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When active, most {{Plural|Series|Added Effect}} will be shown in the {{Term|Series|Inventory|link}} to the left of {{Term|Series|Link}}'s model. The current active level of potency, the max possible level, and the {{Term|Series|Added Effect}}'s name and icon will all be displayed. Outside of the inventory, active {{Term|Series|Meal}}/{{Term|Series|Elixir}} buffs will be shown below {{Term|Series|Link}}'s {{Term|Series|Life Gauge|link}}. Some {{Plural|Series|Added Effect}} are not shown directly in the inventory, and may or may not be briefly described by an item description.  
When active, most {{Plural|Series|Added Effect}} will be shown in the {{Term|Series|Inventory|link}} to the left of {{Term|Series|Link}}'s model. The current active level of potency, the max possible level, and the {{Term|Series|Added Effect}}'s name and icon will all be displayed. Outside of the inventory, active {{Term|Series|Meal}}/{{Term|Series|Elixir}} buffs will be shown below {{Term|Series|Link}}'s {{Term|Series|Life Gauge|link}}. Some {{Plural|Series|Added Effect}} are not shown directly in the inventory, and may or may not be briefly described by an item description.  


{{Term|Series|Link}} can only have one type of duration-based {{Plural|Series|Added Effect}} from {{Plural|Series|Meal}} or {{Plural|Series|Elixir}} active at a time. However, {{Plural|Series|Added Effect}} can stack between {{Plural|Series|Meal}}/{{Plural|Series|Elixir}} and {{Term|Series|Armor}}. This means that {{Term|Series|Link}} can have four different active buffs shown in the {{Term|Series|Inventory}} at a time, or if he has two pieces of Attack Up {{Term|Series|Armor}} equipped, he can consume a {{Term|Series|Meal}}/{{Term|Series|Elixir}} that grants a level one Attack Up effect for a total of three levels.
{{Term|Series|Link}} can only have one type of duration-based {{Term|Series|Added Effect}} from {{Plural|Series|Meal}} or {{Plural|Series|Elixir}} active at a time. However, {{Plural|Series|Added Effect}} can stack between {{Plural|Series|Meal}}/{{Plural|Series|Elixir}} and {{Term|Series|Armor}}. This means that {{Term|Series|Link}} can have four different active buffs shown in the {{Term|Series|Inventory}} at a time, or if he has two pieces of Attack Up {{Term|Series|Armor}} equipped, he can consume a {{Term|Series|Meal}}/{{Term|Series|Elixir}} that grants a level one Attack Up effect for a total of three levels.


==={{Plural|Series|Set Bonus}}===
==={{Plural|Series|Set Bonus}}===
{{Main|Set Bonus}}
{{Main|Set Bonus}}
{{Plural|Series|Set Bonus|link}} are a rarer type of {{Plural|Series|Added Effect}} obtained exclusively through certain {{Plural|Series|Armor Set|link}}.
{{Plural|Series|Set Bonus|link}} are a rarer type of {{Term|Series|Added Effect}} obtained exclusively through certain {{Plural|Series|Armor Set|link}}.


==={{BotW|-}}===
==={{BotW|-}}===
===={{Plural|BotW|Added Effect}} in {{BotW|-}}====
===={{Plural|BotW|Added Effect}} in {{BotW|-}}====
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==={{TotK|-}}===
==={{TotK|-}}===
===={{Plural|TotK|Added Effect}} in {{TotK|-}}====
===={{Plural|TotK|Added Effect}} in {{TotK|-}}====
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Revision as of 16:11, 7 June 2024

Added Effects are a recurring mechanic The Legend of Zelda series.[1][2]

Overview

Added Effects are a type of player buff that Link can acquire by consuming Meals and Elixirs, or by equipping various pieces of Armor. They can buff Link in a variety of ways, from increasing his movement speed, to augmenting his combat prowess. Most Added Effects obtained through Meals or Elixirs will have a limited duration, determined by the ingredients of the dish, while Added Effects obtained via Armor will be available for as long as the Armor piece is equipped. Some Added Effects can have different levels of potency, increasing their effectiveness. Certain Added Effects can stack up to three total levels of potency, while others cap at one or two levels.

When active, most Added Effects will be shown in the Inventory to the left of Link's model. The current active level of potency, the max possible level, and the Added Effect's name and icon will all be displayed. Outside of the inventory, active Meal/Elixir buffs will be shown below Link's Life Gauge. Some Added Effects are not shown directly in the inventory, and may or may not be briefly described by an item description.

Link can only have one type of duration-based Added Effect from Meals or Elixirs active at a time. However, Added Effects can stack between Meals/Elixirs and Armor. This means that Link can have four different active buffs shown in the Inventory at a time, or if he has two pieces of Attack Up Armor equipped, he can consume a Meal/Elixir that grants a level one Attack Up effect for a total of three levels.

Set Bonuses

Main article: Set Bonus

Set Bonuses are a rarer type of Added Effect obtained exclusively through certain Armor Sets.

Breath of the Wild

Added Effects in Breath of the Wild

Added EffectInternal NameFound On/Obtained FromDescription

Hidden Added Effects in Breath of the Wild

Effect NameInternal NameFound On/Obtained FromDescription

Tears of the Kingdom

Added Effects in Tears of the Kingdom

Added EffectInternal NameFound On/Obtained FromDescription
AttackUp

Increases Link's attack power by 20%, 30% and 50% for levels one, two and three respectively. Applies twice multiplicatively for thrown weapons. Caps at level three.

ClimbSpeedUp

Increases Link's climbing speed by 20%, 30%, and 40% for levels one, two, and three respectively. Stamina drain is increased to match, meaning the effect does not increase the total distance that can be climbed. Stacks multiplicatively with Sideways Climbing Speed Up. Caps at level three.

ResistCold

Prevents Link from taking damage due to Freezing Climates. Some environments require a higher effect level. Does not affect damage taken from Ice-based attacks or freezing water. Caps at level two.

AttackUpCold

When in Freezing Climates, Link's charge attacks and combo finishers will generate an ice-based AoE. In addition to the damage the enemy will receive by default from the element, the AoE has a bonus attack power of 5, which can be increased by the Attack Up effect. Level two increases the size of the AoE by 50% for combo finishers and 33% for charge attacks. Level three increases the size of the AoE by 100% for combo finishers and 66% for charge attacks. Caps at level three.

DefenseUp

Increases Link's defense by 4, 12, and 24 for levels one, two, and three respectively. Caps at level three.

DecreaseZonauEnergy

Decreases Energy Cell consumption rate of Zonai Devices by 20%, 35%, and 50% for levels one, two, and three respectively. Does not affect the energy consumption rate of Batteries or Big Batteries. Caps at level three.

LifeMaxUp

Fully restores Link's health and provides him with extra yellow Hearts that absorb damage. These Hearts cannot be restored once used, but they can be replaced by reapplying the Added Effect. The total amount of Hearts in Link's Life Gauge cannot exceed 40. If Link receives Gloom damage, any extra Hearts he has will all be consumed at once, after which his Heart Containers will be damaged as normal.

ExStaminaMaxUp

Fully restores Link's Stamina and provides him with extra yellow rings of Stamina, to be consumed after his green Stamina rings run out. This extra Stamina is consumed on use, but can be restored by reapplying the Added Effect. Link can have up to two rings of extra Stamina.

ResistBurn

Prevents Link from taking damage due to Scorching Climates. Some environments require a higher effect level. Does not affect damage taken from Extremely Hot Zones, Fire, fire-based attacks, or Lava. Caps at level two.

LifeRepair

Restores Hearts that have been damaged by Gloom.

MiasmaGuard

Provides Link with teal fake Hearts that take Gloom damage before the Heart Containers in his Life Gauge do. These fake Hearts automatically heal over time when Link is safe from Gloom, even in the Depths. They only protect Link from the Gloom found in the environment, or from Gloom damage dealt by Gloom Spawn, not from enemy attacks that deal Gloom damage on hit. When the effect is applied or when loading a save with the effect active, the fake Hearts start out damaged before healing as normal. Caps at level three.

LightEmission

Causes Link to emit Light, illuminating environments shrouded by darkness. The effect's intensity and radius increase at higher levels. The Light has no effect on enemies or objects, nor can it restore Hearts that have been damaged by Gloom. Caps at level three.

ResistHot

Prevents Link from taking damage due to Extremely Hot Zones. Some environments require a higher effect level. Does not affect damage taken from Scorching Climates, Fire, fire-based attacks, or Lava. Caps at level two.

AttackUpHot

When in Extremely Hot Zones or Scorching Climates, Link's charge attacks and combo finishers will generate a Fire-based AoE. In addition to the damage the enemy will receive by default from the element, the AoE has a bonus attack power of 5, which can be increased by the Attack Up effect. Level two increases the size of the AoE by 50% for combo finishers and 33% for charge attacks. Level three increases the size of the AoE by 100% for combo finishers and 66% for charge attacks. Caps at level three.

ResitLightning

Prevents Link from taking any damage from electricity or lightning strikes, as well as preventing any negative effects from either, such as being knocked back or disarmed.

RupeeGuardRate

Uses Rupees to shield Link from damage. After subtracting Link's current defense stat from the enemy attack's damage, this effect negates up to 12 damage points (3 Hearts) per effect level. Each damage point negated costs 10 Rupees. Does not protect against Gloom damage from either the environment or enemy attacks. Caps at level three.

SandMoveUp

Removes the 20% movement penalty for moving on sand. INCOMPLETE QUICKSAND?

ResistElectric

Reduces the damage Link takes from electricity by 33%, 66%, and 100% for levels one, two, and three respectively. Does not affect the explosion damage from lightning strikes. Caps at level three.

DivingMobilityUp

Increases Link's horizontal move speed while skydiving by 50%, 100%, and 150% for levels one, two, and three respectively. Caps at level three.

NotSlippy

When climbing on slippery surfaces, increases the time until Link slips to 6 seconds, 8 seconds, and 10 seconds for levels one, two, and three respectively. Does not prevent Link from slipping immediately after jumping while climbing. Caps at level three.

SnowMoveUp

Removes the 20% movement penalty for moving on snow.

AllSpeed

Increases Link's running speed by 10%, 20%, and 30% for levels one, two, and three respectively. Mimics Climb Speed Up and Swim Speed Up and stacks with them, up to their level cap. Does not affect skydiving speed. Speed Up caps at level three.

StaminaRecover

Restores Link's Stamina.

QuietnessUp

Reduces the sound Link makes by 20%, 40%, and 70% for levels one, two, and three respectively. Caps at level three. Does not affect visual detection.

AttackUpThunderstorm

When in a thunderstorm, Link's charge attacks and combo finishers will generate a shock-based AoE. In addition to the damage the enemy will receive by default from the element, the AoE has a bonus attack power of 5, which can be increased by the Attack Up effect. Level two increases the size of the AoE by 50% for combo finishers and 33% for charge attacks. Level three increases the size of the AoE by 100% for combo finishers and 66% for charge attacks. Caps at level three.

SwimSpeedUp

Increases Link's swimming speed by 30%, 60%, and 100% for levels one, two, and three respectively. Caps at level three.

ResistFreeze

Prevents Link from taking any damage from Ice-based attacks, as well as preventing him from being frozen. Does not protect against damage from Freezing Climates or freezing water.

Hidden Added Effects in Tears of the Kingdom

Effect NameInternal NameFound On/Obtained FromDescription
Disguise[2]
MaskAll

Combines the Disguise effects of the Bokoblin Mask, Horriblin Mask, Moblin Mask, Lizalfos Mask, Lynel Mask. The effect will end early if an enemy that is not affected by the disguise begins to attack Link.

Disguise[2]
MaskBokoblin

Prevents Bokoblins, Stalkoblins, and Boss Bokoblins from attacking Link unless he attacks them first. Instead, they will follow Link around and study him. The effect will end early if an enemy that is not affected by the disguise begins to attack Link.

Disguise[2]
MaskHorablin

Prevents Horriblins from attacking Link unless he attacks them first. Instead, they will follow Link around and study him. The effect will end early if an enemy that is not affected by the disguise begins to attack Link.

Disguise[2]
MaskLizalfos

Prevents Lizalfos and Stalizalfos from attacking Link unless he attacks them first. Instead, they will follow Link around and study him. The effect will end early if an enemy that is not affected by the disguise begins to attack Link.

Disguise[2]
MaskLynel

Temporarily prevents Lynels from attacking Link. They will attack Link after a short time, or sooner if he shows aggression, such as by swinging a weapon or using the Camera. The effect will also end early if an enemy that is not affected by the disguise begins to attack Link.

Disguise[2]
MaskMoriblin

Prevents Moblins and Stalmoblins from attacking Link unless he attacks them first. Instead, they will follow Link around and study him. The effect will end early if an enemy that is not affected by the disguise begins to attack Link.

Korok Detection[3]
HiddenKorokGimmick

Reacts visually and audibly when near an unsolved Korok Seed Puzzle.

Master Sword Beam Always Available[4]
EnableUseSwordBeam

Allows Link to use the Master Sword's Sword Beam at any health.

Sideways Climbing Speed Up[5]
ClimbSpeedUpOnlyHorizontally

Increases Link's horizontal climbing speed by up to 70%, depending on the angle of the direction Link is climbing. Stacks multiplicatively with Climb Speed Up.

Spin Attack[2]
SpinAttack

Allows Link to perform a spin attack with the Y button wile swimming. The spin attack does 5 damage, and can reflect some enemy projectiles.

Swim Up Waterfalls[2]
ClimbWaterfall

Allows Link to climb up waterfalls. Upon reaching the top of the waterfall, Link will launch up above the top, and if the Paraglider has been obtained, automatically open it. In Tears of the Kingdom, this ability has been altered to allow Link to begin climbing the waterfall by entering it midair, move sideways while climbing, and jump backwards out of the waterfall early. INCOMPLETE Check BotW.

Moisturizing

Increases the amount of time that Link will be wet when exposed to water by 25%, 42.86%, and 100% for levels one, two, and three respectively. Caps at level three.

NightGlow

Causes the armor to glow between the in-game hours of 9pm-5am. This does not illuminate the area around Link.

SoulPowerUpFire

Increases the base attack power of Yunobo's avatar, stacking with the increase given by the Solemn Vow of Yunobo, Sage of Fire. Does not affect the cooldown of Yunobo's Power of Fire, but does increase its damage, as the ability uses the base attack power stat.

SoulPowerUpLightning

Increases the base attack power of Riju's avatar, stacking with the increase given by the Solemn Vow of Riju, Sage of Lightning. Does not affect the cooldown or attack power of Riju's Power of Lightning.

SoulPowerUpSpirit

Increases the base attack power of Mineru's Construct, stacking with the increase given by the Solemn Vow of Mineru, Sage of Spirit.

SoulPowerUpWater

Increases the base attack power of Sidon's avatar, stacking with the increase given by the Solemn Vow of Sidon, Sage of Water. Does not affect the cooldown or attack power of Sidon's Power of Water.

SoulPowerUpWind

Increases the base attack power of Tulin's avatar, stacking with the increase given by the Solemn Vow of Tulin, Sage of Wind. Does not affect the cooldown of Tulin's Power of Wind.

WakeWind

Increases the acceleration rate of Vehicles with Sails.

Trivia

Nomenclature

Names in Other Regions
LanguageNamesMeanings
Japan
Japanese
  • Same as English.
  • Same as English.
  • Same as English.
The People's Republic of China
ChineseSI
炸弹 (Zhàdàn) (TLoZ | ALttP | LA | LADX | LANS | OoT | OoT3D | MM | MM3D | OoS | FS | TWW | FSA | TMC | TP | TPHD | PH | ST | SS | ALBW | TFH)[46][47]Same as English.
The Kingdom of the Netherlands
Dutch
Bom (TLoZ)[28]Same as English.
Canada
FrenchCA
Bombe (ST | ALBW | TFH | CoH)[48][49][50][51]Same as English.
The French Republic
FrenchEU
Bombe (TLoZ | OoT3D | OoS | OoA | ST | ALBW | TFH | CoH)[28][29][30][31][32][33][34][35]Same as English.
The Federal Republic of Germany
German
  • Same as English.
  • Thunder Flower
The Italian Republic
Italian
  • Same as English.
  •  
The Republic of Korea
Korean
  • 폭탄 (Poktan) (LANS)[43]
  • 폭탄 (Pogtan) (ALBW | TFH)[44][45]
  • Same as English.
  • Bomb
Latin America
SpanishLA
Bomba (ST | ALBW | TFH)[36][37][38] 
The Kingdom of Spain
SpanishEU
Bomba (ST | ALBW | TFH)[52][53] 
This table was generated using translation pages.
To request an addition, please contact a staff member with a reference.

See Also

References

  1. The Legend of Zelda: Breath of the Wild—The Complete Official Guide, Piggyback Interactive Limited, pg. 280
  2. 2.0 2.1 2.2 2.3 2.4 2.5 2.6 2.7 2.8 The Legend of Zelda: Tears of the Kingdom—The Complete Official Guide, Piggyback Interactive Limited, pg. 402-403
  3. The Legend of Zelda: Tears of the Kingdom—The Complete Official Guide, Piggyback Interactive Limited, pg. 419
  4. "Master Sword Beam always available" (The Legend of Zelda: Tears of the Kingdom—The Complete Official Guide, Piggyback Interactive Limited, pg. 416-417)
  5. The Legend of Zelda: Tears of the Kingdom—The Complete Official Guide, Piggyback Interactive Limited, pg. 417
  6. "Hai preso le Bombe!" — N/A (Four Swords Adventures, Italian localization)
  7. The Legend of Zelda manual, Virtual Console version, Italian localization, pg. 6
  8. "Hai ottenuto alcune Bombe!" — N/A (A Link to the Past, Italian localization)
  9. Enciclopedia di Hyrule, Magazzini Salani, pg. 118
  10. "Per comprare le bombe devi avere il portabombe." — Bazaar (Ocarina of Time 3D, Italian localization)
  11. "10 bombe" — Bomb Shop (Majora's Mask 3D, Italian localization)
  12. "Ecco dieci Bombe!" — N/A (Oracle of Seasons, Italian localization)
  13. "Ecco dieci Bombe!" — N/A (Oracle of Ages, Italian localization)
  14. "Hai ottenuto una Bomba!" — N/A (The Wind Waker, Italian localization)
  15. "Hai ottenuto delle Bombe e il Portabombe per portare al massimo 10 Bombe!" — N/A (Spirit Tracks)
  16. "Bombe
    Con A Button puoi prenderle e lanciarle. Se non ti sbrighi scoppiano e ti fai male!
    " — Inventory (A Link Between Worlds, Italian localization)
  17. "Hai ottenuto delle bombe!
    Lanciale con Y Button e vedrai
    che faville!
    " — N/A (Tri Force Heroes)
  18. "Bomba" — Inventory (Cadence of Hyrule, Italian localization)
  19. A Link to the Past manual, pg. 43
  20. Nintendo Official Guidebook: The Legend of Zelda: A Link to the Past Vol. 1, Shogakukan, pg. 24
  21. The Legend of Zelda manual, pg. 23
  22. Nintendo Official Guidebook—The Legend of Zelda: A Link to the Past & Four Swords, Shogakukan, pg. 14
  23. Nintendo Official Guidebook—The Legend of Zelda: Ocarina of Time, Shogakukan, pg. 151
  24. The Minish Cap manual, Japanese localization, pg. 19
  25. "バクダン
    取扱い注意!
    A Buttonで持ち上げて投げられる
    爆発すると自分も痛い!
    " — Inventory (A Link Between Worlds)
  26. "バクダンを手に入れた!
    Y Buttonで投げられるぞ!!
    " — N/A (Tri Force Heroes)
  27. "バクダン -- A ButtonB ButtonX ButtonY Buttonにセットする。" — Inventory (Cadence of Hyrule, Japanese localization)
  28. 28.0 28.1 The Legend of Zelda manual, pg. 24
  29. "Bombe
    Elle est bourrée d'explosif ! Faites-la exploser pour éliminer les obstacles.
    " — Items Subscreen (Ocarina of Time 3D)
  30. "Bombes" — Item Screen (Oracle of Seasons)
  31. "Bombes" — Item Screen (Oracle of Ages)
  32. "Vous obtenez des bombes! Votre sac de bombes peut en contenir jusqu'à dix!" — N/A (Spirit Tracks)
  33. "Bombes
    Pour en lancer une, posez-la et ramassez-la rapidement avec A Button. Gare à l'explosion !
    " — Inventory (A Link Between Worlds)
  34. "Vous avez obtenu des bombes !
    Lancez-en une avec Y Button !
    " — N/A (Tri Force Heroes)
  35. "Bombes -- Assignez-les à A Button B Button X Button Y Button" — Inventory (Cadence of Hyrule, European French localization)
  36. "¡Has coneguido bombas y un saco de bombas con capacidad para diez!" — N/A (Spirit Tracks)
  37. "Bombas
    Agárralas y lánzalas con A Button. Pero ¡cuidado! Si te quedas junto a una, te arrepentirás.
    " — Inventory (A Link Between Worlds)
  38. "¡Obtienes bombas!
    Arroja una con Y Button.
    ¡Verás qué explosivas son!
    " — N/A (Tri Force Heroes)
  39. "Du hast Bomben erhalten! Eine Bombentasche mit der du bis zu 10 Bomben tragen kannst war mit dabei!" — N/A (Spirit Tracks)
  40. "Bomben
    Hebe sie mit A Button auf, um sie zu werfen. Bist du zu langsam, wirst du verletzt.
    " — Inventory (A Link Between Worlds)
  41. "Die Bomben!
    Drücke Y Button, um eine zu werfen!
    " — N/A (Tri Force Heroes)
  42. "Drücke ZR Button, um Items einzusetzen, zum Beispiel Bomben." — Tutorial (Hyrule Warriors: Definitive Edition)
  43. "폭탄" — Inventory (Link's Awakening for Nintendo Switch, Korean localization)
  44. "폭탄
    취급 주의!
    A Button로 집어 들어 던질 수 있다
    폭발하면 본인도 대미지를 입는다!
    " — Inventory (A Link Between Worlds)
  45. "폭탄을 획득했다!
    Y Button로 던질 수 있다!!
    " — N/A (Tri Force Heroes)
  46. 塞尔达传说:百科全书, New Star Press, pg. 141
  47. Encyclopedia, New Star Press, pg. 141
  48. "Vous avez obtenu des bombes! Le sac à bombes en contient jusqu'à 10." — N/A (Spirit Tracks)
  49. "Bombe
    Pour en lancer une, posez-la et ramassez-la rapidement avec A Button. Gare à l'explosion!
    " — Inventory (A Link Between Worlds)
  50. "Vous avez obtenu des bombes!
    Vite, lancez-les en appuyant
    sur Y Button!
    " — N/A (Tri Force Heroes)
  51. "Bombes -- Assignez-les à A Button B Button X Button Y Button" — Inventory (Cadence of Hyrule, Canadian French localization)
  52. "Bombas
    Cógelas y lánzalas con A Button. Pero ¡cuidado! Si te quedas junto a una, te arrepentirás.
    " — Inventory (A Link Between Worlds)
  53. "¡Obtienes bombas!
    Lanza una con Y Button.
    ¡Verás qué explosivas son!
    " — N/A (Tri Force Heroes)