Sand: Difference between revisions

From Zelda Wiki, the Zelda encyclopedia
Jump to navigation Jump to search
No edit summary
 
(148 intermediate revisions by 27 users not shown)
Line 1: Line 1:
{{Object
{{Reorg}}
|name = Sand
{{Infobox Object
|image = [[File:ArbitersGroundsStatue.jpg|300px]]
|image=
|caption = A statue of the Goddess of the Sand in [[Arbiter's Grounds]]
{{Media
|game = {{TLoZ}}<br>{{TAoL}}<br>{{ALttP}}<br>{{LA}}<br>{{OoT}}<br>{{MM}}<br>{{OoS}}<br>{{TWW}}<br>{{FSA}}<br>{{TP}}<br>{{PH}}<br>{{ST}}<br>{{SS}}
|Sprite ALttP= File:ALttP Sand Sprite.png
|other = {{FPTRR}}
|Sprite LA= File:LA Sand Sprite.png
|uses =  
|Sprite LADX= File:LADX Sand Sprite.png
|comp = [[Snow]]
|Sprite OoS= File:OoS Sand Sprite.png
|Sprite OoA= File:OoA Sand Sprite.png
|Sprite FSA= File:FSA Sand Sprite.png
}}
}}
'''Sand''' is an environmental element that has been a staple for [[The Legend of Zelda (Series)|''The Legend of Zelda'' franchise]]. Over the course of the decades, sand has served numerous roles in the games, including an environmental role and being an obstacle to beat.
|caption=
|game= TLoZ, TAoL, ALttP, LA, OoT, MM, OoS, TWW, FSA, TP, PH, ST, SS, BotW
|other= FPTRR
|uses=
|comp= [[Snow]]
}}
{{Term/Store|Sand|Sand|Series, PH, ST, ALBW}} is an environmental element that has been a staple for {{TLoZ|Series}}.<ref>{{Cite Book|quote= |book= E |publisher= |page= 137 {{Exp Game|PH, ST, ALBW}}}}</ref> It has served numerous roles, including an environmental role and being an obstacle to beat.


==Role in the Series==
==Role in the Series==
===Sand as a symbolic element===
===Sand as a symbolic element===
{{Element|Desert}}
Sand is the signature characteristic of certain kinds of locations, such as [[Desert]]s and beaches, and it's thus associated with hot environments. As in the case of other elements, such as [[fire]] and [[Water (Terrain)|water]], sand is symbolically represented by the various desert dungeons built in [[Hyrule]] and other landmarks of the [[World of The Legend of Zelda]]. In particular, the [[Spirit Temple]] from {{OoT}} is dedicated to the [[Desert Colossus#The Goddess of the Sand|Goddess of the Sand]], to whom it shows tribute not only through the exterior, but also within the central and biggest room. The Spirit Temple itself is also guarded by the Sage of Spirit (by the moment the events of the game take place, [[Nabooru]] fulfills this role, and also guards the [[Spirit Medallion]] until she gives it to Link), and the [[Requiem of Spirit]] gives its player instant access to its whereabouts. Other landmarks in the series, such as the [[Sand Sanctuary]] and the [[Sand Temple]], both from {{ST}}, follow a similar trend.
Sand is the signature characteristic of certain kinds of locations, such as [[desert]]s and beaches, and it's thus associated with hot environments. As in the case of other elements, such as [[fire]] and [[Water (Terrain)|water]], sand is symbolically represented by the various [[Desert Dungeon]]s built in [[Hyrule]] and other landmarks of the [[World of The Legend of Zelda]]. In particular, the [[Spirit Temple]] from {{OoT}} is dedicated to the [[Desert Colossus#The Goddess of the Sand|Goddess of the Sand]], to whom it shows tribute not only through the exterior, but also within the central and biggest room. The Spirit Temple itself is also guarded by the Sage of Spirit (by the moment the events of the game take place, [[Nabooru]] fulfills this role, and also guards the [[Medallions#Spirit Medallion|Spirit Medallion]] until she gives it to Link), and the [[Requiem of Spirit]] gives its player instant access to its whereabouts. Other landmarks in the series, such as the [[Sand Sanctuary]] and the [[Sand Temple]], both from {{ST}}, follow a similar trend.


Unlike the other natural elements, there is no definite race that is associated with deserts or sandy areas, with some exceptions (such as the [[Gerudo]] race in ''Ocarina of Time'', and the [[Zuna]] tribe in {{FSA}}). The majority of these places, in fact, are devoid of any civilization, and are instead overrun by enemies, some of which even use the sand as a refuge to hide from Link's attacks, as well as to attack him in turn from strategic spots. [[Leever]]s, [[Lanmola]]s and [[Ergtorok]]s are only some examples.
Unlike the other natural elements, there is no definite race that is associated with deserts or sandy areas, with some exceptions (such as the [[Gerudo]] race in {{OoT|-}}, and the [[Zuna]] tribe in {{FSA}}). The majority of these places, in fact, are devoid of any civilization, and are instead overrun by enemies, some of which even use the sand as a refuge to hide from Link's attacks, as well as to attack him in turn from strategic spots. [[Leever]]s, [[Lanmola]]s and [[Ergtorok]]s are only some examples.


===Sand as an obstacle===
===Sand as an obstacle===
[[File:Quicksand Vortex.jpg|thumb|left|A quicksand vortex that Link must avoid]]
[[File:SandVortexTP.png|thumb|left|A quicksand vortex that Link must avoid]]
As mentioned before, sand is used in favor of the enemies that are native of deserts and other places. In some cases, however, it's the sand itself that hinders Link's navigation. Sometimes, if Link stops moving, his feet will gradually sink within the sandy platform, which will damp his motion significantly; in some games, sand will always slow Link's motion. '''Quicksand''' is a more extreme obstacle that will instantly suck Link within and make him lose health.
As mentioned before, sand is used in favor of the enemies that are native of deserts and other places. In some cases, however, it's the sand itself that hinders Link's navigation. Sometimes, if Link stops moving, his feet will gradually sink within the sandy platform, which will damp his motion significantly; in some games, sand will always slow Link's motion. '''Quicksand''' is a more extreme obstacle that will instantly suck Link within and make him lose health.


In the [[Haunted Wasteland]] (''Ocarina of Time'') and the whereabouts of [[Twinmold]] ({{MM}}), sand also makes sight more difficult due to the [[wind]] blowing it. In both cases, Link must keep an eye for where he is heading to, in order to avoid falling accidentally into quicksand. In the case of ''Spirit Tracks'', only quicksand will sink Link, but all [[Phantom]]s (including those possessed by [[Princess Zelda]]) are vulnerable to all types of sand, likely due to their weight.
In the [[Haunted Wasteland]] ({{OoT|-}}) and the whereabouts of [[Twinmold]] ({{MM}}), sand also makes sight more difficult due to the [[wind]] blowing it. In both cases, Link must keep an eye for where he is heading to, in order to avoid falling accidentally into quicksand. In the case of {{ST|-}}, only quicksand will sink Link, but all [[Phantom]]s (including those possessed by [[Princess Zelda]]) are vulnerable to all types of sand, likely due to their weight.
{{Clear|left}}
{{Clear|left}}
===Sand as a puzzle device===
===Sand as a puzzle device===
[[File:Ends of the Earth Station.png|thumb|right|A block puzzle that requires use of the [[Sand Wand]]]]
[[File:ST Ends of the Earth Station.png|thumb|right|A block puzzle that requires use of the [[Sand Wand]]]]
To date, only {{PH}} and ''Spirit Tracks'' have involved sand into puzzle solving. In the former, the [[Sand of Hours]] has the magical property of protecting those venturing into the [[Temple of the Ocean King]] from losing their [[Life Force]]. When a certain amount of this sand is stored into the {{it|Phantom Hourglass}}, the explorer will be protected from the place's course during a given time limit. The more sand is collected, the longer this time limit will be. Sand of Hours is collected after boss battles and some treasure hunt in the ocean, and can be recovered by yellow pots located in strategic parts. In the same game, [[Bombchu]]s are immune to quicksands, making them valuable to hit switches that Link cannot physically reach to.
To date, only {{PH}}, {{ST|-}}, {{SS}}, and {{ALBW}} have involved sand into puzzle solving. In the former, the [[Sand of Hours]] has the magical property of protecting those venturing into the [[Temple of the Ocean King]] from losing their [[Life Force]]. When a certain amount of this sand is stored into the {{Term|PH|Phantom Hourglass (Item)|link}}, the explorer will be protected from the place's course during a given time limit. The more sand is collected, the longer this time limit will be. Sand of Hours is collected after boss battles and some treasure hunt in the ocean, and can be recovered by yellow pots located in strategic parts. In the same game, [[Bombchu]]s are immune to quicksands, making them valuable to hit switches that Link cannot physically reach to.


In ''Spirit Tracks'', there is an item that makes use of sand to solve puzzles, the [[Sand Wand]]. With it, blocks of sand rise wherever Link aims with the wand, allowing him to move or stop heavy objects, unveil sunken treasure, rise to a higher platform, and even help Princess Zelda cross sand terrain that would otherwise sink her. The Sand Wand is also used for combat, as it hardens the sand-made [[Gerune]] for their vulnerability, and seizes Ergtoroks from their hideouts.
In {{ST|-}} and {{ALBW|-}}, there is an item that makes use of sand to solve puzzles, the [[Sand Rod]]. With it, blocks of sand rise wherever Link aims with the wand, allowing him to move or stop heavy objects, unveil sunken treasure, and rise to a higher platform. In {{ST|-}}, it can even help Princess Zelda cross sand terrain that would otherwise sink her. The Sand Rod is also used for combat, as it stuns sand-made enemies such as [[Gerune]], [[Ergtorok]]s, and [[Geldman|Geldmen]].


On a more general scale, sand's role is similar to that of grass and [[snow]], and like these types of terrain, it may hide items that can be unveiled with a [[shovel]].
On a more general scale, sand's role is similar to that of grass and [[snow]], and like these types of terrain, it may hide items that can be unveiled with a [[Shovel]].
{{Clear}}
{{Clear}}


==Sand-related items==
==Sand-related {{Plural|Series|Item}}==
<gallery>
File:PH Phantom Hourglass Model.png|{{Term|PH|Phantom Hourglass (Item)|link}}
File:PH Sand of Hours Render.png|{{Term|PH|Sand of Hours|link}}
File:ST Sand Wand Model.png|{{Term|ST|Sand Wand|link}}
File:SS Gust Bellows Icon.png|[[Gust Bellows]]
File:ALBW Sand Rod.png|[[Sand Rod]]
</gallery>
 
==Sand-related Characters==
<gallery>
File:No Image.png|[[Lucky Lee]]
File:ArbitersGroundsStatue.jpg[[Goddess of the Sand]]
File:ST Rael Model.png|[[Rael]]
</gallery>
 
==Sand-dwelling {{Plural|Series|Enemy}}==
<gallery>
<gallery>
File:Phantom Hourglass.png|{{it|Phantom Hourglass}}
File:SS Ampilus Render.png|[[Ampilus]]
File:Sandofhours.png|[[Sand of Hours]]
File:SS Ampilus Egg Model.png|[[Ampilus Egg]]
File:SandWand ST.png|[[Sand Wand]]
File:OoT Anubis Model.png|[[Anubis]]
File:Gust_Bellow.png|[[Gust Bellows]]
File:SS Aracha Render.png|[[Aracha]]
File:TAoL Aruroda Sprite.png|[[Aruroda]]
File:TP Bulblin Render.png|[[Bulblin]]
File:FSA Devalant Sprite.png|[[Devalant]]
File:SS Electro Spume Render.png|[[Electro Spume]]
File:ST Ergtorok Model.png|[[Ergtorok]]
File:SS Froak Model.png|[[Froak]]
File:TAoL Geldarm Artwork.png|[[Geldarm]]
File:ALttP Geldman Artwork.png|[[Geldman]]
File:ST Gerune Model.png|[[Gerune]]
File:TotK Gibdo Model.png|[[Gibdo]]
File:TFH Hokkubokku Model.png|[[Hokkubokku]]
File:SS Hrok Model.png|[[Hrok]]
File:TFH Karat Crab Model.png|[[Karat Crab]]
File:OoT Leever Artwork.png|[[Leever]]
File:ST Lobarrier Model.png|[[Lobarrier]]
File:ST Malgyorg Model.png|[[Malgyorg]]
File:TP Moldorm Model.png|[[Moldorm]]
File:MM Moldbaby Model.png|[[Twinmold|Moldbaby]]
File:TWW Molgera Larva Model.png|[[Molgera|Molgera Larva]]
File:ALBW Octorok Model.png|[[Octorok]]
File:SS Octorok (Rock) Model.png|[[Octorok (Rock)]]
File:ALBW Peahat Model.png|[[Peahat]]
File:LADX Pincer Sprite.png|[[Pincer]]
File:TP Poison Mite Model.png|[[Poison Mite]]
File:LADX Pokey Sprite.png|[[Pokey]]
File:FSA Sand Crab Sprite.png|[[Sand Crab]]
File:TFH Sandfish Model.png|[[Sandfish]]
File:PH Sandworm Model.png|[[Sandworm]]
File:SS Staldra Render.png|[[Staldra]]
File:TP Stalfos Artwork.png|[[Stalfos]]
File:PH Stalfos Warrior Model.png|[[Stalfos Warrior]]
File:SS Thunder Keese Model.png|[[Thunder Keese]]
File:ALBW Vulture Model.png|[[Vulture]]
File:SS Yellow Chuchu Render.png|[[Yellow Chuchu]]
</gallery>
</gallery>
==Sand-dwelling enemies and bosses==
 
==Sand-dwelling {{Plural|Series|Boss}} and {{Plural|Series|Sub-Boss}}==
<gallery>
<gallery>
File:TP Leever.png|[[Leever]]
File:OoT Gerudo Thief Model.png|[[Gerudo Thief]]
File:Manhandla.png|[[Manhandla]]
File:ALttP Lanmolas Artwork.png|[[Lanmola]]
File:Vulture ALttP.png|[[Vulture]]
File:FSA Manhandla Sprite.png|[[Manhandla]]
File:DebirandoFSA.png|[[Debirando]]
File:BotW Molduga Model.png|[[Molduga]]
File:Geldarm.png|[[Geldarm]]
File:TWW Molgera Artwork.png|[[Molgera]]
File:LanmolasALttP.png|[[Lanmola]]
File:SS Moldarach Render.png|[[Moldarach]]
File:Pincer.png|[[Pincer]]
File:TotK Queen Gibdo Model.png|[[Queen Gibdo]]
File:Twinmold.png|[[Twinmold]]
File:TFH Stalchampion Artwork.png|[[Stalchampion]]
File:Molgera.png|[[Molgera]]
File:TP Stallord Render.png|[[Stallord]]
File:TP Moldorm.png|[[Moldorm]]
File:ST Skeldritch Introduction.png|[[Skeldritch]]
File:Poison Mite.png|[[Poison Mite]]
File:MM Twinmold Artwork.png|[[Twinmold]]
File:Stallordrender.png|[[Stallord]]
File:TFH Vulture Vizier Model.png|[[Vulture Vizier]]
File:Sandworm.png|[[Sandworm]]
File:ALBW Zaganaga Model.png|[[Zaganaga]]
File:Malgyorg.png|[[Malgyorg]]
File:Gerune.png|[[Gerune]]
File:Egtorok.png|[[Ergtorok]]
File:Skeldritch.jpg|[[Skeldritch]]
File:PeahatSS.png|[[Peahat]]
File:SS SandCrab.png|[[Ampilus]]
File:Fugu.png|[[Froak]]
File:ElectroSpumeSS.png|[[Spume#Electro Spume|Electro Spume]]
File:Scorpion Larva.png|[[Aracha]]
File:SS Staldra.png|[[Staldra]]
File:SS Scorpion.png|[[Moldarach]]
</gallery>
</gallery>


==Sandy landmarks==
==Sandy landmarks==
<gallery>
<gallery>
File:Parapadesert.jpg|[[Parapa Desert]]
File:TAoL Parapa Desert Artwork.png|[[Parapa Desert]]
File:Tantaridesert.png|[[Tantari Desert]]
File:TAoL Tantari Desert.png|[[Tantari Desert]]
File:LTTP Desert of Mystery.png|[[Desert of Mystery]]
File:ALttP Desert of Mystery.png|[[Desert of Mystery]]
File:Desert Palace.png|[[Desert Palace]]
File:ALttP Desert Palace.png|{{Term|ALttP|Desert Palace|link}}
File:Shores.png|[[Toronbo Shores]]
File:LADX Toronbo Shores Map.png|[[Toronbo Shores]]
File:Desert .png|[[Yarna Desert]]
File:LADX Yarna Desert Map.png|[[Yarna Desert]]
File:Haunted Wasteland.jpg|[[Haunted Wasteland]]
File:OoT Haunted Wasteland.png|[[Haunted Wasteland]]
File:Desertcolossus2.jpg|[[Desert Colossus]]
File:OoT Desert Colossus.png|[[Desert Colossus]]
File:Greatbaycoast.jpg|[[Great Bay Coast]]
File:Greatbaycoast.jpg|[[Great Bay Coast]]
File:Zoracape.png|[[Zora Cape]]
File:MM Zora Cape.png|[[Zora Cape]]
File:Oracle Of Seasons - Samasa Desert.png|[[Samasa Desert]]
File:Oracle Of Seasons - Samasa Desert.png|[[Samasa Desert]]
File:DesertOfDoubt.jpg|[[Desert of Doubt (Stage)|Desert of Doubt]]
File:FSA Desert of Doubt.png|[[Desert of Doubt]]
File:DesertTempleEntrance.png|[[Desert Temple]]
File:FSA Desert Temple.png|[[Desert Temple]]
File:Pyramid.jpg|[[Pyramid (Dungeon)|Pyramid]]
File:FSA Pyramid.png|[[Pyramid]]
File:Gerudo Desert.jpg|[[Gerudo Desert]]
File:TP Gerudo Desert.png|[[Gerudo Desert]]
File:Arbiter's Grounds.jpg|[[Arbiter's Grounds]]
File:TP Arbiter's Grounds.png|[[Arbiter's Grounds (Dungeon)|Arbiter's Grounds]]
File:Isle of Gust gap.gif|[[Isle of Gust]]
File:IsleofGust.png|[[Isle of Gust]]
File:Temple of Wind.png|[[Temple of Wind]]
File:PH Temple of Wind.png|[[Temple of Wind]]
File:PH Uncharted Island.png|[[Uncharted Island]]
File:PH Uncharted Island Map.png|[[Uncharted Island]]
File:Goron Temple.png|[[Goron Temple]]
File:PH Goron Temple.png|[[Goron Temple]]
File:Harrow Island.png|[[Harrow Island]]
File:PH Harrow Island Map.png|[[Harrow Island]]
File:Sand Realm.png|[[Sand Realm]]
File:ST Sand Realm.png|[[Sand Realm]]
File:Rael.png|[[Sand Sanctuary]]
File:ST Sand Sanctuary.png|[[Sand Sanctuary]]
File:SandTemple.png|[[Sand Temple]]
File:ST Sand Temple.png|[[Sand Temple]]
File:Ends of the Earth Station.png|[[Ends of the Earth Station]]
File:ST Ends of the Earth Station.png|[[Ends of the Earth Station]]
File:LanayruMine.jpg|[[Lanayru Mine]]
File:SS Lanayru Mine.png|[[Lanayru Mine]]
File:LanayruDesert.png|[[Lanayru Desert]]
File:SS Lanayru Desert.png|[[Lanayru Desert]]
File:TempleOfTimeSS.png|[[Temple of Time]]
File:SS Temple of Time.png|[[Temple of Time]]
File:LanayruMiningFacility.png|[[Lanayru Mining Facility]]
File:SS Lanayru Mining Facility.png|[[Lanayru Mining Facility]]
File:Lanayru Caves.png|[[Lanayru Caves]]
File:SS Lanayru Caves.png|[[Lanayru Caves]]
File:Ancient Harbor Pier.jpg|[[Ancient Harbor]]
File:SS Ancient Harbor Pier.jpg|[[Ancient Harbor]]
File:LanayruSandSeaSS.png|[[Lanayru Sand Sea]]
File:SS Lanayru Sand Sea.png|[[Lanayru Sand Sea]]
File:SkippersRetreatSS.png|[[Skipper's Retreat]]
File:SS Skipper's Retreat.png|[[Skipper's Retreat]]
File:Shipyard SS.png|[[Lanayru Shipyard]]
File:SS Lanayru Shipyard.png|[[Lanayru Shipyard]]
File:PirateStrongholdSS.png|[[Pirate Stronghold]]
File:SS Pirate Stronghold.png|[[Pirate Stronghold]]
File:Sand Ship.png|[[Sandship]]
File:SS Sandship.png|[[Sandship]]
File:LanayruGorgeSS.png|[[Lanayru Gorge]]
File:SS Lanayru Gorge.png|[[Lanayru Gorge]]
File:ALBW Desert Palace.png|[[Desert Palace]]
File:TFH Infinity Dunes.png|[[Infinity Dunes]], the first level of The Dunes in {{TFH}}
File:TFH Stone Corridors.png|[[Stone Corridors]], the second level of The Dunes in {{TFH}}
File:TFH Gibdo Mausoleum.png|[[Gibdo Mausoleum]], the third level of The Dunes in {{TFH}}
File:TFH Desert Temple.png|[[Desert Temple]], the fourth level of The Dunes in {{TFH}}
</gallery>
</gallery>
{{Environment}}
 
[[Category:Elements]]
{{Ref}}
 
{{Categories
|Elements
}}

Latest revision as of 06:11, 16 April 2024

ZW Reorg Asset.png
This article is a viable candidate for reorganization.
Please see the related discussion on this article's talk page for more information concerning its future layout.

Sand is an environmental element that has been a staple for The Legend of Zelda series.[1] It has served numerous roles, including an environmental role and being an obstacle to beat.

Role in the Series

Sand as a symbolic element

Sand is the signature characteristic of certain kinds of locations, such as Deserts and beaches, and it's thus associated with hot environments. As in the case of other elements, such as fire and water, sand is symbolically represented by the various desert dungeons built in Hyrule and other landmarks of the World of The Legend of Zelda. In particular, the Spirit Temple from Ocarina of Time is dedicated to the Goddess of the Sand, to whom it shows tribute not only through the exterior, but also within the central and biggest room. The Spirit Temple itself is also guarded by the Sage of Spirit (by the moment the events of the game take place, Nabooru fulfills this role, and also guards the Spirit Medallion until she gives it to Link), and the Requiem of Spirit gives its player instant access to its whereabouts. Other landmarks in the series, such as the Sand Sanctuary and the Sand Temple, both from Spirit Tracks, follow a similar trend.

Unlike the other natural elements, there is no definite race that is associated with deserts or sandy areas, with some exceptions (such as the Gerudo race in Ocarina of Time, and the Zuna tribe in Four Swords Adventures). The majority of these places, in fact, are devoid of any civilization, and are instead overrun by enemies, some of which even use the sand as a refuge to hide from Link's attacks, as well as to attack him in turn from strategic spots. Leevers, Lanmolas and Ergtoroks are only some examples.

Sand as an obstacle

A quicksand vortex that Link must avoid

As mentioned before, sand is used in favor of the enemies that are native of deserts and other places. In some cases, however, it's the sand itself that hinders Link's navigation. Sometimes, if Link stops moving, his feet will gradually sink within the sandy platform, which will damp his motion significantly; in some games, sand will always slow Link's motion. Quicksand is a more extreme obstacle that will instantly suck Link within and make him lose health.

In the Haunted Wasteland (Ocarina of Time) and the whereabouts of Twinmold (Majora's Mask), sand also makes sight more difficult due to the wind blowing it. In both cases, Link must keep an eye for where he is heading to, in order to avoid falling accidentally into quicksand. In the case of Spirit Tracks, only quicksand will sink Link, but all Phantoms (including those possessed by Princess Zelda) are vulnerable to all types of sand, likely due to their weight.

Sand as a puzzle device

A block puzzle that requires use of the Sand Wand

To date, only Phantom Hourglass, Spirit Tracks, Skyward Sword, and A Link Between Worlds have involved sand into puzzle solving. In the former, the Sand of Hours has the magical property of protecting those venturing into the Temple of the Ocean King from losing their Life Force. When a certain amount of this sand is stored into the Phantom Hourglass, the explorer will be protected from the place's course during a given time limit. The more sand is collected, the longer this time limit will be. Sand of Hours is collected after boss battles and some treasure hunt in the ocean, and can be recovered by yellow pots located in strategic parts. In the same game, Bombchus are immune to quicksands, making them valuable to hit switches that Link cannot physically reach to.

In Spirit Tracks and A Link Between Worlds, there is an item that makes use of sand to solve puzzles, the Sand Rod. With it, blocks of sand rise wherever Link aims with the wand, allowing him to move or stop heavy objects, unveil sunken treasure, and rise to a higher platform. In Spirit Tracks, it can even help Princess Zelda cross sand terrain that would otherwise sink her. The Sand Rod is also used for combat, as it stuns sand-made enemies such as Gerune, Ergtoroks, and Geldmen.

On a more general scale, sand's role is similar to that of grass and snow, and like these types of terrain, it may hide items that can be unveiled with a Shovel.

Sand-related Items

Sand-related Characters

Sand-dwelling Enemies

Sand-dwelling Bosses and Sub-Bosses

Sandy landmarks

References

  1. Encyclopedia, Dark Horse Books, pg. 137 (PH | ST | ALBW)