depleted, {{Term|TLoZ|Link}} begins to spin around in circles before fading away completely. The {{Term|TLoZ|Game Over}} screen then appears, giving the player the choice to continue playing or to {{Term|TLoZ|Saving|link|display=Save}} the game and return to the {{Term|TLoZ|File Select|link}} screen. If the player chooses to respawn, {{Term|TLoZ|Link}} will start from the {{Term|TLoZ|Origin|link}} if {{Term|TLoZ|Link}} died in the {{Term|TLoZ|Overworld|link}} or at the beginning of a {{Term|TLoZ|Dungeon|link}} if he was defeated inside one. The game will also count the number of times that the player has {{Term|TLoZ|Game Over}}ed.


==={{TAoL|-}}===
==={{TAoL|-}}===
Whenever Link loses a life, the screen begins flashing colors (in the GameCube and Wii Virtual Console re-releases, the screen simply turns red) and Link blinks like a silhouette before fading away. Afterward, if Link runs out of lives, a screen announcing the return of [[Ganon]] appears, as sprinkling Link's blood on his ashes causes his resurrection. Interestingly, the screens differ between the original Japanese Disk System release and the International cartridge builds - in the former it is a dark screen that carries the ominous text "The End" as a roar is heard, whereas the latter changes it to "Game Over" and has an imposing silhouette of Ganon himself against a blood-red background with a modified sound clip from Mike Tyson's Punch-Out!! (also repositioning the text and correcting "Gannon"). Link can continue his quest over again from the [[North Castle]] or save and return to the title screen. If Link dies inside the [[Great Palace]] selecting continue will allow him to continue from the entrance to the Great Palace instead of the North Castle. Dying will reset Link's Experience to zero, and in the Famicom version, it will also lower all his stats to the number of his lowest stat.
In {{TAoL}}, the {{Term|TAoL|Game Over}} screen appears whenever {{Term|TAoL|Link|link}} loses a life. The screen will flash red and {{Term|TAoL|Link}} will turn into a silhouette and then disappear. If {{Term|TAoL|Link}} runs out of all his lives, a different {{Term|TAoL|Game Over}} screen appears, stating that {{Term|TAoL|Ganon|link}} has returned. The player can choose to respawn at the {{Term|TAoL|North Castle|link}} or save and return to the {{Term|TAoL|Title Screen|link}}. If {{Term|TAoL|Link}} dies inside the {{Term|TAoL|Great Palace|link}}, selecting "Continue" will respawn him at from the entrance to the {{Term|TAoL|Great Palace|link}} instead of the {{Term|TAoL|North Castle}}. Getting a {{Term|TAoL|Game Over}} resets {{Term|TAoL|Link}}'s {{Term|TAoL|Experience|link}} to zero.


==={{ALttP|-}}===
==={{ALttP|-}}===
When all of Link's Heart Containers are depleted, he begins spinning in circles before collapsing face-first. If Link has a [[Fairy]] handy, it will appear and restore seven of his Heart Containers. If there are no Fairies handy, a menu will appear asking the player if they wish to save and continue, save and quit, or continue without saving. The file selection screen and fairy fountain music will play in this menu. If they choose to continue with or without saving, where they begin depends on where Link was when his hearts were depleted. If Link died in a dungeon, he will start from that dungeon's entrance. If he died in the [[Light World]], he will be given the option to start in [[Link's House]], the [[Sanctuary (A Link to the Past/A Link Between Worlds)|Sanctuary]], or the [[Mountain Cave]], though the latter two options only appear if Link has visited these areas before. If Link died in the [[Dark World (A Link to the Past)|Dark World]], he will begin from atop the [[Pyramid (A Link to the Past)|Pyramid]]. In the [[Game Boy Advance]] [[The Legend of Zelda series re-releases|port]], Link no longer has the option to start in the Mountain Cave, but instead can choose to begin at the door he last exited. In the GBA remake, Link is also heard to gasp as he falls down. The game counts the number of Game Overs that have occurred and displays them next to the file after completing the game, but this has no real significance. During the credits, a breakdown of how many times Link died at various locations in Hyrule is shown.
In {{ALttP}}, the {{Term|ALttP|Game Over}} screen appears when {{Term|ALttP|Link|link}}'s {{Term|ALttP|Life Gauge|link}} completely runs out. {{Term|ALttP|Link}} will spin in circles and then collapse face-first onto the ground, then being focused to the middle of the screen and disappearing as the words "GAME OVER" appear with a few options for the player. The menu allows the player to {{Term|ALttP|Saving|link|display=Save}} and continue playing, Save and quit the game, or don't save and respawn from the last saved point.<ref>{{Cite|Save And Continue<br/>Save And Quit<br/>Do Not Save And Continue|Game Over|ALttP}}</ref> Choosing the respawn will make {{Term|ALttP|Link}} respawn in a predetermined location, depending on where {{Term|ALttP|Link}} {{Term|ALttP|Game Over}}ed. If {{Term|ALttP|Link}} died in a {{Term|ALttP|Dungeon|link}}, he will respawn at the entrance to that {{Term|ALttP|Dungeon}}. {{Term|ALttP|Link}} can avoid a {{Term|ALttP|Game Over}} if he has a {{Term|ALttP|Fairy|link}} with him, as the {{Term|ALttP|Fairy}} will appear and heal seven {{Plural|ALttP|Heart|link}} from his {{Term|ALttP|Life Gauge}} after it runs out. If {{Term|ALttP|Link}} died anywhere else in the {{Term|ALttP|Light World|link}}, he can choose to respawn in {{Term|ALttP|Link's House|link}}, the {{Term|ALttP|Sanctuary|link}}, or the {{Term|ALttP|Mountain Cave|link}}. In the {{Term|ALttP|Dark World|link}}, {{Term|ALttP|Link}} will respawn atop the {{Term|ALttP|Pyramid|link}}. The game also counts the number of times that {{Term|ALttP|Link}} has {{Term|ALttP|Game Over}}ed and displays them next to the save file after completing the game. During the credits, a breakdown of how many times {{Term|ALttP|Link}} died at various locations in {{Term|ALttP|Hyrule|link}} is shown.


==={{LA|-}}===
==={{LA|-}}===
When all of Link's Heart Containers are depleted, he begins spinning in circles before collapsing. The player is then given the choice to save and continue, continue without saving or saving and returning to the title screen. An instant Game Over will occur if Link stole from the [[Mabe Village Shop]] and then returns, where the [[Mabe Village Shopkeeper|shopkeeper]] will launch a lightning bolt attack that will instantly and completely deplete Link's health, and the [[Secret Medicine]] cannot save him if this happens. If Link makes it to the end of the game without receiving a Game Over, [[Marin]] will fly across the screen with wings, symbolizing that her lifelong wish to become a [[Seagull]] was granted. In the DX version, this changes if the game is played on a [[Game Boy Color]] (or later system); a portrait of Marin will appear in the sky accompanied by her characteristic melody as it fades into seagull form, possibly directing Link to shore. There is then a message from Nintendo thanking the player.
When {{Term|LANS|Link|link}}'s {{Term|LANS|Life Gauge|link}} is fully depleted in {{LA}}, {{Term|LANS|Link}} will spin in circles and fall. The {{Term|LANS|Game Over}} menu appears and gives the player the options to either {{Term|LANS|Saving|link|display=Save}} and continue playing, respawn without {{Term|LANS|Saving}}, or {{Term|LANS|Saving}} and quitting to the {{Term|LANS|Title Screen|link}}. A secret ending to the game can be earned if {{Term|LANS|Link}} awakens the {{Term|LANS|Wind Fish|link}} without ever getting a {{Term|LANS|Game Over}}. In ''[[The Legend of Zelda: Link's Awakening|Link's Awakening]]'', a winged Marin can be seen flying across the screen. In ''[[The Legend of Zelda: Link's Awakening DX|Link's Awakening DX]]'', Marin's image appears in the sky and then slowly fades, revealing a Seagull. In ''[[The Legend of Zelda: Link's Awakening (Nintendo Switch)|Link's Awakening]]'' for Nintendo Switch, it's similar to ''[[The Legend of Zelda: Link's Awakening DX|Link's Awakening DX]]'', although Marin's image is animated briefly to have her close her eyes and shudder slightly in an apparent giggle before fading away.


==={{OoT|-}}===
==={{OoT|-}}===
When all of Link's Heart Containers are depleted, he drops to one knee, before collapsing face-first to the ground and the camera slowly revolves around to his front. If Link does not have at least one Fairy on his person, disappointing dirge music plays, then the words "Game Over" appear cloaked in flames. The player is then given the choice to save and continue, continue without saving or save and return to the title screen. If he does have a Fairy however, no music will play as he collapses- afterwards, the Fairy will automatically resurrect Link and fully restore his Heart Containers.
In {{OoT}}, {{Term|OoT3D|Link|link}} gets a {{Term|OoT3D|Game Over}} after his {{Term|OoT3D|Life Gauge|link}} is fully depleted. He grunts weakly, falling to one knee (both knees in the 3DS remake), before collapsing face-first onto the floor. All other moving objects freeze in place, and the screen darkens so that only {{Term|OoT3D|Link}} and {{Term|OoT3D|Navi}} are visible as {{Term|OoT3D|Link}} collapses. If {{Term|OoT3D|Link}} dies from drowning, he chokes and thrashes about before his body goes limp and floats to the surface of the water (if he is wearing the {{Term|OoT3D|Iron Boots|link}} underwater when he drowns, the standard collapsing death animation is used instead). The {{Term|OoT3D|Game Over}} menu has the options to either {{Term|OoT3D|Saving|link|display=Save}} the game and respawn, respawn without {{Term|OoT3D|Saving}}, or to save and go to the {{Term|OoT3D|Title Screen|link}}. {{Term|OoT3D|Link}} can avoid death if he has a {{Term|OoT3D|Fairy|link}}, where after losing all the {{Plural|OoT3D|Heart|link}} in his {{Term|OoT3D|Life Gauge}}, he will die as usual, but the {{Term|OoT3D|Fairy}} will appear and restore Link's life, saving him from a {{Term|OoT3D|Game Over}}.
 
In {{OoT3D}}, the "Game Over" text looks different, featuring simple, white lettering rather than the bolded, fiery text of the original.


If Link drowns, which may occur if Link has spent too much time underwater without wearing the [[Zora Tunic]] or if his Heart Containers are emptied completely through an enemy attack, he instead begins to choke, toss and turn, and then goes limp, floating in the water. There is also a Game Over that occurs if Link stays too long in the searing heat of the [[Fire Temple (Ocarina of Time)|Fire Temple]] or [[Death Mountain Crater]] without wearing the [[Goron Tunic]]. In this cutscene, Link will die of [[wikipedia:Hyperthermia|hyperthermia]], causing him to collapse normally while bursting into flames. This also happens if he dies atop a lava tile. In addition, there is a unique death animation if Link is directly killed by [[Ganondorf]]'s [[Dead Man's Volley|signature attack]] - it is again similar to his standard death, except he becomes paralyzed with electricity very loudly and he is unable to emit a sound in defeat.
==={{MM|-}}===
In {{MM}} there are two {{Term|MM3D|Game Over}} scenarios: one when {{Term|MM3D|Link|link}}'s {{Term|MM3D|Life Gauge|link}} depletes fully, which uses the dying animation from Ocarina of Time, and a second where the {{Term|MM3D|Moon|link}} crashes into {{Term|MM3D|Termina|link}}. The "Game Over" text does not appear in either scenario.


Like ''Link's Awakening'', there is a bonus after the credits finish on a 000 file - variations of the [[Scarecrow's Song]] will play after a short while, but this was removed in the [[Nintendo GameCube|GameCube]] and [[Nintendo 3DS|3DS]] versions for unknown reasons.  
For the latter, [[Terminan Apocalypse|a cutscene]] plays that shows the Moon slowly approaching [[Clock Town]] as the clouds in the sky spin uncontrollably, before touching down on the tower and spreading a fiery inferno across all reaches of the land.  {{Term|MM3D|Link}} is seen standing in a black void against a dark red sky at the horizon, as the {{Term|MM3D|Fire|link|display=fiery}} shockwave begins to approach him. {{Term|MM3D|Link}} braces himself and is swept away. Afterward, {{Term|MM3D|Majora's Mask (Item)|link}} is shown, followed by someone speaking of {{Term|MM3D|Link}}'s "terrible fate" while the {{Term|MM3D|Happy Mask Salesman|link}}'s laugh is heard in the background. The {{Term|MM3D|Happy Mask Salesman}} then saves {{Term|MM3D|Link}} by resetting the three-day cycle, though all progress he made within the doomed cycle is lost.


During the final boss fight against [[Ganondorf (Ocarina of Time)|Ganondorf]], should the player fail and acquire a game over, they have technically acquired one of the game's endings, which leads into the "[[Timeline|Downfall Timeline]]". This makes Ocarina of Time's game over screen the only one in the series to be considered canon.
{{MM3D}} adds a passage of text, which reads "''And so the angry moon fell from the sky, annihilating this world and its many inhabitants. All items and such gained these last three days are lost."''


==={{OoS|-}}===
==={{OoS|-}}===
There are two Game Over scenarios: one is the normal one, which is very similar to that of ''Ocarina of Time'', which happens when Link loses all of his health and has no fairies to revive him, or when he stays under water too long without wearing the [[Zora Mask#The Legend of Zelda: Majora's Mask|Zora Mask]]. A second Game Over occurs should Link fail to [[Song of Time|turn back time]] before the [[Moon]] crashes into [[Termina]]. A scene depicting the [[Destruction of Termina]] then occurs, in which the entire land, are engulfed in flames as Link is swept away. Afterward, Majora's Mask is shown, followed by someone, presumably the [[Happy Mask Salesman]], speaking of Link's "terrible fate" while the Happy Mask Salesman's laugh is heard in the background. However, this is averted as the Happy Mask Salesman then saves Link by resetting the three-day cycle, and the death is not counted (at least in the Japanese version, presumably). This is pointed to by the prior laugh and quotation of the Happy Mask Salesman, and by the first sentence he speaks to Link when he restarts under the Clock Tower, which is not something he says to Link during any other time loop. Unlike when Link plays the ''Song of Time'', nothing about his progress is saved, such as the acquisition of key items or his current health or magic, and everything is reset to the state it was when Link last used the [[Ocarina of Time]] or at the game's previous save.
{{Stub|OoS}}
In {{OoS}}, an instant {{Term|OoS|Game Over}} occurs if {{Term|OoS|Link|link}} gets squashed between the closing walls in two of the rooms in the {{Term|OoS|Ancient Ruins|link}}.


==={{OoA|-}}===
==={{OoA|-}}===
Oracle of Seasons|Oracle of Seasons]]'' ===
The {{Term|OoA|Game Over}} screen in {{OoA}} appears whenever {{Term|OoA|Link|link}} depletes his {{Term|OoA|Life Gauge|link}}. An instant {{Term|OoA|Game Over}} can occur if {{Term|OoA|Link}} pesters the {{Term|OoA|Great Moblin|link}} and his flunkies too many times by destroying the structure that they were attempting to build, where the {{Term|OoA|Great Moblin}} will finally notice him and lock him inside the shack as the explosive he set goes off, blowing everything up and leaving only rubble. Staying inside the structure while it blows up results in an instant {{Term|OoA|Game Over}}, which cannot be prevented by a {{Term|OoA|Magic Potion|link}}.
The Game Over screen is virtually identical to that of ''Link's Awakening'', featuring the same animation, although a small graphic change is made to the save menu and the music is altered. There is now a non-standard game over that counts - if Link pesters the [[Great Moblin]] and his flunkies too many times by destroying the structure that they were attempting to build, the Great Moblin will finally notice him and lock him inside the shack as the explosive he set goes off, blowing everything up and leaving only rubble (in the first two times Link tries to blow up the structure, if the player stays inside the structure, the player will still get the instant Game Over). There is also a second instant game over in ''Oracle of Seasons'' if Link gets squashed by the closing walls in two of the rooms in the [[Ancient Ruins (Oracle of Seasons)|Ancient Ruins]]. Note that the [[Magic Potion]] is unable to save Link if he either gets squashed or blown up in the Great Moblin's shack.


==={{FS|-}}===
==={{FS|-}}===
When Link's hearts are depleted, he will stagger slightly, then collapse. The screen is blackened, and the words "Game Over" fall one by one, followed by the option to quit, save and quit, or continue. If Link dies in water, he will drown and float limply. However, this will not happen if he is within the bounds of an island, in which case he will wake up ashore first (though if his hearts run out, his energy will give out and he will barely resume consciousness).
{{Stub|FS}}
In {{FS}}, when the {{Term|FS|Life Gauge|link}} of one {{Term|FS|Link|link}} runs out and the group doesn't have enough {{Plural|FS|Rupee|link}} to revive him, the group will {{Term|FS|Game Over}}. The screen will show only the defeated {{Term|FS|Link}} spinning and collapsing, with "{{Term|FS|Game Over}}" appearing on screen.


==={{TWW|-}}===
==={{TWW|-}}===
When one Link runs out of hearts and the group lacks the necessary amount of Rupees to revive him, the game resets, forcing them to restart the level. The screen blacks out everything except for the fallen Link, the Link then spins and collapses onto a patch of lit up ground and the words "Game Over" fall down letter by letter. A music box esc theme plays and the other links sit below, on the bottom screen in the Anniversary Edition.  
When {{Term|TWWHD|Link|link}}'s {{Term|TWWHD|Life Gauge|link}} is depleted in {{TWW}}, {{Term|TWWHD|Link}} will wobble unsteadily and collapse on his back as the {{Term|TWWHD|Game Over}} screen appears, the letters falling in place one by one, each letter producing a thud as it lands. The menu allows the player to either quit the game, {{Term|TWWHD|Saving|link|display=Save}} and quit, or respawn. If {{Term|TWWHD|Link}} is knocked into {{Term|TWWHD|Water (Terrain)|link}} by the killing blow, he will thrash for air, sink beneath the surface, then slowly resurface face-down and link as the {{Term|TWWHD|Game Over}} screen appears. However, should Link run out of time while swimming {{Term|TWWHD|Link}} will awaken on the shore of an island if he was close enough after drowning, although he will still die if his {{Term|TWWHD|Life Gauge}} is at zero.
 
{{Term|TWWHD|Link}} has a slightly different animation should he die on the {{Term|TWWHD|King of Red Lions|link}}; he falls down more gently and remains in a sitting position against the gunwale of the boat, and he does not gasp upon hitting the deck. This animation is more easily seen in the [[The Legend of Zelda: The Wind Waker HD|HD remake]], as less attacks will knock Link off the boat than in the original.


==={{FSA|-}}===
==={{FSA|-}}===
If Link runs out of hearts, he spins in a circle, screams and collapses.  Also, in the final dungeon, [[Dark Hyrule Castle]], if Link fails to defeat the three [[Darknut]]s defending the door leading to [[Vaati]] in time, the third bell of Vaati's ritual will toll, meaning that he has successfully extracted all of the [[Light Force]] from [[Princess Zelda]], obtaining godlike power. Before the Game Over screen appears, a brief scene showing Vaati standing on the roof of Dark Hyrule Castle is shown while [[Ezlo]] exclaims that all hope is lost.
{{Stub|FSA}}
A Game Over will occur in {{FSA}} if Link's {{Term|FSA|Life Energy|link}} is fully depleted.


==={{TMC|-}}===
==={{TMC|-}}===
{{Term|TMC|Link|link}} can get a {{Term|TMC|Game Over}} in {{TMC}} when his {{Term|TMC|Life Energy|link}} is entirely depleted. A {{Term|TMC|Game Over}} can also occur near the end of the game; if {{Term|TMC|Link}} takes too long fighting against the {{Plural|TMC|Dark Nut|link}} in {{Term|TMC|Dark Hyrule Castle|link}} and the third bell chimes, {{Term|TMC|Vaati|link}} will succeed in his ceremony to drain the {{Term|TMC|Light Force|link}} from {{Term|TMC|Princess Zelda|link}}.
A Game Over will occur in {{TMC}} if Link's {{Term|TMC|Life Energy|link}} is fully depleted, or if the third bell chimes and {{Term|TMC|Vaati|link}} drains the {{Term|TMC|Light Force|link}} from {{Term|TMC|Princess Zelda|link}} while Link battles the {{Plural|TMC|Dark Nut|link}} inside {{Term|TMC|Dark Hyrule Castle|link}}.


==={{TP|-}}===
==={{TP|-}}===
When all of his Heart Containers are depleted, Link will stagger and totter around, before falling on his knees and collapsing; much like other games, if he dies while swimming, his body will float limply in the water. This time, Link can also die on [[Epona]], slowly collapsing on her back. If his Heart Containers are depleted as a result of sinking into lava or [[quicksand]], or from falling into a pit, the Game Over screen will appear after the usual animation (otherwise, it is implied that Midna managed to save him). If Link dies in [[Wolf Link|wolf form]] with [[Midna]] on his back, he will stagger, whine and collapse while Midna hovers over him, sighing in disappointment and shaking her head. An instant Game Over screen is also seen if Link fails to escape [[Barnes]]' burning [[bomb]] storehouse, extinguish the wagon's fire while escorting [[Prince Ralis]], [[Ilia]], and [[Telma]] to [[Kakariko Village]], jump off the [[Great Bridge of Hylia]] in time after it catches fire, or is hit by his own [[Cannon (weapon)|cannon]] (unless he has a fairy or is wearing the [[Magic Armor]] in that instance).
A Game Over will occur in {{TP}} if {{Term|TPHD|Link|link}}'s {{Plural|TPHD|Heart Container|link}} are fully depleted. Upon the last hit, he lets loose a strangled gasp and staggers before he is seen collapsing to the ground accompanied by a mournful choral version of the [[Hyrule Field]] theme. If he drowns or dies while in water, his body will float lifelessly to the top of the water. Dying on {{Term|TPHD|Epona|link}} will result in Link collapsing on her back. Dying in {{Term|TPHD|Wolf Link|link|display=Wolf}} form will result in Link staggering, before letting out a whine and collapsing to the ground while {{Term|TP|Midna|link}} hovers over him, shaking her head. Interestingly, Midna shares the same disappointed reaction even after Link grows on her.
 
If {{Term|TPHD|Link}} fails to escape {{Term|TP|Barnes|link}}' {{Term|TPHD|Bomb|link}} storehouse, a series of explosions will appear onscreen before a final, larger one covers the player's view, revealing the Game Over screen when it fades away.
 
Should {{Term|TPHD|Link}} fail to extinguish the wagon's fire while escorting {{Term|TP|Telma|link}}, {{Term|TP|Ilia|link}}, and {{Term|TP|Prince Ralis|link}} to {{Term|TP|Kakariko Village|link}}, a quick shot of the burned wagon in a black void with its inhabitants dead is briefly seen before cutting to the Game Over screen.
 
If {{Term|TPHD|Link}} jumps into {{Term|TPHD|Lava|link}} while wearing the {{Term|TPHD|Zora Armor|link}}, if he fails to jump off the {{Term|TPHD|Great Hylian Bridge|link}} after it catches fire, or if he is hit by his own {{Term|TPHD|Cannon|link}}, he will lose all his {{Plural|TPHD|Heart|link}}, but will not get a unique death scene.


==={{PH|-}}===
==={{PH|-}}===
When Link dies, he will gasp and fall onto his back. If he has anything in his hands at the time of his death (a pot, a force gem, a crystal), it stays in the exact same spot it was before his death, seemingly leaving it hanging in the air. If the Heart Containers of the [[S.S. Linebeck]] are depleted, the boat will partly sink into the sea, and the Game Over screen will appear.
A Game Over will occur in {{PH}} if Link loses all his hearts. When this happens, the music stops and everything freezes, Link gasps and falls on his back as the camera slowly zooms out while the Game Over music plays. If Link or {{Term|PH|Gongoron|link}} dies inside the Goron Temple, the one not being controlled at the time will be seen dying before the Game Over screen appears. If the {{Term|PH|SS Linebeck|link}}'s heart containers are fully depleted, Linebeck will announce that they are sinking and the ship will mostly sink into the sea. If Link has any objects in his hands at the time of death, it will stay in the spot Link was holding it at, making it appear to levitate in the air.


In the Goron Temple, Link joins fates with [[Gongoron]]. The goron warns him that this means if one of them falls in battle, so will the other. True to his word, if either Link or Gongoron runs out of health, the one who is not being controlled is seen dying just after the one in play.
==={{ST|-}}===
A Game Over will occur in {{ST}} if Link loses all his hearts, or if the {{Term|ST|Spirit Train|link}} takes too much damage, in which it bursts into flames as Zelda as Zelda shouts Link's name. If Link is carrying a passenger and crashes the train, the passenger is the one who says something rather than Zelda. The Game Over screen is shared with {{PH|-}}<nowiki/>'; however, the music is different. The words 'Game Over' also fall between two wisps of smoke.


==={{ST|-}}===
A Game Over also occurs if {{Term|ST|Link}} fails to prevent {{Term|ST|Carben|link}} from being kidnapped by {{Plural|ST|Pirate Miniblin|link}} while en route to the {{Term|ST|Ocean Sanctuary|link}}.
The Game Over screen is similar to the one featured in ''Phantom Hourglass'', the exception being the words "Game Over" slowly falling in between two small wisps of smoke. If a Game Over occurs on the [[Spirit Train]], either by loss of hearts or ramming into an [[Dark Train|enemy]] [[Armored Train|train]], the train bursts into flames, Zelda screams Link's name, and the Game Over screen appears. The same happens when transporting someone except Zelda is silent and the passenger instead says something. It is also possible to get a Game Over while transporting [[Carben]]. When [[Miniblin]]s raid the Spirit Train, the player has to prevent them from reaching Carben. If the player takes too long to dispatch a Miniblin that is near Carben, they will throw a cage around him, resulting in an instant Game Over. Oddly, if the player looks closely, he can see if Link gets a game over while on the train, he is still standing up and at the controls.


==={{SS|-}}===
==={{SS|-}}===
The Game Over consists of Link toppling onto the ground and trying to stand up again briefly only to collapse and remain still, followed by a black screen with the words "Game Over" appearing (if he dies from falling, then he will not try to stand up). Water animations again return, and Link can die on his [[Crimson Loftwing]]. Additionally, there are four ways an instant Game Over can occur; when Link is run down by the giant [[boulder]] in the [[Earth Temple (Skyward Sword)|Earth Temple]] after getting the [[Dragon Sculpture]], when Link is touched by lava in the burrow near the [[Mysterious Crystals]] in the [[Fire Sanctuary (Skyward Sword)|Fire Sanctuary]], when Link gets crushed by the descending [[Great Statue|statue]] in the [[Ancient Cistern]] after acquiring the [[Blessed Idol]], and when Link allows [[The Imprisoned]] to reach the top of the [[Sealed Grounds]] and destroy the [[Sealed Temple]]. If Link is crushed by a boulder flung by the Bokoblins' catapult in the [[Bokoblin Base]], and does not have enough hearts to survive the attack, he will also get a Game Over without the usual death animation.
A Game Over will occur in {{SS}} if Link's hearts run out, in which he will react in several ways depending on how he died. If he was launched from the front, he will attempt to stand up off his back before expiring and vice versa. If Link is hit by a [[Sky Octorok]] or a [[tornado]], the camera will focus on him falling before cutting to the Game Over screen. Link also has an animation for drowning, but should he drown while crawling through a tunnel, he will use his "Launched from behind" animation instead.
 
Instant Game Overs include if Link is run over by the {{Term|SS|Boulder|link}} inside the {{Term|SS|Earth Temple|link}}, if Link is touched by lava near the {{Term|SS|Puzzle Key|link|display=Mysterious Crystals}} inside the {{Term|SS|Fire Sanctuary|link}}, if Link is crushed by the statue in the {{Term|SS|Ancient Cistern|link}} after obtaining the {{Term|SS|Blessed Idol|link}}, or if Link allows {{Term|SS|The Imprisoned|link}} to destroy the {{Term|SS|Sealed Temple|link}} by reaching the top of the {{Term|SS|Sealed Grounds|link}}. The former two events yield no unique cinematic but in the case of the Ancient Cistern statue, Link is heard screaming as the statue lands on and crushes him and for The Imprisoned, it advances towards the [[Impa|Old Woman]] while roaring, who despairs that it is too late and all is lost before the screen fades to black.


==={{ALBW|-}}===
==={{ALBW|-}}===
When Link's heart meter runs out, he will spin around before falling over, just like in ''A Link to the Past''. The screen around him will turn black and the words Game Over will appear. Any tools Link was renting from [[Ravio]] will appear next to him and [[Sheerow]] will grab them and fly away. Link will respawn in [[Ravio's Shop]] unless he perishes in a dungeon, in which case will be given the option to spawn in his house or the dungeon he died in. If he dies in [[Lorule]] before he has traveled back to Hyrule through a [[Fissure]], he will respawn in the [[Blacksmith|blacksmith's house]] instead of his own.
A Game Over will occur in {{ALBW}} if Link's heart meter runs out. He will spin around and subsequently fall to the ground, similarly to {{ALttP|-}}, before the screen fades to black and the words 'Game Over' appear. If Link was renting any tools from {{Term|ALBW|Ravio|link}}, they will appear beside him before {{Term|ALBW|Sheerow|link}} grabs them and flies away.


It is possible that Link doesn't die in this game, as Ravio reclaims his items, meaning the timeline in which Link lost all his health doesn't abruptly end and continue from before that. It is instead implied that Ravio or the Lorulean Blacksmith dragged him back to his house/the blacksmith's house.  
Link will respawn in {{Term|ALBW|Ravio's Shop|link}}, unless the Game Over occurs in a dungeon, in which case the option will be presented to spawn in said dungeon or inside his house. Death in {{Term|ALBW|Lorule|link}} that occurs before Link has traveled back to Hyrule via a {{Term|ALBW|Fissure|link}} will result in Link respawning inside the {{Term|ALBW|Blacksmith|link|display=blacksmith's house}}.
 
Because {{Term|ALBW|Sheerow}} collects {{Term|ALBW|Link}}'s {{Plural|ALBW|Item|link}} and forces him to buy them again, and because {{Term|ALBW|Ravio}} asks him if he is all right afterwards, it is implied that running out of hearts does not cause {{Term|ALBW|Link}} to die in this game; rather, {{Term|ALBW|Ravio}} (in {{Term|ALBW|Hyrule|link}}) or the {{Term|ALBW|Blacksmith|link}} (in {{Term|ALBW|Lorule|link}}) drag {{Term|ALBW|Link}} back to their respective {{Plural|ALBW|House}} upon his defeat.


==={{TFH|-}}===
==={{TFH|-}}===
A {{Term|TFH|Game Over}} occurs in {{TFH}} when the {{Term|TFH|Links|link}} have run out of {{Plural|TFH|Fairy|link}} and lose all of their {{Plural|TFH|Heart|link}}, fail at a {{Term|TFH|Drablands Challenge|link}}, or get disconnected from a [[Multiplayer]] game. However, this {{Term|TFH|Game Over}} is functionally the same as completing a {{Term|TFH|Level|link|display=Level}}; no penalty is accrued and the amount of {{Term|TFH|Game Over|display=Game Overs}} is not recorded. Any accumulated {{Plural|TFH|Rupee|link}} and screenshots taken with the {{Term|TFH|Camera|link}} are kept, progress is [[Saving|saved]] automatically, and the {{Term|TFH|Links}} return to the lobby in {{Term|TFH|Hytopia Castle|link}}. In the event of a disconnection, {{Term|TFH|Link}} will be awarded 20 "Sympathy {{Plural|TFH|Rupee}}", multiplied by the number of the Stage he reached.
A {{Term|TFH|Game Over}} occurs in {{TFH}} when the {{Plural|TFH|Links|link}} have run out of {{Plural|TFH|Fairy|link}} and deplete their {{Term|TFH|Life Gauge|link}} or fail at a {{Term|TFH|Drablands Challenge|link}}. Failing a time-based {{Term|TFH|Drablands Challenge|display=Challenge}} leads to a {{Term|TFH|Game Over}} regardless of how many {{Plural|TFH|Fairy}} remain. However, a {{Term|TFH|Game Over}} in {{TFH|-}} is functionally the same as when a {{Term|TFH|Level|link}} is completed; no penalty is accrued and the amount of {{Term|TFH|Game Over|display=Game Overs}} is not recorded. Any accumulated {{Plural|TFH|Rupee|link}} and screenshots taken with the {{Term|TFH|Camera|link}} are kept, progress is [[Saving|saved]] automatically, and the {{Plural|TFH|Links}} return to the lobby in {{Term|TFH|Hytopia Castle|link}}. A disconnection from a [[Multiplayer]] game is handled in the same manner, except the "Game Over" text and accompanying music do not appear.


==={{BotW|-}}===
==={{BotW|-}}===
Similar to previous games, the Game Over screen will appear in {{BotW}} when Link has run out of hearts, along with options to continue the game from the last save, or quit and return to the title screen. Having {{Plural|BotW|Fairy|link}} in the inventory or enabling [[Mipha's Grace]] can prevent an instant death, however Game Over will still occur if these are not options (or have already been used).
In {{BotW}}, a Game Over will occur when Link runs out of hearts. If he is hit by a strong enough attack, his body will ragdoll before the Game Over screen appears. If he is hit by a weak attack, he goes through a prerendered animation of him stumbling before he collapses.


Usually, 'Game Over' will appear in red text, however the color of the text can vary depending on the manner of Link's death:
Getting a Game Over presents the options to either continue the game from the most recent save, or to quit and return to the main menu. The 'Game Over' text will usually appear in red, however it can appear in blue or yellow if Link dies as a result of drowning or freezing or if Link dies from an electricity-based source, respectively.
* Red: Default
* Blue: Death caused by Cold temperature or Ice enemy
* Yellow: Death caused by Electricity


If {{TMT}} DLC is installed, the [[Hero's Path Mode|Hero's Path]] will record a red cross at the site of a death and display "R.I.P." if hovered over.
If the base game has been updated or {{TMT}} DLC is installed and enabling the [[Hero's Path Mode]], it will display areas where Link has died with a red cross and "R.I.P." text when hovered over. Reaching a death marker while viewing {{Term|BotW|Link}}'s journey results in an impact noise and the sound of Link falling into an abyss as his marker disappears, before it swiftly reappears where he respawned. In all versions of the game, the "R.I.P." marker will permanently appear on the map where Link last died; a new marker replacing the old with each death.


==Other Appearances==
==Other Appearances==
==={{HW|-}}===
==={{HW|-}}===
When a warrior loses all of their health in battle, they will scream and fall to the floor as the word "Defeat" appears in purple writing. A remix of the game over music from Ocarina of Time and Majora's Mask will play during this. This screen can be skipped with the + button. The player can then choose to continue from their last save point (or restart the whole battle in [[Adventure Mode]]). Interestingly, the character being controlled is seen breathing after being defeated, implying that they are not dead but their forces simply had to withdraw due to being unable to take on the mission without them able to fight. If a vital character that isn't playable is forced to flee, this can cost the battle. The player can also lose if their base is taken over by enemy forces. In Legend/Free mode, a support character will lament this before the screen appears.
{{Noncanon|Start}}
{{Noncanon|Start}}
When a warrior loses all of their health in battle, they will scream and fall to the floor as the word "Defeat" appears in purple writing. A remix of the game over music from Ocarina of Time and Majora's Mask will play during this. This screen can be skipped with the + button. The player can then choose to continue from their last save point (or restart the whole battle in [[Adventure Mode]]). Interestingly, the character being controlled is seen breathing after being defeated, implying that they are not dead but their forces simply had to withdraw due to being unable to take on the mission without them able to fight. If a vital character that isn't playable is forced to flee, this can cost the battle. The player can also lose if a mission-critical base is taken over by enemy forces. In Legend/Free mode, a support character will lament this before the screen appears.
{{Stub|HW}}
{{Stub|HW}}
{{Noncanon|End}}
{{Noncanon|End}}
Line 126: Line 137:
==Nomenclature==
==Nomenclature==
{{Nomenclature}}
{{Nomenclature}}
==Trivia==
*During the fight against {{Term|OoT3D|Ganondorf|link}} or {{Term|OoT3D|Ganon|link}} in {{OoT}}, if the player ever {{Term|OoT3D|Game Over}}s, they have technically acquired one of the game's endings, which leads into the "{{Term|OoT3D|Downfall Timeline|link}}." However, there is no unique cutscene or cinematic for this. This makes {{OoT|-}}'s {{Term|OoT3D|Game Over}} screen the only one in {{TLoZ|Series}} to be considered [[Zelda Timeline|Canon]].
*The Game Over/communications error screens in [[The Legend of Zelda: Four Swords|Four Swords]] are reminiscent of that found in the [https://earthbound.fandom.com/wiki/Mother_(series)?so=search EarthBound] series, where each respective protagonist appears in a dark void under a spotlight.


==Gallery==
==Gallery==
<gallery>
<gallery>
File:MM3D Game Over 2.png|{{Term|MM3D|Link}} before being swept away by a fiery shockwave in {{MM3D|-}}
File:HWDE Defeat.png|The message shown when the {{Term|HWDE|Warrior}} dies or fails the objective in {{HW|DE|-}}
File:HWDE Defeat.png|The message shown when the {{Term|HWDE|Warrior}} dies or fails the objective in {{HW|DE|-}}
File:HWDE Defeat 2.png|The screen that allows the player to choose between restarting and quitting in {{HW|DE|-}}
File:HWDE Defeat 2.png|The screen that appears after the "{{Term|HWDE|Defeat}}" message while playing in {{Term|HWDE|Adventure Mode}} or {{Term|HWDE|Challenge Mode}} in {{HW|DE|-}}
File:HWDE Defeat 3.png|The screen that appears after the "{{Term|HWDE|Defeat}}" message while playing in {{Term|HWDE|Legend Mode}} in {{HW|DE|-}}
File:BotW Game Over Yellow.png|The screen that appears after {{Term|BotW|Link}} dies to an {{Term|BotW|Electricity}}-based source in {{BotW|-}}
File:BotW Game Over Blue.png|The screen that appears after {{Term|BotW|Link}} dies to an {{Term|BotW|Ice}} or {{Term|BotW|Water}}-based source in {{BotW|-}}
</gallery>
</gallery>


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{{Categories
{{Categories
  |Game Elements
  |Interface
|mechanics= TLoZ, TAoL, ALttP, LA, LADX, LANS, OoT, OoT3D, MM, MM3D, OoS, OoA, FS, TWW, TWWHD, FSA, TMC, TP, TPHD, PH, ST, SS, SSHD, ALBW, TFH, BotW, HW, HWL, HWDE, CoH, HWAoC
}}
}}

Revision as of 07:43, 3 February 2024

Game Over,[24] also stylized as Defeat,[25] refers both the mechanic of dying and the menu shown when the player dies and or when they fail their quest in The Legend of Zelda series.

Overview

The Legend of Zelda

In The Legend of Zelda, whenever Link's Life is fully depleted, Link begins to spin around in circles before fading away completely. The Game Over screen then appears, giving the player the choice to continue playing or to Save the game and return to the File Select screen. If the player chooses to respawn, Link will start from the Origin if Link died in the Overworld or at the beginning of a Dungeon if he was defeated inside one. The game will also count the number of times that the player has Game Overed.

The Adventure of Link

In The Adventure of Link, the Game Over screen appears whenever Link loses a life. The screen will flash red and Link will turn into a silhouette and then disappear. If Link runs out of all his lives, a different Game Over screen appears, stating that Ganon has returned. The player can choose to respawn at the North Castle or save and return to the Title Screen. If Link dies inside the Great Palace, selecting "Continue" will respawn him at from the entrance to the Great Palace instead of the North Castle. Getting a Game Over resets Link's Experience to zero.

A Link to the Past

In A Link to the Past, the Game Over screen appears when Link's Life Gauge completely runs out. Link will spin in circles and then collapse face-first onto the ground, then being focused to the middle of the screen and disappearing as the words "GAME OVER" appear with a few options for the player. The menu allows the player to Save and continue playing, Save and quit the game, or don't save and respawn from the last saved point.[26] Choosing the respawn will make Link respawn in a predetermined location, depending on where Link Game Overed. If Link died in a Dungeon, he will respawn at the entrance to that Dungeon. Link can avoid a Game Over if he has a Fairy with him, as the Fairy will appear and heal seven Hearts from his Life Gauge after it runs out. If Link died anywhere else in the Light World, he can choose to respawn in Link's House, the Sanctuary, or the Mountain Cave. In the Dark World, Link will respawn atop the Pyramid. The game also counts the number of times that Link has Game Overed and displays them next to the save file after completing the game. During the credits, a breakdown of how many times Link died at various locations in Hyrule is shown.

Link's Awakening

When Link's Life Gauge is fully depleted in Link's Awakening, Link will spin in circles and fall. The Game Over menu appears and gives the player the options to either Save and continue playing, respawn without Saving, or Saving and quitting to the Title Screen. A secret ending to the game can be earned if Link awakens the Wind Fish without ever getting a Game Over. In Link's Awakening, a winged Marin can be seen flying across the screen. In Link's Awakening DX, Marin's image appears in the sky and then slowly fades, revealing a Seagull. In Link's Awakening for Nintendo Switch, it's similar to Link's Awakening DX, although Marin's image is animated briefly to have her close her eyes and shudder slightly in an apparent giggle before fading away.

Ocarina of Time

In Ocarina of Time, Link gets a Game Over after his Life Gauge is fully depleted. He grunts weakly, falling to one knee (both knees in the 3DS remake), before collapsing face-first onto the floor. All other moving objects freeze in place, and the screen darkens so that only Link and Navi are visible as Link collapses. If Link dies from drowning, he chokes and thrashes about before his body goes limp and floats to the surface of the water (if he is wearing the Iron Boots underwater when he drowns, the standard collapsing death animation is used instead). The Game Over menu has the options to either Save the game and respawn, respawn without Saving, or to save and go to the Title Screen. Link can avoid death if he has a Fairy, where after losing all the Hearts in his Life Gauge, he will die as usual, but the Fairy will appear and restore Link's life, saving him from a Game Over.

In Ocarina of Time 3D, the "Game Over" text looks different, featuring simple, white lettering rather than the bolded, fiery text of the original.

Majora's Mask

In Majora's Mask there are two Game Over scenarios: one when Link's Life Energy depletes fully, which uses the dying animation from Ocarina of Time, and a second where the Moon crashes into Termina. The "Game Over" text does not appear in either scenario.

For the latter, a cutscene plays that shows the Moon slowly approaching Clock Town as the clouds in the sky spin uncontrollably, before touching down on the tower and spreading a fiery inferno across all reaches of the land. Link is seen standing in a black void against a dark red sky at the horizon, as the fiery shockwave begins to approach him. Link braces himself and is swept away. Afterward, Majora's Mask is shown, followed by someone speaking of Link's "terrible fate" while the Happy Mask Salesman's laugh is heard in the background. The Happy Mask Salesman then saves Link by resetting the three-day cycle, though all progress he made within the doomed cycle is lost.

Majora's Mask 3D adds a passage of text, which reads "And so the angry moon fell from the sky, annihilating this world and its many inhabitants. All items and such gained these last three days are lost."

Oracle of Seasons



In Oracle of Seasons, an instant Game Over occurs if Link gets squashed between the closing walls in two of the rooms in the Ancient Ruins.

Oracle of Ages

The Game Over screen in Oracle of Ages appears whenever Link depletes his Life Energy. An instant Game Over can occur if Link pesters the Great Moblin and his flunkies too many times by destroying the structure that they were attempting to build, where the Great Moblin will finally notice him and lock him inside the shack as the explosive he set goes off, blowing everything up and leaving only rubble. Staying inside the structure while it blows up results in an instant Game Over, which cannot be prevented by a Magic Potion.

Four Swords



In Four Swords, when the Life Gauge of one Link runs out and the group doesn't have enough Rupees to revive him, the group will Game Over. The screen will show only the defeated Link spinning and collapsing, with "Game Over" appearing on screen.

The Wind Waker

When Link's Life Energy is depleted in The Wind Waker, Link will wobble unsteadily and collapse on his back as the Game Over screen appears, the letters falling in place one by one, each letter producing a thud as it lands. The menu allows the player to either quit the game, Save and quit, or respawn. If Link is knocked into Water by the killing blow, he will thrash for air, sink beneath the surface, then slowly resurface face-down and link as the Game Over screen appears. However, should Link run out of time while swimming Link will awaken on the shore of an island if he was close enough after drowning, although he will still die if his Life Energy is at zero.

Link has a slightly different animation should he die on the King of Red Lions; he falls down more gently and remains in a sitting position against the gunwale of the boat, and he does not gasp upon hitting the deck. This animation is more easily seen in the HD remake, as less attacks will knock Link off the boat than in the original.

Four Swords Adventures



A Game Over will occur in Four Swords Adventures if Link's Heart Meter is fully depleted.

The Minish Cap

A Game Over will occur in The Minish Cap if Link's Life Energy is fully depleted, or if the third bell chimes and Vaati drains the Light Force from Princess Zelda while Link battles the Darknuts inside Dark Hyrule Castle.

Twilight Princess

A Game Over will occur in Twilight Princess if Link's Heart Containers are fully depleted. Upon the last hit, he lets loose a strangled gasp and staggers before he is seen collapsing to the ground accompanied by a mournful choral version of the Hyrule Field theme. If he drowns or dies while in water, his body will float lifelessly to the top of the water. Dying on Epona will result in Link collapsing on her back. Dying in Wolf form will result in Link staggering, before letting out a whine and collapsing to the ground while Midna hovers over him, shaking her head. Interestingly, Midna shares the same disappointed reaction even after Link grows on her.

If Link fails to escape Barnes' Bomb storehouse, a series of explosions will appear onscreen before a final, larger one covers the player's view, revealing the Game Over screen when it fades away.

Should Link fail to extinguish the wagon's fire while escorting Telma, Ilia, and Prince Ralis to Kakariko Village, a quick shot of the burned wagon in a black void with its inhabitants dead is briefly seen before cutting to the Game Over screen.

If Link jumps into Lava while wearing the Zora Armor, if he fails to jump off the Great Hylian Bridge after it catches fire, or if he is hit by his own Cannon, he will lose all his Hearts, but will not get a unique death scene.

Phantom Hourglass

A Game Over will occur in Phantom Hourglass if Link loses all his hearts. When this happens, the music stops and everything freezes, Link gasps and falls on his back as the camera slowly zooms out while the Game Over music plays. If Link or Gongoron dies inside the Goron Temple, the one not being controlled at the time will be seen dying before the Game Over screen appears. If the SS Linebeck's heart containers are fully depleted, Linebeck will announce that they are sinking and the ship will mostly sink into the sea. If Link has any objects in his hands at the time of death, it will stay in the spot Link was holding it at, making it appear to levitate in the air.

Spirit Tracks

A Game Over will occur in Spirit Tracks if Link loses all his hearts, or if the Spirit Train takes too much damage, in which it bursts into flames as Zelda as Zelda shouts Link's name. If Link is carrying a passenger and crashes the train, the passenger is the one who says something rather than Zelda. The Game Over screen is shared with Phantom Hourglass'; however, the music is different. The words 'Game Over' also fall between two wisps of smoke.

A Game Over also occurs if Link fails to prevent Carben from being kidnapped by Pirate Miniblins while en route to the Ocean Sanctuary.

Skyward Sword

A Game Over will occur in Skyward Sword if Link's hearts run out, in which he will react in several ways depending on how he died. If he was launched from the front, he will attempt to stand up off his back before expiring and vice versa. If Link is hit by a Sky Octorok or a tornado, the camera will focus on him falling before cutting to the Game Over screen. Link also has an animation for drowning, but should he drown while crawling through a tunnel, he will use his "Launched from behind" animation instead.

Instant Game Overs include if Link is run over by the Boulder inside the Earth Temple, if Link is touched by lava near the Mysterious Crystals inside the Fire Sanctuary, if Link is crushed by the statue in the Ancient Cistern after obtaining the Blessed Idol, or if Link allows The Imprisoned to destroy the Sealed Temple by reaching the top of the Sealed Grounds. The former two events yield no unique cinematic but in the case of the Ancient Cistern statue, Link is heard screaming as the statue lands on and crushes him and for The Imprisoned, it advances towards the Old Woman while roaring, who despairs that it is too late and all is lost before the screen fades to black.

A Link Between Worlds

A Game Over will occur in A Link Between Worlds if Link's heart meter runs out. He will spin around and subsequently fall to the ground, similarly to A Link to the Past, before the screen fades to black and the words 'Game Over' appear. If Link was renting any tools from Ravio, they will appear beside him before Sheerow grabs them and flies away.

Link will respawn in Ravio's Shop, unless the Game Over occurs in a dungeon, in which case the option will be presented to spawn in said dungeon or inside his house. Death in Lorule that occurs before Link has traveled back to Hyrule via a Fissure will result in Link respawning inside the blacksmith's house.

Because Sheerow collects Link's Items and forces him to buy them again, and because Ravio asks him if he is all right afterwards, it is implied that running out of hearts does not cause Link to die in this game; rather, Ravio (in Hyrule) or the Blacksmith (in Lorule) drag Link back to their respective Houses upon his defeat.

Tri Force Heroes

A Game Over occurs in Tri Force Heroes when the Links have run out of Fairies and deplete their Heart or fail at a Drablands Challenge. Failing a time-based Challenge leads to a Game Over regardless of how many Fairies remain. However, a Game Over in Tri Force Heroes is functionally the same as when a Level is completed; no penalty is accrued and the amount of Game Overs is not recorded. Any accumulated Rupees and screenshots taken with the Camera are kept, progress is saved automatically, and the Links return to the lobby in Hytopia Castle. A disconnection from a Multiplayer game is handled in the same manner, except the "Game Over" text and accompanying music do not appear.

Breath of the Wild

In Breath of the Wild, a Game Over will occur when Link runs out of hearts. If he is hit by a strong enough attack, his body will ragdoll before the Game Over screen appears. If he is hit by a weak attack, he goes through a prerendered animation of him stumbling before he collapses.

Getting a Game Over presents the options to either continue the game from the most recent save, or to quit and return to the main menu. The 'Game Over' text will usually appear in red, however it can appear in blue or yellow if Link dies as a result of drowning or freezing or if Link dies from an electricity-based source, respectively.

If the base game has been updated or The Master Trials DLC is installed and enabling the Hero's Path Mode, it will display areas where Link has died with a red cross and "R.I.P." text when hovered over. Reaching a death marker while viewing Link's journey results in an impact noise and the sound of Link falling into an abyss as his marker disappears, before it swiftly reappears where he respawned. In all versions of the game, the "R.I.P." marker will permanently appear on the map where Link last died; a new marker replacing the old with each death.

Other Appearances

Hyrule Warriors

When a warrior loses all of their health in battle, they will scream and fall to the floor as the word "Defeat" appears in purple writing. A remix of the game over music from Ocarina of Time and Majora's Mask will play during this. This screen can be skipped with the + button. The player can then choose to continue from their last save point (or restart the whole battle in Adventure Mode). Interestingly, the character being controlled is seen breathing after being defeated, implying that they are not dead but their forces simply had to withdraw due to being unable to take on the mission without them able to fight. If a vital character that isn't playable is forced to flee, this can cost the battle. The player can also lose if a mission-critical base is taken over by enemy forces. In Legend/Free mode, a support character will lament this before the screen appears.



Nomenclature

ZW Nomenclature Asset.png Names in Other Regions ZW Nomenclature Asset 2.png
LanguageNamesMeanings
The People's Republic of China
ChineseSI
游戏结束 (Yóuxì jiéshù) (OoT)[28] 
The Kingdom of the Netherlands
Dutch
  • Spel voorbij (ALBW)[27]
  • Game Over (ALBW)
  •  
  •  
Canada
FrenchCA
  • Fin de la partie (ALBW)[27]
  • Vous avez perdu (ALBW)[30]
  •  
  • You have lost
The French Republic
FrenchEU
Game Over (ALBW)
The Federal Republic of Germany
German
  • Game Over (ALBW)[29]
  • Spielende (ALBW)[27]
  •  
  •  
The Italian Republic
Italian
Game Over (ALBW)[27]
The Portuguese Republic
PortugueseEU
  • Fim do jogo (ALBW)[27]
  • Game Over (ALBW)
  •  
  •  
The Russian Federation
Russian
  • Game Over (ALBW)
  • Конец игры (Konets igry) (ALBW)[27]
  •  
  •  
Latin America
SpanishLA
Fin de la partida (ALBW)[27] 
The Kingdom of Spain
SpanishEU
Fin de la partida (ALBW) 
This table was generated using translation pages.
To request an addition, please contact a staff member with a reference.

Trivia

  • During the fight against Ganondorf or Ganon in Ocarina of Time, if the player ever Game Overs, they have technically acquired one of the game's endings, which leads into the "Downfall Timeline." However, there is no unique cutscene or cinematic for this. This makes Ocarina of Time's Game Over screen the only one in The Legend of Zelda series to be considered Canon.
  • The Game Over/communications error screens in Four Swords are reminiscent of that found in the EarthBound series, where each respective protagonist appears in a dark void under a spotlight.

Gallery

References

  1. "GAME OVER" — N/A (The Legend of Zelda)
  2. "GAME OVER
    RETURN OF GANON
    " — N/A (The Adventure of Link)
  3. "GAME OVER" — N/A (A Link to the Past)
  4. "GAME OVER" — N/A (Link's Awakening)
  5. "GAME OVER" — N/A (Link's Awakening DX)
  6. "Game Over" — N/A (Link's Awakening for Nintendo Switch)
  7. "GAME OVER" — N/A (Ocarina of Time)
  8. "GAME OVER" — N/A (Ocarina of Time 3D)
  9. "GAME OVER" — N/A (A Link to the Past)
  10. "GAME OVER" — N/A (Oracle of Seasons)
  11. "GAME OVER" — N/A (Oracle of Ages)
  12. "GAME OVER" — N/A (Four Swords)
  13. "GAME OVER" — N/A (The Wind Waker)
  14. "GAME OVER" — N/A (Four Swords Adventures)
  15. "GAME OVER" — N/A (The Minish Cap)
  16. "GAME OVER" — N/A (Twilight Princess)
  17. "GAME OVER" — N/A (Phantom Hourglass)
  18. "GAME OVER" — N/A (Spirit Tracks)
  19. "GAME OVER" — N/A (Skyward Sword)
  20. "Game Over" — N/A (Skyward Sword HD)
  21. "GAME OVER" — N/A (A Link Between Worlds)
  22. "Game Over" — N/A (Tri Force Heroes)
  23. "Game Over" — N/A (Breath of the Wild)
  24. [1][2][3][4][5][6][7][8][9][10][11][12][13][14][15][16][17][18][19][20][21][22][23]
  25. "Defeat" — N/A (Hyrule Warriors: Definitive Edition)
  26. "Save And Continue
    Save And Quit
    Do Not Save And Continue
    " — Game Over (A Link to the Past)
  27. 27.0 27.1 27.2 27.3 27.4 27.5 27.6 A Link Between Worlds manual, pg. 6
  28. Ocarina of Time manual, iQue version, pg. 33
  29. "Game Over" — Game Over (A Link Between Worlds)
  30. "Vous avez perdu" — Game Over (A Link Between Worlds)